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    ================================================Hitman 2 --- Silent Assassin ver 1.4================================================

    Thanks for the support!!!

    Written by A i Wolf."mail- a i #olf$2%%%&yahoo. om.s'

    This is a 'ame reate by () (ntera tive an also a tra emark of "i os(ntera tive. This fa*+#alkthrou'h is reate solely on self-interest. Analsoi like the #ay this is 'ame is ma e. So therefore i o#n this o ument annobo y may repro u e this o ument for any monetary 'ains. This#alkthrou'h isnot to be altere , translate an is only for the rea in' pleasure ofthose'amers usin' this #alkthrou'h. This in lu es bein' in orporate ,reprinte , orother#ise use by ma'a ines, books, 'ui es, et ., in A / #ay. (t is only

    forprivate an personal use. /ou may not e it or han'e any of it0s ontentan

    laim it is yours. (f i fin out, you #ill 'et it. or those #ho may #anttopost this fa* on some #ebsites, may o so after roppin' me an emailabout it.

    ote that this fa* is solely for personal usa'e. Thanks for all that.

    All ontents opyri'ht 2%%2- A i Wolf

    ------------------------------------------------------------------------

    ========================TA3 " ) 5) T" TS========================

    3rief intro u tion5ontrols6isplayHintsTri ks of the tra eWalkthrou'h

    un StuffWeapons"*uipment5heats

    Thanks!!!

    ==================37(" ( T7)685T()==================

    The is a se*uel to the fame Hitman 5o ename 49. The same ol :r. Tobias7eiper;his travel name< #ill brin' us into his ark #orl of silent killin's.Well

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    this se*uel is the ontinuation of the first 'ame but if you miss thefirst'ame, you an ust en oy Hitman 2 as mu h as the first one.

    The Hitman 2 has improve a lot from the ol interfa e, skills, an alotmoreminor etails both in 'ameplay > 'raphi s. The #eapons fire po#er is mu hmorepo#erful than the first 'ame. ?ust he kout the ouble ballers #hi h is:r. 49tra emark #eapons for this se*uel. (t pa ks a #hole lot more pun h thanthe'oo ol A:T 1@11 0Har baller0. The inverse kinemati s is still the sameas thefirst 'ame. 6ifferent tar'etin' #ill result in ifferent 0poses of ea 0.

    Hitman 2 has a ne# s orin' system #hi h #ill etermine #hether you are abornassassin or not. Try not to be tri''er happy, a ivilian killer or ustplain

    noisy killer. Try to take out the inten e tar'et #ithout mu h ommotion.7emember stealth is the #ay to omplete this 'ame #ith top marks.

    ------------------------------------------------------------------------============5) T7) S============

    3asi ally the 'eneral 'ui e for ontrols is in lu e in the 'ame in .p fformat. This means that you #ill nee A robat 7ea er to rea it. /ou analso

    onfi'ure your o#n set of keys. or me, i use the numpa the mouse. Asmalltip for you 'uys is try to set your normal turn left, ri'ht keys intostrafeleft an ri'ht. /ou may #on er ho# to turn. 8sin' the mouse to turn ismu hfaster than usin' the keys. Trust me on this one.

    6urin' the 'ame, you may have ust kill someone an try to take his itemsor

    ust to pi k up a parti ular item amon' the items. 6o the follo#in' topi k up#eapons, items, ra' an many more

    - Hol the a tion #hen you have either the ra', pi k #eapons or pi k

    itemomman at the top left si e of the s reen.

    - After you have hol the a tion button, s roll throu'h the list if therearemore than one omman +items usin' the move for#ar > move ba k#arbuttons.

    - ?ust hi'hli'ht the omman you #ant an then let 'o of the a tionbutton for

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    it to eBe ute that omman .

    /ou have to pra ti e usin' the a tion button for the omman s as inertain

    situations, you are not 'iven any amount of time to sear h the bo y anthenstash it some#here hi en from pryin' eyes. So in su h ases, you have to

    hoose the ra' omman first, hi e the bo y an then sear h it to yourheart0s

    ontent.

    ------------------------------------------------------------------------===========6(SC A/===========

    The isplay of Hitman 2 is very easy to un erstan . At the top left isyourhealth 'au'e #hi h sho#s the health bar. 3elo# it is the 0Spook meter0 or

    kno#nas the threat meter a ne#ly in lu e feature for Hitman 2. (t is toetermine

    #hether the surroun in' 'uar s or hara ters suspe t :r.49 or not.

    - The lon'er the movin' bar, the more suspi ious :r.49 is. ;The bar isbla k in

    olor in this sta'e

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    There is a ursor at the enter of the s reen for you to take aim atsomethin'or someone.

    :essa'es #ill be sho#n at the bottom left of the s reen from hints to#arnin's.

    -----:ap-----

    Here are the le'en of #hat you may see on the map.

    - uminious 'reen -- :r.49- 7e -- tar'et to be taken out- )ran'e -- enemy 'uar s, et- Dreen -- inno ent ivilians, bystan ers,et- 3lue -- poli e- White -- E(C person you have to prote t or person

    ru ial to

    the 'ame

    - "B lamation;blinkin'< -- Coint )f (nterest;C)( pla in' of 'uar s. This is ensure thatyoukno# somethin' further up in the 'ame so as to take the re*uirepre aution anpro ee faster in the 'ame the neBt time you restart.

    --Do for one shot one kill rule so as not to #aste ammo > time;for theneBtkill or es ape

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    ------------------------

    Sneak up to your potential tar'et then use either one of your#eapons;ammotype

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    hoi e. /ou an run to#ar s an enemy0s ba k till the last minute an takehimout #ith your #eapon of hoi e;re*uires pre ision an small amount oftime for:r.49 to stop in his tra ks mat h some of them to reate your o#n.

    ---------Si ily

    ---------------------------------------------------------------------------------=======================The Dontranno Santuary=======================

    This is a pretty easy one. /ou #ill start in si e the 'ar en she #here:r.49lives in. The messa'e at the bottom left of the s reen #ill sho# somehints to

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    playin' the 'ame. ?ust follo# it. :ove to the oor an hol o#n thea tion keyan hoose the omman s you #ant. "Bit the she an a uts ene #ill sho#:r.49talkin' to the Ca re Eittorio -father of the monastery > a 'oo frien of:r.49. After the uts ene, move to the ruins ust in front of the 'ar enshean follo# the instru tions 'iven at the messa'e area on the s reen.

    )n e you hear the monastery bells ran', 'o up the stairs to the left si eofthe #ell. Do to the ourtyar an hea throu'h the oor at the northsi e.Dothrou'h the left oor at the en then turn to the first ri'ht oor. Seethe

    onfession boB thereI Do on in to another uts ene.

    Hint (f you are not sure ho# to 'et to the onfession boB, he kout themapan move to#ar s the blinkin' C)( i on.

    After :r.490s onfession, a ne# uts ene #ill sho# Ca re bein' ki nappeby 2'uys. An one of them leaves a note for :r.49. )n e you have 'ain ontrolof:r.49, 'o 'et that par el an another urs ene. ooks like DiuseppeDiulliani#ants to har'e :r.49 for stayin' at the monastery for JK%%,%%%.%%. :r.49hasno hoi e but to shelf his retirement plans for a #hile. Det ba k to thesheto another uts ene. :r.49 ol onta t 6iana #ill help our frien for apri eon i''in' information on Diuseppe Diulliani of Calermo in Si ily.

    eBt you an e*uip the ballers an fire either at the bu ket at the #ellor the#atermellons ust at the east #all of the ruins. Hea over to the other#oo enshe an you an lo kpi k the oor there to 'et in. There are 2 .4K A5Cammo anthe bino ulars on the tables. There are anaestheti > fiber #ire on the#eaponsboar s.

    ote #hat ever #eapons you have olle te at ea h missions, they #ill behan'

    in this tools she .

    After you 'et use to the ontrols, you may 'et ba k to the 'ar en sheanoperate on the laptop for your neBt mission.

    ------------------------------------------------------------------------==========Anathema==========

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    ---)b e tives -Fill G6onG Diuseppe Diulliani -Take key to prison ell from 6on Diulliani -7es ue Eittorio in the basement -"s ape- he k map for kno#n eBit point

    Weapons > items lo ation.........................Stu y --- 2 shot'un ammo, 1 :AD ammo, 1 6ea'le, 2pistolammo7oom;north

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    the 'uar #ill reappear the moment you rea h the al ove. o# hit thesneakbutton an brin' out the fiber #ire an take him out. 6ra' him to thesameal ove #here you hi an take his lothes > @mm pistol. /ou may #ant to'etyour ori'inal ballers > @mm S6 pistol ba k. Hea to the kit hen an takethe#eapons from the 'ro ery rates on the kit hen floor;stay lear of the

    ook!!!

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    upstairs throu'h the stairs there. :ove to the 6on0s bo y an take theprisonkey. :ove ba k to the basement an unlo k the oor there. When theob e tive

    han'es, 'et out throu'h the same si e oor to the eBit point after youhavetaken the 7@L sniper rifle from the 'ara'e.

    ote never lin'er too lon' in front of a 'uar . Walk past them *ui klyespe ially on the 2n floor.

    Approa h %L ;best #ay 'o throu'hit.Turn left an 'o throu'h the oor there an #alk throu'h the room. WhenyoueBit from the room, you #ill be on the 2n floor at the main hall.0Sti k0 tothe #all to your ri'ht;the ir ular #ill be on your left< an move ahea .Turnleft on e you rea he the oor to the en . 0Sti k0 to the #all an movesouth

    an throu'h the oor there. o# you are leare to approa h the safe.

    Hint 2 basi ally it is the same approa h as hint 1 but you o not haveto 'opast the main hall or ballroom.

    )n e the ambassa or opens the safe or not, you an 'o in an put him outon the

    ream #a'on. (f the safe is not yet open, take the ombination from himanopen the safe. Take the brief ase > ho olate;no purpose yet< if youlike. o#to 'et ba k to 1st floor. 3y no# you probably have 'uar s patrollin' onthe 2nfloor. Simply avoi them by onstantly he kin' your map to kno# their

    urrentlo ation. :ove ba k the same #ay you ame onto the 2n floor. )n e youare atthe 1st floor, fin a pla e an rop the brief ase temporary. o# movetheballroom an #ait for a 'uest that arry a pie e of invitation ar tomove outof the embassy. ( think he is 'oin' ba k so follo# him till you 'et a

    han e tokno k him out an then 'rab his lothes. Det ba k into the embassy takethebrief ase #here you have left it an 'et out of there. ?ust move to the

    eBit tolear this mission.

    ote the Spet na a'ent #ill be runnin' aroun outsi e of the embassyafteryou have pi k up the brief ase. ?ust avoi him or you may #ant to ap himforhis #eapon.

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    Hint you an #alk pass the patrollin' 'uar s outsi e the embassy. To 'etthe.K4 off the spet na a'ent, you an use your remainin' anaestheti onhim. 6ropthe brief ase some#here safe. Wat h the a'ent0s movement an you #ill seethathe #ill run from the north to the south of the buil in' to the east oftheembassy. ?ust lie in #ait at the point of his stop an then sneak up onhim tokno k him out. Qui kly 'rab the .K4 from him then 'et ba k the brief asean toyour es ape boat.

    Approa h %L------------

    5appe everyone you ome a ross an you #ill 'et a hi'h meter for youra''ression bar. 3ut no to for'et your real mission.

    Approa h %4------------

    5appe the #aiter at the o k an take his lothes. Do into the embassyusin'the si e oor throu'h the kit hen an make your #ay onto the 2n floor#ithoutnoti e. Avoi the 'uar s an 'o into the se ret oor#ay. Syn hroni e the'uar 0s movement at the bal ony an hea out. Take out the 'uar an 'rabthetuB. o# you are one of the 'uest. Clay the rest os the mission as pernormal..........

    --------?apan--------------------------------------------------------------------------------====================Tra kin' Hayamoto====================

    ---)b e tives -Fill Hayamoto ?7

    -Clant bu' on Hayamoto ?70s orpse -"s ape

    Weapons > items lo ation..........................

    :ost Duar s;bla k suit< --- 1 S:DSome Duar s;bla k suit< --- 1 @mm pistolDuar s;#hite sin'let< --- 1 S:D

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    7oom left of enter C)( --- 2 pistol ammo5enter C)( --- 1 hef0s robe7oom ri'ht of enter C)( --- 1 S:D, 2 S:D ammo

    ortheastern C)( --- 1 u'u fish, 1 kit hen knifeDara'e;southeast< #ith C)( --- L S:D ammo

    ;spe ial

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    your ool an move outsi e. Hea east an avoi the 'uar patrollin' intheeastern 'ar en. Do aroun the 'ara'e an past the main entran e to thesameboul er you starte #ith. Hi e there till the first 2 ob e tives are

    omplete .?ust rou h an move to the eBit usin' the bushes > flo#ers as over.Take the

    han e to sprint to the eBit after the 2 'uar s stops in front of theboul er.

    Hint try to keep a safe istan e a#ay from any 'uar s or others. "ven ifyou

    i , ust *uietly #alk a#ay.

    Approa h %2------------

    /ou #ill be inserte ust behin a boul er. Wait for the 'uar at the

    mainentran e to isappear into the house before you plan to move. eBt makesurethe 2 'uar s nearest to you are movin' to#ar s the main eBit. o# moveto#ar sthe main buil in' an 0sti k0 to the buil in'. To the east si e of themainentran e, is another 'uar #alkin' to the far eastern si e. Drab this

    han ean move to the 'ara'e an hea insi e. Wait for the 'uar outsi e of the'ara'e to move #est before you eBit the 'ara'e an hea into the eastern'ar en. Stay lear of the 'uar here an move yourself to the 'ar enfen e atthe north #here it splits the #est 'ar en from the east 'ar en.

    ote on e you are in the east 'ar en, an eBtra 'uar #ill o assionallymoveinto the east 'ar en from insi e the house. 5he k you map to make surethat you#ill not bump into his #hen you move to the northern fen e.

    Det behin the fen e there an #ait for the han e to kno k out the hef#henhe ame out. Hi e his bo y behin the boul er. eBt move to the C)( atthenortheast of this house. Take the u'u fish an hea ba k into thekit hen.

    Cla e both the transmitter > the u'u fish onto the sushi palette at thesouthern most en of the kit hen ounter. o# hea ba k throu'h the oorto thenorth of the kit hen. Hea east an avoi the 'uar patrollin' in theeastern'ar en. Do aroun the 'ara'e an past the main entran e to the sameboul er youstarte #ith. Hi e there till the first 2 ob e tives are omplete . ?ust

    rou h

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    an move to the eBit usin' the bushes > flo#ers as over. Take the han etosprint to the eBit after the 2 'uar s stops in front of the boul er.

    Hint try to keep a safe istan e a#ay from any 'uar s or others. "ven ifyou

    i , ust *uietly #alk a#ay.

    ote there is another #ay to es ape an that is to take the same route#hereyou enter into the kit hen at approa h %1. ?ust have to move fast toavoi thesushi #aitress, an then kno k out the 'uar 'uar in' the oor into the'ara'e.?ust hea into the 'ara'e an eBit it throu'h the automati sli in' oorof the'ara'e before the 'uar that patrols in front o it is hea in' east. /ouhaveto move fast enou'h ba k to the 1st boul er #here you have startebehin ,

    avoi in' the 'uar that may ome out throu'h the main entran e of thehouse anhopin' that the 2 'uar s at the boul er #ill fa e #est.

    Approa h %L------------

    inishe off everyone of them as you har'e into the room #here :asahiroHayamoto0s ?7 is an kill him. Cla e the transmitter onto him an es ape.

    ------------------------------------------------------------------------================Hi en Ealley================

    ---)b e tives - in the se ret passa'e

    Weapons > items lo ation..........................

    A'en y Ci kup --- 1 ni'htvision 'oo'les, L rossbolts, 1

    rossbo#White spots nin a Duar s --- 1 S:D-S6P, 1 S:D ammo3la k nin a Duar s --- 1 S:D-S6P, 1 S:D ammoWhite nin a snipers --- 1 5ustom W2%%%

    ;spe ial

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    not #ant to 'et the rossbo#, ust run > hi e behin the trees till thearea#here the tru ks #ill be stoppin'. 6o not #orry if the tru k 'ot a#ay.?ust#ait for the neBt one;plenty of it

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    o#n an move alon' the entral pillars bet#een the 2 tunnel tra ks.5he k yourmap an you #ill see that there is a room #here a la er is insi e it./our'oal is to 'et to the la er. Wait for the bla k nin a to 'et into theroom;north of the la er< an move ust behin the boBes before youentereinto the same room then eBit throu'h the oor on your ri'ht.

    ote you have to #ait for the nin a to start fa in' south#est > startemovin'before you open that oor.

    )n e you are throu'h, 'et up the la er there an eBit the #oo en she .Heasouth#ar s an take the trees as your over. Wait for the nin a 'uar tostart#alkin' south#est, before you move past him 0sti kin'0 to the hills onyourleft. )n e you leave the 'uar behin , hea east an 'et o#n the other

    la er;insi e #oo en she < there. 5he k map an #ait for the nin a topatrolaroun the room belo#. )n e he is out of the room, 'et o#n from thela er an#ait for him to enter into the a a ent room. Do after him but syop ustoutsi e the room his is in. He #ill move behin the boBes. That0s #hereyour*ueue is. :ove *ui kly throu'h the oor there an then turn left an eBitthrou'h the other oor. o# you are at the tunnel tra ks. Hea east usin'the

    entral pillars as over. At the orner, L nin a 'uar s are movin' apart>#alkin' aroun the entral pillars in a fi'ure of ei'ht pattern. Takenote at#hi h si e of the pillar #hen the 'uar moves. Drab at the han e #hereone ofthe 'uar s start movin' south#ar s. ollo# him at a istan e. 5he k atbothsi es of the pillars;you soul be hi in' bet#een the pillars< an note#hi h'uar s is movin' to#ar s you. 6o 'e the on omin' 'uar by stayin' out ofsi'htbut keep on movin' south#ar s till you past the se on 'uar . ?ust stayout ofsi'ht of the thir 'uar before you fin some pla e to hi e at thesouthern

    orner.

    ote there may be a tru k #aitin' near the northern room on the tra ks./ou

    an hi e insi e an #ait for it to take you outsi e. 3ut at ertain pointofthe 'ame, the tru k an 0stu k0 there for a lon' time.

    5he k your map an you #ill see another room #ith la er at the northsi e of

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    the tra k. Sneak in an use the tru k parke insi e as your over anmovearoun it;there0s a 'uar there #alk a fe# stepsa#ayfrom you before you move. Turn aroun the orner an 0sti k0 to thebuil in'an move south. ?ust by the buil in' is the rossbo# > ammo. Take theman hi ebehin the stationary tru k there. Wait for a han e to run to#ar s thenearesttree to the east from the tru k. rom there, #ait till the #hite nin afa es#est before you move throu'h the trees;use them for over if you thinkyou

    annot make it< till you rea h the #oo en she #here the entran e intotheun er'roun is. Hea o#n the la er about 1 *uarter o#n an he k themap.Wait for the 'uar o#n there to enter into the room ire tly belo#. )n ehehas 'one out of the room, 'et o#n an #ait. )n e he has entere thea a ent

    room, eBit the room an hea out onto the main tunnel. Hi e yourself tillthetru k movin' from the #est stops nearby. Det onto the tru k an rou h

    o#n.et the tru k takes you past the L patrollin' nin as ust aroun theorner

    ;they may spot you

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    tri k is to move as near to the he k point as possible;usin' thepillars items lo ation..........................

    White spots nin a Duar s --- 1 S:D-S6P, 1 S:D ammo3la k nin a Duar s --- 1 katanaWhite nin a snipers --- 1 5ustom W2%%%

    ;spe ial

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    le 'e. /ou an either kno k him out before he rea hes the north si e orafter.Sin e he moves very slo#ly, you an sneak up to him real easy. Take his

    lothesan then move alon' the south si e of the map to the east. 5he k the mapto seea 'uar moves alon' the path#ay that lea s to the front of the astle.Alon'the #ay, 2 more 'uar s #ill move at the opposite ire tion. in a #ay to'etto the northern si e of the mountain. Stay a#ay from the 'uar s. Hu' themountain an move alon' it to the first sniper to#er;southern most< you

    amea ross. Wait for any 'uar s at the path to move a#ay before you uta ross tothe east si e. Det to the hi'her 'roun an then 'o north. /ou #ill omea rossa small fen e area #ith a 'uar #ho patrols near it. "ither you fire ashotat the 'enerator;has a roun e feature< #hi h it0s eBplosion #ill take

    out the'uar or ust use the boul ers there to 'et near the 'uar an then kno khimout #ith anaestheti then off the 'enerator s#it h.

    ote the eBplosion #hi h kills the 'uar there #ill not be ounte as akillat the ratin' s reen to#ar s the en .

    Hea north an 'et pass the northern most 'uar #ith his ba k to you.:ove tothe north#est si e of the astle an 'o throu'h the oor#ay;laser alarm

    ea tivate < there. Do throu'h the on eal #oo en oor to your ri'ht. Doup thestairs an move till the en of the room. "Bit throu'h the oor an #alkto#ar s the east si e;to#ar s the laser fen e

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    the onsole there. 8sin' the ro ks there as your over for a 'uar #illpatrolinto the 'ar en; he k map for the astle pa'e for 'uar s movement at the2nfloor of the main entran e

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    ote the eBplosion #hi h kills the 'uar there #ill not be ounte as akillat the ratin' s reen to#ar s the en .

    Hea into the main entran e of the astle. )n e you pass the first laseroor#ay, he k the map an 'ain the kno#le 'e of a patrollin' 'uar here.

    :akesure that 'uar is leare of the area to the ri'ht at the 2n floorbefore you

    o this. Do throu'h the on eal #oo en oor#ay to your ri'ht. Hea up thestairs an then hea throu'h the oor#ay to your left #hi h lea s youinto thero k 'ar en. Do south of the 'ar en an off the s#it h from the 2n

    onsolethere. 8sin' the route #here you 'et into the astle, hea ba k out ofthe

    astle. 7emember to 'et lear of the patrollin' 'uar in this area. :oveeastthen north, passin' the fen e area #hi h house the 1st 'enerator. )n eyou

    rea h the northeast area of the astle, he k the map for a 'uar at thenorthen of the astle. Det to the north#est si e on e his ba k is to you.Throu'hthe north#est laser oor#ay, look to your ri'ht an 'o throu'h the #oo en

    oor#ay; on eal

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    Weapons > items lo ation..........................

    Win's northeast C)( --- 1 key arWin's south C)( --- 4 S:D-S6P, 1 S:D ammo, 1 bomb remote, 1bomb:useum --- 1 .22 S6, 1 'ui an e sys.2n floor --- 1 katanaWhite spots nin a Duar s --- 1 S:D-S6P3la k nin a Duar s --- 1 katana or 1 S:D-S6P or 1 6ea'le

    ei in' --- 1 spe ial arDeisha --- 1 spe ial arHayamoto --- 1 katana, 1 spe ial ar

    ;spe ial

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    ri'ht si e on the shelf. Hea alon' the orri or but make sure that the'uarthat patrols at the en oes not spot you. When you rea h theinterse tion#here a bla k nin a;#ith katana< is hi in' at the roof to your left,move

    loser to the #all to your ri'ht an pass that interse tion. :ove arountheen orner keepin' the patrollin' 'uar out of si'ht. Do throu'h the ooratthe en . o# there is a lon' orri or up ahea an you have to 'et to theen .8se the same tri k of puttin' a safe istan e bet#een you an thepatrollin'nin a an then move pass the interse tion #here the nin a at the roof isonyour left. Do aroun the orner an throu'h the oor there. Walk pass thefirstroom to your left then #hen you are about to rea h the 2n room, 0sti k0to the

    ri'ht #all an move till the interse tion. At the interse tion, turn leftanto''le sneak mo e. /ou may #ant to save here. Slo#ly open the first ooryou

    ame a ross after you move to the ri'ht si e of the oor. Sneak into therooman straffe to the ri'ht on e you are insi e. 5han'e into the bla knin a0s

    lothes. Hea ba k out an no# to 'et to the nearest C)(. 7etra e yoursteps tothe first room;2 nin as insi e< an 'o in. Try not to 'et too lose. )ffthelaser fen e #ith the key ar you pi k up earlier. Take the bomb remote,bomban the S:D-S6P if you nee them. Det ba k to the 1st floor off th laserfen ethere an #alk pass the 2 nin a 'uar s there. Turn ri'ht an 'o o#n thestairsinto the basement. :ove a ross the basement to the oor at the other en .Dofurther o#n an off the laser fen e;#ithout 'uar < there. :ove into themuseuman take the 'ui an e sys. > the .22 S6 #eapon. Hea ba k all the #ay tothe1st floor then 'o up onto the 2n floor. :ove to the stairs to the othersi eof this floor. Det up the stairs to rea h Lr floor. ollo# the stairs

    an upone floor to rea h 4th floor. :ake sure the 'eisha is not on this flooras on eshe sees you, she #ill either notify Hayamoto or soun the alarm. Heainto theroom #here ei in' is an after the uts ene, you #ill 'et a spe ial

    ar ;forthe laser fen e at the Kth floor

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    ote only a spe ial ar an 'et you past the laser fen e on the Kthfloor."ither you take it from the 'eisha or ei in' as they hol s the same

    ar ;Hayamoto also has one

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    en orner keepin' the patrollin' 'uar out of si'ht. Do throu'h the ooratthe en . o# there is a lon' orri or up ahea an you have to 'et to theen .8se the same tri k of puttin' a safe istan e bet#een you an thepatrollin'nin a an then move pass the interse tion #here the nin a at the roof isonyour left. Do aroun the orner an throu'h the oor there. Walk pass thefirstroom to your left then #hen you are about to rea h the 2n room, 0sti k0to theri'ht #all an move till the interse tion. At the interse tion, turn leftanto''le sneak mo e. /ou may #ant to save here. Slo#ly open the first ooryou

    ame a ross after you move to the ri'ht si e of the oor. Sneak into therooman straffe to the ri'ht on e you are insi e. 5han'e into the bla knin a0s

    lothes. Hea ba k out an no# to 'et to the nearest C)(. 7etra e yoursteps tothe first room;2 nin as insi e< an 'o in. Try not to 'et too lose. )ffthelaser fen e #ith the key ar you pi k up earlier. Take the bomb remote,bomban the S:D-S6P if you nee them. o# move into the ourtyar throu'h oneofthe oors #here there are no 'uar s. :ove to#ar s the heli-pa . When youapproa h the heli-pa , one of the 'uar s #ill move to#ar s you for (6. 6onotlet him. Simply move onto the heli-pa an move to the ri'ht si e of theheli opter an use the heli opter as your #all. 3y no# the 'uar that#ants (6#ill stop at the left si e. Wait for the 'uar at the north si e of the

    ourtyar to moves in front of the oor there before you plant the bombontothe heli opter. Det ba k to the 1st floor off th laser fen e there an#alkpass the 2 nin a 'uar s there. Turn ri'ht an 'o o#n the stairs into thebasement. :ove a ross the basement to the oor at the other en . Dofurther

    o#n an off the laser fen e;#ithout 'uar < there. :ove into the museumantake the 'ui an e sys. > the .22 S6 #eapon. Hea ba k all the #ay to the1stfloor then 'o up onto the 2n floor. :ove to the stairs to the other si e

    ofthis floor. Det up the stairs to rea h Lr floor. :ove to the north#estse tionof this floor to rea h the surveillan e room;many monitors

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    Wait till Hayamoto boar s the heli opter an fly off a fe# yar s hi'hbeforeyou blo# him up #ith the remote. After #hi h move to the eBit ust behinyou.

    Hint this metho #ill have no alerts, lose en ounters, kills;bomb kill#illnot be re'istere < an still 'ets silent assassin. 3ut the o#nsi e isyou

    annot safe our loose frien ei in'.

    Approa h %L;best #ay %L the .22 S6 #eapon. 6rop the bomb near thepe estral #here the 'ui an e sys. #as pla e . Hea ba k all the #ay tothe 1stfloor then 'o up onto the 2n floor. :ove to the stairs to the other si eofthis floor. Det up the stairs to rea h Lr floor. :ove to the north#estse tionof this floor to rea h the surveillan e room;many monitors

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    Hint this metho #ill have no alerts, lose en ounters, kills;bomb kill#illnot be re'istere < an still 'ets silent assassin. 3ut the o#nsi e isyou

    annot safe our loose frien ei in'.

    -----------:alaysia-----------------------------------------------------------------------------------===================3asement Fillin'===================

    ---)b e tives - in an kill 5harlie in the basement

    -6isable the surveillan e system for ire t elevator

    Weapons > items lo ation..........................

    Droun floor southeast orner room --- 1 :AD. ammo, 1 6ea'leDroun floor fire ept room --- @ fire aBe, 1 fireman lothesA'en y pi kup --- 1 smoke bomb, L @mm pistol ammo,1 @mmpistol S63asement store room --- L @mm pistol ammo3asement C)( --- 1 @mm pistolSe urity 'uar --- 1 @mm pistolCi a boy --- 1 pi a

    ;spe ial

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    'uar to move to#ar s the 'uar s room;southeast orner< an the laun rypatrollin' 'uar movin' to#ar s the laun ry room, hea throu'h the ooranhi e at the northern store room. o# #ait for the patrollin' 'uar tomove ba koutsi e before you hea into the laun ry room. Det over to the laun ry

    hutean rop the smoke bomb. (f you are fast enou'h, you an 'et ba k to thesamestore room before the 'uar outsi e ame ba k in. )ther#ise, hi e behinthe#ashin' ma hine an #ait for a han e to 'et ba k into the store room.Afterthe 'uar moves into the laun ry room, move alon' the south si e to rea hthefire- ept room. 3y no# the fire alarm #ill be soun , therefore no firemen#illstop you from enterin' into their offi e. Drab the fireman lothes an afireaBe. 7un past the metal ete tor an into the basement. Det to the

    entral

    C)( at the basement. 8se your pistol S6 at the omputer monitor nearestto theoor that lea s into lo#er basement. This #ill isable the surveillan e

    e*uipment. (f you o not have a #eapon, lo kpi k the small lo ker on the#allfor a @mm pistol. 7un into the lo#er basement an take out the tar'et#ith your#eapon of hoi e. 7un ba k out into the room #here the surveillan e roomis anturn ri'ht an 'et into the elevator to lear this mission. (f you arefastenou'h, the 'uar s #ill not be ba k so soon.

    ote you have to move really fast from the moment you rop the smokebomb asthe other firemen #ill re tify the problem fast enou'h. ( talkin' aboutspee .

    Approa h %2;best #ay takethesmoke bomb plus the #eapon insi e. Hea ba k out into the main hall anmove

    north#ar s. There is a fiBe patrollin' 'uar plus an another 'uarmovin' intothe area from the main hall. Wait for the 'uar to move to#ar s the'uar sroom;southeast orner< an the laun ry patrollin' 'uar movin' to#ar sthelaun ry room, hea throu'h the oor an hi e at the northern store room.

    o##ait for the patrollin' 'uar to move ba k outsi e before you hea intothe

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    laun ry room. Det over to the laun ry hute an rop the pistol S6. Feepthesmoke bomb #ith you thou'h.

    Hint sele t the pistol S6, take it out > rop it into the laun ry hute.

    (f you are fast enou'h, you an 'et ba k to the same store room beforethe'uar outsi e ame ba k in. )ther#ise, hi e behin the #ashin' ma hinean #aitfor a han e to 'et ba k into the store room. After the 'uar moves intothelaun ry room, move alon' the south si e to rea h the #est si e of themainhall. Hi e yourself some#here insi e the men0s room. o# ust #ait forthepi a elivery boy;like a lo#n< to #alk into the same room. Take him outanhi e his bo y in one of the ubi le. 5han'es into his lothes an 'et tothe

    foo ept. but be#are of a 'uar that patrols bet#een the main hall anfooept. Try not to stay too lose as he #ill see throu'h your is'uise. /ouust

    have to #ait for a pie e of information #ith an or er for :r. Si an;yourtar'et

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    at the omputer monitor nearest to the oor that lea s into lo#erbasement.This #ill isable the surveillan e e*uipment. (f you o not have a#eapon,lo kpi k the small lo ker on the #all for a @mm pistol. 7un into thelo#erbasement an take out the tar'et #ith your #eapon of hoi e.

    Hint for silent assassin, you are allo# only one shot at this mission./ou#ill use that one shot at the monitor so ust rept up at the tar'et anfiber#ire him to eath.

    7un ba k out into the room #here the surveillan e room is an turn ri'htan'et into the elevator to lear this mission. (f you are fast enou'h, the'uar s#ill not be ba k.

    Approa h %L------------

    The 'reat massa re.

    ------------------------------------------------------------------------======================The Draveyar Shift======================

    ---)b e tives -Clant ha kin' evi e - in an eBit

    Weapons > items lo ation..........................

    ote all C)( take referen e from the elevator.

    Southeast C)( --- 1 key ar ;a ess air on room

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    /ou starte at the elevator. Det out turn ri'ht an hea south of theelevator.Stop at the oor there an #ait for a patrol 'uar south of the oor tomove#est. 3y lose han e, another 'uar #ill eBit the #est 'uar room anhea efor your ire tion. )n e the south 'uar have ust move pass the south

    oor,move out an lose the oor. This #ill prevent the 'uar behin you fromspottin' you. After the south 'uar has move up north, start movin'to#ar s thesoutheast C)( room. /ou have to lo k pi k that oor. Take the key arfor theair on room;re olor oor#ay #hen you he k the map

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    to shatter the 'lass #in o#. o# all 'uar s are alerte of the noise anit isa matter of time before they oom in on you. Hop o#n onto the skybri 'ean

    u k behin the ventilation onsoles. /ou an rou h an move pass thehan'in'li'ht bulbs. Wait for the 2 'uar s to stay to'ether an fa in' southsi ebeforeyou move to#ar s them. When you are about to rea h them, rou h o#n an0sti k0 to the left si e hea in' to#ar s the ventilation onsole. Alon'the#ay, athe first 'uar #ill move a#ay further in. The se on 'uar #illmove toyour ri'ht si e. He #ill not noti e you so move on un er the han'in'li'htbulbs. After you have passe the li'ht bulbs, move to#ar s the ri'ht si eofthe skybri 'e then left an further strai'ht till the en follo#in' thefirst'uar that move off earlier. 6o this fast enou'h an shoul the 'uar s

    therekne# about it, they are not fast to rea t.

    Approa h %2------------

    :ove out of the elevator area an turn left. :ove into the kit hen antake outthe #eb am;filmin' a offee potIII< there. Wait at the south#est ornerof thekit hen. 5he k the map to see the a ministrator to stroll slo#ly into thekit hen. Take him out an 'rab his lothes. o# you have a e ent

    is'uise butit is not for up- lose hat #ith any of the re# there so stay a relative

    istan e a#ay from them. Walk to#ar s the sys. a m. room avoi in' theoffi e#orkers here as they then to move into this area. )n e the sys. a m. roomis

    lear, 'o in an take the key ar ;for the server room< plus firepo#eryoulike. eBt move into the server room an plant the ha kin' evi e. Afterthe

    ob, it0s time to es ape. :ove to#ar s the skybri 'e. )n e you rea hthere,hi e > #ait for the oast to lear before you use the pistol to shatter

    the'lass #in o#. o# all 'uar s are alerte of the noise an it is a matteroftime before they oom in on you. Hop o#n onto the skybri 'e an u kbehinthe ventilation onsoles. /ou an rou h an move pass the han'in' li'htbulbs.Wait for the 2 'uar s to stay to'ether an fa in' southsi e before youmove

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    to#ar s them. When you are about to rea h them, rou h o#n an 0sti k0to theleft si e hea in' to#ar s the ventilation onsole. Alon' the #ay, athefirst'uar #ill move a#ay further in. The se on 'uar #ill move to your ri'htsi e.He #ill not noti e you so move on un er the han'in' li'ht bulbs. Afteryou havepasse the li'ht bulbs, move to#ar s the ri'ht si e of the skybri 'e thenleftan further strai'ht till the en follo#in' the first 'uar that move offearlier. 6o this fast enou'h an shoul the 'uar s there kne# about it,theyare not fast to rea t.

    Approa h %L------------

    Fillin's........

    ------------------------------------------------------------------------==================The ?a u i ?ob==================

    ---)b e tives -Fill 5harlie Si an -Steal the money -Steal the statue

    Weapons > items lo ation..........................

    irst room ri'ht of eBit --- 1 revolver5enter C)( --- 1 statueSafe behin paintin' --- 1 moneySouth C)( --- 1 ni'htvision 'oo'lesDuar s --- 1 @mm pistol

    a ies --- 1 revolver3a kup 'uar s --- 1 S:D

    ;spe ial

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    ote o not he k your map or ob e tive s reen #hen you are movin' alon'thele 'e;movin' pass the 'lass #in o#sthesafe;the se retary #ill he k on e the po#er is ba k on

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    or fiber #ire the tar'et as even if he kno#s about it, he is not 'oin'any#hereeB ept 'o un er#ater. After the tar'et is bein' taken out, move reallyfastto#ar s the elevator. (f you i not all the elevator earlier, you no#have to#ait for it.

    ote sometimes #hen the la ies 'o to the #ashroom, the 'uar #ill stillbe inthe livin' room thus makin' your es ape easier.

    Approa h %2------------

    5limb a ross the railin's then move southeast an limb the railin'sa'ain;faster than movin' alon' the le 'ethesafe;the se retary #ill he k on e the po#er is ba k on

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    eastern bal ony. Do throu'h the oor that lea s into the livin' room.:ake surethe 'uar s are leare of this pla e. :ove to#ar s the mi le C)( on yourmapan take the statue. 7etra e your steps ba k onto the bal ony an theninto theoffi e. Wait for the po#er to 'et ba k on an the te hni ian moves ba kintothe elevator. o# after the te hni ian has move off, hea ba k into thefuseroom an #ait. After the te hni ian has 'one, blo# up the fuse on ea'ain. o#move to the #est a u i room usin' the 'oo'les. :ove #ith your ba ka'ainstthe #all #here the oor is. Tap li'htly at the left key till you see theheaof 5harlie. :ake sure you o not see the 'irl stan in' there. Wait forthete hni ian to arrive. Take out your #eapon an #ait for the 'uar at the

    orri or to move a#ay before you fire at the hea . The tar'et #ill be

    ea on ethe bullet 'ets him. Turn aroun an run to#ar s the elevator.

    ote on e the shot is fire at 5harlie, you have about 1-L se on sbefore thela ies there pulle out their revolvers an starts blastin' at you. Soyou haveto move fast after the shot.

    -----------uristan

    -----------------------------------------------------------------------------------=======================:ur er at the 3a aar=======================

    ---)b e tives -"liminate ieutenant Ahme Rahir -Det map lo ation of the #arhea s from ieutenant -"liminate 5olonel :ohamma Amin -Det key from olonel

    Weapons > items lo ation..........................

    Duar *uarters C)( --- 1 SE6 sniper rifle, 2 sniper ammoDuar s --- 1 AF

    ieutenant --- 1 @mm pistol, 1 oor inates5olonel --- 1 key, 1 revolver

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    ;spe ial *uiet

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    ote i re ommen you to brin' any one of your silent #eapon plus aknife. ".'pistol S6, ballers S6.....

    At the start, move to#ar s the ieutenant *uarters. (f you move fastenou'h,the 2 patrollin' 'uar s #ill not be there;at the ba k oor< yet. o kpi ktheba k oor to 'et in. Hit sneak mo e, turn ri'ht till your ba k is fa in'thestairs to the left of the oor you ust ame in. Slo#ly move ba k#ar san keepto the eBtreme left si e of the stairs. :ove slo#ly till you stop at the#oo enpole #hi h hol s the stairs to'ether. (f you o this ri'ht, you shoulhaveonly see 0half0 of the ieutenant bo y on the 2n floor an he #ill not

    ete tyou. 6ra# your silent #eapon an take him out. (mme iately after the

    ieutenantis o#n, move all the #ay till the 2n floor. 7emember not to run as the'uar s#ill follo# you upstairs. 3y no#, there #ill only be 1 'uar ;one of the 2'uar in' the ba k oor< o#nstairs. The 2 front oor 'uar s #ill still bestan in' 'uar . Take the oor inates an sneak till you rea he the smalltable#here the beer bottles are. Walk for #hile near the #in o# there beforehittin'sneak mo e an move ba k to the stairs. 3y no#, the 2n 'uar at the ba k

    oor#ill move in an both 'uar s #ill starts talkin' but fa in' in the

    ire tion#here you make noise in. Sneak ba k o#nstairs throu'h the ba k oor an#alka#ay. "ven if they follo#s you, the threat meter #ill never hit the re

    olorone. eBt hea to#ar s the ba aar. ?ust to the east si e #here the 2

    'uar sare 'uar in' the ba aar entran e, is a buil in' #ith a la er. Take thela er,up the stairs an you #ill be on top of the ba aar.

    ote take note of 2 'uar s patrollin' from the east #here the eBit isan 1'uar from the #est throu'h the buil in's. They an spot you so stay lo#an

    out of si'ht.

    6ire tly in front of you is a opene #in o#. 5rou h an hi e behin the#oo enshut #in o# to that open #in o#0s left si e. A ross the open #in o# is astall#here a mer hant is. Wait for the olonel > his 'uar to stop by thatstallbefore you straffe ri'ht an take out the olonel. 6o it fast so that the'uar

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    #ill not spot you.

    Hint the best #ay is to #ait till both of them starts to move into thestall./ou #ill have a #in o# of 1 se on before the 'uar turn to fa e you.8sin'this #in o# of time, kill the olonel first then u k ba k for over.

    After the kill is one, he k your surroun in's for any patrol 'uar sbeforeyou 'et o#n from the roof an hea ba k insi e. Take the key an eBitthrou'hthe eastern #oo en oors.

    ote make sure the 'uar s oes not see you tou h the bo y or takeanythin'from the bo y.

    Approa h %L

    ------------

    ote i re ommen you to brin' any one of your silent #eapon plus aknife. ".'pistol S6, ballers S6.....

    At the start, move to#ar s the ieutenant *uarters. (f you move fastenou'h,the 2 patrollin' 'uar s #ill not be there;at the ba k oor< yet. o kpi ktheba k oor to 'et in. Hit sneak mo e, turn ri'ht till your ba k is fa in'thestairs to the left of the oor you ust ame in. Slo#ly move ba k#ar san keepto the eBtreme left si e of the stairs. :ove slo#ly till you stop at the#oo enpole #hi h hol s the stairs to'ether. (f you o this ri'ht, you shoulhaveonly see 0half0 of the ieutenant bo y on the 2n floor an he #ill not

    ete tyou. 6ra# your silent #eapon an take him out. (mme iately after the

    ieutenantis o#n, move all the #ay till the 2n floor. Take the oor inates anthen 'o

    o#nstairs an starts the killin' spree. After the olonel is alerte , he#illrun to#ar s the northern most 'ate;at the 'uar s *uarters

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    The :otor a e (nter eption=============================

    ---)b e tives - in your onta t- Det the #eapons -Fill the lo al Fhan -Spare the 8 -troops

    Weapons > items lo ation..........................

    A'en y pi kup point --- 1 :(@K rifle, 2 .K% 5A ammoDuar s --- 1 AF8n-troopers --- 1 :4 or 1 :P%

    ;spe ial

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    Hi e the bo y some#here behin the northeastern buil in';no one 'oesthere

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    Hint if you #ant, you an 'o ba k to #here you left your peasant lothesan

    han'e into it an #alk out to the eBit #ithout anyone 'ivin' a ammabout you.

    Approa h %2------------

    ote you an pretty run about the #hole pla e #ithout raisin' any alarmif youare in peasant lothes.

    7un to the northeastern part of the map an #ait for a 'uar that patrolsin a

    lo k#ise ire tion aroun the norteast orner. Wait for a han e tokno k himout. (f you think that there are ust too many 'uar s aroun , #ait forthemos*ue to soun the prayers; hantin'

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    buil in';#ith la er on the map< at the enter of the to#n near the mainroa .Do up the steps then ross the plank an rop your #eapon there. o# #aitforthe tar'et to arrive.

    ote sometimes the 'uar may see your rifle an investi'ate;may be abu'

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    survey the surroun in's of that rifle. ?ust ap him an hi e his bo ybeforeyou take his lothes. A 'oo lo ation is the area #here you 'et thatrifle fromyour onta t. ?ust rop it near the rates.

    ote peasants the roam the streets ten to move mu h faster than the'uar s so

    he k the map offen as you never kno# #hen you are 'oin' to 'et one popintoyour little operation.

    Hi e the bo y some#here behin the northeastern buil in';no one 'oesthere

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    ---)b e tives -A ess the 3ase -Fill /ussef Hussein -Transport the ar'o to the surfa e

    Weapons > items lo ation..........................

    /ussef Hussein --- 1 6ea'leTorture 'uar s --- 1 6ea'leDuar s --- 1 AFHussein0s personal 'uar s --- 1 :P%"astern ir ular room --- L anaestheti sDuar s0 room --- 1 :P%, 1 AF, 2 :D ammo, 2 K.KPmm ammo, 1'uar

    lothesSouthern most C)( --- 1 ni'htvision 'oo'les

    ;spe ial

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    5lothes0. 6o it to 'et the 'uar 0s lothes. eBt ba k a fe# steps torea h a

    loset of #eapons. Take them if you nee them. 3y no# the po#er #ill beba k onan hopefully you have 'otten that 'uar 0s lothes.

    ote one of the 'uar s previously sleepin' in this 'uar s0 room havea#akenan #ill patrol the #hole ompoun in a lo k#ise ire tion.

    :ove to the entran e ire tly opposite the #in in' tunnel an #ait;stay a'oo

    istan e a#ay from the orri or

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    are too lose to the 'uar s, ust 'et into the rain an rou h. They#ill notbe 0that0 suspi ious about your a tion;still ress in 'uar 0s lothes

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    Hi e yourself at the bottom stairs an he k the map. /ou shoul be atthenorthern stairs #hi h lea s to the torture room. Wait till one of the'uarmoves off #ith only one left. :ove loser but 0sti kin'0 to the left si eofthe #all. Wait for a han e #here the only 'uar here moves to#ar s thetorture peasant for another roun of pun hes > ki ks. That0s your all!:oveto#ar s the se#a'e rain at the northern si e;from map< an roppe in.5rou han move to#ar s the #est si e #here the la er is. /ou must rea h thesmallla er at the northern en #here it is north of the enter C)(;#here the'enerator is

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    :ove to the entran e ire tly opposite the #in in' tunnel an #ait;stay a'oo

    istan e a#ay from the orri or

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    'et into the north#est room;top C)( the siren #ill be on< an movebehin the

    ar'o an rou h. This #ill fool the 'uar s there thinkin' that theelevatormoves on it0s o#n. ollo# it up to the 'roun floor. Det out of theelevator to'et a uts ene. o# you have to kno k out the 2 'uar s outsi e in or erto

    lear this mission. Well there is no #ay to pre i t their movement but'enerally, one 'uar #ill stop for a pee ust behin the ro k entran efa in'the stru ture. An the other #ill pee at the left si e of the ro kentran e.?ust follo# the one that0s 'oin' to pee behin the ro k entran e. Fno khim outbefore you take are of the other one. After both are out, ust vie# the

    uts ene an leare this mission.

    Approa h %L------------

    Dran massa re of 'uar s. Fill everyone at the 'roun floor an enterthrou'hthe northern entran e. Save the torture peasnant an he0ll tell you thetar'et0s lo ation. :ove to kill everyone that omes to stop you fromkillin'the tar'et. After the killin's, take the ar'o up to lear this mission.

    --------(n ia--------------------------------------------------------------------------------=====================Temple 5ity Ambush=====================

    ---)b e tives -:eet #ith the A'en y0s 5onta t

    ;After 1st 5onta t< -:eet A'ent Smith

    -The A'ent must survive

    ;After 2n 5onta t< -Fill the t#o assassins an photo'raph their bo ies -brin' the photos ba k to the a'ent

    Weapons > items lo ation..........................

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    Shop south of ri'ht C)( --- 2 S:D ammoSoutheastern A'en y0s pi kup --- 1 SC12, 2 shot'un ammoSoutheastern barrel shop --- 2 S:D ammo"astern most loth > sa ks shop --- 1 SC12)pposite the above shop --- 2 9.P2mm ammoWest of the southern most house --- 2 9.P2mm ammo

    ortheastern barrel shop --- 2 S:D ammoorth#est barrel shop of ri'ht C)( --- 2 S:D ammo

    "Btreme south of left C)( --- 2 S:D ammoSouth of left C)(;@% e'ree G(G blo k< --- 2 9.P2mm ammoSouth#est s*uare blo k of left C)( --- 2 S:D ammo"Btreme #est --- 2 S:D ammo

    ar'e buil in' #est of left C)( --- 2 S:D ammoar'e buil in' north of left C)( --- 2 S:D ammo

    3arrel shop north of ri'ht C)( --- 2 S:D ammo"Btreme north of ri'ht C)( --- 2 9.P2mm ammo3arrel shop northeast of ri'ht C)( --- 2 S:D ammo2n A'en y0s pi kup;ran om lo ation< --- 1 6ea'leSa k shop north of left C)( --- 1 SC125ultists --- 1 revolver, 1 :AD ammo

    5ultist #ith purple turban --- 1 S:D-S6P, 1 S:D ammoAssassin ultist #ith ap --- 1 @mm pistol S6, 1 pistol ammoAssassin ultist on 2n floor --- 1 7@L sniper rifle, 1 sniperammo2n #ave assassin %1 --- 1 7@L sniper rifle, 1 sniperammo2n #ave assassin %2 --- 1 S:D, 1 S:D ammo

    ;spe ial

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    ote try not to run too offen in front of ultist or ivilians as theyaremore paranoi no#.

    Hea to that buil in' that house the sniper an 'et onto the 2n floor.Sneakmo e then move behin him an kill him. 3e sure that the lo als #ill notspotyou oin' it;it0s a bi' #in o#

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    ote sin e this a'ent smith0s lo ation is ran om;out of P possiblelo ations ivilians #ill i'nore you. At most is abla kthreat meter. )n e you arrive at the 2n a'en y pi kup point, a'entsmith #illbrief you on the urrent situation. o# you have to take out 2 assassins.5he kthe map for lo ations of the 2 assassins. /ou #ill see that one of theassassinis onstantly on the move. The other one #hi h is stationary is thesniper. /ouhave to take out the sniper first.

    ote try not to run too offen in front of ultist or ivilians as theyare

    more paranoi no#.

    Hea to that buil in' that house the sniper an 'et onto the 2n floor.Sneakmo e then move behin him an kill him. 3e sure that the lo als #ill notspotyou oin' it;it0s a bi' #in o#

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    ote there are 2 assassins by the #in o# fa in' the eBit but they o nothreatif you move fast enou'h.

    Approa h %L------------

    3lastin' time!!! 3ut o not erase a'ent smith thou'h.

    ------------------------------------------------------------------------=========================The 6eath of Hannelore=========================

    ---)b e tives -Ci k up oor key to hi in' pla e

    -Fill 6r. Eon Fampra -Hi e the bo y of 6r. Eon Fampra - 5he k your map - o ivilians must be kille

    Weapons > items lo ation..........................

    ortheast C)( --- 1 patient0s lothesA'en y0s pi kup --- 1 poison, 1 oor key, 1 @mmpistolS6, 1 AFSouth#est C)( --- 1 ultist0s lothesWest C)( --- 1 ultist0s lothes

    ortheast of ir ular hall;1st floor< --- 1 poisonDuar s --- 1 @mm pistol

    ;spe ial

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    entere into the room;4 al oves #ith small rains linkin' to the enterrain,

    turn ri'ht into the first smaller rain. /ou0ll noti e that there is ase retentran e behin it. Do till the en to a la er. 5he k the map to makesurethat no one is near the area;southeast orner from the pon < #here youare

    omin' out.

    ote there is 2 #ays of 'ettin' a patient0s is'uise. 1st, 'et out ofthetunnel an then move east into one of the eastern rooms. :ove into a room#herea patient has his ba k to you #hi h makes it easlier for you to kno k himout; o not kill him

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    by the #alls.

    Stashe the bo y at the hi in' pla e then 'et ba k into the se ret tunnelanmoves ba k to the open. 3efore you make a run for the eBit, make sure the'uar s at the front of the mansion has their ba ks turn to you. Det tospeeboat to eBit this mission.

    Approa h %2------------

    Wait for the approa hin' 'uar to turn left then up the hill before yourunpass him alon' the bea h to the other en #here the Helipa is.

    ote there ia another 'uar patrollin' bet#een the buil in' an theHelipa .3y the time you run to#ar s the helipa , that 'uar shoul be #alkin'

    to#ar sthe buil in'.

    )n e you rea h the base of the Helipa , look for a se#er entran e fa in'thesea. Do in an move to the en #here a la er is in i ate on the map. Doupthe la er an rou h an #ait.

    ote sin e there are small #in o#s aroun you, ivilians or 'uar s ansee youif you are stan in'.

    5he k the map an on e the northern 'uar s move to the east to have atalk, thesouthern patrol 'uar moves a#ay an no ivilians aroun , 'et out throu'hthe#in o# an hea to the southeast orner to hi e behin the rates. /oumay haveto move behin the patrollin' 'uar . )n e you rea h the rates, look forametal over on the 'roun . Det in an #ait. o# for a is'uise.

    ote there is 2 #ays of 'ettin' a patient0s is'uise. 1st, 'et out ofthetunnel an then move east into one of the eastern rooms. :ove into a room#here

    a patient has his ba k to you #hi h makes it easlier for you to kno k himout; o not kill him

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    throu'h the rooms an make sure no one sees you. Drab the patient0slothes at

    the C)( an then move out of the room to#ar s the pon . :ove to thesouth#est

    orner an throu'h the room an #ait. A 'uar #ill 'uar the #estentran e tothe a'en y0s pi kup but he #ill move from time to time to#ar s the#ashroom atthe eBtreme south#est orner. 8sin' this han e #hen he #ent into the#ashroom,move into the a'en y0s pi kup room. 5lose the oor then take the oor keyonthe #all to your left. eBt 'rab the poison at the northeast boBes at the#all.

    o# #ait a'ain for the 'uar to take another pee before you move out intothemain area #ith a pon . Time to 'o upstairs. Walk pass the 'uar s to rea hthe2n floor. 3efore you enter 6r. Eon Fampra offi e;northsi e

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    #est si e an hi e at the bent;usin' the orner to blo k his vie#< but onotlet the Helipa patrollin' 'uar sees you. (f you he k the map, thepatrollin''uar ;#hi h moves alon' the bea h< that stops at the east si e #ill startmovin' a'ain;to#ar s your ire tion

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    Stashe the bo y at the hi in' pla e then 'et ba k into the se ret tunnelanmoves ba k to the open. 3efore you make a run for the eBit, make sure the'uar s at the front of the mansion has their ba ks turn to you. Det tospeeboat to eBit this mission.

    Approa h %4------------

    Walk in throu'h the main oor an startin' blastin' all the ba 'uys buto not

    kill the ivilians. Take the oor key an 'o upstairs. 3last the 6o anstashher bo y at the hi in' pla e. Then eBit the pla e.

    ote no is'uise is nee e .

    ------------------------------------------------------------------------=======================Terminal Hospitality=======================

    ---)b e tives -Fill the ult lea er -"s ape the hospital islan

    Weapons > items lo ation..........................

    C)( outsi e temple --- 1 ultist0s lothesTemple C)( --- 1 sniper ammo, 1 7@L sniper rifle, 1

    ea'le,L AFA'en y0s pi kup on 2n floor --- 1 room key, 1 ni'htvision 'oo'les2n floor C)( --- 1 o tor0s lothes, 1 anaestheti3asement top C)( --- 1 s alpel3asement enter C)( --- 1 anaestheti , 1 s alpel5ultists by sea --- 1 AF5ultists #ithin ompoun --- 1 8R(, 1 S:D ammo5ultists insi e buil in' --- 1 ea'le, 1 K.KPmm ammoDuar s --- 1 S:D or 1 ea'le

    ;spe ial

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    on every route to take.

    :ove behin the ro ks in front of you. :ake sure that the ultist on theya htis either at the other si e of the boat or is fa in' the north#est

    ire tion.eBt he k out the ultist0s position at the rates. When he has his ba k

    toyou, move to#ar s the rates an hi e there;also make sure the ultist attheya ht oes spot you

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    the 'enerator an put on your E-'oo'les. Hea ba k out to#ar s thetar'et0sarea;4 of them< an look for a bal 'uy lyin' on the operatin' table.

    ote the 'uar s are so blin that they #ill s*uat o#n in fear of thearkness. So they poses no problem #hen you #alk pass them.

    )n e you kno# #here the ult lea er is, #ait outsi e an let the 2ultists

    insi e to run out. )n e the room is leare , move in an take out thes alpel.Start the operation on the lea er;:r.49 Gi al#ays #ante to be a

    o torG

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    ote #hen you are #ithin the area of Cuskin buil in', #at h out for asniperfrom the #in o# of that buil in'. That sniper is non ra ar ete table,has asoli aim an may appear at ifferent #in o#s aroun the Cuskin buil in'.

    or'et about the o ker 1L9. (t0s ontent serve no purpose. Det out ontothestreets an move to#ar s the Cuskin buil in'. There are t#o #in o#s youhave tolook out for on the 2n floor of the Cuskin buil in'. They are the #in o#thatfa es the river an the #in o# that fa es the southeast. in a pla e tohi e;#ith a 'oo istan e a#ay< an use that bino ulars to he k out thissniper lo ation. After you have spot him; e a vuIII

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    from the #in o# of that buil in'. That sniper is non ra ar ete table,has asoli aim an may appear at ifferent #in o#s aroun the Cuskin buil in'.

    7un to the a'en y0s pi kup an 'et the SE6 from lo ker 1L9. Avoi onta t#iththe ivilians as they are very paranoi about havin' #eapons aroun . Detintothe se#ers throu'h the oor at the :etro;remember the first st,petersbur'missionIII

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    si e. They #ill be fa in' north#est take the han e an run throu'h theoor.

    :ove up the stairs turn ri'ht, o#n the stairs an to#ar s the train. /ouhave

    leare this mission.

    ---------Si ily---------------------------------------------------------------------------------=================================================The Dontranno Santuary-- 7e emption at Dontranno=================================================

    ---)b e tives -Fill all Ser'ei Ravorotko bo y'uar s -Save Eittorio by killin' Ser'ei

    Weapons > items lo ation..........................

    6un'eon north#est room --- 1 hur h keyront > ba k yar s 'uar s --- 1 @mm pistol

    Duar at ba kyar 0s ruins --- 1 SE6 sniper rifleDuar s on 2n floor of hur h --- 1 S:DDuar s on 1n floor of hur h --- 1 ustom rifle or 1 SE6 sniper rifle

    ;spe ial

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    fast an sneak throu'h an lose it. :ake a ri'ht turn run till the enanfall o#n the le 'e. /ou are no# at the 'er ens.

    ote timin' > syn hroni ation is the key to perfe t this tri k. 3y thetimeyou lose the oors, it is to prevent that ourtyar 'uar from spottin'youafter he makes a turn. After the oors lose , you have to run over thele 'eat the south si e before the 'uar behin you kno#s #hat happen.

    o# you have to take out the neBt 'uar ust ri'ht aroun the bent at thebottom stairs. Wait for him to move till the en to#ar s you. ?ust afterhe hasturne an about to move a#ay, sneak behin him an hoke his life out./ouhave to time this move *ui k as shoul the 'uar rea h the other en , thesniper at the ruins may spot you an take a shot at you. 6ra' the bo y tosome#here safe an strip him lean. o# you an pra ti ally move to the

    she#ithout mu h interruption. Take those silen e #eapons plus the rossbo#if youhave it. )pen the she oor an stan at the steps. Take aim to#ar s thenorth#est at the ruins. /ou shoul spot a sniper ust behin the trees;ifnot,move loser to the oors

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    Do to the oor to#ar s the ri'ht of the stairs. :ove to the left si e ofthe

    oorframe. )pen that oor an you #ill see a 'uar ;#ith ba k fa e to#ar syou open the oor anstartshootin'. :ake sure he is o#n before he makes any shot. Do up the stairsanopen the oor to the left. A 'uar has his ba k to you so shoot him inthe heaan han'e into your lon' ran'e #eapon. :ake 1 step up the small stairsthere.

    rom there take aim an you #ill see a sniper0s hea at the far en ustbeyonthe railin's. Fill him an move ba k out. o# for the other oor, rou hanmove throu'h the oor. Al#ays take note of the northeast si e. ?ustbehin thepillar, is a sniper lookin' to your ire tion. )n e you an only see hishea ,line that up #ith your s ope an release a shot of eath into his skull.:ove

    ba k out an on e a'ain 'o throu'h the oor to the left of the stairs.5rou han move alon' the #est si e.

    Hint o not stan in line #ith the s ope of visions of the 'uar s asthey anspot you even you are on the 2n floor.

    3y no# you shoul have left only P 'uar s #ithin the hur h hall. Thereare 4

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    'uar s to#ar s the east si e of the hur h an 1 to#ar s the south si efa in'your ire tion. Ci k your tar'et one by one an take them out. After allK are

    ea , move aroun the northern ir ular #alk#ay an eBit thtou'h the ooratthe northeast si e. 5rou h an move into position to take out the last'uarbehin the pillar to#ar s the #est si e of the hur h. After one of theob e tives is omplete , a spee h bet#een ather Eittorio an :r.49 #illplay.Det ba k o#n an move to#ar s the onfession boB. Stan fa in' south#estinthe ire tion of the onfession boB. /ou #ill see a pie e of olor 'lassin theshape of a heart insi e the onfession boB. Shoot into that 'lass panel.A

    uts ene #ill sho# an no# ust plu''e that Ser'io to lear thismission.

    Approa h %2------------

    ote for me it is impossible to lear this mission #ithout any GWarnin'messa'esG. An there are 21 'uar s you have to take out to lear one oftheob e tives.

    irst, #ait for the 2 'uar s to the east si e of the ourtyar to movenorth#ar s. Det into the ourtyar an move real fast to#ar s thesoutheast

    orner. Wait for the slo#er movin' 'uar about to stop before you move tothenortheast orner of the ourtyar . Det out your fiber #ire an hit sneakmo e.Wait for the slo#er movin' 'uar ;at east si e< to start movin'south#ar s. )n ehe has move in front of the oors, sneak up behin him an kill him.Qui kly

    ra' his bo y north#ar s aroun the outer perimeter of the ourtyar intothe

    ourtyar an hi e his bo y at the northeastern orner of the ourtyar .7emember that you have to keep a pillar bet#een yourself an the 'uarmovin'alon' the outer perimeter of the ourtyar . After the bo y is stashe ,'et the

    roppe #eapon an move to#ar s the movin' 'uar ;#ill be at the #est si eofthe hur h

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    at the south si e an move *ui kly to#ar s the tools she . Take thosesilen e#eapons plus the rossbo# if you have it. )pen the she oor an stan atthesteps. Take aim to#ar s the north#est at the ruins. /ou shoul spot asniper

    ust behin the trees;if not, move loser to the oors

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    Wait for the slo#er movin' 'uar ;at east si e< to start movin'south#ar s. )n ehe has move in front of the oors, sneak up behin him an kill him.Qui kly

    ra' his bo y north#ar s aroun the outer perimeter of the ourtyar intothe

    ourtyar an hi e his bo y at the northeastern orner of the ourtyar .7emember that you have to keep a pillar bet#een yourself an the 'uarmovin'alon' the outer perimeter of the ourtyar . After the bo y is stashe ,'et the

    roppe #eapon an move to#ar s the movin' 'uar ;#ill be at the #est si eofthe hur h

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    ------------------------------------------------------------------------------------------------------------------------------------------------===================

    8 ST8===================

    -To ra# bloo from orpses, use the 'olf lub, katana or the fire aBe.

    ------------------------------------------------------------------------------------------------------------------------------------------------==========W"AC) S==========

    The tools she #here :r.49 kept his #eapons #ill have a ouple of #eapons0missin'0 ue to not bein' olle te on some missions. To 'et them all,

    ustloa the eBtra save'ame at 07e emption at Dontranno0 an hoose the

    missionsyou #ant to play.

    Han hel (; or sneak atta k slashin'.

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    ........................................................................

    ame ibre WireType Stran'ulation or .6es ription iber Wire. 6oes not tri''er metal ete tors

    Thou'h slo#er atta k ompare to the knives, it 'ives the rush of seein'yourtar'et stru''lin' for breath #hen you rushe their #in pipe. The bonusis itis ma e of fibre. To prepare it, hol o#n the G ire+Atta kG button.........................................................................

    Han hel ((; or lose ran'e atta k