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THEORETICAL MODELS GTP INNOVATION WORKSHOP

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THEORETICAL MODELSGTP INNOVATION WORKSHOP

DISRUPTIVE INNOVATION

START BY UNDERSTANDING THE REAL NEEDS OF THE CONSUMER AND THE JOB THEY ARE TRYING TO ACCOMPLISH

Clayton Christensen

SUSTAINING INNOVATIONDISRUPTIVE INNOVATION

TIME

PER

FOR

MAN

CE

Performance that consumer utilise or absorb

TIME

PER

FOR

MAN

CE

Sustaining Innovations

TIME

PER

FOR

MAN

CE

Disruptive Innovations

WHEN COMPETITOR SUBSTITUTES ARE GOOD ENOUGH, YOUR BEST MAY NOT BE THE BEST

TIME

PER

FOR

MAN

CE

TIME

PER

FOR

MAN

CE

NEW MARKETSSOMETIMES THE OPPORTUNITY IS IN

TIME

PER

FOR

MAN

CE

TIME

PER

FOR

MAN

CE

SUSTAINING AND DISRUPTIVE INNOVATION

KEY LESSONS

▸ It is not how the consumer perceives an offering but the job that it fulfils.

▸ Sustaining and disruptive innovation improves on and replaces much of marketing and brand theory around positioning and competitor differentiation.

▸ Simplicity over complexity: When competitor substitutes are good enough, your best may not be the best.

BLUE OCEANS

STRATEGY CANVASFOUR ACTIONS FRAMEWORK

STRATEGY CANVAS

▸ The strategy canvas is a diagnostic and action tool for building a blue oceans strategy.

▸ It effectively captures the state of play in the market being analysed and allows the strategist to understand where the competition is focusing their efforts and what the key areas of competition are.

YELLOW TAILTAKING ON THE US WINE INDUSTRY

PRICE TERMINOLOGY MARKETING AGEING VINEYARD COMPLEXITY RANGE

Premium Budget

TO FUNDAMENTALLY SHIFT THE STRATEGY CANVAS OF AN INDUSTRY YOU MUST BEGIN BY REORIENTING YOUR STRATEGIC FOCUS FROM COMPETITORS TO ALTERNATIVES AND FROM CUSTOMERS TO NON CUSTOMERS

Kim & Mauborgne

BLUE OCEANS

THE FOUR ACTION FRAMEWORK QUESTIONS

▸ Which of the factors that an industry takes for granted should be eliminated?

▸ Which of the factors should be reduced well below the industry’s standards?

▸ Which factors should be raised well above the industry’s standard?

▸ Which factors should be created that the industry has never offered?

ELIMINATE‣ Enological terminology

‣ Ageing qualities

‣ Above-the-line marketing

REDUCE‣ Wine complexity

‣ Wine range

‣ Vineyard prestige

RAISE‣ Price versus budget wine

‣ Retail store involvement

CREATE‣ Easy drinking

‣ Ease of selection

‣ Fun and adventure

PRICE MARKETING VINEYARD RANGE SELECTION

Premium Budget Yellow Tail

INDUSTRIESSOUTHWEST AIRLINES LOOKED ACROSS

BLUE OCEANS STRATEGY

KEY LESSONS

▸ Understanding the consumers’ needs is key to innovation.

▸ Challenge existing business models: just because they represent the historic norm doesn’t mean that they are right.

▸ Focus is more important than ticking all the boxes.

▸ Look across industries and look across time to understand how industries can and will evolve.

DESIGN THINKING

NO, IT ISN’T

DESIGN THINKING IS A HUMAN-CENTERED APPROACH TO INNOVATION THAT DRAWS FROM THE DESIGNER'S TOOLKIT TO INTEGRATE THE NEEDS OF PEOPLE, THE POSSIBILITIES OF TECHNOLOGY, AND THE REQUIREMENTS FOR BUSINESS SUCCESS

Tim Brown, IDEO

Participatory Design 1960User testing / efficiency / end

-user development / Scandinavian approach

User-Centered Design 1980sUser experience / needs /

user at center of developement

Human-Centered Design

1990s

Evolution of user-centered design / collaborative / multidisciplinary / social

systems / empathy

DESIGN IS NOT SO MUCH AS A PHYSICAL PROCESS BUT A WAY OF WORKING

Nobel Economics Prize Laureate Herbet Simon

WE LIVE IN THE AGE OF VUCA

BY LEVERAGING THE BEST QUALITIES OF BOTH BUSINESS AND DESIGN THINKING (ONE) ESTABLISHES A MORE SENSITIVE, POWERFUL AND POTENT ANALYTICAL TOOL SET THAT ESCALATES THINKING TO A NEW LEVEL

Harvard .

DEFINE | HISTORY | IMPORTANCE

(but how does it work?)

COMPLEXITY / MYSTERIES / WICKED PROBLEMS

HEURISTICS ALGORITHMS

understand observe define ideate prototype test

discovery interpretation ideation experimentation evolution

uncertainty / patterns / insights concepts / prototypes clarity / focus design

what is what if what wows what works

insight

foresight

sense making

opportunity mapping

applied innovation

strategic innovation

VISUALIZATION, CO-CREATION & OVERLAPPING

IMPORTANT THROUGHOUT THE JOURNEY

NOT SET IN CONCRETE

HUMAN-CENTRIC

THE OLD WAY IS THAT YOU COME UP WITH A PRODUCT IDEA AND THEN TRY SELL IT TO CUSTOMERS. IN THE DESIGN THINKING WAY, THE IDEA IS TO IDENTIFY USERS’ NEEDS AS A STARTING POINT.

New York Times reporting on IBM’ s design thinking efforts

WEAK SIGNALS

SENSE MAKING

OPPORTUNITY MAPPING

IDEATION

PROTOTYPING

BUSINESS MODELING

BUT AN ONGOING JOURNEYINNOVATION IS NOT A MOMENT IN TIME

LOOP BACKSA JOURNEY THAT MUST INCLUDE

ALLOWS US TO MAKE CHANGES

DESIGN THINKING

KEY LESSONS

▸ Design thinking is a human-centric approach to innovation.

▸ It represents a structured, but not rigid, movement from complexity to simplicity.

▸ Innovation is an ongoing process that must include loop backs into the mysteries.

OPEN INNOVATION

ORGANISATIONSIT CHALLENGES THE FORTRESS VIEW OF

CONCEPTUALLY, IT IS A MORE DISTRIBUTED, MORE PARTICIPATORY, MORE DECENTRALIZED APPROACH TO INNOVATION… USEFUL KNOWLEDGE TODAY IS WIDELY DISTRIBUTED… NO COMPANY CAN EFFECTIVELY INNOVATE ON ITS OWN.

Henry Chesbrough

the knowledge economy played a major role in enabling open innovation

Ideas & technology

IP in-licensing

IP out-licensing

Spin-off offerings

Open innovation is the glue that connects corporate giants with entrepreneurial ventures

REGIONAL INNOVATIONESSENTIAL FOR

OPEN INNOVATION

KEY LESSONS

▸ Challenges the fortress mentality of organisations against the world.

▸ Is happening, even if corporate leadership does not want it to happen.

▸ Accelerates and expands innovation, especially in innovation ecosystems

PATRICK COLLINGS SAGACITE

[email protected] 083 616 0967