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    human-centered design

    Human factors within interactive

    digital media design & software

    Nick Clarke

    Lecturer in CAD for Fashion and Textiles

    University of ManchesterSchool of Materials

    Faculty of Engineering and Physical SciencesSchool of Materials

    Department Fashion and Textiles

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    Focus on human commonalities - memory, perception and

    attention

    Introduce the Information Processing Model of cognition

    Suggest some human-centered design strategies derived from

    these understandings and the information processing model

    lecture: overview

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    guiding assumptions

    Human systems memory, attention, perception provide some

    unique constraints of which designers should be aware

    Simple, commonsensical approaches to interface and information

    design can make a difference in using with online and offline

    multimedia environments

    The more cognitive resources (attention, memory etc.) that you can

    focus on the task (educational, navigational, instructional etc.), the

    better the user outcomes (ie. learning)

    HUMAN-CENTERED DESIGN MATTERS

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    human factors: memory systems

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    memory: sensory

    Memory system that supports momentary storage oflarge

    amounts of information gathered by our senses (echoic, iconic,

    haptic etc.)

    Data is stored in sensory registers fora brief period of time (under 5 sec.).

    This is enough time to either react or

    attend to critical information.

    Most data, however, is discarded.

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    memory: working

    Working memory provides a temporary workspace for

    information drawn from the sensory registers and activated from

    long term memory.

    This is where thinking occurs.

    Working memory has a limited

    storage capacity for information.

    Information decays quickly without

    constant rehearsal.

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    memory: long-term

    The memory system that supports relatively permanent storage

    of information is called long-term memory.

    Long-term memory has unlimited

    capacity.

    Learning is about transferring

    information from working memory

    into long-term memory.

    Learning theories providestrategies for encoding information

    in such a way that it can later be

    recalled and applied in novel

    situations.

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    sensory memory: processing

    Sensory memory facilitates feature analysis and patternrecognition which allows us to recognize friends andfriendly user interface elements

    Recognition involves both bottom-up processing and top-downprocessing

    Perception is based upon bottom-up processing and helps us todistinguish between data elements.

    Top-down processing provides interpretations of data. These arecoloured by our understandings of specific contexts andenvironments.

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    processes ofperception

    The act of perception is a fast, but complex task

    break down complex stimuli into simple

    features

    extract features from sensory data

    construct patterns from this information

    compare patterns with those in long-term

    memory

    finding a match = perception

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    sensory memory: processing & interpretation

    ex.jumping to conclusions

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    feature analysis: design implications

    use contrast and size to bringout salient features of lettersand objectsEx. page background

    clearly delineated edges help

    feature analysis - line drawingsand line-based icons are morequickly processed than tonalimages

    leverage feature compatibility are icons and fonts compatiblewith expectations?Ex. typography

    Icons and user interfaceelements should match a giveninterface context

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    Advantages:

    they are recognized as quickly as words

    they support dual encoding

    as visual representations

    and semantically

    Disadvantages:

    difficul

    t to devel

    op universall

    y recognised icons difficult to develop a series of clear, distinct icons to represent

    different content and functionality

    special issues: icons

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    rules of thumb: icons

    Use labels with icons.

    Icons should be distinct

    to aid memory.

    Clear, simple icons are

    often more easily

    interpreted than

    complex, 3-D tonal

    icons.

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    visualsearch & detection

    Understanding how humans search and detect visualinformation suggests strategies for interface and graphicdesign

    Humans use Parallel and Serial recognition. Ex: Where's Wally?

    There is strong evidence that Humans tend to search throughelements on a screen in a serial fashion looking for a target.

    Ex. Woodman, G.F, & Luck S.J. (1999) Research

    The time it takes to locate a target (the desired menu item, pagecontent etc.) depends upon a few variables:

    The number of items on a screen serial search; Neisser: T=(NI)2.

    Element conspicuity parallel; things that stand out are locatedfaster and elements noticed in parallel.

    logical content organization and expectancies.

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    visual search: design strategies

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    visual search: design strategies

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    working memory: model

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    working memory: capacity & duration

    hgniy

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    a f b z e g o y k t v p

    working memory: capacity & duration

    The Magic Number Seven Plus

    or Minus Two

    - George Miller

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    working memory: capacity & duration

    b a t p i g d o g a n t

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    working memory: considerations

    The limits of working memory are an impediment to learning

    educational content

    navigational structures

    computer environments and interfaces

    Instructional and interface designs, content organization and

    site architecture should account for these limitations and

    potentials

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    focus on attention

    Information processing relative to learning requires a great

    degree of attention and cognitive resources

    Like working memory, human attention is limited

    Multitasking or splitting attention often causes a drop in

    performance of all tasks involved

    If the majority of participants attention is consumed by the

    mechanics of your screen environment or wading throughpoor design and information structures, there will be less

    cognitive resources for the actual learning objectives

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    variables impacting attention

    Automaticity

    When a task becomes automatic it requires less in the way of consciouscognitive resources

    Automaticity can increase our ability to multitask and attend to larger sets ofinformation

    Multiple modalities

    It is easier to divide attention between two different modalities (one visual,one aural) than between two distinct information sources presented in thesame modality

    Earliest Memories

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    working memory: design strategies

    Minimize the load on working memory for learning activities

    design user interfaces, interactive modules and learning materials so that

    participants are not required to hold large numbers of discreet chunks of

    information in memory (remember the magic number 7 +/- 2).

    Organize information into meaningful chunks for working memory

    The limits of working memory can be extended when the chunks of

    information are larger.

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    working memory: design strategies

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    working memory: design strategies

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    long-term memory: conceptual structures

    Information is organized into associative networks (schemas)

    Schemas reflect central ideas or concepts

    Ex. What a web site is, a college campus etc.

    Scripts are schemas describing sequences of actions

    Ex. fi lling out & submitting a form on the web, navigating through a

    web site using hypertext links, driving a car to class, dining in a

    restaurant etc.

    Mental models are schemas of dynamic systems, objects &

    equipment

    Ex. VCRs, interactive web environments etc.

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    long-term memory: design strategies

    Pursue designs that leverage shared

    schemas or conventions (ex. hyperlinks)

    Use conventions and popular standards

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    long-term memory: design strategies

    If information is to be remembered, make it meaningful

    organize into meaningfu l associations.

    present in mu ltiple modes so that one can reinforce the other.

    design in a manner consistent with existing mental models or pre-existingknowledge.

    design information to high light important connections and relationships.

    Embed knowledge in the world to support development ofaccurate mental models; use natural mappings

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    summary Human Factors implications

    Human systems memory, attention, perception provide uniquedesign constraints of which designers should be aware

    Simple, commonsensical approaches to interface and informationdesign

    avoiding c lutter

    making things distinct and visible

    reducing cognitive load from extraneous information

    Designing interfaces to accommodate human expectations of the web

    can make a difference in learning from web-based environments

    The more cognitive resources (attention, memory etc.) that you canfocus on the educational task, the better the outcomes

    HUMAN-CENTERED DESIGN MATTERS

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    design heuristics Jakob Nielsen

    10 Design Heuristics

    Visibility of system status

    Match between system and real world

    User control and freedom

    Consistency and standards Error prevention

    Recognition rather than recall

    Flexibility and efficiency of use

    Aesthetic and minimalist design

    Help users recognize, diagnose and recover from errors

    Help and documentation

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    design heuristics: visibility ofsystem status

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    design heuristics: control& freedom

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    design heuristics: consistency & standards

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    design heuristics: error prevention

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    design heuristics: flexibility & efficiency of use

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    design heuristics: aesthetic & minimalist design

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    design heuristics: help & documentation

    add help screens where needed

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    session five: human factors

    THE END

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    visualsearch & detectionSerial and Parallel Searching