harman academy december 2008 how to listen 1. © 2008 harman international industries, incorporated....
TRANSCRIPT
Harman Academy December 2008
How To Listen 1
© 2008 Harman International Industries, Incorporated. All rights reserved. Page 2
Agenda ”How to listen to music / speakers”:
What can a human ear registre ?
What is good sound quality ?
How to describe good sound quality ? Terminology.
What kind of differences can you hear and evaluate ?
How to make a good sound demonstration ?
Good and bad software.
© 2008 Harman International Industries, Incorporated. All rights reserved. Page 3
Hearing What can a human ear registre ?
Frequencies between 9 and 22.000 Hz.
Sound pressures between 0 dB and 120dB
(120dB pain starts. 150dB risc of deafness. 180dB risc of death)
We are all born with the same good hearing capabilities
But why are some people better listeners than others ??
Why can some people ”hear the grass grow”??
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Listening
What we see, is quite objective
What we hear, is very subjective
What we smell, is extreemely subjective
The way we listen:
We hear what we want to hear.
We are used to filter away the back ground noise
We are used to ”focus” on human voises (Narrow frequency band)
By listening we concentrate on person to person comunication
We focus on content and we forget about ambience
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The way we listen
Every person listens in their own way:
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The way we listen
We are all good listeners
Hearing and listening is for communication and survival
Listening to music is pure enjoyment
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The way we listen
The way we listen to music:
Some people will focus on:
.....the rythm
.....the drums
.....the bass
.....the guitars
.....the singers
.....the violins
.....the piano
.....the horns
Depending on personal experience and taste we listen differently
© 2008 Harman International Industries, Incorporated. All rights reserved. Page 8
Agenda ”How to listen to music / speakers”:
What can a human ear registre ?
What is good sound quality ?
How to describe good sound quality ? Terminology.
What kind of differences can you hear and evaluate ?
How to make a good sound demonstration ?
Good and bad software.
© 2008 Harman International Industries, Incorporated. All rights reserved. Page 9
What is good sound quality? Our expectations to quality of music reproduction are different
These statements:
”Good sound quality”
”Bad sound quality”or
”I like it”
”I do not like it”
are very subjective and based on personal experience
....and should be based on experience from live concerts
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What is good sound quality?
Good quality sound reproduction:
Getting the feeling of being there at the live concert
Getting the correct details of all instruments and singers
Getting a natural feeling of the ambience in the recording room
If you close your eyes, you should be able to ”see” everything
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How to describe good sound quality ?
How to describe good sound quality ?
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Clean left and right reproduction ? Integrated sound picture ? Or perfect natural sound picture ?
This is only in the vertical dimensions
How to describe good sound quality ?
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Clean left and right reproduction ? Integrated sound picture ? Or perfect natural sound picture ?
This is only in the horizontal dimensions
How to describe good sound quality ?
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This is called ”Depth Of Image”
Sound quality is about both dimentions
This is called ”The Sound Stage”
How to describe good sound quality ?
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This is a very narrow and flat sound
The instruments are comming from the inside of the speakers
How to listen to the Sound Stage?
How to describe good sound quality ?
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This is a very wide, but flat sound
The instruments are stepping out of the speaker cabinets
How to listen to the Sound Stage?
How to describe good sound quality ?
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This is a very big sound
You hear instruments above, below and to the sides
How to listen to the Sound Stage?
How to describe good sound quality ?
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What determines the Sound Stage?
The quality of the speakers
The quality of amplifier
The quality of your CD player or turntable
And the quality of the recording itself:
Clasical and jazz are best
But also many pop and rock recordeigs are good
=> You must know the qualities of your demonstration music
How to describe good sound quality ?
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How to listen to the ”Depth Of Image” ?
This is a very narrow and flat sound image
You will hear almost no depth
How to describe good sound quality ?
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How to listen to the ”Depth Of Image” ?
This is a very narrow but deep sound image
You will hear instruments behind and in front of the speakers
How to describe good sound quality ?
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How to listen to the ”Depth Of Image” ?
This is a very wide and deep sound image
You will hear instruments all over the place, in front of you
How to describe good sound quality ?
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How to listen to the ”Frequency Balance” ?
You will hear instruments in the intire frequency range
Neutal sound ballance Fat bass sound ballance Slim treble sound ballance
How to describe good sound quality ?
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Not only a matter of natural explosions !
How to listen to the ”Dynamic Range” ?
You will hear powerfull & dramatic effects
Also dynamics of instruments, Start & stop
How to describe good sound quality ?
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How to listen to the ”Dynamics” ?
You will hear instruments in the
Neutal sound Very high volome And still you can hear the dynamics og the drums and guitar
How to describe good sound quality ?
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How to listen to the ”Details” ?
You will hear instruments in the
Neutal
How to describe good sound quality ?
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How to listen to the ”Natural reproduction” Sounds like ”live”, from the 12th row
How to describe good sound quality ?
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Agenda ”How to listen to music / speakers”:
What can a human ear registre ?
What is good sound quality ?
How to describe good sound quality ? Terminology.
What kind of differences can you hear and evaluate ?
How to make a good sound demonstration ?
Good and bad software.
© 2008 Harman International Industries, Incorporated. All rights reserved. Page 28
HiFi Glossary
How to describe the sound quality of a HiFi system ?
Simple glossary of 75 subjective/ objective audio terms
Audio / HiFi listening is subjective
The glossary should help us:
Understanding each other
Make it easier to discuss sound
Avoid saying ”I do not like this sound” or ”It sounds fine”.
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HiFi Glossary A Accuracy:
Reproduction of what is on the recording. Might not be the original sound
Acoustical space:
A feeling of a large recording room / hall
Agressive sound:
Reproduction that are too forward and bright
Airy sound:
Delicate, open and unrestricted, extended treble reproduction
Aliveness:
Gives an impression of the performer being located in the listening room in front of you
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HiFi Glossary A-B Ambience:
Perceived impression of the acoustic space from the recording hall
Analytical sound:
Very detailed reproduction, almost ”too detailed”
Attack:
Ability of reproducing the sound of an instrument being blown or struck with natural dynamics
Attack transient:
Initial energy pulse of an instrument, like piano wire
Balance (tonal):
Relative volume of different instruments in a playing group
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HiFi Glossary B-C Body of sound:
The characteristic sound of the materials used in the instrument
Boomy bass:
Exaggeration of midbass, or dominance of narrow range of bass frequencies
Boxy sound:
Describes upper-bass/lower midrange with excess cabinet wall resonances
Bright sound:
Sound with a hard and crisp edge in the 4.000 – 8.000Hz. band. Most live recordings sounds bright
Center stage:
The sound you hear in the middle, between the speakers
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HiFi Glossary C Clean sound:
A sound quality free from any distortion
Clinical sound:
Sound quality being ”clean” but not involving the listener at all
Closed sound:
Lacking delicacy, openness, air and micro details. (>10.000Hz.)
Cold sound:
Excessive upper-range and weak lower range output
Coloration:
Audible ”fingerprint” on the sound quality of a system
Control:
The sound is tight, detailed and focussed
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HiFi Glossary D Dark sound:
Warm and rich sound. Less output at upper frequencies
Dead sound:
Sound quality is dull and lifeless
Deep bass:
Sounds below 40Hz. (Sub bass)
Definition:
Enables you to distinguish between many different voices
and / or instruments
Depth (of image):
Listening through and behind the speakers. Not to them
Details:
Most delicate part of the sound reproduction. Easy to loose
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HiFi Glossary D-E Distortion:
Unintended change in sound. Fuzzy, harsh or rough sound
Dull sound:
Lifeless sound. Rolloff starting at 5.000Hz
Dynamic sound:
Punchy and fast reproduction with big volume contrasts
Dynamic range:
The audible difference between no signal and the highest peak volume reproduced with no distortion
Echo effects:
Repetition of sound due to reflections from the recording room
Extreme hights:
Audible frequency range above 10.000Hz.
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HiFi Glossary F-H Fast reproduction:
Impression of fast reaction time, to follow the recorded signal
Fat sound:
Exaggeration of the mid- and upper bass sound. Very ”warm”
Flat sound:
Lacking soundstage depth. Same distence to all instruments
Focus:
Clearly defined and sharp sound image. Silence between music impulses
Forward sound:
Instruments reproduced closer to you than recorded
Hard sound:
Normally a small increase in frequencies of apx. 6.000Hz.
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HiFi Glossary H-L Harsh sound:
Very unpleasant sound to listen to
Hole in the middle:
Weak reproduction of center images. (out of phase ?)
Inner detail:
Sub details within a complex recorded signal
Involvement:
Degree of a listener drawn into the performance, emotionally
Laid back reproduction:
Reproduction with exaggerated depth of image
Loose bass:
Badly controlled and ill defined bass reproduction
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HiFi Glossary L-M Low bass:
Frequency range 20-40Hz.
Lower highs:
Frequency range 1.300 – 2.600Hz.
Lower mid range:
Frequency range 160-320Hz..
Low frequency:
Any frequency below 160Hz..
Mid bass:
Frequency range 40-80Hz.
Middle highs:
Frequency range 2.600-5.000Hz.
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HiFi Glossary M-P Mid range:
Frequency range 160-1.300Hz.
Nasal sound:
Reproduction of human voices sounding like nose is blocked
Neutral sound:
Free from any coloration, realistic reproduction
Open sound:
Feeling of delicacy, air and details. Like no upper freq. limit
Out of phase:
One channel being in oposite polarity of the the other channel. Sounds like reduced bass. Strange sound image
Pinpoint imaging:
Focused, stable and very precise stereo image reproduction
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HiFi Glossary R-S Ringing effect:
The audible effect of any resonance
Slow sound:
Impression of slow reaction, like lacking behind the recorded signal
Smooth sound:
Sound with no irritating qaulities. Easy to listen to. Not involving.
Soundstage presentation:
Accuracy in presenting size, shape, and acoustic characteristics of the recording room and the positioning of the performers in it
Spacious sound:
Reproduction of a broad panorama of ambience, wider than the distance between the stereo speakers
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Stereo imaging:
Reproduction of stable image, correct localization and with
Sweet sound:
High frequency reproduction being smooth, soft and delicate
Sweet spot:
The optimal listening position giving the best sound stage
Thin sound:
Low volume reproduction of low frequencies below 500Hz.
Tight bass:
Well controlled, fast and natural bass sound
Tonal quality:
The accuracy of the inner sound of the original instruments
HiFi Glossary S-T
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Transparency:
Listening ”through” the system to the original sound
Upper bass:
Frequency range 80-160Hz.
Upper highs:
Frequencies from 10.000 – 20.000Hz.
Upper midrange:
Frequency range 650-1.300Hz.
Warm sound:
Warmth is a normal part of musical sound reproduction
Woolly sound:
Too loose and badly defined bass reproduction
HiFi Glossary T-W
© 2008 Harman International Industries, Incorporated. All rights reserved. Page 42
Agenda ”How to listen to music / speakers”:
What can a human ear registre ?
What is good sound quality ?
How to describe good sound quality ? Terminology.
What kind of differences can you hear and evaluate ?
How to make a good sound demonstration ?
Good and bad software.
© 2008 Harman International Industries, Incorporated. All rights reserved. Page 43
Hear the grass grow Trained HiFi enthusiasts can ”hear the grass grow”
They have had HiFi as their main hobby for years.
This have trained them to hear any difference
Its all a matter about training & motivation.
....and experience from live concerts.
Live music is the ultimate sound reference.
Everybody can listen like this, but you need
some tools.
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Listening to speakers How to compare speakers:
1. Set up the two pairs of speakers
2. Find the ”Sweet” Spot and adjust the speakers accordingly
3. Connect the speakers to the same amp. and CD player
4. Make sure the volume of both speakers are the same
5. Play a few tracks / discs to find a realistic volume level
6. Play some well known music to get the first impression
7. Make many A/B tests* using different test tracks
8. Start to focus on different aspects of the reproduction
9. Start to identify the differences
10. Discuss which difference is the most natural and realistic
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A/B testing *A/B test set up:
B BA A How to compare:
1.) Listen to apx. 1,5 min of a track on A
2.) Listen quickly to the same 1,5 min on B
3.) Repeat 1.) and 2.) until you identify the difference
Get familiar with A Get familiar with B
© 2008 Harman International Industries, Incorporated. All rights reserved. Page 46
Agenda ”How to listen to music / speakers”:
What can a human ear registre ?
What is good sound quality ?
How to describe good sound quality ? Terminology.
What kind of differences can you hear and evaluate ?
How to make a good sound demonstration ?
Good and bad software.
© 2008 Harman International Industries, Incorporated. All rights reserved. Page 47
Sound demonstration
How to make a good sound demonstration?
Practical listening
….again and again
© 2008 Harman International Industries, Incorporated. All rights reserved. Page 48
Agenda ”How to listen to music / speakers”:
What can a human ear registre ?
What is good sound quality ?
How to describe good sound quality ? Terminology.
What kind of differences can you hear and evaluate ?
How to make a good sound demonstration ?
Good and bad software.
© 2008 Harman International Industries, Incorporated. All rights reserved. Page 49
Good and bad software
What is good music?
It is music you like to listen to. Music you will enjoy.
It all depends on:
Personal taste
The performance of the artist(s)
The rythm and the melody
The quality of the recording, mics, mixers, mixing etc.
© 2008 Harman International Industries, Incorporated. All rights reserved. Page 50
Good and bad software What is a good demonstration disc ?
It is a perfect high quality recording with lots of dynamics, a natural sound, depth of image and plenty of music details
Idealy the music is well known by the dealer / consumer so that they can relate to it
The music must give you some kind of ”Live feeling”
Music with human voice(s)
Music matching the speakers / amps /CD player you do want to demonstrate / sell => compensate imperfections in the HiFi system with the oposite imperfections of the music recording.
Good luck and please enjoy!