intro to games based learning - week 1
DESCRIPTION
Week 1 - Second Iteration of Games Based Learning MOOC http://gamesmooc.shivtr.com/ Video http://bit.ly/QbmCIJTRANSCRIPT
READY TO PLAY?
SHALL WE PLAY A GAME?
NO SERIOUSLY…..
Overview
• What is Game Based Learning?
• What are Serious Games
• What about COTS – Commercial Off the Shelf Games
Participatory Culture
Game Based Learning
AVATARS, ALTS, TOONS
And the WORLDS they
live in
Big “G” Games
G Factors
• Collective Intelligence• Gamification• Smart Tools• Convergence• Distributed Intelligence• Constant Assessment
The New Literacies• Play — the capacity to experiment with one’s surroundings
as a form of problem-solving
• Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery
• Simulation — the ability to interpret and construct dynamic models of real-world processes
• Appropriation — the ability to meaningfully sample and remix media content
The New Literacies• Multitasking — the ability to scan one’s environment
and shift focus as needed to salient details.
• Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities
• Collective Intelligence — the ability to pool knowledge and compare notes with others toward a common goal
• Judgment — the ability to evaluate the reliability and credibility of different information sources
The New Literacies• Transmedia Navigation — the ability to follow the
flow of stories and information across multiple modalities
• Networking — the ability to search for, synthesize, and disseminate information
• Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.
Source: http://www.digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF
Or as Michigan State puts it…
Source: http://seriousgames.msu.edu/
Game Genres
• Mini games: – Small, easy-to-access game built to be simple and
addictive, which often focuses on mastering an action and can provide awareness of more complicated issues.
• Interactive metrics: – Simulation in which students typically try to impact
critical metrics by allocating resources along competing categories and getting feedback of their decisions through graphs and charts.
Game Genres
• Frame games: – Students engage familiar games and puzzles such
as Wheel of Fortune®, solitaire, or memory, with important pieces of awareness or task-based content replacing trivia or icons.
• Branching story: – Simulation in which students make a series of
decisions via a multiple choice interface to progress through and impact an event.
Game Genres
• Practice ware: – Real-time, often 3D sims that encourages
participants to repeat actions in high fidelity situations until the skills become natural in the real-world counterpart
• Virtual product or virtual lab : – A series of challenges/puzzles to be solved using
on-screen representations of real-world objects and software.
Additional Genres
COTSCommercial Off the Shelf
Console Games
• Portal• Skyrim• Assassin's Creed • Others
Cognitive Dissonance
MMORPGs
• WoW• Minecraft• TERAOnline• EVEOnline• Club Penguin• Poptropica• Others
MMORPG
• Massively Multi-player Online Role-Playing Game
• End Content requires cooperative groups known as guilds
• World of Warcraft, Guild Wars II, and League of Legends
Virtual WorldsImmersive Online Environments that allow individuals to interact in each
other and environment.
Accessible 24 / 7
Metaverse
Naming Your Avatar
Virtual World
• Synchronous world• Persistent network of people• Avatar representation• Facilitate by networked computers• Definition by Mark Bell
November 2 & 3
Sandbox Genre
• Open world• Video game where the player is given
considerable amount of freedom • Allows for Content Creation• Minecraft
Mobile Games
• Mobile Apps• Alternate Reality Games• Location Based Games
Vocabulary
• Simulation v. Game
• Engagement v. Fun
How can I use Games?
Before using Games
• Determine what your objectives are.
• Determine simulation requirements and reasonable computer capacity. – This will determine if students will encounter
simulation in class / on campus or off campus
Before using Games
• Use the simulation yourself– Student’s will expect that you have done this and
can solve any of their problems
Before Games
• Develop grading and task rubric – Student’s will want clear goals and objectives
• Pre-survey• Actual task• Discussion
Before using Games
• Assign task with realistic timeframe– If simulation is too large, cut it down
• Request feedback / post survey– Student’s want to know that you are doing this for
a reason– Survey’s allow students to vent and point out
issues and areas for improvement
Using Games
1. Ice breakers– Utilize serious games/ simulations to introduce
class to new topics and stimulate discussion
2. Projects– Group or individual work– Use to reinforce class concepts and assess
mastery
Using Games
3. Competitions– Break students into groups and have them
compete for prizes / extra credit
– Set up a computer lab for real time competition/ tournaments. ****
– Show screen on SmartBoard, so teams can share tactics/ learn new methods. *****
Place• On the SmartBoard before class
• On the SmartBoard during class
• In computer classroom
• Computer Commons
• Student’s personal Computers
Big “G” Games
G Factors
• Collective Intelligence• Gamification• Smart Tools• Convergence• Distributed Intelligence• Constant Assessment
Games for You to Test
REST OF THE WEEK
• Play one or all of the games– Post Finding in Discussion Forum– Screenshot– Link up and place it in Diigo– Tweet it out
REST OF THE WEEK
• Google Doc
– Add a game– In 25 – 50 words tell us about it– Would you use it? – Why? Why not? – Found something better? Share the link!
Wednesday – 7 pm MST
• TWEETCHAT
– 60 minutes of twitter discussion– Start with quick intro– Then 4 questions– #gamemooc
Thursday – 6 pm MST
• Broadcast over Games MOOC YouTube• Discussion of Games Based Research and how
to use Game Based Learning!– Hannah Geber and Sandy Abrams