inlife project presentation

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www.inlife-h2020.eu 1 Project presentation [email protected] Co-funded by the horizon 2020 Framework Programme of the European Union InLife - Grant Agreement 732184

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Page 1: InLife Project presentation

www.inlife-h2020.eu 1

Project [email protected]

Co-funded by the horizon 2020 FrameworkProgramme of the European UnionInLife - Grant Agreement 732184

Page 2: InLife Project presentation

Innovation action Information and Communication Technologies

H2020 ProgrammeDuration 24M

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Objectives

InLife aims to support educational and behaviouralchange purposes toward an extensible andversatile framework for serious games development.

It leverages on state-of-the-art of Gamification andInternet-of-things (IoT) potentials to bridge ICT andreal life interactions and to promote pro-environmentand social inclusion behaviours.

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Expected Outcomes

Foster behavioural change forpro-environmental educationand social inclusion.

Create synergies between theIoT and the reality-driven games.

Provide a flexible development frame-work with personalized learning analytics for educational purposes.

Support the developmentof gamification businessmodel opportunities.

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It enables the creation of user-centric applications in variousdomains and scales, allowing seamless connection of objectsable to interactwith the environment and also the apps.

Tools to achive the goals: InLife Platform

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Tools to achive the goals: 4 Pilots

ICEBERGPro-environmental behaviours

AKSIONSocial inclusion education

InLife will use 4 real public environments with different users typologies,

to demonstrate and validate the InLife platform with real data.

The demos aim to promote:

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Pilots

Valladolid / SpainMunicipal libraryAdolfo Miaja de la MuelaICEBERG

Athens / GreeceSchool of Electricaland Computer Engineering Buildings, ICCS, NationalTechnical University of AthensICEBERG

Les Ulis / FranceAVAG Association forLiving the Self-GovernanceICEBERG - AKSION

Athens / GreeceALMA PanHellenic Association of Adapted ActivitiesAKSION

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The InLifeframework

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PotentialsICT for the creation of neweducational methodologiesand gamification business opportunities

To effectively join the forcesof gaming industries,IoT technologies andsocial science research.

To deliver a SDK for educators, teachers and people interested in implementing gamification and IoT to educational purposes

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Join us!Be part of the InLife communitynetwork using serious games for

promoting pro-environmental behavioursand social inclusion.

Visit our website Connect to our communities

Participate

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Consortium

Advisory board

Thank [email protected]