how to run a design war room
TRANSCRIPT
![Page 1: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/1.jpg)
Voyager Design War Room Recap6.22 - 7.15. 2015
By Joann Wu & Corine Yang
![Page 2: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/2.jpg)
PROBLEMS & CHALLENGES- 7 teams, 9 tracks had been designing in parallel- UI looked similar but not as a family, nor ONE APP- We had been meeting weekly but tight alignment was not
happening fast enough
![Page 3: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/3.jpg)
Move Fast. Fail Fast. Act Fast.
![Page 4: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/4.jpg)
STORMING STORMING NORMING PERFORMINGFORMING RECOGNIZING
Bringing the teams together and have them work on a single goal.
![Page 5: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/5.jpg)
What we did• Design Managers set up the war
room goals and objectives• We plan ahead, in detail, on
timelines, priorities, deliverables and responsibilities
• Provide direction on how to approach it (eg. Started with IOS - Android - Mobile Web)
• Establish roles (eg. Landing page team - sub-page team)
• Take risks, Iterate fast and make rapid decisions
![Page 6: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/6.jpg)
Establish process and structure on how to accomplish that goal
FORMING STORMING NORMING PERFORMINGSTORMING RECOGNIZING
![Page 7: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/7.jpg)
What we did• Include all ideas and opinions (start
with group discussions)• Identify stakeholders and
determine their interests and needs (eg. Art Deco team was embedded in the process)
• Define operational agreements (eg. Assigned POC for each task & pattern)
• Raise difficult issues and coach team through struggles (eg. Parking lot, follow up)
![Page 8: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/8.jpg)
FORMING STORMING NORMING PERFORMINGNORMING RECOGNIZING
Solidify ideas, resolve differences and leverage each other’s strengths to execute towards the common goal.
![Page 9: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/9.jpg)
What we did• Establish daily routines and
milestones • Hold open forums on tasks and
relationships• Build appropriate feedback
loops with external relationships (eg. Engg, Art Deco)
• Work toward consensus on overarching issues
• Negotiate and navigate where appropriate
![Page 10: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/10.jpg)
FORMING STORMING NORMING PERFORMINGPERFORMING RECOGNIZING
Culmination of all the previous stages. Team Members coming together, executing towards the goal.
![Page 11: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/11.jpg)
What we did• Continuously seek to improve
tasks and relationships• Assess and evaluate results
against team purpose and external needs
• Celebrate success - reward and recognize both team and individual wins
• Continuously test for better methods and approaches
![Page 12: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/12.jpg)
FORMING STORMING NORMING PERFORMING RECOGNIZING
Take the time to recognize the heroic effort put in by the team and celebrate.
![Page 13: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/13.jpg)
What we did• Celebrate small wins, every
step of the way (weekly)• Team building event at the
end to celebrate our accomplishments.
![Page 14: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/14.jpg)
#warroom #awesome
![Page 15: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/15.jpg)
ACHIEVEMENTS- 17 business days, 20 designers
- Designed and aligned +350 screens
- Established Art Deco component library: can be leveraged
not only by designers, but also by Eng, Devs
- Created 3 inVision prototypes: IOS, Android, Mobile Web
- Proposed solution for Phone landscape and Tablet.
![Page 16: How to Run a Design War Room](https://reader035.vdocument.in/reader035/viewer/2022062904/5887ec4c1a28ab7d5c8b5441/html5/thumbnails/16.jpg)
TAKEAWAYS for improvement- Setting up design principles to guide design decisions
- Using the right set of tools to bring team efficiency
- Leveraging war room’s physical space better to mark down all
decisions made through the whole progress.
- “Parking lot” was useful, but should resolve “Left overs” as soon
as possible