i-lovelearning 2014 [en]

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@NetexLearning #iLoveLearning14

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Page 1: i-lovelearning 2014 [En]

@NetexLearning

#iLoveLearning14

Page 2: i-lovelearning 2014 [En]
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present trends

discuss be different

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We are

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strategy…

innovation!

xAPI m-learning Semantics

HTML5 Responsive Design etc.

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with a view to the future

Where We Are:

Spain UK India Mexico USA (NY) NEXT

Our Partners:

Ireland Italy Netherlands Mexico Uruguay New Zealand Australia

Internationalization

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Events Presence Learning Live, Learning Technologies

Prizes Presence European Business Awards, E-learning Age Awards

Collaborators Learning & Performance Institute xAPI (Tin Can)

New markets Publishing and educational world Residential Market

Position

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…towards an

ecosystem of e-learning solutions

learningCentral learningMaker learningCoffee

learningApp

learningSchool learningMaker learningFruit learningHub

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10 Trends

01

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MOBILE LEARNING

01

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Advantages

Easy access Just-in-time INFORMAL

Anytime Anywhere

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Mobile learning users dedicate 40 minutes more to training

40 minutes more

Mobile learning users prefer that their progress is tracked three

times more

3 times more

Mobile learning users are twice more likely to study in their free

time

2 times more

100% would train more on mobile format

For 99%, format and presentation improve their learning

For 75%, it allows them to better manage their time

For 45%, less time is required and understanding is not reduced

Sources: The iPass Global Mobile Workforce Report March 2012

Data

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BYOD

02

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BYOD

02

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Pros Cons Higher productivity of employees

Possibility to work with more flexibility

Costs reduction

It allows employees to provide a better service for clients

Risk in corporate data safety and privacy

It requires new policies of access control

It needs enough network resources to support the devices arrival

TI support needed for a variety of devices, applications and software

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BYOD

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of the organisations at global level are in the process of evaluating or implementing a BYOD strategy 60%

No plans

21% In evaluation

21%

Defined strategy

19% 19%

Implementing strategy

Obtaining information

25%

Source: CISCO BYOD Survey 2013

Data

“It is expected that by 2014 the average number

of connected devices will be of 3.3 per employee;

we finished 2013 with an average of 2.8”

“76% of those polled think that BYOD is a medium

or extremely positive trend for the organisation they work for”

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Use of smartphones and tablets in Europe

Sources: Ibex35, Fundación Telefónica, TNS Mobile Life

+Data

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CONTENT CHUNKING

03

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Dividing content in smaller fragments (byte-sized),

easily digestible and transferable

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Advantages

Understanding

higher withholding BETTER ACCESS AND DISTRIBUTION

+ Attention Make searches easier

Better

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RESPONSIVE DESIGN

04

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Automatic adaptation of content to the device from which it is viewed

“Create once and view it wherever you want”

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Advantages

user

Costs reduction

experience

better

EASY TO MANAGE AND UPDATE

prepared for the SEARCH

Ready for the future

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Data for 2014

Sources:

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Did you know that…

JAVASCRIPT RESPONSIVE

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CONTENT VISUALISATION

WITHOUT PLUG-INS

GAMES AND GRAPHS DIRECTLY REPRODUCED IN

THE BROWSER

COMPATIBILITY WITH MOBILE DEVICES

INTERACTION WITH OFFLINE CONTENT

EVEN THOUGH IT IS IN THE EARLY STAGES OF EVOLUTION, IT HAS MULTIPLE ADVANTAGES

MULTIMEDIA CONTENT PRESENTED IN AN ENGAGING AND REVOLUTIONARY WAY

IMPROVEMENTS IN THE SEMANTICS OF

PROGRAMMING AND IN THE USE OF JAVA

SCRIPT AND CSS3

EASILY FILTER, ORDER AND CONTROL THE CONTENT FOR USERS

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xAPI

05

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“Learning happens everywhere” New specification which allows the integration of a number of learning experiences, both online and offline

=

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Advantages

With or without

Structured data for the

an Internet connection WEB BROWSER NOT NEEDED

In or outside the LMS People travel with their data

On any device

analysis

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GAMIFICATION

06

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Advantages

public recognition

Continuous learning ENGAGEMENT

Virality Collaboration

Better

Play and learn Obtaining PRIZES

positive competitiveness

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Data • Gartner foresees that 70% of Global 2000

companies will have at least one gamified application of common use in the organisation.

• Gamification hopes to inspire more

profound connections and bigger engagements to change the behaviour, but it needs coherent implementations.

• The process of gamification will be multi-device and multi-platform, even

offline, affecting different systems in the company.

• The gamification tools market will reach 5,5 billion $ USA by 2018 from the current

420 million. (Marketandmarkets)

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CORPORATE

MOOC

07

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Advantages

Gets students attention Builds clients and partners LOYALTY

Efficiency in instructor costs

Instructor Led Training vs Catalogue content

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2013

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2014 corporate MOOC year?

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FLIPPED 08 CLASSROOM

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Flipped Traditional

Teacher’s lessons are consulted at home (video/podcast/books/website)

Students work in the classroom Higher level of concepts understanding and more connection with content Students receive all the help they need from the teacher

The teacher imparts the lesson

Students take notes

Students follow guided instructions

The teacher assesses

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Students work at home 5

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Data

26% of students and 34% of teachers have used tablets in

the classroom

47% of students want teachers to incorporate tablets as a

learning tool

Advantages of tablets

Digital content everywhere

Of students 69%

Of teachers 73% Have used digital

content in the classroom

A look into telepresence

Of students

33% Of teachers 31%

Have used telepresence in the classroom

Source: Learn Now, Lecture Later (CDW·G, 2012) read the report at CDWG.com/LearnNowLectureLater

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LEARNING ANALYTICS

09

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Learning Analytics is the measurement, compilation, analysis and presentation of data about the students and their contexts, in order to understand and optimise learning and the environments in which it occurs

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SKILLS RESTRICTIONS

CRITICAL THINKING

INTERPRETATION PRIVACY ETHICS

REFLECTION PREDICTION OPENED PROTECTED

OBJECTIVES DATA

COMPANIES

TEACHERS

STUDENTS

PROVIDERS

EDM

MACHINE LEARNING

STATISTICAL ANALYSIS

learningAnalytics

Targets

Method

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COLLABORATIVE LEARNING

10

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«The best results at work are produced by teams who work collaboratively.»

«The best learning results are produced by teams who learn in collaboration.»

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The keys

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Netex ecosystem

02

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• Versions repository • Template-based • Compatible (SCORM, xAPI) • Rapid learning • Simplifies maintenance

Create e-learning content in HTML5 • In the Cloud • Responsive design • Collaborative creation • Completely visual • Publishing with just one click

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• Blended learning • In the Cloud or in your servers • Certified by ADL (SCORM, xAPI) • Tripartite Foundation • Customisable • Scalable

Training management platform • By and for training • Integrable with your

ERP • Integrated LRS • Quick implementation • Pay per use

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• For iOS and Android • For xAPI content • Offline training

Mobile learning system • Specific training • Detailed tracking • Integrable with your LMS

(xAPI)

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• Quick and agile format (byte-size)

• Responsive design • By experts and universities

Soft-skills e-learning content • Free access • In the Cloud or in your servers • Pay per use

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Experiment

03

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Now that we have xAPI and we are free from SCORM we can create the content we want

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http://experimento.i-lovelearning.com

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What can we add?

a) b) c) d) e) f) g) h) i) j) k)

“Like” Reveal the results report Add more exercises Global ranking Gamification “badges” Ask the teacher a question Results reports Hidden exercises Portfolio of exercises Compare results Synchronise some students

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Relation with the trends

a) b) c) d) e) f) g)

Collaboration BYOD HTML5 Learning Analytics Gamification xAPI Flipped Classroom

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Can it be implemented in my organisation?

a) b) c) d) e)

Integration with LMS Integration with Portal Integration with any Software Mobile Authoring tools

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And finally…

04

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we suggest….

following weeks webinars and in-company presentations

90 days try and contact our product managers directly

Express and free of charge consultancy in A Coruña (come and tell us your idea)

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Thank you for your attendance!

SPAIN | UK | MEXICO | INDIA

http://www.netexlearning.com

[email protected]

@NetexLearning #iLoveLearning14