instrucciones para jugar shogi

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    Japanese Chess

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    Game set include:

    40 wooden piecesThe game board

    Instructions

    Online Instructions: http://www.shogi.cz/instructions.pdf

    [email protected]

    /Shogicz

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    591011

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    About ShogiQuick instruction

    Starting Placement

    Movement of the PiecesThe Game

    PromotionDrop Rule

    End of the Game

    Handicaps

    1

    Detailed

    instructions

    to the game

    EN

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    Japanese chess Shogi are a more interesting and more complicatedversion of chess. It originated during the rule of Nara (710 - 794).

    Some names for pieces are not direct translations from Japanese.

    Our game pieces have both the traditional Japanese symbols andthe international symbols. Pieces have the promoted symbols onthe bottom, in red. Promotion is as simple as turning a piece over.

    Remembering Japanese symbols is hard, and many beginners were

    put off by them. Simplified international markings were created tomake the game more accessible. These symbols are not as popular,and most texts about Shogi use the traditional Japanese symbols.

    This game set uses both symbols, so beginners andprofessionals can play together.

    About Shogi

    Japanese Character International Character

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    1) Starting Placement

    2) Movement of the pieces

    3) Promotion

    Promotion can occur when:

    The placement of pieces is explained on page .

    Pieces move and capture enemy pieces like in chess, along thearrows on each piece

    Pawns move and capture straight forward. Knights move like chessknights, in an big L shape, but can only move forward. Pawns cannotmove two squares forward on their first turn. Pieces are explained indetail on page .

    The last three rows of the playing field are called the promotion

    zone. When your piece touches the promotion zone, you canpromote that piece by turning it over.

    Promotion occurs at the end of the turn.A piece loses its previous abilities and moves only by the new marking.A promoted piece cannot be un-promoted (turned over again).

    A piece moves into the promotion zone.

    A piece moves within the promotion zone.

    A piece leaves the promotion zone.

    Promotion is only mandatory when a piece does not have anypossible moves(next move would go off the board).

    Quick instructionfor chess players

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    4) The Drop Rule

    Unlike classic chess, captured pieces are not discarded but merelycaptured. They are kept on your side of the playing field, unpromoted.On the next turn, instead of moving, you can place the captured

    piece onto the field as your own.

    A player may move a piece after the board as yet.

    A player may instead turn to insert captured enemy piece anywhere

    on the board as their own (because the pieces are distinguishedonly oriented leader, not color). The piece can be placed on theboard in check or even to checkmate!

    The piece can be inserted into the path of dangerousand cancelthe check.

    Pieces are placed unpromoted, even when placed into apromotion zone.

    Pieces can only be placed so they can move next turn(ex. thepawn can not be placed on the last row).

    Pawns can not be placed on a row with another pawn(only onepawn per row).

    Placed pawns can not immediately cause a checkmate.

    The player has two options move (both in one turn can not bemade):

    The Drop Rule:

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    First row:

    Second row:

    Third row:

    Lance | Knight | Silver General | Gold General | King | GoldGeneral | Silver General | Knight | Lance

    That is: The king is placed in the center file. The two gold generals are placed in the adjacent files to the king. The two silver generals are placed adjacent to each gold general. The two knights are placed adjacent to each silver general.

    The two lances are placed in the corners, adjacent to eachknight.

    Second column from left: Bishop Second column from right: Rook

    All Pawns

    Starting Placement

    Starting Placement

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    A king can move onesquare in any direction,

    orthogonal or diagonal.

    A gold general can moveone square orthogonally,or one square diagonallyforward, giving it sixpossible destinations. It

    cannot move diagonallybackward.

    Only the knight is allowed to jump over other pieces.

    The touch move rule is not applicable, ie. a player does not have tomove a piece he or she touches.

    (Small character shown in the bottom right corner is the only an auxiliary to theplayers knew what the pieces was promoted.)

    King

    Gold general

    Movement of the pieces

    Description Piece Movement

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    A silver general can moveone square diagonally orone square direct lyforward, giving it fivepossibilities.

    A bishop can move anynumber of free squaresalong any one of the fourdiagonal directions.

    Lose their ability tocurrent move and gainproperties of goldgeneral.

    It moves like a bishopor a king, but each turnonly one of two ways.

    Bishop

    Promotedsilver General

    Promoted bishop

    Silver General

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    A rook can move anynumber of free squaresalong any one of the fourorthogonal directions.

    A lance can move anynumber of free squaresdirectly forward. It cannotmove backward or to thesides.

    It moves like a rook or aking, but each turn onlyone of two ways.

    Lose their ability tocurrent move and gainproperties of goldgeneral.

    Rook

    Lance

    Promoted rook

    Promoted lance

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    Knight moves like chessknights, in an big Lshape, but can only moveforward.

    A pawn can move onesquare directly forward. Itcannot retreat.

    Lose their ability tocurrent move and gainproperties of goldgeneral.

    Lose their ability tocurrent move and gainproperties of goldgeneral.

    Knight

    Pawn

    Promoted knight

    Promoted pawn

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    Each player starts with twentywooden pieces. The pieces are notdistinguished by color, only by orientation (the tip points towards your

    opponent)

    The Game

    Challenging King Sente(Black)

    Reigning King Gote(White)

    own piece opponents piece

    Each player starts with twelve wooden pieces. The pieces are notdistinguished by color, only by orientation (the tip points towards youropponent)

    The Black player starts. The terms "Black" and "White" are used to

    differentiate the two sides, but there is no actual difference in the colorof the pieces.

    The players then take turns, one move each.

    For each turn a player may either move a piece which is already on theboard (and potentially promote it, capture an opposing piece, or both)or else "drop" a piece that has already been captured onto an empty

    square of the board. A player can not forfeit a turn.

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    The last three rows on the board are called the promotion zone. Topromote a piece, turn it around so the red side is up.

    Promotion can occur when:

    A piece moves into thepromotion zone.

    A piece moves within the

    promotion zone.

    A piece leaves the promotionzone.

    Promotion

    A player has the choice to promote a piece at the end of the turn;promotion is only required when a piece no longer has anypossible moves (ex. the pawn reaches the last row).

    Pieces loose their promoted status when captured. Otherwise

    promotion is permanent.

    Promotion Zone

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    When a piece lands on a spot with an opposing piece the player takesthe captured piece and puts it in hand next to the board. Pieces in

    hand have to be in plain sight of the opposing player, they can not behidden in any way.

    A piece can only be dropped on an empty spot, it can not capture apiece.

    A piece is always dropped unpromoted, even when dropped into apromotion zone. It can be promoted on the next turn, if it satisfiespromotion rules..

    A piece can not be placed in a spot from which it could not move. (Apawn, knight, or lance can not be dropped on the last row, and aknight also can not be dropped on the second to last row.)

    A pawn drop can not immediately cause checkmate.

    A pawn can not be dropped on a column with another friendly pawn.Only one friendly pawn per column is allowed.

    The rules of dropping a piece are:

    Drop Rule

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    Like classic chess, end of the game is to capture the opponent's king.

    If the king is in check, the player has to get the king out of checkbymoving away, or capturing the opposing piece. It is a courtesy to warnthe other player of a check.

    The king is not allowed to move into a position that endangershim.

    (japanese Ote)

    If a king is in check and has no option to move away the player loses.

    A player wins by capturing the opponent's king.

    In practice the game usually ends by a player forfeiting when capture isinevitable.

    If the same game position occurs four times with the same player toplay, the game is considered a draw. For two positions to beconsidered the same, the pieces in hand must be the same as well asthe positions on the board. However, if this occurs with one playergiving perpetual check (a check on every turn), then that playerloses.

    The game reaches an impasse if both kings have advanced into theirrespective promotion zones and neither player can hope to mate theother or to gain more enemy pieces. If this happens, pieces areunpromoted and points are tallied: Each rook or bishop scores 5 pointsfor the owning player, and all other pieces except kings score 1 pointeach. A player with less than 24 points loses, otherwise it is adraw.

    Check

    Checkmate

    End of the Game

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    Handicaps make the game equal between different abilityplayers.

    When playing with handicaps the weaker player is black. Whitestarts with less pieces, these pieces are put out of play and are notcaptured pieces.

    Left lance

    Bishop Rook Rook and left lance Two pieces: Rook and bishop Four pieces: Rook, bishop and both lances Six pieces: Rook, bishop, both lances and both knights

    Other handicaps can be used, but a universal system for ratinghandicaps does not exist.

    Common handicaps, in increasing order of severity, include:

    Handicaps

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    Ing. Filip Marek, 2015

    v 2.3