indotraq tm llc it works where gps can’t october 20 2015 confidential
TRANSCRIPT
IndoTraqTM LLCIt works where GPS can’t
October 20 2015
Confidential
Agenda
Confidential
• Who We Are – proven team• What We Do– tracking to the nearest mm• Market Opportunity• Applications• Benefits• How it Works• Virtual Reality Demo
An Experienced & Proven Team
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David Sym-Smith
Interim CEO
• CEO / Founder / Venture Partner / Board Management• Serial Entrepreneur (billion dollar exits)• Tele Atlas (acquired by TomTom $3bn+)• InnoPath (mobile device management)• Command Audio (acquired by iBiquity)• Aerial Comm. (acquired by T-Mobile $3bn+)• APC (acquired by Sprint)• McCaw Cellular (acquired by AT&T)• GTE (acquired by Verizon)
MichaelHamilton
CTO / Founder
• 25 years building embedded electronics and robotic systems• Extensive experience with motion tracking and control• Able to take idea all the way to final product• 3D Design / Injection molding• PCB Design / Manufacturing ( 0.5mm BGA, 0.4mm QFN )• Low cost component sourcing / assembly• 22 programming languages• 16 years experience in Electrical & Chemical Engineering managing high profile
industrial automation projects
IndoTraq - It works where GPS can’t
IndoTraq has developed one of the fastest and most precise indoor tracking system.
• Tracking system provides sub 5mm (working on 1mm) precision at an update rate of up to 200 Hz (5ms latency)
• Signal penetrates obstacles and walls unlike vision systems• Indoor range 100m / Outdoor range 300m• Auto configuration• Wireless UWB technology (3 to 10 GHz)• 70 mA power at 3.0V• Rotation and positioning data made available via USB, Bluetooth, WIFI
and ZigBee (long range)
Multiple Patents Pending
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Market Opportunity
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Location based services market to reach $43.3bn by 2019 (Juniper research)
• AR/VR market will to reach $150 bn by 2020 (Manatt Digital Media)
• Worldwide wearables market forecast to reach 45.7 million units shipped in 2015 and 126.1 million Units in 2019 (IDC)
• Remote Monitoring to Reach $26.4 bn by 2018 (Berg Insight)
• One in five US consumers use mobile apps for exercise tracking• MCommerce sales to reach $142bn in 2016 (Forester)
• 250 Million Connected Cars by 2020 Worldwide (Gartner)
• Internet of Things Market to Reach $1.7 Trillion by 2020: IDC
Applications (partial list)
• Virtual Reality / Augmented Reality• Mobile Games – immersion • Virtual Shopping / showrooms / stores • Training simulations – Military, Medical, High risk activities• Gesture control tracking
• Autonomous Robots / Drones• Automation & Robotics using indoor positioning
• Connected Home / Wearables • Medical monitoring, Activity tracker, Safety
• Healthcare – Hospitals• Real time asset, Patient, Staff Tracking• Work flow analysis and management
• Athlete Tracking and Analytics Technology • Training simulation, wearable tracking technology• Quantifying performance, performance monitoring• Dashboard for athletes to avoid injuries (concussion) & rehabilitate safer.
• Location Based Services / Analytics• Navigation and pattern based analyticsConfidential
Benefits
• Extremely precise positioning (< 5 mm)• Minimum latency (5 ms)• Small device (1” x 1”)• Cost effective• Tracks rotation and absolute position• Works where GPS can’t
• Indoors – (penetrates obstacles and walls)• Outdoors (GPS - line of sight, vulnerable to obstructions)
• Location based analytics• Study user behavior• Predicting future trend based upon historical facts
• Allows the development of new products and services based upon precision high speed position data
• Rotation and Positioning data made available via USB, Bluetooth, WIFI and ZigBee (long range).
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Wireless Triangulation & IMU
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Virtual Reality & HSKT™ – How Does It Work?
The game or other virtual reality experience is created using something like Unity.
Gear VR Head Tracking is used to update the camera rotation at up to 60Hz frame rate. This
gives the individual the ability to look all around.
HSKT™ Position Tracking is used to move the player around the scene. This gives the individual the
ability to get up out of the chair and walk around.
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Virtual Reality Demonstration
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