history of animation jehee lee seoul national university

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History of Animation Jehee Lee Seoul National University

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Page 1: History of Animation Jehee Lee Seoul National University

History of Animation

Jehee Lee

Seoul National University

Page 2: History of Animation Jehee Lee Seoul National University

What is Animation

• Animation is about making things move

• (Merriam-Webster’s) A motion picture made by photographing successive positions of inanimate objects– cf). Live action movie

• Computer allows more flexibility– Eg). Special effects, Interactive animation

Page 3: History of Animation Jehee Lee Seoul National University

Early Animation Devices

• Flipbooks• Stop motion (puppet, clay)• Cel animation• Chalk animation• Silhouette animation

Page 4: History of Animation Jehee Lee Seoul National University

A Brief History of Animation

• 1887: Goodwin invented nitrate celluloid film• 1892: Reynard invented the Praxinoscope• 1889: Reynaud invented Theatre Optique

• 1893: Edison invented the Kinetscope– Only one viewer at a time

• 1894: Lumiere invented the cinematograph– Camera + Projector + Printer

Page 5: History of Animation Jehee Lee Seoul National University

A Brief History of Animation

• 1900: THE ENCHANTED DRAWING– Live action films + replacement technique

• 1906: HUMOROUS PHASES OF FUNNY FACES– The first animation recorded frame by frame

A resource for early animation :http://memory.loc.gov/ammem/oahtml/oahome.html

Page 6: History of Animation Jehee Lee Seoul National University

A Brief History of Animation

• 1925: “The Adventures of Prince Achmed”– Lotte Reiniger, 1st feature animation– Silhouette animation [prince_1.avi] [prince_2.avi]

Page 7: History of Animation Jehee Lee Seoul National University

A Brief History of Computer Aniamtion

• 1885: CRT (Cathode Ray Tube)• 1960: William F. Boeing coins “Computer Graphics”• 1961: John Whitney, Intro to Alfred Hitchcock’s Vertigo [vertigo1.avi]• 1961: Spacewars, 1st video game• 1963: Ivan Sutherland, Sketchpad• 1974: z-buffer, Ed Catmull• 1975: Phong shading• 1980: Tron, 1st feature film by CG (tronBike.avi)(tronTransfer.avi)• 1986: Luxo Jr. nominated for Oscar (ljr_320.mov)• 1995: Toy Story, 1st full CG feature film

Short films of Pixar :

http://www.pixar.com/shorts/index.html

Page 8: History of Animation Jehee Lee Seoul National University

How to Create Expressive Animation ?

Page 9: History of Animation Jehee Lee Seoul National University

Principles of Animation

• “The Illusion of Life”, by Thomas Johnson and Ollie Johnson

• Principles of Traditional Animation Applied to 3D Computer Animation, John Lasseter, Siggraph 87.

Page 10: History of Animation Jehee Lee Seoul National University

Twelve Principles

• Squash and Stretch• Anticipation• Staging• (Pose to Pose)• Follow Through• Slow In, Show Out

• Arcs• Secondary Action• Timing• Exaggeration• (Solid Drawing)• Appeal

Page 11: History of Animation Jehee Lee Seoul National University

Squash and Stretch

• Movement emphasizes rigidity– Preserve volume

Page 12: History of Animation Jehee Lee Seoul National University

Timing

• Timing, or the speed of an action gives meaning to movement– Weight, Scaling, Emotion

Page 13: History of Animation Jehee Lee Seoul National University

Timing

• Two keyframes of a head– No: hit by a tremendous force– ONE: hit by a frying pan– TWO: nervous tic– THREE: dodging a brick– FOUR: a crisp order “Move it !”– FIVE: friendly “Come on-hurry !”– SIX: tracing a good looking girl– …– TEN: stretch a sore muscle

Page 14: History of Animation Jehee Lee Seoul National University

Anticipation

• The preparation of an action– Revealing– Indicating Speed– Directing Attention

Page 15: History of Animation Jehee Lee Seoul National University

Follow Through

• The termination of an action – Weight and drag– Initiation– Overlapping

Page 16: History of Animation Jehee Lee Seoul National University

Staging

• Staging is the presentation of an idea so that it is completely and unmistakably clear. – Readability– Personality– Mood

Page 17: History of Animation Jehee Lee Seoul National University

Slow In, Slow Out

• The spacing of the inbetweens– Non-linear interpolation

Page 18: History of Animation Jehee Lee Seoul National University

Arcs

• The visual path of action from one extreme to another is always described by an arc

Page 19: History of Animation Jehee Lee Seoul National University

Secondary Action

• A secondary action is an action that results directly from another action

Page 20: History of Animation Jehee Lee Seoul National University

Exaggeration

• Exaggerate the essence of the action– Action, emotion, shape, color, sound, …

Page 21: History of Animation Jehee Lee Seoul National University

Appeal

• The animated character has appeal– A quality of charm– Pleasing design– Simplicity

• It doesn’t mean that the character/animation should be realistic– Movie1.mov– Movie2.mov

Page 22: History of Animation Jehee Lee Seoul National University

Example – Final Fantasy

• FinalFantasySiggraph.avi

Page 23: History of Animation Jehee Lee Seoul National University

Uncanny Valley

• Human psycological reaction to animation– Coined by Japanese roboticist Masahiro Mori– Emotional response against similarity to human

appearance and movement

Page 24: History of Animation Jehee Lee Seoul National University

Computer Graphics for Animation

• What can the computer do for the principles ? – Keyframing: Timing, Arc, Slow In & Out– Geometric deformation: Squash and Stretch– Physically based techniques: Secondary Action– Rendering: Staging