how to design games that make sense to schools

26
How to design games (products) that make sense to schools? Santeri Koivisto ceo, co-founder @ TeacherGaming LLC

Upload: santeri-koivisto

Post on 08-Jul-2015

171 views

Category:

Education


3 download

DESCRIPTION

Not that self-explanatory keynote about my personal views on creating software and games to schools.

TRANSCRIPT

Page 1: How to design games that make sense to schools

How to design games (products) that make

sense to schools?

Santeri Koivisto

ceo, co-founder @ TeacherGaming LLC

Page 2: How to design games that make sense to schools
Page 3: How to design games that make sense to schools
Page 4: How to design games that make sense to schools
Page 5: How to design games that make sense to schools

TG history in a nutshell

Page 6: How to design games that make sense to schools

TG in numbers- 10 employees (recruitment run happening for two

more)

- 5 co-founders

- 3 teachers

- 1 coder

- 1 lawyer

- 3500 schools, libraries, museums etc as customers

- 330 more joined last month

- $150k monthly licensing revenue from MinecraftEdu

and KerbalEdu

- no debts or VC money

- 2% revenue from de minimis -grants

- annual growth 100%<

Page 7: How to design games that make sense to schools

‘Don’t make them.’

Page 8: How to design games that make sense to schools

Rule 1 - “Game has to be a great and fun game before

it can be a good game for education.”

Page 9: How to design games that make sense to schools

Rule 2 - ‘There’s no revolution.’

Page 10: How to design games that make sense to schools

Rule 3 - ‘Reconsider the model: proto - money -> univ. pilot -

Page 11: How to design games that make sense to schools

Rule 2 - ‘Know how you are dealing with!’

10%

1%

29%

1%

58%

1%Business!

Page 12: How to design games that make sense to schools

Ethos

Make it spread, but how?

Page 13: How to design games that make sense to schools

Here’s the change we are driving: Democracy.(amongst other things)

Page 14: How to design games that make sense to schools

And this is how we deliver it.

Page 15: How to design games that make sense to schools

Community

- Public channel

- in-house teachers

- Google group

- map library + scenario editor

- wiki

- Live

- #tgtour2014

- local events

- TG conference 2015??

Page 16: How to design games that make sense to schools
Page 17: How to design games that make sense to schools

Rule 3 - ‘Ctrl - Alt - Del doesn’t make any sense’

(remove noise)

Page 18: How to design games that make sense to schools

Our design challenges:

- context / situation

- sandbox

- purpose

Page 19: How to design games that make sense to schools

Rule 4 - ‘Know what you are up against. Do better.’

Page 20: How to design games that make sense to schools

Insufficiency.

Page 21: How to design games that make sense to schools

Rule 5 - ‘Think outside the box: are schools really

the target customer?’

Page 22: How to design games that make sense to schools

Rule 6 - ‘Have different revenue streams.’

Page 23: How to design games that make sense to schools

Rule 7 - ‘Know your *ucking field.’

Page 24: How to design games that make sense to schools

Example: ‘How TG products work.’

Page 25: How to design games that make sense to schools

‘Don’t make games for schools. Make games

for fun and use schools as a potential

marketing channel, but only if that really makes

sense.’

Page 26: How to design games that make sense to schools

@Aalvisto

@Aalvisto

[email protected]