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History of Animation Jehee Lee Seoul National University

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Page 1: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

History of Animation

Jehee Lee Seoul National University

Page 2: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

What is Animation

• Animation is about making things move

• (Merriam-Webster’s) A motion picture made by photographing successive positions of inanimate objects – cf). Live action movie

• Computer allows more flexibility – Eg). Special effects, Interactive animation

Page 3: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

Early Animation Devices

• Flipbooks • Stop motion (puppet, clay) • Cel animation • Chalk animation • Silhouette animation

Page 4: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

A Brief History of Animation• 1887: Goodwin invented nitrate celluloid film • 1892: Reynard invented the Praxinoscope • 1889: Reynaud invented Theatre Optique

• 1893: Edison invented the Kinetscope – Only one viewer at a time

• 1894: Lumiere invented the cinematograph – Camera + Projector + Printer

http://youtu.be/Ez_UJAafRMs

Page 5: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

A Brief History of Animation

• 1900: THE ENCHANTED DRAWING – Live action films + replacement technique

• 1906: HUMOROUS PHASES OF FUNNY FACES – The first animation recorded frame by frame

A resource for early animation : http://memory.loc.gov/ammem/oahtml/oahome.html

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A Brief History of Animation

• 1925: “The Adventures of Prince Achmed” – Lotte Reiniger, 1st feature animation – Silhouette animation

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A Brief History of Computer Aniamtion

• 1885: CRT (Cathode Ray Tube) • 1960: William F. Boeing coins “Computer Graphics” • 1961: John Whitney, Intro to Alfred Hitchcock’s Vertigo [vertigo1.avi] • 1961: Spacewars, 1st video game • 1963: Ivan Sutherland, Sketchpad • 1974: z-buffer, Ed Catmull • 1975: Phong shading • 1980: Tron, 1st feature film by CG (tronBike.avi)(tronTransfer.avi) • 1986: Luxo Jr. nominated for Oscar (ljr_320.mov) • 1995: Toy Story, 1st full CG feature film

Short films of Pixar :

http://www.pixar.com/shorts/index.html

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Page 13: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

A Brief History of Computer Aniamtion

• 1885: CRT (Cathode Ray Tube) • 1960: William F. Boeing coins “Computer Graphics” • 1961: John Whitney, Intro to Alfred Hitchcock’s Vertigo [vertigo1.avi] • 1961: Spacewars, 1st video game • 1963: Ivan Sutherland, Sketchpad • 1974: z-buffer, Ed Catmull • 1975: Phong shading • 1980: Tron, 1st feature film by CG (tronBike.avi)(tronTransfer.avi) • 1986: Luxo Jr. nominated for Oscar (ljr_320.mov) • 1995: Toy Story, 1st full CG feature film

Short films of Pixar :

http://www.pixar.com/shorts/index.html

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Page 16: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

A Brief History of Computer Aniamtion

• 1885: CRT (Cathode Ray Tube) • 1960: William F. Boeing coins “Computer Graphics” • 1961: John Whitney, Intro to Alfred Hitchcock’s Vertigo [vertigo1.avi] • 1961: Spacewars, 1st video game • 1963: Ivan Sutherland, Sketchpad • 1974: z-buffer, Ed Catmull • 1975: Phong shading • 1980: Tron, 1st feature film by CG (tronBike.avi)(tronTransfer.avi) • 1986: Luxo Jr. nominated for Oscar (ljr_320.mov) • 1995: Toy Story, 1st full CG feature film

Short films of Pixar :

http://www.pixar.com/shorts/index.html

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Page 18: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

A Brief History of Computer Aniamtion

• 1885: CRT (Cathode Ray Tube) • 1960: William F. Boeing coins “Computer Graphics” • 1961: John Whitney, Intro to Alfred Hitchcock’s Vertigo [vertigo1.avi] • 1961: Spacewars, 1st video game • 1963: Ivan Sutherland, Sketchpad • 1974: z-buffer, Ed Catmull • 1975: Phong shading • 1980: Tron, 1st feature film by CG (tronBike.avi)(tronTransfer.avi) • 1986: Luxo Jr. nominated for Oscar (ljr_320.mov) • 1995: Toy Story, 1st full CG feature film

Short films of Pixar :

http://www.pixar.com/shorts/index.html

Page 19: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

How to Create Expressive Animation ?

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Principles of Animation

• “The Illusion of Life”, by Thomas Johnson and Ollie Johnson

• Principles of Traditional Animation Applied to 3D Computer Animation, John Lasseter, Siggraph 87.

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Twelve Principles

• Squash and Stretch • Anticipation • Staging • (Pose to Pose) • Follow Through • Slow In, Show Out

• Arcs • Secondary Action • Timing • Exaggeration • (Solid Drawing) • Appeal

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Squash and Stretch

• Movement emphasizes rigidity – Preserve volume

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Timing

• Timing, or the speed of an action gives meaning to movement – Weight, Scaling, Emotion

Page 24: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

Timing

• Two keyframes of a head – No: hit by a tremendous force – ONE: hit by a frying pan – TWO: nervous tic – THREE: dodging a brick – FOUR: a crisp order “Move it !” – FIVE: friendly “Come on-hurry !” – SIX: tracing a good looking girl – … – TEN: stretch a sore muscle

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Anticipation

• The preparation of an action – Revealing – Indicating Speed – Directing Attention

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Follow Through

• The termination of an action – Weight and drag – Initiation – Overlapping

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Staging

• Staging is the presentation of an idea so that it is completely and unmistakably clear. – Readability – Personality – Mood

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Slow In, Slow Out

• The spacing of the inbetweens – Non-linear interpolation

Page 29: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

Arcs

• The visual path of action from one extreme to another is always described by an arc

Page 30: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

Secondary Action

• A secondary action is an action that results directly from another action

Page 31: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

Exaggeration

• Exaggerate the essence of the action – Action, emotion, shape, color, sound, …

Page 32: History of Animation - Seoul National Universitymrl.snu.ac.kr/courses/CourseAnimation/ComputerAnimation... · 2016-11-29 · A Brief History of Computer Aniamtion • 1885: CRT (Cathode

Appeal

• The animated character has appeal – A quality of charm – Pleasing design – Simplicity

• It doesn’t mean that the character/animation should be realistic

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Example – Final Fantasy

• FinalFantasySiggraph.avi

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Uncanny Valley

• Human psycological reaction to animation – Coined by Japanese roboticist Masahiro Mori – Emotional response against similarity to human

appearance and movement

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Computer Graphics for Animation

• What can the computer do for the principles ? – Keyframing: Timing, Arc, Slow In & Out – Geometric deformation: Squash and Stretch – Physically based techniques: Secondary Action – Rendering: Staging