harshal chheda board game reviews v1.0

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  • 8/3/2019 Harshal Chheda Board Game Reviews v1.0

    1/12

    Boardgame Project | Review 1 4/29/2012

    Sr Name +/- Topic Comment Date

    0 Overall + Looks Interface is neat, with good ergonomics but is a bit dull

    visually

    11/05/09

    + Looks Music is nice but old fashioned 11/05/09

    - Ergonomics The user has too many options in the menus (basics,

    learn to play, etc), maybe better if it were streamlined

    and made into 2 options:

    11/05/09

    Tutorial : Basics (skippable) > How to play (skippable) >

    Strategy (skippable) > Practice

    Play : Main game

    - Ergonomics The Your turn and CPUs turn messages in the middle

    of the screen are intrusive - maybe a passive icon on the

    side would be better

    11/05/09

    - Looks Suggestion: maybe have an avatar that teaches the player

    how to play and that the player can then play against - it

    involves more resources but is sure to liven things up

    11/05/09

    - Ergonomics Maybe the helpicon should be a ? instead of a book -

    more self-explanatory

    11/05/09

    - Ergonomics Any tutorial/game where the number of moves are

    limited should have a tracker for the moves made on the

    top screen

    11/05/09

    1 Draughts - Gameplay When a player can take multiple enemy pieces, the game

    waits for the player to do so, even if the player is actually

    unaware of the possibility - a 'Move Available' message is

    needed

    11/05/09

    2 Backgammon - Gameplay AI seems pretty poor game was easily beaten 11/05/09

    3 Chess - Gameplay Weak AI: In normal mode, I beat it in 4-5 moves 11/05/09

    - Bug Also, when the CPU king was in check, it just moved some

    random pawn... this is not allowed

    11/05/09

    4 Makala + Gameplay Good game and well realized 11/05/09- Gameplay Maybe it would make life easier for the player if the tray

    where the last ball is going to land is indicated when the

    balls in any tray are mouseovered

    11/05/09

    5 Reversi - Gameplay Its not explained how pieces can only be placed in

    positions that will capture enemy pieces

    11/05/09

    DS BOARDGAMES | Review

    Classic Games

    SupInfo Game / UBIsoft Harshal Chheda

  • 8/3/2019 Harshal Chheda Board Game Reviews v1.0

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    Boardgame Project | Review 2 4/29/2012

    - Gameplay After completing lv 15 of the strategy part, it keeps

    repeating lv 15

    11/05/09

    + Gameplay AI is challenging 11/05/09

    6 Dominos - Gameplay Didnt display a success message after completing the

    tutorial, just asked which tutorial I would like to play

    11/05/09

    - Ergonomics When dragging the board around, the help and option

    menus pop up sometimes

    11/05/09

    7 Mastermind + Looks Good tutorial, AI and board graphics 11/05/09

    + Gameplay Smooth gameplay except turn indicator, as mentioned in

    the 'Overall' section

    11/05/09

    - Bug Tutorial doesnt progress properly after completing step

    1 , it asks to chose what step to play next instead of going

    to step 2 automatically

    11/05/09

    - Ergonomics Shouldnt it display the code the player gives the CPU on

    the top screen?

    11/05/09

    8 Connect5 - Gameplay Game is slow: time for the tray to slide out and the time

    taken to acknowledge each move should be shorter + the

    turn indicator is intrusive as mentioned before

    11/05/09

    - Gameplay Also, the pieces cant me taken out of the tray smoothly, I

    misplaced a couple myself

    11/05/09

    - Looks Small AA cleanup needed on the topmost piece of your 11/05/09

    - Ergonomics Camera should centre on the placed piece much faster 11/05/09

    - Bug The 2 arrows indicating that the input needs to be made 11/05/09

    - Gameplay Maybe an undo feature would be useful 11/05/09

    9 Go - Bug Tutorial doesnt progress properly after completing step

    1 , it asks to chose what step to play next instead of going

    to step 2 automatically

    11/05/09

    - Bug Game just got stuck at step 10 in the capture strategy 11/05/09

    + Looks Exact same board and tray as Connect5 but much

    smoother + no AA problem

    11/05/09

    - Ergonomics Animations should be skippable 11/05/09

    10 Chinese

    Checkers

    + Gameplay I like the game and think the gameplay is smooth enough 11/05/09

    - Bug How to play gets stuck after completing 4/4 11/05/09

    - Bug Got stuck after 1/15 of strategy 11/05/09

    - Bug Game hung randomly @ 11/15 strategy 11/05/09

    SupInfo Game / UBIsoft Harshal Chheda

  • 8/3/2019 Harshal Chheda Board Game Reviews v1.0

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    Boardgame Project | Review 3

    Sr Name +/- Topic Comment Date

    0 Overall + Looks Title screen layout and graphics are nice 02/06/09

    + Looks The game selection scroller and its sound system is

    SUBLIME

    02/06/09

    + Ergonomy The game remembers the scroll wheel position when

    going to the main menu and back this is nice because

    there are so many games on the same wheel

    02/06/09

    + Gameplay Some really interesting and innovative remixes of classic

    games

    02/06/09

    - Looks The BoardGames branding seems a bit unsuitable since

    there are card games, Sudoku, pool, etc as well

    02/06/09

    - Looks Overall graphics seem drab I wont repeat thiscomment in the individual games

    02/06/09

    - NYI No music in games 02/06/09

    - Looks The excessively British-sounding 3, 2, 1, GO! voice

    seems out of place

    02/06/09

    - Looks The text throughout the game needs editing for grammar

    and polish, some examples:

    02/06/09

    The text Touch the touch screen to continue should be

    changed to Touch the screen to continue

    Inconsistency: The Play again and Try again messages

    should be the same message

    - Ergonomics The OK button: 02/06/09

    In my opinion, streamlining menu item selection so that

    the OK button is redundant would be a good move, as it

    reduces the number of clicks needed to go through

    menus

    Failing that, the OK button should glow/bounce/etc when

    the player selects a menu item and the next obvious step

    would be to press OK

    Note: This button is quite redundant anyway because of

    double-tapping

    03/06/09

    - Ergonomics The Start button is not aligned in the centre in somegames

    02/06/09

    - Ergonomics The Play again button text is too big for the button 02/06/09

    - Ergonomics Individual game explanation text: 02/06/09

    Animation is a bit slow by default

    Touching the bottom screen only speeds up the

    animation (not by a great amount) instead of skipping the

    animation

    DS BOARDGAMES | Review

    Fun Games

    SupInfo Game / UBIsoft Harshal Chheda

  • 8/3/2019 Harshal Chheda Board Game Reviews v1.0

    4/12

    Boardgame Project | Review 4

    Ideally, the animation should be skipped and the whole

    text displayed, waiting for the next input

    When using Play again, the explanation text animation

    should be skipped automatically and, ideally, the

    explanation itself may be skipped a ? (help button)

    would give access to the explanation at any time

    Also, it would be nice to have an example or two along

    with the text explanation

    - Gameplay For any time-limit game, the music should speed up when

    there is less time remaining

    02/06/09

    - Gameplay Most of the games feel endless, maybe the gameplay is overused

    02/06/09

    - Gameplay The New Record! message is shown even when the

    player fares miserably there should be some minimal

    threshold for this to give the emotional reward of this

    message some meaning

    02/06/09

    1 Three Throw - Gameplay Even after reading the explanation, it was notimmediately apparent what to do in the game

    02/06/09

    - Bug The explanation says to flickcards, whereas they actually

    need to be tapped the flick doesnt work

    02/06/09

    2 Pip Shot - Bug When you hit a red circle, it goes to the top left of the

    screen instead of the box on the top right and then it just

    dissapears, although it is still counted as a life lost. So the

    game can be over, for example, even when there is only 1

    yellow circle in the 'life tracker' box

    02/06/09

    - Gameplay Spam-tapping the screen to shoot while also using the

    stylus to move seems incompatible - perhaps using the D-

    pad to move and the 'A' button to shoot would be better

    02/06/09

    3 Dicey + Gameplay Nice idea, but needs tuning IMO 02/06/09

    - Gameplay After a bunch of dice match and dissapear, it seems the

    whole grid is reset - this is very disorienting - why not

    replace the captured dice with new, random ones?

    02/06/09

    - Gameplay The game can be played endlessly by just running the

    stylus all over the grid

    02/06/09

    4 Tap Dance - Gameplay A bit too hard & difficulty rises WAY too fast 02/06/09

    - Gameplay The dissapearing of pieces is disorienting and if a black

    piece spawns in the place of a white one while the player

    is in the motion of tapping it, he/she unfairly loses a point

    02/06/09

    5 Royal Rush + Gameplay Spammy but addictive, needs a little tuning 02/06/09

    SupInfo Game / UBIsoft Harshal Chheda

  • 8/3/2019 Harshal Chheda Board Game Reviews v1.0

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    Boardgame Project | Review 5

    6 Dot Fall + Gameplay Could be called Domino Races and tuned accordingly 02/06/09

    - Gameplay All the green dominoes on-screen turn red after

    capturing a green one - this is disorienting

    02/06/09

    - Gameplay Player movement speed should scale with level - it's

    sluggishness makes it unplayable at higher levels

    02/06/09

    7 Dot Link + Gameplay Awesome, innovative game 02/06/09

    - Gameplay The direction that the snake takes after eating something

    seems erratic

    02/06/09

    - Gameplay Speed increase on level-up is HUGE and needs to be

    toned down a bit

    02/06/09

    - Gameplay The snake can't go through the side walls like in the

    original Snake

    02/06/09

    8 Dish-Dash - Gameplay MY STYLUS BROKE!! - the game is seriously way too

    spammy

    02/06/09

    - Gameplay Starts off too slow and takes off way too fast 02/06/09- Gameplay Seems a bit mindless, sorry 02/06/09

    9 Beanstalk + Gameplay Good game 02/06/09

    - Gameplay A bit hard 02/06/09

    - Gameplay I found it hard to get used to the weight needed for the

    flicking motion

    02/06/09

    - Gameplay Maybe the objective can be re-evaluated to improve

    overall gameplay

    02/06/09

    10 Code Winder + Gameplay Sweet idea 02/06/09

    - Gameplay The snake can't go through the side walls like in the

    original Snake

    02/06/09

    - Gameplay Are there level increments? If so, they are too slow 02/06/09

    11 Code Play + Gameplay Quality idea and realization 02/06/09

    + Gameplay I like the fact that it reveals the correct answer when you

    die

    02/06/09

    + Gameplay Well-tuned level increments 02/06/09

    + Gameplay Having more than 1 life makes.. life.. much easier ;) 02/06/09

    12 Paddle Flip - Bug Wrong rules displayed (rules for Dot Fall) 02/06/09

    - Gameplay Unclear about the significance of the black and whitedots and why the paddle turns black and white

    02/06/09

    - Gameplay Paddle movement speed should scale with level 02/06/09

    - Gameplay The timer and the +/- time feature needs tuning - can

    afford to make too many mistakes at the start

    02/06/09

    - Bug For some reason, the name 'Paddle Flip' become 'Paddle'

    after I played it and went back to the game selection

    menu

    02/06/09

    SupInfo Game / UBIsoft Harshal Chheda

  • 8/3/2019 Harshal Chheda Board Game Reviews v1.0

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    Boardgame Project | Review 6

    13 Tentacle - Gameplay SPAMMY SPAMMY SPAMMY 02/06/09

    - Gameplay Can only put the pieces in 3 blocks at any given time, so

    the only skill involved is how fast you can place pieces

    02/06/09

    - Gameplay Didn't like the game at all, personally 02/06/09

    14 Spinner + Gameplay Pretty OK game, not that original though 02/06/09+ Gameplay Level increments are pretty well tuned 02/06/09

    15 Tri Match + Gameplay Sweet idea 02/06/09

    - Gameplay Rules could mention that you can only swap adjacent

    pieces

    02/06/09

    - Gameplay Maybe a time limit is not the best idea for this game,

    instead, captured pieces could go off the board and you

    can't move into the blank spaces. Score can be kept by

    the number of pieces remaining when you have no

    moves left - the lesser the better

    02/06/09

    16 TrapSuit + Gameplay Neat idea, pretty well-realized 03/06/09

    + Looks Flawless animations, stylus-dragging, etc 03/06/09

    - Gameplay This game is truly endless, since the level increments

    seem to do absolutely nothing

    03/06/09

    + Gameplay Good game, but the objective needs rethinking like many

    games before this one

    03/06/09

    17 Dancefloor + Gameplay Interesting idea - using the stylus to simulate dance

    games

    03/06/09

    - Gameplay Seems badly realized - A traditional, music-based game

    would have been much better than the card idea

    03/06/09

    - Gameplay Picking the correct block doesnt add seconds to the

    countdown

    03/06/09

    - Gameplay The way it is, it seems boring 03/06/09

    18 Horse Shoot + Gameplay Cool idea 03/06/09

    - Bug Sometimes, the 'Game Over' animation loops again and

    again and the console has to be reset

    03/06/09

    - Gameplay Maybe the projectile should be slightly slower to

    emphasize on prediction of the horse's final positionbased on chess rules

    03/06/09

    - Looks And the most unimaginative name award goes to 03/06/09

    - Gameplay A bit endless again 03/06/09

    19 Crownfall - Gameplay Seems like a less interesting version of Dot Fall 03/06/09

    - Bug Sometimes, the 'Game Over' animation loops again and

    again and the console has to be reset

    03/06/09

    SupInfo Game / UBIsoft Harshal Chheda

  • 8/3/2019 Harshal Chheda Board Game Reviews v1.0

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    Boardgame Project | Review 7

    - Gameplay Tuning seems pretty good - level increments are gradual 03/06/09

    20 Hide n Seek - Gameplay Nice idea and realization, addictive game 03/06/09

    - Ergonimics The symbol shown on the top screen needs to be much

    bigger, as it is mainly viewed through peripheral vision

    03/06/09

    - Gameplay Good tuning 03/06/09

    21 Trap Around + Gameplay Great concept, realization could be better 03/06/09

    - Gameplay The circling-detection doesnt seem 100% precise 03/06/09

    - Gameplay Gets impossible after the first few levels 03/06/09

    - Gameplay I realised that for circling porposes, the black ball has to

    be near the centre of the screen, however, here it always

    spawns from the same spot - this is so boring

    03/06/09

    22 Off Centre - Gameplay Another overly-spammy game 03/06/09

    + Gameplay An ingenious balancing feature which I did not notice atthe start is that if no balls are touching the centre, the

    first ball to touch it slows down all the balls on the screen

    for a limited time - this avoids the exploit of just stylus-

    flick-spamming one quadrant... impressive!!

    03/06/09

    - Gameplay Boring :( no strategy involved and very little else except

    expertise in spamming

    03/06/09

    23 4+1 + Gameplay Cool idea 03/06/09

    - Ergonomics The small size of the numbers makes them very hard to

    drag

    03/06/09

    - Gameplay The timer needs tuning - I personally found the start

    timer and the +sec too less and couldnt progress very far

    (this is also related to the previous point)

    03/06/09

    24 Pentagone - Ergonomics Rotation and tapping with the stylus is not intuitive - the

    D-pad and 'A' button should be used instead, OR, even

    better, the ball should fire automatically each time you

    lift the stylus off the touchscreen after having rotated,

    etc

    03/06/09

    - Looks The animation for when a ball is accepted into the ring

    shows the ball flying offscreen as well as appearing onthe ring with a puff of smoke - it should not show the ball

    flying offscreesn

    03/06/09

    + Gameplay Decent idea, needs better realization 03/06/09

    25 Crackjack + Gameplay Very nice idea and well realized 03/06/09

    - Looks The name 'CrackJack', while OK for Indian audiences, has

    many negative implication for Westerners

    SupInfo Game / UBIsoft Harshal Chheda

  • 8/3/2019 Harshal Chheda Board Game Reviews v1.0

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    Boardgame Project | Review 8

    - Gameplay Big endlesness problem - I am sure there are other

    objectives you can give the player in this game

    03/06/09

    - Gameplay The game can be pretty much played forever by spam-

    tapping the stylus on the screen without even looking at

    it

    03/06/09

    + Gameplay Played without exploiting, the game is challenging and

    the timer system pretty well tuned - even though it's a bit

    on th ehard side

    03/06/09

    26 Bet Set Go + Gameplay Nifty idea, well realized 03/06/09

    - Gameplay The timer is harshly tuned, but I guess thats intentional,

    so that the game is not too easy

    03/06/09

    - Gameplay A bit boring to play 03/06/09

    27 Trick Track + Gameplay Nice adaptation of the classic roadside game 03/06/09

    - Gameplay Too easy at the start, too hard at higher levels 03/06/09

    - Bug In-game, the name is shown incorrectly as 'Fliop flop' 03/06/09

    - Ergonomics The symbol shown on the top screen needs to be muchbigger, as it is mainly viewed through peripheral vision

    03/06/09

    28 Chip Smash - Gameplay The description of the game is incomplete and in the in-

    game title, there is a small 'S' in the word Smash - lack of

    uniformity

    03/06/09

    - Ergonomy Controls are far too clunky - aiming using the stylus in the

    top-mid section of the screen and firing by tapping on the

    chip, also using the stylus, is very inefficient - need D-pad

    use

    03/06/09

    + Gameplay Unoriginal - could have some maths, timing or RNG-based

    modifications to work around this

    03/06/09

    29 Bi-Contract - Ergonomy Controls are inefficient again 03/06/09

    Movement and rotation using the stylus is bad - needs D-

    pad use

    Tapping a piece to make it rotate should use the half that

    has been tapped as the axis of rotation

    - Gameplay I got the impression that the sideways movement is quite

    erratic and hard to control

    03/06/09

    - Looks Weird name and it appears in ALL CAPS in-game - lack of

    uniformity

    03/06/09

    - Gameplay Because of the controls, I couldnt succeed in or enjoy thegame too much

    03/06/09

    30 Hunt Heart - Ergonomy Because movement is with the stylus, some portions of

    the screen are blocked from view - kinda bad for a game

    like this - recommend D-pad usage again

    03/06/09

    + Gameplay Neat idea, addictive game 03/06/09

    SupInfo Game / UBIsoft Harshal Chheda

  • 8/3/2019 Harshal Chheda Board Game Reviews v1.0

    9/12

    Boardgame Project | Review 9

    - Gameplay Needs tuning - I did reasonably well but the game still

    ended way too fast - the level increments came pretty

    quickly and sped things up quite a bit per level

    03/06/09

    - Gameplay I suggest incorporating a 'trap' key - using the 'A' button

    in conjunction with the D-pad OR tapping the square to

    capture the heart if going the stylus-only route

    03/06/09

    SupInfo Game / UBIsoft Harshal Chheda

  • 8/3/2019 Harshal Chheda Board Game Reviews v1.0

    10/12

    Boardgame Project | Review 10 4/29/2012

    Sr Name +/- Topic Comment Date

    0 Overall + Looks Neat interface with pleasing transparencies, clean layout,

    smooth animations

    01/06/09

    - Ergonomics The button-dropping animation upon changing menu

    screens is slow, and pressing A during the animation just

    presses the (invisible) currently selected button

    pressing A should just skip the animation while staying

    in the same menu screen

    01/06/09

    - Looks Backgrounds have spinning game tokens like chess

    pieces, etc which, in my opinion, look out of place (flying

    mushrooms with AA bugs)

    01/06/09

    - Known Issue The left analog stick behaves erratically 01/06/09

    - Known Issue Obvious discrepancies in menu styles for the individual

    games, e.g. the Reversi menu has gray buttons whereas

    the Backgammon menu has dark-blue, slightly differently

    shaped buttons

    01/06/09

    - NYI No difficulty levels in most games 01/06/09

    - Bug The text on the Play Online button in the main menu is

    only visible after the button-dropping animation is

    complete

    01/06/09

    - Looks Different graphic theme options would be a plus 01/06/09

    - Looks The text throughout the game needs editing for grammar

    and polish

    01/06/09

    - Ergonomics Skippable animations across the board (no pun intended)

    would be nice, e.g. piece-moving animations, etc.

    01/06/09

    - Ergonomics Exit button inconsistency: Sometimes, the button to exit

    a screen/game is B and sometimes its X this needs to

    be streamlined and made into one universal button

    01/06/09

    - Ergonomics Basics: Each slides text is slow-scrolling and pressing A

    entirely skips the text and goes to the next slide

    pressing A should just skip the text animation, show the

    text and then, upon pressing A again, it should skip to

    the next slide

    01/06/09

    - Gameplay The 'Basics' section in each game is sorely laking in detail,

    e.g., Reversi: The Basics section only has 3 slides

    showing the board, player pieces and opponent pieces

    it should also explain how pieces are captured, multiple-

    line captures, etc

    01/06/09

    - Gameplay Cannot select which Learn level to jump to (even if that

    bracket of levels i.e. easy, medium and hard has been

    completed)

    01/06/09

    DS BOARDGAMES | Review

    Fun Games

    SupInfo Game / UBIsoft Harshal Chheda

  • 8/3/2019 Harshal Chheda Board Game Reviews v1.0

    11/12

    Boardgame Project | Review 11 4/29/2012

    - Ergonomics Turn indicator could be more obvious, i.e. a

    glow/highlight or marker

    01/06/09

    - Ergonomics Exit / hints on-off / etc buttons are inconsistent across

    games and sometimes even absent

    01/06/09

    - Ergonomics After completing Basics, it should default to the mode

    selection screen not many people would want to see

    the basics section twice or more times in a row (at the

    moment it just restarts the Basics section)

    01/06/09

    - Ergonomics Some menu streamlining is evident compared to the

    Alpha DS Boardgames I tested, however, there is still

    room for improvement in my opinion

    01/06/09

    1 Reversi + Gameplay Strong AI couldnt beat it in Play mode but that may

    just be me being crap ;)

    01/06/09

    + Gameplay Hint mode seems useful and the toggle is a good idea 01/06/09

    + Looks The animation showing which pieces will be captured is

    slick

    01/06/09

    + Looks Overall looks and smoothness levels are good 01/06/09- Looks Wrong spelling of Reversi in the boardgame selection

    menu

    01/06/09

    - Ergonomics No Exit or Menu button indicators ingame 01/06/09

    2 Backgammon + Looks The board and pieces look excellent 01/06/09

    - Gameplay In Basics, capturing pieces, bearing off and the

    implications of a double-roll are not explained

    01/06/09

    - Ergonomics In Basics, dice are shown in the middle of the board,

    whereas they are at the bottom of the left-side-panel

    ingame

    01/06/09

    - Looks The highlights showing available slots to move a piece to

    need better anti-aliasing and the throbbing animation

    needs better alignment to make it look seamless

    01/06/09

    - Ergonomics After completing a game in Play mode and leaving the

    Resultsscreen, the game automatically restarts in play

    mode maybe it would be better to ask the player what

    he/she wants to do?

    01/06/09

    - Gameplay AI seems pretty poor, or maybe its just how the game is 01/06/09

    - Gameplay In my personal opinion, it doesnt seem like a fun game,its based off the dice roll result too much

    01/06/09

    3 Mastermind + Looks Board and tokens look amazing, and the piece-picking

    animation is a good touch

    01/06/09

    + Gameplay Has difficulty levels! 01/06/09

    + Gameplay Good AI 01/06/09

    + Gameplay Challenging game, personally found it fun to play 01/06/09

    + Looks Good menu style 01/06/09

    SupInfo Game / UBIsoft Harshal Chheda

  • 8/3/2019 Harshal Chheda Board Game Reviews v1.0

    12/12

    Boardgame Project | Review 12 4/29/2012

    - Ergonomics The Dark Pegs are of a dark-orangish colour instead of

    black this is a bit disorienting at first

    01/06/09

    - Looks Slight anti-aliasing issue with the holes on the Hint side

    of the board (right half)

    01/06/09

    - Looks Wrong spelling for beginner in the difficulty modes

    menu tooltip

    01/06/09

    - Gameplay No option to reset your guess after placing a piece 01/06/09

    4 + Ergonimics No slow-scrolling text in Basic section 01/06/09

    + Looks Hints, board, tokens look good as usual 01/06/09

    + Looks No flying mushrooms in the background 01/06/09

    - Gameplay In Basics, there is no explanation of how to capture

    pieces etc

    01/06/09

    - Ergonimics In Learn, there is a Hints Off button indicator but that

    disappears when activated with no replacement Hints

    On indicator this is not a problem in Play

    01/06/09

    - Ergonimics There should be a Move Available indicator for when aplayer thinks his turn is over but there are still other

    opponent pieces he/she can capture

    01/06/09

    - Ergonimics In case there is a move available, the movable piece (or

    one of them) should be selected by default

    01/06/09

    - Gameplay AI seems erratic it didnt kill my king even when it had a

    clear chance

    01/06/09

    - Gameplay No difficulty levels 01/06/09

    - Ergonimics Turn indicator could be more obvious 01/06/09

    - Looks The CPU player is shown as Player x, x being 1,2, etc;

    whereas it could be simply be XBox, CPU or CPU 1,

    CPU 2, etc

    01/06/09

    S I f G / UBI f H h l Chh d