ia! ia! - synopsis

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Ia! Ia! Cast spells, learn Mythos, don’t go (too) Mad Thoughtsteal You may draw 1 card from an opponent instead of from the pile Ia! Cthulhu Fhtagn Lost in time You have 30 seconds to complete your turn Contact: Martin B. Enghoff ([email protected], 26 42 78 48) Type: Set collection with a touch of Madness Theme: Cthulhu mythos light Players: 3-5 Time: max. 60 minutes (to play), +15 minutes for rules About the game You are the distant descendants of famous mythos characters, who compete in casting ar- cane spells to achieve great power. Play as Camilla, the Princess in Yellow, who balances the unspeakable horrors of attending high school with her occult interests or The Great Whately, a largely unsuccesful stage magician. Each turn you draw cards containing words of power or spell ingredients in order to complete specific sets before the others. You are not allowed to view your own cards when it is your turn, so you must remember which cards are where in your hand or else your incantations will fail horribly. As you cast spells you learn Mythos making you more powerful by allowing you to, for instance, draw more cards or look at the cards before you draw. However delving into mysterious powers is not without peril. As you gain Mythos you also descend into Mad- ness. This is represented by cards that make it harder for you to play correctly - you could be forbidden to ever look at some of your cards or forced to cackle maniacally as you play your cards. The more Mythos you gain the more powerful plays you can make, but can you manage to do it while you go increasingly mad? Status The core gameplay has been tested twice and appears to work. Spell cards Mythos and Madness

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Synopsis for my Fastaval 2016 game - Ia! Ia!

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Page 1: Ia! Ia! - synopsis

Ia! Ia!Cast spells, learn Mythos, don’t go (too) Mad

Thoughtsteal

You may draw 1 card from an opponent instead of

from the pile

Ia! CthulhuFhtagnLost in time

You have 30 seconds to complete your turn

Contact: Martin B. Enghoff ([email protected], 26 42 78 48)

Type: Set collection with a touch of MadnessTheme: Cthulhu mythos lightPlayers: 3-5Time: max. 60 minutes (to play), +15 minutes for rules

About the gameYou are the distant descendants of famous mythos characters, who compete in casting ar-cane spells to achieve great power. Play as Camilla, the Princess in Yellow, who balances the unspeakable horrors of attending high school with her occult interests or The Great Whately, a largely unsuccesful stage magician.

Each turn you draw cards containing words of power or spell ingredients in order to complete specific sets before the others. You are not allowed to view your own cards when it is your turn, so you must remember which cards are where in your hand or else your incantations will fail horribly.

As you cast spells you learn Mythos making you more powerful by allowing you to, for instance, draw more cards or look at the cards before you draw. However delving into mysterious powers is not without peril. As you gain Mythos you also descend into Mad-ness. This is represented by cards that make it harder for you to play correctly - you could be forbidden to ever look at some of your cards or forced to cackle maniacally as you play your cards. The more Mythos you gain the more powerful plays you can make, but can you manage to do it while you go increasingly mad?

StatusThe core gameplay has been tested twice and appears to work.

Spell cards Mythos and Madness