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How to Personalize the Online Experience to Increase Engagement Michael Zane Senior Director Online Marketing Publishers Clearing House Courtney Eckerle Manager of Editorial Content MECLABS

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Page 1: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

How to Personalize the Online Experience to Increase Engagement

Michael ZaneSenior Director Online MarketingPublishers Clearing House

Courtney EckerleManager of Editorial ContentMECLABS

Page 2: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Session speaker

Michael Zane

Senior Director Online Marketing

Publishers Clearing House

Michael Zane has more than 20 years of experience in marketing and online product management. As Senior Director of Online Marketing, Zane is responsible for PCH.com, the flagship site for Publishers Clearing House, which has experienced fast and steady growth over the past few years.

His team has added game mechanics and focused on an engaging customer experience anchored by chances to win as the site has evolved into a true destination site for an enthusiastic customer base.

@mpch

Page 3: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

What is PCH.com?

The company calls attention to its products by providing site visitors with chances to win valuable sweepstakes and instant prizes.

• 5 million new registrants per year• More than 5.8 million UVS per

month• Database of more than 10 million

customers

Page 4: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

How PCH.com works

Page 5: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Optimization goals

Convert more visitors to customers

Increase the engagement of players

Retention

Page 6: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

What is real-time marketing?

Page 7: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Which of the following qualify as real-time marketing?

Personalizingcontent or creativein response tocustomer interactions

76% Respondingto customers inWeb interaction

74% Respondingto trends and specificcurrent events insocial media

68%

Triggered emails

54%Engaging withprospects + customerson social media withcontent and offers

49%Mobile appswith geofencing

42%Live website chat

66%

36% mobile communications such as SMS

5% other

Page 8: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Personalize experiences

1. Define the personas that visit your site

2. Identify visitor’s persona based on behavior

3. Determine challenge for personas

4. Engage visitor based on their persona and challenge

Page 9: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Defining PCH.com personas

Engaged visitor

Unengaged visitorCustomers who had visited two or more times, but had not yet played a game or entered a sweepstakes

Customers who had played one or more instant win or sweepstakes

Page 10: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Discovering how to reach our unengaged visitors

Page 11: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Experiment 1.1: Engaging with a top banner

Objective: To convert unengaged visitors into engaged customers.

Primary Research Question: Will a simple, but attention-grabbing, header convince unengaged visitors to play a game?

Test Design: A/B split test

Experiment Research Notes:

Page 12: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Test Design: Runs for 7 days

Unengaged repeat visitor

Message drops from top after 2-second delay

Page 13: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

PCH.com: Control

Page 14: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Hey there, Speedy! Don’t leave yet! We have winners every day, MichaelB – Play now and you could be one of them!

Page 15: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Unengaged message variations

Hey there, Speedy! Don’t leave yet! We have winners every day, [username] – play now and you could be one of them!

FREE Money! Daily WINNERS Guaranteed! [username], how can you say no?

Is it a Bird? Is it a Plane? No, it’s [username] coming and going SO FAST! Slow down & play awhile – it could win you BIG CASH!

Money! Money! Money! We’re giving it away, [username] – Play Now!

We saw you left without playing last time, [username]. Don’t you want to win?

Don’t leave without playing our $2,500.00 Instant Win Scratch Cards, [username]! A BIG WIN could be just a few clicks away!

Page 16: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

36% lift in engaged usersCompared to the control

Engaging the Unengaged: Results

Initial test shows strong results, but they are only valuable if it can be repeated.

Size % Engaged

Control – No real-time messaging 152,634 14%

Treatment – Real-time messaging with in-line banner 273,198 19%

Lift 36%

!

Page 17: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Experiment 1.2: Engaging with pop-up

Objective: To convert unengaged visitors into engaged customers using a different presentation of the messaging.

Primary Research Question: Can we improve on results of round 1 by using a pop-up instead of a banner?

Test Design: A/B split test

Experiment Research Notes:

Page 18: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Test Design: Runs for 7 days

Unengaged repeat visitor

Message pops up in the center after 2-second delay

Page 19: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games
Page 20: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

-1.3% decrease in engaged usersCompared to the control

Experiment 1.2 Results

Experiment 1.2 wasn’t working, so it was stopped after four days.

Size % Engaged

Control – No real-time messaging 94,270 20.8%

Treatment – Real-time messaging with lightbox pop-up 118,977 20.5%

Lift -1.3%

!

Page 21: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Why did this test fail?

Page 22: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Objective: To convert unengaged visitors into engaged customers.

Primary Research Question: Can the results from the first test be repeated?

Test Design: A/B split test to validate the results of the first test

Experiment 1.3: Engaging with a top banner

Experiment Research Notes:

Page 23: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Test Design: Runs for 7 days

Unengaged repeat visitor

Message drops from top after 2-second delay

Page 24: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Hey there, Speedy! Don’t leave yet! We have winners every day, MichaelB – play now and you could be one of them!

Page 25: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Unengaged visitor message variations

Hey there, Speedy! Don’t leave yet! We have winners every day, [username] – play now and you could be one of them!

FREE Money! Daily WINNERS Guaranteed! [username], how can you say no?

Is it a Bird? Is it a Plane? No, it’s [username] coming and going SO FAST! Slow down & play awhile – it could win you BIG CASH!

Money! Money! Money! We’re giving it away, [username] – Play Now!

We saw you left without playing last time, [username]. Don’t you want to win?

Don’t leave without playing our $2,500.00 Instant Win Scratch Cards, [username]! A BIG WIN could be just a few clicks away!

Page 26: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

15% lift in engaged usersCompared to the control

Experiment 1.3 Results

The header worked so well that we let it run for another 16 days.

Size % Engaged

Control – No real-time messaging 279,135 21%

Treatment – Real-time messaging with in-line banner 413,134 24%

Lift 15%

!

Page 27: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Keeping our visitors engaged

Page 28: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Objective: To increase engagement of current and engaged visitors.

Primary Research Question: Will a simple, but attention-grabbing, header convince current players to play more games?

Test Design: A/B split test

Experiment Research Notes:

Experiment 2.1: Engaging with a top banner

Page 29: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Test Design: Runs for 7 days

Engaged repeat customer and game player

Message drops from the top after 2-second delay

Page 30: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

As an active player, we know you want to win, MichaelB! Don’t forget to go for your $10,000 Bonus Today!

Page 31: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Engaged visitor message variations

As an active player, we know you want to win, [username]! Don’t forget to go for your $10,000.00 Bonus Today!

We’re glad to see you back again today, [username]! A smart player like you knows what it takes to WIN BIG – Keep it up!

Get your game on in a big way today, [username]! Go for big prizes with our Instant-Win Games and you could win a serious fortune!

Want to win big cash, [username]? Make sure you play ALL our Instant-Win Scratch-offs for your shot at $1,000.00 or even $2,500.00 right on the spot!

Did you know that we have winners every day, [username]? Keep playing like you do and you could be one of them!

That $10,000.00 Bonus could be yours today, [username]! Go for it now!

Page 32: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

40% lift in games playedCompared to the control

Experiment 2.1 Results

Engaged visitors playing 40% more is game-changing. This experiment was extended from one week to one month.

Size Avg. Plays

Control – No real-time messaging 206,257 15.5 games

Treatment – Real-time messaging with in-line banner 517,579 22 games

Lift 41%

!

Page 33: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Objective: To increase engagement of already-engaged visitors.

Primary Research Question: Will a “bubble” message work as well as the top banner messaging to convince current players to play more games?

Test Design: A/B/C split test

Experiment Research Notes:

Experiment 2.2: Engaging with real-time messaging

Page 34: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Test Design: Runs for 7 days

Messages pop up in the center after 2-second delay

Already-engaged visitor

Page 35: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Treatment 2: Real-time messaging with bubble pop-up

Treatment 1: Real-time messaging with in-line banner

Experiment 2.2: Engaging with real-time messaging

Page 36: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

18% lift in games playedCompared to the control

Experiment 2.2 Results

Multiple messaging options to increase engagement from engaged users is crucial.

Size Avg. Plays

Control – No real-time messaging 533,925 19.4 games

Treatment 1 – Real-time messaging with in-line banner 913,561 23 games

Treatment 2 – Real-time messaging with bubble pop-up 928,338 23 games

Lift Versus Control 18%

!

Page 37: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

43% Lift in Time on Site46% Lift in Total Engagement

Overall results of real-time optimization efforts

Page 38: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

12% Lift in Revenue per 1,000 Visitors

Overall results of real-time optimization efforts

Page 39: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Key takeaways

Real-time marketing doesn’t have to be complex

Focus messaging to be customer-centric

Let personas drive your testing

Page 40: How to Personalize the Online Experience to Increase ......Control –No real-time messaging 533,925 19.4 games Treatment 1 –Real-time messaging with in-line banner 913,561 23 games

Thank you

Michael Zane

Publishers Clearing House

www.pch.com

@mpch

Courtney Eckerle

MECLABS

@CourtneyEckerle