human–computer interaction: as it was, as it is, and as it may be the great escape

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t A n d r e w s , N o v . 2 0 0 8 Human–Computer Interaction: as it was, as it is, and as it may be The Great Escape Alan Dix InfoLab21, Lancaster University, UK www.hcibook.com/alan www.alandix.com/blog

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Human–Computer Interaction: as it was, as it is, and as it may be The Great Escape. Alan Dix InfoLab21, Lancaster University, UK www.hcibook.com/alan www.alandix.com /blog. after nearly 20 years shackled to the office desk desktop . - PowerPoint PPT Presentation

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Page 1: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008 Human–Computer Interaction: as it was, as it is, and as it may be

The Great Escape

Alan DixInfoLab21, Lancaster University, UKwww.hcibook.com/alanwww.alandix.com/blog

Page 2: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

after nearly 20 years shackled to the office desk desktop ...

2image: Matt Oppenheim <[email protected]>

Page 3: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

... the computer now breaks free!

3image: Matt Oppenheim <[email protected]>

Page 4: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

4

into the worldubiquitous

tangible kinetic

onto the netcollaborationinformation

service

not just workhomeleisure

experience

from the peopleweb 2.0

photo sharingsocial networking

Page 5: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

5

into the worldubiquitous

tangible kinetic

onto the netcollaborationinformation

service

not just workhomeleisure

experience

from the peopleweb 2.0

photo sharingsocial networking

Page 6: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

into the worldubiquitous tangible kinetic

how many computers?lash-up technologygames & art as labsphysical interaction

driving as cyborg experience

uncertainty & ambiguitylow intention & attention

=> mental models, architecture

location & context=> mobile technology

6 www.equator.ac.uk

Page 7: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

the new media of digital light

http:/www.hcibook.com/alan/projects/firefly/

Page 8: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

8

into the worldubiquitous

tangible kinetic

onto the netcollaborationinformation

service

not just workhomeleisure

experience

from the peopleweb 2.0

photo sharingsocial networking

Page 9: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

onto the netcollaborationinformationservice

just in time information ... or perpetual interruption

human web vs. semantic webthe internet of things

information vs. knowledgetrust, provenance

semiotics vs. substanceservice vs. productglobal vs. local

photolurking, freecycle

china & india internet=mobile9

Page 10: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

10

into the worldubiquitous

tangible kinetic

onto the netcollaborationinformation

service

not just workhomeleisure

experience

from the peopleweb 2.0

photo sharingsocial networking

Page 11: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

not just workhomeleisureexperience

how many computers?fun & games

serious stuff!e.g. crackers

sports, health, artservice & choice

=> user interface & experience

the long tail=> design for optimal experience

11

Page 12: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

12

into the worldubiquitous

tangible kinetic

onto the netcollaborationinformation

service

not just workhomeleisure

experience

from the peopleweb 2.0

photo sharingsocial networking

Page 13: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

from the peopleweb 2.0photo sharingsocial networking

the socio-cyborgmemories for life, or maybe not

social emergenceexperience and connectivity

user generated contentprivacy & authority

technologyperpetual beta (+/-)de-standardised interactins

mash-upsdemocratisation of technology... but usability .... DIY HCI13

Page 14: Human–Computer Interaction:  as it was, as it is, and as it may be The Great Escape

St Andrews, N

ov. 2008

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