internet sports
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The Internet and Its Dramatic Effect on the World of Sports
How the average sports fan follows the game
How sports merchandising has become a global venture
How leagues, teams, and players market themselves
Sports: A Brief History
Athenian bronze sculptures from 2700 BC depict man engaged in sport
The first Olympics was held in 776 BC in Olympia, Greece
700-year period in the Middle Ages of rough and violent sports played between villagers in England and Italy
Modern era of sport is thought to have begun in the late-1840’s with the development of rules for baseball and football in North America
The Fan Experience
Pre-Internet Methods Reading national sports magazines
Reading columns in local newspapers
Looking at stats and standings in the local paper
Watching local teams on regional broadcast television
Occasionally watching an out-of-market team on a national broadcast
The Internet Sports Fan Experience Watching full games and highlights from around the world
Tracking live/real-time player transactions
Chatting with other fans of your favorite sport or team
Researching player and team statistics and standings
Access to sports writers and live bloggers from around the world
Merchandising
Pre-Internet Methods
Local fan shops
Sporting goods stores
Baseball card and memorabilia shows
Internet Sports Merchandising Convenient shopping for any team’s gear
Buying, selling, and trading memorabilia with collectors from around the globe
Access to hard-to-find and one-of-a-kind items
Marketing
Pre-Internet Methods
Television and radio advertising
Print ads and billboards
Local ticket brokers
Internet Sports Marketing Opt-in e-mail advertising and sales
Online ticket services
Team websites
Individual player web sites
The Internet’s Financial Impact On Sports Merchandising and Marketing
Current advertising revenue from sports-related sites is $1.1 Billion
Up from just $400 Million in 2006
Internet marketing now accounts for 10% of all global sports revenue