the knowledge manifold web-site: speaker: ambjörn naeve an educational architecture that supports...
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The Knowledge Manifold
web-site: http://kmr.nada.kth.se
Speaker: Ambjörn Naeve
an educational architecture that supports inquiry-based customizable forms of e-learning
Centre for user-oriented IT-Design (CID)
CID is a competence centre at KTH that provides an interdisciplinary environment for applied research on design of human-computer interaction.
CID is engaged in 4 different areas of research:
• Connected Communities (Digital Worlds).
• Interactive Learning Environments.
• New forms of Interaction.
• User orientation.
Fundamental principles of the KM architecture
• Nobody can teach you anything. A good teacher can inspire you to learn.
• Your learning is enhanced by taking control of your own learning process.
• Your learning motivation is based on the experience of subject exitement and faith in your learning capacity from a live teacher.
• No ”problematic” questions can be answered in an automated way. • Respect for ignorance can only be upheld when the ignorant person is uneducated.
A traditional educational design pattern
(Tenured Preacher / Learner Duty)
School Duties
Course
Preacher
PrisonerEmployee
Teacher Learner
Life-longteaching:
Minimallearning efforts
Security
Doing time in return fora degree
Pupil
Confinement
Tenure
Agent 007with a rightto kill interest
* *
An emerging educational design pattern
(Requested Preacher / Learner Rights)
School Rights
Resource Seeker
Learner
Student
Knowledge
Life-longTeacher
Consultant
learning:
Pedagogical
Interest
Developingyour interests
Requestedteaching:
You teach as longas somebody is learning
Course
* *
A Knowledge Manifold
• is designed in a way that reflects a strong effort to comply with emerging international IT standards.
• can be regarded as a Knowledge Patchwork, with a number of linked Knowledge Patches, each with its own Knowledge Gardener.
• gives the users the opportunity to ask questions and search for live certified Knowledge Sources.
• has access to distributed archives of resource components.
A Knowledge Manifold (cont.)
• allows teachers to compose components and construct customized learning environments.
• makes use of conceptual modeling to support the separation of content from context.
• contains a conceptual exploration tool (concept browser) that supports these principles.
Resource Components / Learning Modules
Learning Environment
Learning Module
What to Teach
Resource Component* *
What to Learn
separating connecting
from with
through
Multiple Narration Component Composition
through
The seven different knowledge roles
• The knowledge cartographer
• The knowledge composer
• The knowledge librarian
• The knowledge coach
• The knowledge preacher
• The knowledge plumber
• The knowledge mentor
QBL: the 3 performing knowledge roles
Preacher
Knowledge
Coach Plumber
Master Gardener Broker
you teachas longas somebodyis learning
you assistin developingeach indiduallearning strategy
you findsomeoneto discussthe question
´ ´ ´
QBL: 3 dimensions of the knowledge role (cont)
Source Strategist Opportunist
Knowledge
fascination methodology opportunity
qualitymeasured bygiven answers
qualitymeasured bylost questions
qualitymeasured byraised questions
Taking a walk in the Garden of Knowledge
What follows are some snapshots from the first KM prototype called the Garden of Knowledge.
The prototype is available on CD-rom and part of it is accessible on the web at the address: http://cid.nada.kth.se/il/kt/ktproto
This prototype was developed at CID during 1996/97 in collaboration with the Royal College of Music and the Shift New Media Group.
The program focuses on symmetry in order to illuminate some of the structural connections between mathematics and music.
The entrance to the Garden of Knowledge
The overall subject patchClicking ”geometri” opens the geometry patch.
Browsing the geometry patchClicking the left margin returns to the overall subject patch.
Pointing to ”symmetri” produces a definitionSymmetry = invariance under motion.
Clicking ”symmetri” opens a new sublevelPointing to ”rosetter” shows preview of content.
Pointing to ”band” shows preview of content
Clicking ”band” opens a new sublevel
Clicking ”make your own bands” brings up a toolwhich lets you create bands according to the 7 different symmetry types.
Ongoing Knowledge Manifold projects at CID
e-Learning e-Commerce
ArchivesPortfoliosEnvironments
e-Standards
Research Partner
Wallenberg GlobalLearning Network
Stanford-LL
Academic
L3S
e-Accessibility
IMS / RDF
ISO / WG36CyberMath
ConceptualMath-modeling
MathematicsExploratorium
Microsoft WorldCom
HewlettPackard
Industrial
WebGiro
CEN/ISSS/WS/ECElectronic CommerceIntegration Meta-Framework
Accessing thePrinted Word
FMLS
HI
Swedish Learning Lab
VWE
Emerging Knowledge Manifold projects at CID
WGLN
e-Learning e-Commerce e-Administration
Research PartnerAcademic
Personalized Access toDistributed Learning Resources
Administrative
e-Accessibility
e-Europe
User-oriented Mathematics Learning Environment
ethical Multi-lingualUpper LevelElectronicCommerceOntology
Edutella
Mathemagic
MathematicalCourselets
National Research Schoolin Mathematical Didactics
L3S SLL
AuthorityHandbook
24/7/365Authority
ÖCB
VINNOVA...UKLA
STEM
Structure of today’s math education system
Closed layered architecture based on:
• lack of subject understanding in the early layers.
• minimization of teaching duties in the final layers.
• life long teaching with:
• curricular-oriented ”knowledge pushing”.
Problems with today’s math education
It does not:
• promote understanding.
• support personalization.
• integrate mathematics with human culture.
• stimulate interest.
• integrate abstractions with applications.
• support transition between the different layers.
Possibilities for improving math education
• visualizing the concepts.
• interacting with the formulas.
• using ICT to increase the ”cognitive contact” by:
• personalizing the presentation.
Promoting life-long learning based on interest by:
• improving the narrative by:
• showing before proving.
• focusing on the evolutional history.
• routing the questions to live resources.
• proving only when the need is evident.
Ongoing mathematical KM work at CID
• Dynamically uploadable math component archives
• Interactive geometrical constructions with PDB
• Interacting with mathematical formulas
• CyberMath: a shared 3D ILE for exploring math
• using LiveGraphics3D / Graphing Calculator
• Virtual Mathematics Exploratorium with Conzilla
Virtual Mathematics Exploratorium-1
Virtual Mathematics Exploratorium-2
Virtual Mathematics Exploratorium-3
CyberMath: The Virtual Museum Mode
CyberMath: The Solar Energy Exhibit
References• Naeve, A., The Garden of Knowledge as a Knowledge Manifold - a conceptual framework for computer supported subjective education, CID-17, KTH, 1997.
• Naeve, A., Conceptual Navigation and Multiple Scale Narration in a Knowledge Manifold, CID-52, KTH, 1999.
• Nilsson, M. & Palmér M., Conzilla - Towards a Concept Browser, (CID-53), KTH, 1999.
• Nilsson, M., The Conzilla design - the definitive reference, CID/NADAKTH, 2000.
• Naeve, A., The Concept Browser, a New Form of Knowledge Management Tool, Proc. of the 2:nd european conference on Web Based Learning Environments (WBLE-2001), Lund, Sweden, Oct. 24-26, 2001.
• Naeve, A., The Knowledge Manifold – an educational architecture that supports inquiry based customizable forms of e-learning, WBLE-2001.
[ Reports are available in pdf at http://cid.nada.kth.se/il ]
• Naeve, A. & Nilsson, M. & Palmér, M., The Conceptual Web - Our Research Vision, Proceedings of the First Semantic Web Working Symposium, Stanford, July 30 - Aug 2, 2001.
• Naeve, A. & Nilsson, M. & Palmér, M., E-learning in the Semantic Age, WBLE-2001.
References (cont)
• Taxén G., & Naeve, A. CyberMath - A Shared 3D Virtual Environment for Exploring Mathematics,presented within Course-31, Geometric Algebra, Siggraph 2000, New Orleans, July 2000.
• Taxén G., & Naeve, A. CyberMath - A Shared 3D Virtual Environment for Exploring Mathematics,the 20:th ICDE world conference, Düsseldorf, April 2001, on Compact Disc.
References (cont)
• Taxén G., & Naeve, A. CyberMath - Exploring Open Issues in VR-based Learning,SIGGRAPH 2001, Educators Program, SIGGRAPH 2001 Conference Abstracts and Applications, pp. 49-51.
[ Quicktime demos of lectures in CyberMath are available at http://cid.nada.kth.se/il ]