harshal chheda xbl boardgame review v1.2
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8/3/2019 Harshal Chheda XBL Boardgame Review v1.2
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XBL Boardgames| Review 1 June 01, 2009
SupInfo Game / UBIsoft Harshal Chheda
XBL BOARDGAMES | REVIEW
OVERALL
+ (Looks) Neat interface with pleasing transparencies clean layout, smooth animations
- (Ergonomics) The button-dropping animation upon changing menu screens is slow, and
pressing ‘A’ during the animation just presses the (invisible) currently selected button –
pressing ‘A’ should just skip the animation while staying in the same menu screen
- (Looks) Backgrounds have spinning game tokens like chess pieces, etc which, in my opinion,
look out of place (flying mushrooms with AA bugs)
- (Known Issue) The left analog stick behaves erratically
- (Known Issue) Obvious discrepancies in menu styles for the individual games, e.g. the
Reversi menu has gray buttons whereas the Backgammon menu has dark-blue, slightly
differently shaped buttons
- (NYI) No difficulty levels in most games
- (Bug) The text on the ‘Play Online’ button in the main menu is only visible after the button-
dropping animation is complete
- (Looks) Different graphic theme options would be a plus
- (Looks) The text throughout the game needs editing for grammar and polish
- (Ergonomics) Skippable animations across the board (no pun intended) would be nice, e.g.
piece-moving animations, etc.
- (Ergonomics) Exit button inconsistency: Sometimes, the button to exit a screen/game is ‘B’
and sometimes its ‘X’ – this needs to be streamlined and made into one universal button
-
(Ergonomics) Some menu streamlining is evident compared to the Alpha DS Boardgames Itested, however, there is still room for improvement in my opinion:
8/3/2019 Harshal Chheda XBL Boardgame Review v1.2
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XBL Boardgames| Review 2 June 01, 2009
SupInfo Game / UBIsoft Harshal Chheda
CURRENT MENU STRUCTURE
SUGGESTED MENU STRUCTURE
Main Menu
Single Player
Multiplayer
Achievement
Play Online
Leader Boards
Help
Reversi
Backgammon
Etc…
Basics
Learn
Play
Main Menu
Single Player Multiplayer Achievements
Play Online Leader Boards
Help
Reversi
Backgammon
Etc…
Learn (Includes
basics)
Play Splitscreen (W/E)
Etc…
8/3/2019 Harshal Chheda XBL Boardgame Review v1.2
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XBL Boardgames| Review 3 June 01, 2009
SupInfo Game / UBIsoft Harshal Chheda
BOARDGAMES
REVERSI
+ (Gameplay) Strong AI – couldn’t beat it in ‘Play’ mode but that may just be me being crap ;)
+ (Gameplay) Hint mode seems useful and the toggle is a good idea
+ (Looks) The animation showing which pieces will be captured is slick
+ (Looks) Overall looks and smoothness levels are good
- (Looks) Wrong spelling of ‘Reversi’ in the boardgame selection menu
- (Gameplay) The ‘Basics’ section only has 3 slides showing the board, player pieces and
opponent pieces – it should also explain how pieces are captured, multiple-line captures, etc
- (Ergonomics) ‘Basics’: Each slide’s text is slow-scrolling and pressing ‘A’ entirely skips the text
and goes to the next slide – pressing ‘A’ should just skip the text animation, show the text
and then, upon pressing ‘A’ again, it should skip to the next slide
- (Ergonomics) Cannot select which ‘Learn’ level to jump to (even if that bracket of levels i.e.
easy, medium and hard has been completed)
- (Ergonomics) Turn indicator could be more obvious, i.e. a glow/highlight or marker
- (Ergonomics) No ‘Exit’ or ‘Menu’ button indicators ingame
- (Ergonomics) After completing ‘Basics’, it should default to the mode selection screen – not
many people would want to see the basics section twice or more times in a row (at the
moment it just restarts the ‘Basics’ section
BACKGAMMON
+ (Looks) The board and pieces look excellent
- (Gameplay) In ‘Basics’, capturing pieces is not explained
- (Gameplay) In ‘Basics’, ‘bearing off’ is not explained, but the last step says ‘Whoever bears
off first wins.’
- (Gameplay) In ‘Basics’, the implications of a double-roll are not explained
- (Ergonomics) In ‘Basics’, dice are shown in the middle of the board, whereas they are at the
bottom of the left-side-panel ingame
- (Looks) The highlights showing available slots to move a piece to need better anti-aliasing
and the throbbing animation needs better alignment to make it look seamless
- (Ergonomics) After completing a game in ‘Play’ mode and leaving the ‘Results’screen, the
game automatically restarts in play mode – maybe it would be better to ask the player what
he/she wants to do?
- (Gameplay) AI seems pretty poor, or maybe it’s just how the game is
- (Gameplay) In my personal opinion, it doesn’t seem like a fun game, it’s based off the diceroll result too much
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XBL Boardgames| Review 4 June 01, 2009
SupInfo Game / UBIsoft Harshal Chheda
MASTERMIND
+ (Looks) Board and tokens look amazing
+ (Looks) The piece-picking animation is a nice touch
+ (Gameplay) Difficulty levels!
+ (Gameplay) Good AI
+ (Gameplay) Challenging game, personally found it fun to play
+ (Looks) Good menu style
- (Ergonomics) The ‘Dark Pegs’ are of a dark-orangish colour instead of black – this is a bit
disorienting at first
- (Looks) Slight anti-aliasing issue with the holes on the ‘Hint’ side of the board (right half)
- (Bug) Wrong spelling for ‘beginner’ in the difficulty modes menu tooltip
- (Gameplay) No option to reset your guess after placing a piece
DRAUGHTS / CHECKERS
(Ergonomics) No slow-scrolling text in ‘Basic’ section
(Looks) Hints, board, tokens look good as usual
(Looks) No flying mushrooms in the background
- (Gameplay) In ‘Basics’, there is no explanation of how to capture pieces etc
- (Bug) In ‘Learn’, there is a ‘Hints Off’ button indicator but that disappears when activated
with no replacement ‘Hints On’ indicator – this is not a problem in ‘Play’
- (Ergonomics) There should be a ‘Move Available’ indicator for when a player thinks his turn
is over but there are still other opponent pieces he/she can capture
- (Ergonomics) In case there is a move available, the movable piece (or one of them) should
be selected by default
- (Gameplay) AI seems erratic – it didn’t kill my king even when it had a clear chance
-
(Gameplay) No difficulty levels- (Ergonomins) Turn indicator could be more obvious
- (Ergonomics) The CPU player is shown as ‘Player x’, x being 1,2, etc…; whereas it could be
simply be ‘XBox’, ‘CPU’ or ‘CPU 1’, ‘CPU 2’, etc