harshal chheda board game reviews v1.0
TRANSCRIPT
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8/3/2019 Harshal Chheda Board Game Reviews v1.0
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Boardgame Project | Review 1 4/29/2012
Sr Name +/- Topic Comment Date
0 Overall + Looks Interface is neat, with good ergonomics but is a bit dull
visually
11/05/09
+ Looks Music is nice but old fashioned 11/05/09
- Ergonomics The user has too many options in the menus (basics,
learn to play, etc), maybe better if it were streamlined
and made into 2 options:
11/05/09
Tutorial : Basics (skippable) > How to play (skippable) >
Strategy (skippable) > Practice
Play : Main game
- Ergonomics The Your turn and CPUs turn messages in the middle
of the screen are intrusive - maybe a passive icon on the
side would be better
11/05/09
- Looks Suggestion: maybe have an avatar that teaches the player
how to play and that the player can then play against - it
involves more resources but is sure to liven things up
11/05/09
- Ergonomics Maybe the helpicon should be a ? instead of a book -
more self-explanatory
11/05/09
- Ergonomics Any tutorial/game where the number of moves are
limited should have a tracker for the moves made on the
top screen
11/05/09
1 Draughts - Gameplay When a player can take multiple enemy pieces, the game
waits for the player to do so, even if the player is actually
unaware of the possibility - a 'Move Available' message is
needed
11/05/09
2 Backgammon - Gameplay AI seems pretty poor game was easily beaten 11/05/09
3 Chess - Gameplay Weak AI: In normal mode, I beat it in 4-5 moves 11/05/09
- Bug Also, when the CPU king was in check, it just moved some
random pawn... this is not allowed
11/05/09
4 Makala + Gameplay Good game and well realized 11/05/09- Gameplay Maybe it would make life easier for the player if the tray
where the last ball is going to land is indicated when the
balls in any tray are mouseovered
11/05/09
5 Reversi - Gameplay Its not explained how pieces can only be placed in
positions that will capture enemy pieces
11/05/09
DS BOARDGAMES | Review
Classic Games
SupInfo Game / UBIsoft Harshal Chheda
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8/3/2019 Harshal Chheda Board Game Reviews v1.0
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Boardgame Project | Review 2 4/29/2012
- Gameplay After completing lv 15 of the strategy part, it keeps
repeating lv 15
11/05/09
+ Gameplay AI is challenging 11/05/09
6 Dominos - Gameplay Didnt display a success message after completing the
tutorial, just asked which tutorial I would like to play
11/05/09
- Ergonomics When dragging the board around, the help and option
menus pop up sometimes
11/05/09
7 Mastermind + Looks Good tutorial, AI and board graphics 11/05/09
+ Gameplay Smooth gameplay except turn indicator, as mentioned in
the 'Overall' section
11/05/09
- Bug Tutorial doesnt progress properly after completing step
1 , it asks to chose what step to play next instead of going
to step 2 automatically
11/05/09
- Ergonomics Shouldnt it display the code the player gives the CPU on
the top screen?
11/05/09
8 Connect5 - Gameplay Game is slow: time for the tray to slide out and the time
taken to acknowledge each move should be shorter + the
turn indicator is intrusive as mentioned before
11/05/09
- Gameplay Also, the pieces cant me taken out of the tray smoothly, I
misplaced a couple myself
11/05/09
- Looks Small AA cleanup needed on the topmost piece of your 11/05/09
- Ergonomics Camera should centre on the placed piece much faster 11/05/09
- Bug The 2 arrows indicating that the input needs to be made 11/05/09
- Gameplay Maybe an undo feature would be useful 11/05/09
9 Go - Bug Tutorial doesnt progress properly after completing step
1 , it asks to chose what step to play next instead of going
to step 2 automatically
11/05/09
- Bug Game just got stuck at step 10 in the capture strategy 11/05/09
+ Looks Exact same board and tray as Connect5 but much
smoother + no AA problem
11/05/09
- Ergonomics Animations should be skippable 11/05/09
10 Chinese
Checkers
+ Gameplay I like the game and think the gameplay is smooth enough 11/05/09
- Bug How to play gets stuck after completing 4/4 11/05/09
- Bug Got stuck after 1/15 of strategy 11/05/09
- Bug Game hung randomly @ 11/15 strategy 11/05/09
SupInfo Game / UBIsoft Harshal Chheda
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8/3/2019 Harshal Chheda Board Game Reviews v1.0
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Boardgame Project | Review 3
Sr Name +/- Topic Comment Date
0 Overall + Looks Title screen layout and graphics are nice 02/06/09
+ Looks The game selection scroller and its sound system is
SUBLIME
02/06/09
+ Ergonomy The game remembers the scroll wheel position when
going to the main menu and back this is nice because
there are so many games on the same wheel
02/06/09
+ Gameplay Some really interesting and innovative remixes of classic
games
02/06/09
- Looks The BoardGames branding seems a bit unsuitable since
there are card games, Sudoku, pool, etc as well
02/06/09
- Looks Overall graphics seem drab I wont repeat thiscomment in the individual games
02/06/09
- NYI No music in games 02/06/09
- Looks The excessively British-sounding 3, 2, 1, GO! voice
seems out of place
02/06/09
- Looks The text throughout the game needs editing for grammar
and polish, some examples:
02/06/09
The text Touch the touch screen to continue should be
changed to Touch the screen to continue
Inconsistency: The Play again and Try again messages
should be the same message
- Ergonomics The OK button: 02/06/09
In my opinion, streamlining menu item selection so that
the OK button is redundant would be a good move, as it
reduces the number of clicks needed to go through
menus
Failing that, the OK button should glow/bounce/etc when
the player selects a menu item and the next obvious step
would be to press OK
Note: This button is quite redundant anyway because of
double-tapping
03/06/09
- Ergonomics The Start button is not aligned in the centre in somegames
02/06/09
- Ergonomics The Play again button text is too big for the button 02/06/09
- Ergonomics Individual game explanation text: 02/06/09
Animation is a bit slow by default
Touching the bottom screen only speeds up the
animation (not by a great amount) instead of skipping the
animation
DS BOARDGAMES | Review
Fun Games
SupInfo Game / UBIsoft Harshal Chheda
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8/3/2019 Harshal Chheda Board Game Reviews v1.0
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Boardgame Project | Review 4
Ideally, the animation should be skipped and the whole
text displayed, waiting for the next input
When using Play again, the explanation text animation
should be skipped automatically and, ideally, the
explanation itself may be skipped a ? (help button)
would give access to the explanation at any time
Also, it would be nice to have an example or two along
with the text explanation
- Gameplay For any time-limit game, the music should speed up when
there is less time remaining
02/06/09
- Gameplay Most of the games feel endless, maybe the gameplay is overused
02/06/09
- Gameplay The New Record! message is shown even when the
player fares miserably there should be some minimal
threshold for this to give the emotional reward of this
message some meaning
02/06/09
1 Three Throw - Gameplay Even after reading the explanation, it was notimmediately apparent what to do in the game
02/06/09
- Bug The explanation says to flickcards, whereas they actually
need to be tapped the flick doesnt work
02/06/09
2 Pip Shot - Bug When you hit a red circle, it goes to the top left of the
screen instead of the box on the top right and then it just
dissapears, although it is still counted as a life lost. So the
game can be over, for example, even when there is only 1
yellow circle in the 'life tracker' box
02/06/09
- Gameplay Spam-tapping the screen to shoot while also using the
stylus to move seems incompatible - perhaps using the D-
pad to move and the 'A' button to shoot would be better
02/06/09
3 Dicey + Gameplay Nice idea, but needs tuning IMO 02/06/09
- Gameplay After a bunch of dice match and dissapear, it seems the
whole grid is reset - this is very disorienting - why not
replace the captured dice with new, random ones?
02/06/09
- Gameplay The game can be played endlessly by just running the
stylus all over the grid
02/06/09
4 Tap Dance - Gameplay A bit too hard & difficulty rises WAY too fast 02/06/09
- Gameplay The dissapearing of pieces is disorienting and if a black
piece spawns in the place of a white one while the player
is in the motion of tapping it, he/she unfairly loses a point
02/06/09
5 Royal Rush + Gameplay Spammy but addictive, needs a little tuning 02/06/09
SupInfo Game / UBIsoft Harshal Chheda
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8/3/2019 Harshal Chheda Board Game Reviews v1.0
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Boardgame Project | Review 5
6 Dot Fall + Gameplay Could be called Domino Races and tuned accordingly 02/06/09
- Gameplay All the green dominoes on-screen turn red after
capturing a green one - this is disorienting
02/06/09
- Gameplay Player movement speed should scale with level - it's
sluggishness makes it unplayable at higher levels
02/06/09
7 Dot Link + Gameplay Awesome, innovative game 02/06/09
- Gameplay The direction that the snake takes after eating something
seems erratic
02/06/09
- Gameplay Speed increase on level-up is HUGE and needs to be
toned down a bit
02/06/09
- Gameplay The snake can't go through the side walls like in the
original Snake
02/06/09
8 Dish-Dash - Gameplay MY STYLUS BROKE!! - the game is seriously way too
spammy
02/06/09
- Gameplay Starts off too slow and takes off way too fast 02/06/09- Gameplay Seems a bit mindless, sorry 02/06/09
9 Beanstalk + Gameplay Good game 02/06/09
- Gameplay A bit hard 02/06/09
- Gameplay I found it hard to get used to the weight needed for the
flicking motion
02/06/09
- Gameplay Maybe the objective can be re-evaluated to improve
overall gameplay
02/06/09
10 Code Winder + Gameplay Sweet idea 02/06/09
- Gameplay The snake can't go through the side walls like in the
original Snake
02/06/09
- Gameplay Are there level increments? If so, they are too slow 02/06/09
11 Code Play + Gameplay Quality idea and realization 02/06/09
+ Gameplay I like the fact that it reveals the correct answer when you
die
02/06/09
+ Gameplay Well-tuned level increments 02/06/09
+ Gameplay Having more than 1 life makes.. life.. much easier ;) 02/06/09
12 Paddle Flip - Bug Wrong rules displayed (rules for Dot Fall) 02/06/09
- Gameplay Unclear about the significance of the black and whitedots and why the paddle turns black and white
02/06/09
- Gameplay Paddle movement speed should scale with level 02/06/09
- Gameplay The timer and the +/- time feature needs tuning - can
afford to make too many mistakes at the start
02/06/09
- Bug For some reason, the name 'Paddle Flip' become 'Paddle'
after I played it and went back to the game selection
menu
02/06/09
SupInfo Game / UBIsoft Harshal Chheda
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8/3/2019 Harshal Chheda Board Game Reviews v1.0
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Boardgame Project | Review 6
13 Tentacle - Gameplay SPAMMY SPAMMY SPAMMY 02/06/09
- Gameplay Can only put the pieces in 3 blocks at any given time, so
the only skill involved is how fast you can place pieces
02/06/09
- Gameplay Didn't like the game at all, personally 02/06/09
14 Spinner + Gameplay Pretty OK game, not that original though 02/06/09+ Gameplay Level increments are pretty well tuned 02/06/09
15 Tri Match + Gameplay Sweet idea 02/06/09
- Gameplay Rules could mention that you can only swap adjacent
pieces
02/06/09
- Gameplay Maybe a time limit is not the best idea for this game,
instead, captured pieces could go off the board and you
can't move into the blank spaces. Score can be kept by
the number of pieces remaining when you have no
moves left - the lesser the better
02/06/09
16 TrapSuit + Gameplay Neat idea, pretty well-realized 03/06/09
+ Looks Flawless animations, stylus-dragging, etc 03/06/09
- Gameplay This game is truly endless, since the level increments
seem to do absolutely nothing
03/06/09
+ Gameplay Good game, but the objective needs rethinking like many
games before this one
03/06/09
17 Dancefloor + Gameplay Interesting idea - using the stylus to simulate dance
games
03/06/09
- Gameplay Seems badly realized - A traditional, music-based game
would have been much better than the card idea
03/06/09
- Gameplay Picking the correct block doesnt add seconds to the
countdown
03/06/09
- Gameplay The way it is, it seems boring 03/06/09
18 Horse Shoot + Gameplay Cool idea 03/06/09
- Bug Sometimes, the 'Game Over' animation loops again and
again and the console has to be reset
03/06/09
- Gameplay Maybe the projectile should be slightly slower to
emphasize on prediction of the horse's final positionbased on chess rules
03/06/09
- Looks And the most unimaginative name award goes to 03/06/09
- Gameplay A bit endless again 03/06/09
19 Crownfall - Gameplay Seems like a less interesting version of Dot Fall 03/06/09
- Bug Sometimes, the 'Game Over' animation loops again and
again and the console has to be reset
03/06/09
SupInfo Game / UBIsoft Harshal Chheda
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8/3/2019 Harshal Chheda Board Game Reviews v1.0
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Boardgame Project | Review 7
- Gameplay Tuning seems pretty good - level increments are gradual 03/06/09
20 Hide n Seek - Gameplay Nice idea and realization, addictive game 03/06/09
- Ergonimics The symbol shown on the top screen needs to be much
bigger, as it is mainly viewed through peripheral vision
03/06/09
- Gameplay Good tuning 03/06/09
21 Trap Around + Gameplay Great concept, realization could be better 03/06/09
- Gameplay The circling-detection doesnt seem 100% precise 03/06/09
- Gameplay Gets impossible after the first few levels 03/06/09
- Gameplay I realised that for circling porposes, the black ball has to
be near the centre of the screen, however, here it always
spawns from the same spot - this is so boring
03/06/09
22 Off Centre - Gameplay Another overly-spammy game 03/06/09
+ Gameplay An ingenious balancing feature which I did not notice atthe start is that if no balls are touching the centre, the
first ball to touch it slows down all the balls on the screen
for a limited time - this avoids the exploit of just stylus-
flick-spamming one quadrant... impressive!!
03/06/09
- Gameplay Boring :( no strategy involved and very little else except
expertise in spamming
03/06/09
23 4+1 + Gameplay Cool idea 03/06/09
- Ergonomics The small size of the numbers makes them very hard to
drag
03/06/09
- Gameplay The timer needs tuning - I personally found the start
timer and the +sec too less and couldnt progress very far
(this is also related to the previous point)
03/06/09
24 Pentagone - Ergonomics Rotation and tapping with the stylus is not intuitive - the
D-pad and 'A' button should be used instead, OR, even
better, the ball should fire automatically each time you
lift the stylus off the touchscreen after having rotated,
etc
03/06/09
- Looks The animation for when a ball is accepted into the ring
shows the ball flying offscreen as well as appearing onthe ring with a puff of smoke - it should not show the ball
flying offscreesn
03/06/09
+ Gameplay Decent idea, needs better realization 03/06/09
25 Crackjack + Gameplay Very nice idea and well realized 03/06/09
- Looks The name 'CrackJack', while OK for Indian audiences, has
many negative implication for Westerners
SupInfo Game / UBIsoft Harshal Chheda
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Boardgame Project | Review 8
- Gameplay Big endlesness problem - I am sure there are other
objectives you can give the player in this game
03/06/09
- Gameplay The game can be pretty much played forever by spam-
tapping the stylus on the screen without even looking at
it
03/06/09
+ Gameplay Played without exploiting, the game is challenging and
the timer system pretty well tuned - even though it's a bit
on th ehard side
03/06/09
26 Bet Set Go + Gameplay Nifty idea, well realized 03/06/09
- Gameplay The timer is harshly tuned, but I guess thats intentional,
so that the game is not too easy
03/06/09
- Gameplay A bit boring to play 03/06/09
27 Trick Track + Gameplay Nice adaptation of the classic roadside game 03/06/09
- Gameplay Too easy at the start, too hard at higher levels 03/06/09
- Bug In-game, the name is shown incorrectly as 'Fliop flop' 03/06/09
- Ergonomics The symbol shown on the top screen needs to be muchbigger, as it is mainly viewed through peripheral vision
03/06/09
28 Chip Smash - Gameplay The description of the game is incomplete and in the in-
game title, there is a small 'S' in the word Smash - lack of
uniformity
03/06/09
- Ergonomy Controls are far too clunky - aiming using the stylus in the
top-mid section of the screen and firing by tapping on the
chip, also using the stylus, is very inefficient - need D-pad
use
03/06/09
+ Gameplay Unoriginal - could have some maths, timing or RNG-based
modifications to work around this
03/06/09
29 Bi-Contract - Ergonomy Controls are inefficient again 03/06/09
Movement and rotation using the stylus is bad - needs D-
pad use
Tapping a piece to make it rotate should use the half that
has been tapped as the axis of rotation
- Gameplay I got the impression that the sideways movement is quite
erratic and hard to control
03/06/09
- Looks Weird name and it appears in ALL CAPS in-game - lack of
uniformity
03/06/09
- Gameplay Because of the controls, I couldnt succeed in or enjoy thegame too much
03/06/09
30 Hunt Heart - Ergonomy Because movement is with the stylus, some portions of
the screen are blocked from view - kinda bad for a game
like this - recommend D-pad usage again
03/06/09
+ Gameplay Neat idea, addictive game 03/06/09
SupInfo Game / UBIsoft Harshal Chheda
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8/3/2019 Harshal Chheda Board Game Reviews v1.0
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Boardgame Project | Review 9
- Gameplay Needs tuning - I did reasonably well but the game still
ended way too fast - the level increments came pretty
quickly and sped things up quite a bit per level
03/06/09
- Gameplay I suggest incorporating a 'trap' key - using the 'A' button
in conjunction with the D-pad OR tapping the square to
capture the heart if going the stylus-only route
03/06/09
SupInfo Game / UBIsoft Harshal Chheda
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8/3/2019 Harshal Chheda Board Game Reviews v1.0
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Boardgame Project | Review 10 4/29/2012
Sr Name +/- Topic Comment Date
0 Overall + Looks Neat interface with pleasing transparencies, clean layout,
smooth animations
01/06/09
- Ergonomics The button-dropping animation upon changing menu
screens is slow, and pressing A during the animation just
presses the (invisible) currently selected button
pressing A should just skip the animation while staying
in the same menu screen
01/06/09
- Looks Backgrounds have spinning game tokens like chess
pieces, etc which, in my opinion, look out of place (flying
mushrooms with AA bugs)
01/06/09
- Known Issue The left analog stick behaves erratically 01/06/09
- Known Issue Obvious discrepancies in menu styles for the individual
games, e.g. the Reversi menu has gray buttons whereas
the Backgammon menu has dark-blue, slightly differently
shaped buttons
01/06/09
- NYI No difficulty levels in most games 01/06/09
- Bug The text on the Play Online button in the main menu is
only visible after the button-dropping animation is
complete
01/06/09
- Looks Different graphic theme options would be a plus 01/06/09
- Looks The text throughout the game needs editing for grammar
and polish
01/06/09
- Ergonomics Skippable animations across the board (no pun intended)
would be nice, e.g. piece-moving animations, etc.
01/06/09
- Ergonomics Exit button inconsistency: Sometimes, the button to exit
a screen/game is B and sometimes its X this needs to
be streamlined and made into one universal button
01/06/09
- Ergonomics Basics: Each slides text is slow-scrolling and pressing A
entirely skips the text and goes to the next slide
pressing A should just skip the text animation, show the
text and then, upon pressing A again, it should skip to
the next slide
01/06/09
- Gameplay The 'Basics' section in each game is sorely laking in detail,
e.g., Reversi: The Basics section only has 3 slides
showing the board, player pieces and opponent pieces
it should also explain how pieces are captured, multiple-
line captures, etc
01/06/09
- Gameplay Cannot select which Learn level to jump to (even if that
bracket of levels i.e. easy, medium and hard has been
completed)
01/06/09
DS BOARDGAMES | Review
Fun Games
SupInfo Game / UBIsoft Harshal Chheda
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8/3/2019 Harshal Chheda Board Game Reviews v1.0
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Boardgame Project | Review 11 4/29/2012
- Ergonomics Turn indicator could be more obvious, i.e. a
glow/highlight or marker
01/06/09
- Ergonomics Exit / hints on-off / etc buttons are inconsistent across
games and sometimes even absent
01/06/09
- Ergonomics After completing Basics, it should default to the mode
selection screen not many people would want to see
the basics section twice or more times in a row (at the
moment it just restarts the Basics section)
01/06/09
- Ergonomics Some menu streamlining is evident compared to the
Alpha DS Boardgames I tested, however, there is still
room for improvement in my opinion
01/06/09
1 Reversi + Gameplay Strong AI couldnt beat it in Play mode but that may
just be me being crap ;)
01/06/09
+ Gameplay Hint mode seems useful and the toggle is a good idea 01/06/09
+ Looks The animation showing which pieces will be captured is
slick
01/06/09
+ Looks Overall looks and smoothness levels are good 01/06/09- Looks Wrong spelling of Reversi in the boardgame selection
menu
01/06/09
- Ergonomics No Exit or Menu button indicators ingame 01/06/09
2 Backgammon + Looks The board and pieces look excellent 01/06/09
- Gameplay In Basics, capturing pieces, bearing off and the
implications of a double-roll are not explained
01/06/09
- Ergonomics In Basics, dice are shown in the middle of the board,
whereas they are at the bottom of the left-side-panel
ingame
01/06/09
- Looks The highlights showing available slots to move a piece to
need better anti-aliasing and the throbbing animation
needs better alignment to make it look seamless
01/06/09
- Ergonomics After completing a game in Play mode and leaving the
Resultsscreen, the game automatically restarts in play
mode maybe it would be better to ask the player what
he/she wants to do?
01/06/09
- Gameplay AI seems pretty poor, or maybe its just how the game is 01/06/09
- Gameplay In my personal opinion, it doesnt seem like a fun game,its based off the dice roll result too much
01/06/09
3 Mastermind + Looks Board and tokens look amazing, and the piece-picking
animation is a good touch
01/06/09
+ Gameplay Has difficulty levels! 01/06/09
+ Gameplay Good AI 01/06/09
+ Gameplay Challenging game, personally found it fun to play 01/06/09
+ Looks Good menu style 01/06/09
SupInfo Game / UBIsoft Harshal Chheda
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8/3/2019 Harshal Chheda Board Game Reviews v1.0
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Boardgame Project | Review 12 4/29/2012
- Ergonomics The Dark Pegs are of a dark-orangish colour instead of
black this is a bit disorienting at first
01/06/09
- Looks Slight anti-aliasing issue with the holes on the Hint side
of the board (right half)
01/06/09
- Looks Wrong spelling for beginner in the difficulty modes
menu tooltip
01/06/09
- Gameplay No option to reset your guess after placing a piece 01/06/09
4 + Ergonimics No slow-scrolling text in Basic section 01/06/09
+ Looks Hints, board, tokens look good as usual 01/06/09
+ Looks No flying mushrooms in the background 01/06/09
- Gameplay In Basics, there is no explanation of how to capture
pieces etc
01/06/09
- Ergonimics In Learn, there is a Hints Off button indicator but that
disappears when activated with no replacement Hints
On indicator this is not a problem in Play
01/06/09
- Ergonimics There should be a Move Available indicator for when aplayer thinks his turn is over but there are still other
opponent pieces he/she can capture
01/06/09
- Ergonimics In case there is a move available, the movable piece (or
one of them) should be selected by default
01/06/09
- Gameplay AI seems erratic it didnt kill my king even when it had a
clear chance
01/06/09
- Gameplay No difficulty levels 01/06/09
- Ergonimics Turn indicator could be more obvious 01/06/09
- Looks The CPU player is shown as Player x, x being 1,2, etc;
whereas it could be simply be XBox, CPU or CPU 1,
CPU 2, etc
01/06/09
S I f G / UBI f H h l Chh d