ingame 2016 customer journey

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InGame Bouwsteen 5 Customer Journey

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• TouchPoints

• Customer Journey

Kenmerken bij TPW:

- Multi-disciplinair

- Integrale aanpak

Resultaat van TPW:

- Overzicht van contactmomenten

- ‘To-do-list’ met prioriteiten

- Gedeelde kennis over de klant

Touchpoint wheel

TouchpointsKlant staat centraal.

Niet denken vanuit procesmaar vanuit klant.

Touch Point Wheel is eenmethode om merkstrategische-en communicatie-activiteitenvan de onderneming in kaart tebrengen en te selecteren.

. . . in de winkel of op een beurs

. . . met het product en verpakking zelf

. . . tijdens gesprek met de account manager

Touchpoints vinden plaats . . .

Klanten Touchpoints vs. ProcesKlant vraag informatie

Klant krijgt een offerte

Klant bestelt het product

Klant ontvangt het product

Klant krijgt serviceKlant komt in de

winkel

Klanten Touchpoints vs. Proces

Technical Design

IKAM

Sales (Account Management)

Operations

Marketing

Klant vraag informatie

Klant krijgt een offerte

Klant bestelt het product

Klant ontvangt het product

Klant krijgt serviceKlant komt in de

winkel

Let op een proces kan geen touchpoint op zichzelf zijn(denk aan sociogram)

Klanten TouchpointsKlant vraaginformatie

Klant krijgt eenofferte

Klant bestelt het product

Klant ontvangt het product

Klant krijgt serviceKlant komt in de

winkel

Het Touch Point Wheel . . . . . . plaatst de contactmomenten op een rij

Post-Purchase Experience

Pre-Purchase Experience

Purchase Experience

Customer

Advertising

Website

Product/Service

Assortment

Point-of-PurchaseDisplays

WarrantySales Force

Product Quality

Loyalty Programs

Repair Service

Customer Service

Collateral

Multidisciplinair team

1 Account manager visitMaster data filesVoltimumMarktonderzoekTradelinkLighthouseArchitectural WorkbookPricelistBrochuresWebsite (Single Product Website)Planning Lidac lighting designNavigation E-catCataloguesAdvertisementsMailings

2 LAC – OLACTU boat

Customer In-house FairsRoad show

AA-container showIntroduction events

Intel fairLight and Building fair

Euroshop fair

3 Communication – Target groupsSpecials and derived types

Customer Service OfferInstaller tests

Co-developmentConcept test

4 In-house training at customerInternal training – Lighting academy

Norms and regulations training to lighting designers

Consulting professor lecturesProduct training

5 Indication lead timeConditions

CAD filesLighting designQuotation Plus

6 Label and code number readabilityRigidity for protection and stacking

ComplaintsVisual impression

8 Customer service deskOrder Desk

First confirmed delivery leadtimeOrder confirmation

Fax and manual order processEDI ordering

Status informationTradelink

7 Visual impressionCompleteness and correctness

Ease of installation Samples

Installation tools

9 Account managerAccount planning

Payment conditionsPostponed rebates

Sales engineer

10 LighthouseOLACIncentive tripsSoccer – Golf tournamentChristmas giftsLAC visitsCoupons – Point in the box

11 Transporter – driverReturns and cancellationShipping papersDelivery notesProof of deliveryPre announcement of deliveryRush deliveryNegotiated delivery

12 Shared scorecard with customersCondition agreements (lead-times)Rexel

13 E-invoicingInvoice readability

14 Clear credit note procedure

15 CTB CRSSAP

16 Account manager pro-active on all touchpointsAfter service

Het Touch Point Wheel in detailsOok allemaalpotentieleBrand damagepunten!

Post-Purchase Experience

Pre-Purchase Experience

Purchase Experience

Customer

Advertising

Website

Product/Service

Assortment

Point-of-PurchaseDisplays

WarrantySales Force

Product Quality

Loyalty Programs

Repair Service

Customer Service

Collateral

Selecteer High Impact Touchpoints

Pre-Purchase

Experience

PurchaseExperience

Post-Purchase

Experience Customer

1 Information/Print-e

4 Training

9 PricingNegotiations

5 Quotation

2 Exhibitions

16 Account Management

12 Supply ContractsVendor Rating

6 Packaging

11 Delivering

8 Ordering

7 Product

13 Billing/Invoice

3 Innovation

14 InvoicingCredit Notes

10 Customer Loyalty Programs

15 Complaint Handling

Pre-Purchase

Experience

PurchaseExperience

Post-Purchase

Experience Customer

1 Information/Print-e

4 Training

9 PricingNegotiations

5 Quotation

2 Exhibitions

16 Account Management

12 Supply ContractsVendor Rating

6 Packaging

11 Delivering

8 Ordering

7 Product

13 Billing/Invoice

3 Innovation

14 InvoicingCredit Notes

10 Customer Loyalty Programs

15 Complaint Handling

Pre-Purchase

Experience

PurchaseExperience

Post-Purchase

Experience Customer

1 Information/Print-e

4 Training

9 PricingNegotiations

5 Quotation

2 Exhibitions

16 Account Management

12 Supply ContractsVendor Rating

6 Packaging

11 Delivering

8 Ordering

7 Product

13 Billing/Invoice

3 Innovation

14 InvoicingCredit Notes

10 Customer Loyalty Programs

15 Complaint Handling

De drie geselecteerdeHIGH IMPACT TOUCHPOINTS

1. Snel te realiseren2. Investering op termijn3. Nieuwe Media kans

Integratie van activiteiten

Post-Purchase

Experience

Pre-Purchase

Experience

Purchase Experience

Customer

Advertising

Website

Product/Service

Assortment

Point-of-PurchaseDisplays

WarrantySales Force

Product Quality

Loyalty Programs

Repair Service

Customer Service

Collateral

Touchpoint Geintegreerde

Communictaie

1. Persona2. Tijdspad3. Emotie4. T-Points5. Channel

In kaart brengen

Management

Meten en bijsturenUitvoeren

Boek

Building the brand driven business

Davis and Dunn

ISBN 0-7879-6255-4

Uitgeverij Jossey-Bass

Sociogram

Relatie

Belangrijkheid

Belangrijke

Minder belangrijke

Gebruikers

Uitvoerder

Beslissers

Sociogram Model

ConvenantOvergewicht

Beïnvloeders

NOC*NSF

NASB

Gebruikers

School

School

School

School

School

Ouders

Kinderen

Beslissers

Uitvoerder

Syntens

GGD

Gemeente(dienstsportontwikkeling)

SIA

Projectteam- GGD- Fontys- Combinatiefunctionaris

Combinatiefunctionaris(Duale sportdocent)

Leveranciers

Sportvereniging

Sportschool

Management

Teamleider

Afdelingshoofd

Sociogram Uitwerking

Customer Profiles

fits in storytelling

scenario

Customer Journey 2

Sociogram

Nederlandstalig | Gebonden, 152 blz.Academic Service | 3e druk, 2006 |EAN: 9789052615868

Managementmodellen voor communicatie

Berenschot, Carolien Gehrels

Mood

Skills

Ch

alle

nge

Low Middle High

Emotion

hopeful

proud

cheerful

anxiously

euphorically

bored

sad

suspicious

surprised

Active

Passive

• The Passage is een onderdeel van een groter geheel. Namelijk: de expostie van het FutureMediaLab bij het NatLab.

• Ook daar komen de stadia mood and emotionin terug. Van het parkeren van de auto via entree, symposium en de borrel.

Visitor Journey

Digest andshare

OrientationInvitation

Arrival NatLabWait andentertain

See andexperience

Drink andcatering

Reluctant

Not interested in subject

Irritated

No parkingspotaccessibility of

entrance

Dull environmentToo much time

waiting

Bored

Languidpresentations

Space notadequate

Distracted

Too long waitingtime catering

Music notpleasant

Parsimonious

No open communicative

atmosphereMusic too loud

Skeptikal

Treasure

Key activity

Risk

Invitation Site DecorationTopics and SubjectsKey note speakers

Catering Discussion board

Flow experience

Fascinated

Animation andPasstime in theme

Arroussal

Stylish drinks andtreats

Attractive andinteractive spaces

Impressed Delighted

Clear signs androuting on site

Appealing Themewith image and

text

SecureInspired

Tou

chp

oin

tsTo

uch

po

ints

Visitor Journey

Digest andshare

OrientationInvitation

Arrival NatLabWait andentertain

See andexperience

Drink andcatering

Reluctant Irritated Bored Distracted Parsimonious Skeptikal

Invitation Site DecorationTopics and SubjectsKey note speakers

Catering Discussion board

FascinatedArroussal Impressed DelightedSecureInspired

Treasure

Key activity

Risk

Intervention

Consolidation

High Impact Touchpoints

Enrich

Do all activities contribute to reach the communication targets?

TIJD MATERIE RUIMTE EXPERIENCE ARTEFACT HANDELING

MECHANICS

TRANSMEDIASTORY

PERSONA EMPATHYMAP

MOTIVATIE FLOW

CAPACITEIT

GELEGENHEID

INTERVENTIE

CONSOLIDATIE

MYSTERY

SENSUALITY

INTIMACY

BETEKENIS

ON/OFF

InGameSwitchboard

Nielsvan

Maaren

USERJOURNEY

Filmpje …

http://uxmastery.com/how-to-create-a-customer-journey-map/

https://youtu.be/mSxpVRo3BLg