ice 2012
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ICE Conference 2012 1
18th International ICE Conference “Innovation by Collaboration and Entrepreneurial Partnerships”
ICE 2012
You solve, I learn: a novel approach to e-learning in
collaborative crowdsourcing
Gabriele Montelisciani
18 to 20 of June 2012Munich, Germany
ICE Conference 2012 2
Summary
G. Fantoni1, R. Apreda2, D. Gabelloni2, G. Montelisciani11 Department of Mechanical, Nuclear and Production Engineering, University of Pisa, Italy2Department of Energy and Systems Engineering, University of Pisa, Italy
LILIT: an original platform able to promote innovation,
creativity and effective knowledge sharing
PROBLEM:
Experts vs. Novices
Maintaining solvers’ motivation and participation
APPROACH:
Raising community knowledge by
sharing solvers’ expertise
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Index
INTRODUCTION
RESEARCH APPROACH
FINDINGS
CONCLUSION
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Introduction
The Living Labs Experience
Pisa Leaning Labo Multidisciplinary teamo Collaborationo Meritocracy
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Research approach
Problem Identification Success Factors of Crowdsourcing platforms
Users Motivation and Stimulationo Intrinsic Motivationo Extrinsic Motivationo Learning chanceso Knowledge share
Existing platforms
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Research approach
The Leaning Lab Approach
Meritocracy: IPR Tracking System
You solve I learn: A step over rigid meritocracyo The nightmare of loserso “Learning by solving and by
seeing what other people do”o Awareness and Interaction
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Research approach
The Collaborative Crowdsourcing Framework
Effective equality among peers
Fairness of the reward and protection of ideas
Discovery of hidden knowledge
Dedicated and customized suggestions
Human-driven Machine Learning
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Research approach
The Developed IT Platform
Advanced “Forum”
IPR
Parser
Knowledge Database
Web engine
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Research approach
The “You solve, I learn” Process
1. POSTS
2. MULTIPLE MEANINGS
3. SYNONYMS, ANTONYMS, HIPERONYMS, ETC
4. MODIFIED TEXT
5. INDEXED POSTS
6. PERCENTAGES
RATIONALES AND HEURISTICS
FORUM
PARSER
SEMANTIC RULES
WEB ENGINE
IPR TRACKER
SHARING
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Findings
Real Design Problems Industrial Brushes; Sport tools; Industrial Pumps;
Case study: Pen Redesign Users:
4 Engineering Background;
1 ICT Background; 4 days discussion
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Findings
Case study: Pen Redesign
TOPIC: I want to solve the problem of staining my shirt when I put my pen into my pocket. As you know I'm careless and often I forget to close the pen and I wear it this way.
P.3 (B): with relation to a pen with spring, I define two main states: Pen closed and Pen Open. Let's suppose that the user wants to fit the Pen's clip into the pocket and not just leave the open pen into it. A possible solution is to build a constraint (a ring attached on the body) between the clip and the body, so that the shirt cannot fit between clip and body while the pen is open. When the Pen is closed the clip goes up so that the constraint has no effects, the shirt can fit and the clip can run over the pocket.
P.2 (C): I Think that the solution to your problem is to never put the pen into your pocket. :)
P.1 (A): the pen, close to the tip has a system that extends when grasped. Therefore the pen, when not grasped, has the tip in a retracted state, while when grasped the tip exits. In this way I decouple the grasping phase (the tip is on) from the holding phase (the tip is off). When I use the clip I do not grasp it, when I grasp it I do not need the clip! ;)
P.4 (B): Why not use a pencil? ;)
P.9 (D): Another solution is related to [P.2]. The pen can be a ring around your finger, so that you will not need to put it into the pocket.
P.6 (B): according to [P.1] we can think to a pen that opens automatically when grasped in a proper spot by mean of a rubber that pushes down the ink’s tube when pressed, thanks to the friction between rubber and ink tube surface. When the user stops writing there will be no more pressure and the tube goes back. The friction will also reduce the pressure needed to maintain the tip on. A proper physical constraint will permit the correct movement, avoiding the sliding in the opposite direction while pressing. In this way there are no possibilities of Staining!
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Findings
Case study: Pen Redesign
POST USERHEURISTICS
EXPLAINED BY USERS DEDUCED BY THE TEAMP.1 – Inflatable pen A Design by analogy (Crossover);
Do it in reverse (TRIZ 13)P.2 – Not in the pocket C
P.3 – Constraint/Ring B Local Quality (TRIZ 3)P.4 – Pencil B Paradox/ContradictionP.5 – Sliding clip C Do it in reverse (TRIZ 13)P.6 – Internal Rubber B Design by analogy (Crossover);
Features and functions Feedback (TRIZ 23)
P.7 – Elastic cap D Local Quality (TRIZ 3);P.8 – Excessive force CP.9 – Finger ring D Segmentation (TRIZ 1)P.10 – Overturned cap B Do it in reverse (TRIZ 13) Asymmetry (TRIZ 4)P.11 – Shortened pen E
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POST USERHEURISTICS
EXPLAINED BY USERS DEDUCED BY THE TEAMP.1 – Inflatable pen A Design by analogy (Crossover);
Do it in reverse (TRIZ 13)P.2 – Not in the pocket C
P.3 – Constraint/Ring B Local Quality (TRIZ 3)P.4 – Pencil B Paradox/ContradictionP.5 – Sliding clip C Do it in reverse (TRIZ 13)P.6 – Internal Rubber B Design by analogy (Crossover);
Features and functions Feedback (TRIZ 23)
P.7 – Elastic cap D Local Quality (TRIZ 3);P.8 – Excessive force CP.9 – Finger ring D Segmentation (TRIZ 1)P.10 – Overturned cap B Do it in reverse (TRIZ 13) Asymmetry (TRIZ 4)P.11 – Shortened pen E
Findings
Case study: Pen Redesign
P.1 (A): the pen, close to the tip has a system that extend when grasped. Therefore the pen, when not grasped, has the tip in a retracted state, while when grasped the tip exits. In this way I decouple the grasping phase (the tip is on) from the holding phase (the tip is off). When I use the clip I do not grasp it, when I grasp it I do not need the clip! ;)
P.6 (B): according to [P.1] we can think to a pen that opens automatically when grasped in a proper spot by mean of a rubber that pushes down the ink’s tube when pressed, thanks to the friction between rubber and ink tube surface. When the user stops writing there will be no more pressure and the tube goes back. The friction will also reduce the pressure needed to maintain the tip on. A proper physical constraint will permit the correct movement, avoiding the sliding in the opposite direction while pressing. In this way there are no possibilities of Staining!
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Conclusion
More than a collector of ideas and users’ information: Present:
o Collection of the heuristics in a structured and liked wayo Measurement of similarity and differences between ideaso Tracking of the evolution of concepts
Future goal: Application of most advanced computational linguistic techniques in order to:
o allow the reverse engineering of solvers behaviours, strategies and methods;
o encourage creativity and lateral thinking
Continuous growth of single solvers and entire community
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18th International ICE Conference “Innovation by Collaboration and Entrepreneurial Partnerships”
ICE 2012
THANK YOU FOR YOUR ATTENTION
Acknowledgements
The financial support of Regione Toscana Project LILIT: I Living Labs per l’Industria Toscana (PAR FAS REGIONE TOSCANA Linea di Azione 1.1.a.3) is kindly acknowledged.
Website
http://www.leaninglab.org/lilit
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