introduction superhuman sports in mixed reality...3 introduction problem statement game overview...
TRANSCRIPT
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User Study
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Superhuman sports in mixed reality:the multi-player game League of LasersNico Arjen MiedemaJop VermeerRafael Bidarra Stephan Lukosch
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User Study
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Introduction▷
Playing league of lasers
SHS Paper League of LasersScreenshot League of Lasers
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Problem Statement“How can mixed-reality be used to create a
competitive multi-player superhuman sport?”
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Problem Statement
Superhuman Sports Design Challenge- Human Augmentation
- Fitness and Skills
- Fun and Engagement
- Audience
- Inclusiveness
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Introduction
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Game Overview
Game design
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Game Overview▷
League of Lasers first-person view on the HoloLens
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Game Overview
Audience View- Top down
- Server-rendered
- Projected on a wall
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Top-down overview of the game for the audience
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game trailer
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Introduction
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System Architecture
Network Architecture- Unity’s UNET
- Client: a HoloLens
- Unity game server
- Web server
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Network architecture overview
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System Architecture
Localisation- Naive method:
- Share game positions between players
- Doesn’t work due to position offsets
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Introduction
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Features
Localisation- Naive method:
- Share game positions between players
- Doesn’t work due to position offsets
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Problem Statement
Game Overview
System Architecture
User Study
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Introduction
Problem Statement
Game Overview
System Architecture
User Study
Future Outlook
Conclusion
Features
Localisation- Naive method:
- Share game positions between players
- Doesn’t work due to position offsets
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System Architecture
Localisation- Spatial Anchors:
- Based on spatial features
- Precise
- Shareable
- Limitations:
- Server does not know this concept
- Accurate in a 3-5 meter range
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Introduction
Problem Statement
Game Overview
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Features
Localisation- Spatial Anchors:
- Based on spatial features
- Small drift
- Precise
- Shareable
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Introduction
Problem Statement
Game Overview
System Architecture
User Study
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Conclusion
Introduction
Problem Statement
Game Overview
System Architecture
User Study
Future Outlook
Conclusion
Features
Localisation- Spatial Anchors:
- Based on spatial features
- Small drift
- Precise
- Shareable
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Introduction
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System Architecture
Localisation, solution:- Use positions relative to anchors
- Relate game objects to the
nearest anchor
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Lighthouse (source: Flickr)
Objects share their position relative to the nearest anchor
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User Study- Tests @ TuDelft Gamelab Anniversary
- 32 Participants
- UEQ and GEQ questionnaires
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Photo League of Lasers Virtual Playground event
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Results- Players praised novelty and attractiveness
- High rating on immersion, competence, positive affect and flow
- Low amount of annoyance and negative affect
- Observed lots of laughter
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Discussion- Skill-based: easy to learn, hard to master
- Fun
- Intuitive: feels like a “sport”
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ConclusionLeague of Lasers:
- Fulfils superhuman sports criteria
- Keeps interaction simple and focussed
- Hololens is a suitable device for superhuman sports
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Superhuman sports in mixed reality:the multi-player game League of LasersNico Arjen MiedemaJop VermeerRafael BidarraStephan Lukosch
Shaad AlakaNiels de Bruin