ia! ia! - card example

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Highschool Princess in Yellow Camilla The Yellow Sign. At the start of the game draw two Mythos and Madness cards, keep one of each. Stage Magician The Great Whateley Mind tricks. Once per game swap two cards in the spell book (in use or unused). DJ at Discothèque d’Auseil Erica Zann Eerie Tunes. During your turn give the Eerie Tunes card to an opponent. Slightly disturbed poet Ahmed Power of the Book. Once per game, during your turn, force an oppo- nent to draw a Madness card.

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Some (most) of the Character, Mythos, and Madness cards for Ia! Ia!

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Page 1: Ia! Ia! - card example

Highschool Princess in YellowCamilla

The Yellow Sign.At the start of the game draw two Mythos and Madness cards, keep one of each.

Stage MagicianThe Great Whateley

Mind tricks.Once per game swap two cards in the spell book (in use or unused).

DJ at Discothèque d’AuseilErica Zann

Eerie Tunes.During your turn give the Eerie Tunes card to an opponent.

Slightly disturbed poetAhmed

Power of the Book.Once per game, during your turn, force an oppo-nent to draw a Madness card.

Page 2: Ia! Ia! - card example

Insight

Draw 1 extra card each turn

Prescience

Look at 1 card in the draw pile before drawing, then discard it or put it back

Thoughtsteal

Discard 1 Component card to draw a Component card from an opponent

(once per turn)

Timewarp

Take an extra turn then discard this card

Words of Power

Your handsize is increased by 1

Warp reality

Replace up to 2 face up Component draw cards without spending a draw

(once per turn)

Unique

Blood Ritual

Use a Blood card as any card

Unique

Migo Brain Case

When your turn starts choose 1 Compo-nent card to keep face up for that turn

Page 3: Ia! Ia! - card example

Memory loss

Put one of your cards facedown on the table until it is played, then put another

card facedown on the table

Lunatic

Say “Mwahahaa” each time you play a card

Unique

Megalomaniac

At the start of your turn show all your cards to everyone else

UniqueLost in time

You have 60 seconds to complete your turn (if time runs out you may still draw

card after you cast Spells)

Unique

Absent minded

You may not look at your own cards when the player before you has turn

UniqueStrange habits

You may only touch cards with your least prefered hand

Unique

Living backwards

Your draw phase occurs after your play phase

UniqueFanatic

Stand up whenever you play “Ia! or “Fhtagn”

Unique