introduction to hci today’s agenda –team 3: hall of fame / hall of shame –why think about...

49
Introduction to HCI • Today’s agenda – Team 3: Hall of Fame / Hall of Shame – Why think about Design? – What is Design? – Where do ideas come from? • brainstorming • the morphological box

Upload: magnus-hunter

Post on 18-Jan-2016

218 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Introduction to HCI

• Today’s agenda– Team 3: Hall of Fame / Hall of Shame– Why think about Design?– What is Design?– Where do ideas come from?

• brainstorming

• the morphological box

Page 2: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design

• Why design?

• Two tracks: design project, design process– Process and product get equal weight– Scenario-based design is just one method!

• Developing a content design vocabulary

• Developing a process design vocabulary

• Do, reflect, do

Page 3: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

WHAT IS DESIGN?A survey of ideas about design and

designing.

Page 4: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is defined in terms of…

• Method

• Product

• Goal

Page 5: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

The OED defines design as:

• A plan or scheme conceived in the mind and intended for subsequent execution; the preliminary conception of an idea that is to be carried into affect by action; a project.

• To mark out; to designate; to name.

• To sketch.

Page 6: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is problem solving.

[cognitive science]

Page 7: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design occurs in the tension between what is and what ought

to be.

Page 8: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

“Form follows function.”

[Louis Sullivan]

Page 9: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

“Design is a mode of action.”

[Charles Eames]

Page 10: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is an act of individual heroic creation.

[Howard Roarke in Ayn Rand’s The Fountainhead]

Page 11: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is form-giving.

[translation of “design” from Norwegian]

Page 12: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

“Commodity, Firmness, Delight”

[Vitruvius ]

Page 13: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is a social activity.

Page 14: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Art Sc

ience

Engin

eerin

g

Desig

n

[Rich Gold]

Design is just one of

the four creative

disciplines

Page 15: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is making something new that fits with reality.

[Harrison & Stults]

Page 16: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

“Good designers copy; great designers steal.”

[Steve Jobs, after Pablo Picasso]

Page 17: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

To design is to manipulate representations of an imagined

future reality.

Page 18: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is the science of the imaginary.

[Herbert Simon]

Page 19: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is the art of the imaginary.

Page 20: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is the engineering of the imaginary.

Page 21: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Imagination and Representations

• The mind sees what the ear hears

Page 22: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Imagination and Representations

• The ear hears what the eye sees.

Page 23: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Most invention is design.

Page 24: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Some design is invention.

Page 25: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is appearance.

Page 26: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Good design increases sales; great design creates market

leaders.[Raymond Lowey]

Page 27: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Values collide when people design; good design reflects good

values.

[Batya Friedman]

Page 28: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

“God is in the details.”

[Ludwig Mies van der Rohe]

Page 29: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is evocative.

Page 30: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is a reflective practice.

[Donald Schon]

Page 31: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design is optimization.

[engineering]

Page 32: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design research is pattern-finding; designing is pattern-

applying.[Christopher Alexander]

Page 33: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Iterate.

Page 34: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Debug this into reality.

[hackers’ creed]

Page 35: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design process: Enumerate aspects of solution space,

evaluate each one.

[Zwicky, Whittle, Card]

Page 36: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design addresses wicked problems. [Horst Rittle]

• Wicked problems have no definitive formulation, but every formulation corresponds to a formulation of a solution.

Page 37: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design addresses wicked problems. [Horst Rittle]

• Wicked problems have no definitive formulation, but every formulation corresponds to a formulation of a solution.

• Wicked problems have no stopping rules.

Page 38: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design addresses wicked problems. [Horst Rittle]

• Wicked problems have no definitive formulation, but every formulation corresponds to a formulation of a solution.

• Wicked problems have no stopping rules.• Solutions to wicked problems cannot be

true or false, only good or bad.

Page 39: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design addresses wicked problems. [Horst Rittle]

• Wicked problems have no definitive formulation, but every formulation corresponds to a formulation of a solution.

• Wicked problems have no stopping rules.• Solutions to wicked problems cannot be

true or false, only good or bad.• There is no exhaustive list of admissible

operations to finding a solution.

Page 40: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design addresses wicked problems. [Horst Rittle]

• For every wicked problem there is always more than one possible explanation.

Page 41: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design addresses wicked problems. [Horst Rittle]

• For every wicked problem there is always more than one possible explanation.

• Every wicked problem is a symptom of another higher level problem.

Page 42: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design addresses wicked problems. [Horst Rittle]

• For every wicked problem there is always more than one possible explanation.

• Every wicked problem is a symptom of another higher level problem.

• No formulation of problem and solution has a definitive test.

Page 43: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Design addresses wicked problems. [Horst Rittle]

• For every wicked problem there is always more than one possible explanation.

• Every wicked problem is a symptom of another higher level problem.

• No formulation of problem and solution has a definitive test.

• The problem solvers (designers) are fully responsible for their actions.

Page 44: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Click to add your definition

….

Page 45: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Each Definition Implies a…

• Different relationship of designer to:– user– client– customer

• Different way of measuring the outcome

• Different way of thinking about use

Page 46: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

WHERE DO IDEAS COME FROM?

The first of many methods for and reflections on design ideation.

Brainstorming Morphological Box

Page 47: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

Brainstorming

Developed in response to “group think” Basic rules:

Someone keeps list so everyone can see No idea is too wild No evaluation Silence does not mean “DONE”

Fun and “light weight”

Page 48: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

The Morphological Box

a.k.a. Zwicky BoxScope requirements spaceLay out the design space

Page 49: Introduction to HCI Today’s agenda –Team 3: Hall of Fame / Hall of Shame –Why think about Design? –What is Design? –Where do ideas come from? brainstorming

FOR NEXT WEEK(Dr. North)

Tuesday: Team 4 HoF/S Thursday:

First Team Report: Requirements Read Chapter 4 Team 5 HoF/S