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1
Innovation in the mobile ecosystem
Prepared by Claudio Feijoo (Universidad Politecnica de Madrid),
Jean-Paul Simon (IPTS)for the Acorn-Redecom Conference, Brasilia May 14-15, 2010
European Commission - Joint Research Centre
Institute for Prospective Technological Studies - IPTS
http://ipts.jrc.ec.europa.eu/
DisclaimerThe views expressed are those of the presenter and may not in any circumstances
be regarded as stating an official position of the European Commission.
Neither the European Commission nor any person acting on behalf of the Commission
is responsible for the use which might be made of this presentation.
2
IPTS
Part of DG JRC of the EC
Mission
“to provide customer-driven support
to the EU policy-making process by
developing science-based
responses to policy challenges that
have both a socio-economic as well
as a scientific/technological
dimension”
European Commission – Joint Research Centre
Institute for Prospective Technological Studies (IPTS)
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Summary
The state of the industry The global market
The US market
The EU market
Some trends
Key innovation areas
Appendix: case study The content provider view: Lagardère International
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The state of the industry The global market
The US market
The EU market
5
Market Data Summary (Q2 2009)
Source GSMA 2010
Africa 416,303,821
Americas 475,193,998
Asia Pacific 1,906,764,743
Europe: eastern 462,040,510
Europe: western 506,982,364
Middle East 243,953,091
USA/ Canada 299,057,084
World 4,310,295,611
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Market Data Summary
Source: ITU, IDATE 2010
3.058,83.410,7
3.818,94.272,5
4.714,75.198,0
5.756,9
0,0
1.000,0
2.000,0
3.000,0
4.000,0
5.000,0
6.000,0
7.000,0
2007 2008 2009 2010 2011 2012 2013
Mill
ion
s
Total mobile subscriber base evolution
11%
9%
13%
12%31%
10%
1% 13%
North America South America West Europe East Europe
Far East & China Indian Sub Continent Rest of Asia Pac Africa & Middle East
2009 world distribution of mobile
subscribers (ITU)
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Mobile Internet
Source: ITU, EC, Juniper, Informa 2009
Mobile penetration 2008 (%) Mobile internet penetration (%)
North America 70% 11%
South America 77% 4%
West Europe 119% 16%
East Europe 110% 15%
Far East & China 69% 19%
Indian Sub Continent 21% 5%
Rest of Asia Pacific 62% 8%
Africa & Middle East
57% 8%
8
World revenues
Source: IDATE 2009
610678
742
0
100
200
300
400
500
600
700
800
2006 2007 2008
World mobile revenues
($ billions)
22,4
20,16
18,96
17 $
18 $
19 $
20 $
21 $
22 $
23 $
2006 2007 2008
World average monthly
revenue per user –
ARPU ($)
9
ARPU breakdown into voice and data
Source: own estimations from industry data 2009
17,716,5
15,1
3,23,6
3,7
0,00 $
5,00 $
10,00 $
15,00 $
20,00 $
25,00 $
2006 2007 2008
Voice Data
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Mobile subscribers by technology
Source: own estimations from industry data 2008
2.314.889.685
943.649.298
375.985.267
51.605.821
62,8%
25,6%
10,2%
1,4%0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
0
500.000.000
1.000.000.000
1.500.000.000
2.000.000.000
2.500.000.000
2G 2,5G 3G 3,5G+
Global mobile susbscribers by access technology Access technology penetration
9,6%
10,9%
15,9%
13,1%
24,5%
8,6%
7,6%
9,8%
North America South America West Europe East Europe
Far East & China Indian Sub Continent Rest of Asia Pac Africa & Middle East
Distribution of subscribers of 2G+
mobile technologies
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Mobile handsets
Source: Gartner, IDATE 2009
Market share of smartphones
suppliers
29%
56%
5%
10%
Basic Phones Enhanced Phones
Smartphones — Entry Level Smartphones — Feature
9%11%
15%
54% 53%
39%
0%7%
17%
37%
29% 29%
0%
10%
20%
30%
40%
50%
60%
2006 2007 2008
RIM Nokia Apple Others
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Mobile applications
Source: Own elaboration from industry data 2010
0
50
100
150
200
250
jul-
08
sep
-08
no
v-0
8
en
e-0
9
mar
-09
may
-09
jul-
09
sep
-09
no
v-0
9
en
e-1
0
mar
-10
may
-10
Thousands of applications available in app stores
0
0,5
1
1,5
2
2,5
3
3,5
4
4,5
5
Billions of accumulated downloads in app stores
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The US market
14
Wireless Quick Facts I(Source: CTIA 2010)
Year (Year
End Figures)
2009 2005 2000 1995
Wireless
Subscribers(millions)
285.6 207.9 109.5 33.8
Wireless
Penetration (% of total U.S.
population)
91% 69% 38% 13%
Wireless-Only
Households (%
of U.S.)
22.7% 8.4% N/A N/A
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Internet: going mobile
« Broadband services have experienced explosive growth. The number of homes receiving broadband services increased twenty-fold between 2000 and 2007.”U.S. Dep’t of Justice, Voice, Video and Broadband: The Changing Competitive Landscape and Its Impact on Consumers (November 2008),
“Mobile wireless services are the fastest growing broadband segment”, id. “Symposium participants expected continued growth and competition among
telephone providers, cable companies, and other technologies, including wireless services” id.
Broadband wireless networks ( Wimax: Clearwire/ Sprint, 4G/LTE or meshed/ city networks) are seen as a potential alternative third pipe i.e in the 2010 National Broadband Plan
200,000 applications are available to U.S. consumers through four recently created application stores with three already existing stores 40% increase due to the “iPad effect”.
The U.S. has the highest percentage of consumers actively using mobileInternet capabilities more than any other country measured by Nielsen.
Subscriber counts for high-speed lines (over 200 kbps in at least onedirection) more than doubled and advance service lines (over 200 kbps inboth directions) more than tripled since 2007 the last year that FCC surveyed consumers. There are more new wireless Internet subscribers (approximately 58 million) than new cable and
DSL combined (approximately 41.5 million).
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The EU market (the EU success story)
0
20
40
60
80
100
120
1998 1999 2000 2001 2002 2003 2004 2005 2006 2007
USA Penetration
EU Penetration
… but in the EU we measure SIM cards, while in the USA one subscriber=one phone …
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The most dynamic of the electronic markets
Mobile services have enjoyed strong growth since their introduction in the early 1980s, accompanied by rapid network and service investments.
With total revenues of €174 billion (rising from €88 billion in 2000) Mobile now ranks amongst Europe’s most important industries
Mobile services are now available to nearly 100% of the population and 400 million Europeans have a mobile phone. Europe has the highest mobile penetration rates in the developed world, as a
result of high mobile handset subsidies and prepaid propositions The average EU penetration rate continued to grow and has now reached
119%. There are now only 4 Member States that have not exceeded 100% penetration. While this could be seen as a sign of a maturing market, notable increases are
still taking place in Member States with high penetration in previous years such as Italy with 152% and Lithuania with 149%.
Over the last decade, the use of mobiles has increased very strongly. On average, Europeans now make 116 minutes of calls from their mobiles and
send 42 mobile messages every month (per head of population). Though still emerging, use of mobile data services is starting to take off
The mobile market remains, along with fixed broadband, the most dynamic of the electronic communications markets, due to increasing call volumes and the take-off of mobile broadband.
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But a maturing market
The benefits of mobile are illustrated by very high levels of customer satisfaction. Consumers are far more satisfied with mobile than other services, including fixed-line, banking
and utilities
The mobile industry has enjoyed revenue growth of 10% per annum over the last eight years – however,the market is maturing and revenue growth rates now stand at 5% per annum
This has led to continued operator growth over the past year despite a further decline in voice revenues due to price decreases in domestic markets
Competition between mobile network operators is very intense
As illustrated by the growing share of third / fourth mobile operators and the additional pressure from the market entry of MVNOs (Mobile Virtual Network Operators) over the last five years. This competitive intensity is clearly evidenced by growing customer churn rates ( 22% on
average) and steeply declining prices – to an extent rarely witnessed in any other industry: across the
EU25, mobile prices fell by an average of 13% per annum between 2004 and 2006
The view from the industry: 2008 (for the 30 EEA countries) "This report shows the European mobile industry at a crossroads: through
innovation and further investment operators can maintain a growth path, albeit in a climate of intense competition which will require even more efforts on cost efficiency and industry consolidation". A.T. Kearney project leader, Laurent Viviez, for the GSMA, European Mobile Industry Observatory
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EU mobile broadband (1)
Mobile broadband in many Member States is now a reality thanks to investment in high speed Internet access and flat-rate charging mechanisms. Revenues from mobile Internet are increasing and are higher than
those of the US.
According to Analysis Mason, by the end of 2008, mobile accounted for 20–30% of broadband subscribers in the more-advanced Western European markets, such as Austria and Ireland. The rise in data traffic carried over wireless networks in developed
markets has taken many network operators by surprise. At the same time, revenue per megabyte is continuing to fall, driven
down by increasing competition and the introduction of flat-rate pricing.
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EU mobile broadband (2): various models
DSL replacement: Homezone offers also used on mobile broadband plans in Portugal and
Germany Common offers in these 2 markets, even from operators with DSL propositions
Alternative to fixed broadband: 24% of Austrian 3G subscriptions are PC cards & USB modems
Fixed broadband penetration is slowing at 45-50%, with over 15% of homes just use 3G broadband;
40% of Austrian homes have no fixed line and just use mobiles for voice. These have been the main target of 3G broadband services.
Over 90% of consumer mobile broadband users use it as their only residential broadband service.
As a complement: Over 20% of 3G Subs in Sweden are PC Cards & USB modems
consumers growing fast in 2008 to account for 2/3rds of data cards; 14% of consumer 3G subscribers are data cards, compared with 24% business
3G subscribers. Mobile broadband use largely complementary to DSL
2nd-home ownership in Sweden a good source of mobile-only solutions for both voice and broadband data;
Telia pushing DSL/3G broadband bundles.
21
Changing business models
New players from the on-line world are also challenging the « walled garden » model and lobbying in the EU as well for « openness » “Open systems and their impact are inevitable. It is clear that recreating existing business models will
not work. Savvy companies like Nokia, Google, Opera and Apple are leading the way in this space.” Ajit Jaokar (Futuretext)
Beyond the industry first defensive arguments Exclusivity and long-term contracts are the counterpart of subsidized handsets The success of iPhone is nevertheless generating second thoughts about the willingness to pay for
expensive/ fancy terminals
… the mobile industry is answering that « real openness » may well be on its side
As the on-line world is caracterised by fragmentation and a lack of interoperability,this is especially true of: Mobile applications: applying Apple winning model and opening up for developpers increase
fragmentation (handset makers, cellcoes, GYM (GoogleYahoo Microsoft )…) Instant messaging: Microsoft was the uncontested leader with Hotmail/Live Messenger (320m users).
Instant messaging has now become a commodity in Facebook, MySpace, Twitter, BeBo, QQ, etc. Mobile 2.0: the communities (Facebook, My Space, Twitter) are « closed », not interoperable
On mobile, only voice and SMS are interoperable with open and public specifications and interconnection protocols With its « rich communication suite » (RCS) initiative to go beyond voice and SMS: with NGN/IMS
improved networks, a standard in GSMA A growing RCS community: Acme Packet, Alcatel-Lucent, Aylus Nteworks, Ericson, Gemalto, Nokia, Solaiemes…
22
Some trends
23
Gartner (August 2009): smartphones continued to outperform the overall mobile
devices market in 2Q09, and were a key factor in consumers upgrading devices.
IDC (2010): 56.7% YoY growth, 54.7 millions smartphones as of May 2010
24
25
Trends
Forecast of mobile social networking users (Millions) in comparison with world mobile subscribers and mobile Internet users.
Source: C.Feijoo & al, « Mobile social computing and the increasing relevance of users in the mobile ecosystem » out of
data from 2008 data of ABI Research, eMarketer, ITU, Juniper Research, Informa Telecoms & Media, and Netsize. .
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Trends: the technology roadmap
Spectrum availability and spectrum management?
HDPA (3,5 G) LTE (4G) Femtocells Mobile WiMAX
(4G) IMT Advanced (4,5 G)
NFC – Wireless
sensors
Cognitive radio and
mesh networks
Context – awareness
and cognitive
technologies
Theoretical
maximum data
rates
14 Mb/s (downstream)
5,6 Mb/s (upstream)
100 Mb/s
(downstream)
50 Mb/s
(upstream)
- 50 Mb/s 1 Gb/s - - -
Typical data rates
3,6 Mb/s (downstream)
2 Mb/s (upstream)
- - 10 Mb/s 100 Mb/s 1 Mb/s - -
Begin of massive
deployment 2008 - 2010 2009 - 2012
2009 - 2010
2010 - 2011 (for
handsets)
2009 -2011 2013 - 2017 2013 - 2017 2013 - 2017 2013 - 2017
Enhanced version
HDPA+
40 Mb/s (downstream)
- 100 Mb/s - - -
Critical
technologies MIMO OFDMA Management OFDMA
Dynamic spectrum
management
UWB and similar
Spectrum management
Dynamic spectrum
management
3D real virtual
integration
Artificial intelligence
Main advantages Evolutionary from
existing 3G
Evolutionary
from 3,5 G
Fixed-mobile
convergence
Increase of coverage
Not a legacy
technology Evolutionary from 4G Smart environment
Data rates
Coverage
Integration in daily life
Main
disadvantages Transition technology
Time-to-
market
Integration in
existing networks
Business case for
new technology
Still in early stages of
standardization process
Business case for
deployment
Early development
state
Very early development
state
Source: own elaboration from industry data
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Trends: a complex ecosystem
Creation - development - production
Distribution - access
Use - consumption - interaction
X
Communication users
Entertainment users
Internet users
Social networking users
X
Mobile
Internet
Media
+ 200000 applications
+ 4,500 millions downloads
+ 150 smartphones
+ 20 operating systems
Variables: Technologies Infrastructures Platforms Standards Interoperability Business models Players’ strategies Users’ demands …
The value networkThe users’ demands
The industries aims
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Trends: a complex ecosystem
Cre
atio
n –
dev
elo
pm
ent
-p
rod
uct
ion
Ser
vice
Net
wo
rks
Dis
trib
uti
on
-ac
cess
Use
Co
nsu
mp
tio
n
Inte
ract
ion
APPLICATION /
SERVICE LAYER
INFRASTRUCTURE
LAYER
Mobile social computing users
Mobile content users
Mobile communication and broadcasting networks
(UMTS, HSPA, LTE, WiMax, 4G, DVB-H, …)
Communication services
Content/applications distribution platforms
Broadband wireless access
(WiFi, Bluetooth, …)
Mobile web platforms
Location based services Context-aware and user profile services
Mobile device applications and interfaces
Mobile advertising
Mobile searchMobile social applications
Chipsets
Batteries
Memories
Displays
Cameras
Suppliers
Mobile devices
suppliers
Mobile devices operating system suppliers
Mobile user-generated
contentMobile web contentLicensed / own content
Content/applications-enabling platforms
Mobile Internet applications
Mob
ile c
omm
unic
atio
n us
ers
Internet mobile users
Context –aware content
and applications
Mobile devices software platforms
So
urc
e: F
eijo
o e
t a
l (2
01
0)
A plaformisation of the industry (Ballon, 2009) and a fight for the gatekeeping role
29
Key innovation areas
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Key innovation areas (1)
The disruptive trends in technology
1. LTE-4G
2. Cognitive technologies
3. Artificial intelligence
4. Internet of things
5. New user interfaces
6. Location awareness of presence
7. Semantic structured knowledge
8. Cloud computing
9. Augmented reality – 3D
10. Mobile P2P – Mesh networks
Relevance Time frame (order of apparition)
1. Location awareness of presence
2. Cloud computing
3. LTE-4G
4. Cognitive technologies
5. Semantic structured knowledge
6. New user interfaces
7. Internet of things
8. Mobile P2P - Mesh networks
9. Augmented reality – 3D
10. Artificial intelligence
Source: panel of mobile content and applications experts (IPTS workshop 2009)
31
Key service innovation areas (2)
Source GSMA
Mobile entertainment. An entertainment platform for usage on the move. Initially, mobile operators and content providers focused on providing basic
mobile music, gaming and short video services. Increasingly, mobile services will include multimedia-rich content. For example, mobile broadcasting services are under development in a number
of European countries – with the first commercial launch by Hutchison 3G in Italy in June 2006.
Mobile commerce. Mobile offers new, more convenient mechanisms for carrying out payments, transfers, ticketing and other transactions. Public authorities are using mobile services to provide more convenient, cost
effective means of payment for transport and parking, banks are offering mobile banking services, and airlines are introducing mobile ticketing.
According to Telecoms Market Research, 87 million mobile users in Europe will be using their mobiles for mobile ticketing by 2010.
32
Key service innovation areas (3)
Source GSMA
Mobile monitoring and surveillance. Mobile is enabling companies to monitor equipment, people and the natural environment remotely. For example, farmers are using wireless weather stations to monitor environmental
conditions and maintain healthy crops, healthcare providers are using mobile to monitor heart patients for abnormal heart
activity, and security and law enforcement agencies are using mobiles to track criminals
and carry out surveillance. With mobile technology, these new applications are allowing companies to reduce
costs while increasing safety / security and speed / quality of service.
Mobile advertising. Mobile provides new ways for companies to reach potential customers, with opportunities to communicate with customers in more personalised and interactive ways. Marketeers are exploring a wide range of different mobile advertising options
including SMS texts, video clips, location-based advertising and click-to-call advertising.
Industry analysts Informa Telecoms & Media predict that mobile advertising will be worth $11.5 billion by 2011.
33
New business models
Advertising (columns 1-4) being a fundamental business models
Packaging (columns 5-7) in new ways, not traditional “walled garden”
Services (columns 8-11) is the preferred category, in particular premium
Standards de facto and community (columns 12-13): skepticism
Public provision (column 14): non-negligible
Business models (%)
0%
5%
10%
15%
20%
25%
30%
35%
advert
isin
g
advert
isin
g +
pro
duct pla
cem
ent
merc
handis
ing / a
ffili
atio
n
user
pro
filin
g
packa
ged w
ith d
evi
ce
packa
ged w
ith m
vo s
erv
ices
packa
ged w
ith g
ood/s
erv
ice n
on-I
CT
pre
miu
m s
erv
ices
valu
e-a
dde
d s
erv
ice
s
pay-a
s-yo
u-g
o
subsc
ription
critic
al m
ass
of users
user
com
munity
public
serv
ice
Source: mobile search scenarios Delphi (IPTS 2009)
Key innovation areas (4)
34
New user role
Key innovation areas (5)
35
Some conclusions
36
Some conclusions (1)
Uncertainties about demand as macro environment
remains challenging
Therefore innovation is key
4G is coming
The deployment of wireless broadband is on its way “Mobile Broadband” is a key part of many operators’ strategies though a clear
picture on value creation is missing However, business models are still unclear
How to monetize services perceived as free v. standard charging schemes for mobile?
Role of advertising: now seen seen as a main future avenue by industry
The exploding smartphone markets may not be the ultimate solution for carriers: “Apple's iconic iPhone device may be a hit with consumers but it is doing little to
increase operator profits, Strand Consult”. Mobile Business Briefing, August 18, 2009.
37
Consensus from industry on: increased value of the user profile in the mobile domain
But dangers of an excess of commercialisation of user profiles without the tools and the institutional regimes to empower users
importance of the moment and circumstances of usage
role of the mobile device as the tool in between the real and virtual worlds
long-tail of applications and niche markets derived from the variety of daily activities, local cultures and lifestyles of mobile users
limited role of mobile operators or device suppliers as “packagers”
relevance of interfacing and interoperability issues
Some conclusions (2)
38
Thanks
http://upm-es.academia.edu/ClaudioFeijoo