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http://cid.nada.kth.se/ http://www.nada.kth.se/~gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Gustav Taxén and Ambjörn Naeve Naeve ([email protected] / [email protected]) ([email protected] / [email protected]) Center for User Oriented IT Design Center for User Oriented IT Design at the at the Royal Institute of Technology Royal Institute of Technology Stockholm, Sweden Stockholm, Sweden

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Page 1: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

A System for Exploring

Open Issues in VR-based Education

A System for Exploring

Open Issues in VR-based Education

Gustav Taxén and Ambjörn Gustav Taxén and Ambjörn NaeveNaeve

([email protected] / [email protected])([email protected] / [email protected])

Center for User Oriented IT Design Center for User Oriented IT Design at theat the

Royal Institute of TechnologyRoyal Institute of Technology

Stockholm, SwedenStockholm, Sweden

Page 2: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

Personal views on ”E-learning”Personal views on ”E-learning”

•Knowledge requirements change rapidly, solearning must be fast (at least in many professions)

•E-learning solution: Minimize teacher-student communication through

•”Knowledge packaging”: CD-ROMs, websites, modules, games (”edutainment”)

•Limiting the bandwith: automated replies, question databases

Page 3: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

But...But...

•Constructivist learning theory:

•We construct our own understanding of the things we study.

•Knowledge construction is a collaborative process.

•So efficient learning requires communication between teachers and students.

Page 4: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

We should usecomputer and web technology to

bring people together in more efficient ways!

Page 5: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

Question-driven learning:Teacher rolesQuestion-driven learning:Teacher roles

•PreacherExplains and excites

•CoachGenerate questions & guide

•PlumberMaintaining communication channels

•Student teacher

Page 6: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

Cybermath project background:Cybermath project background:

Area ofinterest

MathematicsAdvanced

visualizationtechniques

Sharedvirtual

environments

Schools andmuseums

Page 7: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

VR in education has beenproved sucessfulVR in education has beenproved sucessful

Some open issues:Some open issues:• Immersive vs. fishbowl VR

•Collaboration techniques (mainly teacher-student)

•Pros and cons of visual richness (realism)

•Mathematical content

Page 8: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

CybermathCybermath

•Shared virtual environment for mathematics exploration

•Virtual museum metaphor

•Four exhibitions on geometry and calculus

•Support range of teaching styles: lecturing, teacher-guided projects, workshops, individual exploration & play

Page 9: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

The DIVE platformhttp://www.sics.se/dive/The DIVE platformhttp://www.sics.se/dive/

• Distributed scenegraph with avatars

• Live audio transfer between participants

• Alternative display devices: monitor, HMD, CAVE

• Rapid prototyping through Tcl/Tk

• Runs on low-range hardware

Page 10: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

DEMODEMO

Installed in the CAL.Installed in the CAL.

Cybermath files available on request.Cybermath files available on request.

Page 11: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

Evaluation studyEvaluation study

•14 participants:

•Students (undergraduates) at the University of Uppsala

•Teacher in Stockholm

•Guided tour through the cylinders exhibition

•Questionnaire

Page 12: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

Study resultsStudy results

•Favorable ratings for

•Perceived level of immersion

•Awareness of other participants in the VE

•Average ratings for

•User interface

•Collaboration aspects

Page 13: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

Drawbacks of the DIVE platformDrawbacks of the DIVE platform

•Unstable

•Poorly documented

•Dated graphics engine

•Questionable distribution model

•Hard to write non-trivial applications in Tcl/Tk

Page 14: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

Our requirements forlarge-scale deploymentOur requirements forlarge-scale deployment

•Robust

•Easy to use and set up

•Flexible for application programmers

•Support rapid prototyping (eventually by teachers & students)

•High visual quality

Page 15: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

Wasa: A set of portable programming libraries

Wasa: A set of portable programming libraries

•Dynamic scenery: OpenInventor-style scenegraph

•Static scenery: Quake II-style

• Independent of distribution model

•Tools

•Lighting (radiosity, sunlight/skylight simulation)

•Import objects from ActiveWorlds, Mathematica, Maya

Page 16: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

DEMODEMO

Download fromDownload from

http://www.nada.kth.se/~gustavt/http://www.nada.kth.se/~gustavt/cybermathcybermath

Page 17: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

Why Yet Another ”Game Engine”?Why Yet Another ”Game Engine”?

•Control over source code & documentation

•GNU license

•Light-weight & well-documented

•Easy to integrate new rendering algorithms & distribution models

•Extend with new node types without recompile (or at run-time)

Page 18: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

Planned activitiesPlanned activities

• Study: Evaluate Cybermath in schools, is it useful?

• Study: How important is visual richness?

• Study: What’s the difference in retained knowledge (if any) for fishbowl VR, HMD and CAVE?

• Mathematics exhibition at Technical Museum, Stockholm.

Page 19: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

AcknowledgementsAcknowledgements

•Ambjörn NaeveMathematics, education/teaching strategies

•Sören LenmanProject leader

•Pär Bäckström Virtual architecture, 3D design

•Olle Sundblad Networking

Page 20: Http://cid.nada.kth.se/ gustavt/cybermath/ A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve

http://cid.nada.kth.se/http://www.nada.kth.se/~gustavt/cybermath/

Thank you for your

attention!(And please let us know what you think of the

demo!)

Thank you for your

attention!(And please let us know what you think of the

demo!)