introduction to the programmable city project

17
The Programmable City Rob Kitchin NIRSA, NUIM Launch Event

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Rob Kitchin, PI Programmable City Project, NIRSA, NUIM An overview of The Programmable City project, the ideas underpinning the research and the prospective case studies.

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Page 1: Introduction to the Programmable City Project

The Programmable City

Rob Kitchin

NIRSA, NUIM

Launch Event

Page 2: Introduction to the Programmable City Project

The Programmable City

• A European Research Council (ERC) and

Science Foundation of Ireland (SFI) funded

• SH3: Environment and Society, €2.3m

• Based at the National Institute for Regional and

Spatial Analysis (NIRSA), NUI Maynooth

• Team of 10 researchers

• 1 PI; 5 postdocs; 4 PhD students

• Key themes: software, ubiquitous computing,

locative media, big data, smart cities

Page 3: Introduction to the Programmable City Project

Aim

To extend a decade of work that

culminated in the book,

Code/Space: Software and

Everyday Life (MIT Press) through

a detailed set of detailed

empirical studies.

Apply a Software Studies

approach to cities

Page 4: Introduction to the Programmable City Project

Code/Space book

• Over time everyday life has become increasingly reliant on software

• ... work, play, consume, travel, govern, communicate ...

• It is almost impossible to live outside the orbit of software

• Many systems would largely malfunction without software

• Software, to varying degrees, conditions existence

• Life and places are increasingly full of coded objects and coded infrastructures that support coded processes and combine to constitute coded assemblages

Page 5: Introduction to the Programmable City Project

Coded objects

• Nature of objects changing

• Machine-readable objects

• Coded objects

• Codejects (DVD player, washing machine, digital thermostat)

• Logjects

• Impermeable logjects (MP3 player, GPS, camera)

• Permeable logjects (mobile phones, satellite television)

Page 6: Introduction to the Programmable City Project

Coded infrastructures

• Coded infrastructure refers both to networks that link together

coded objects and infrastructure that is monitored and

regulated, either fully or in part, by code

• Such coded infrastructure include: • computing networks (e.g. Internet, intranets)

• communication and entertainment networks (e.g. mail, telephone, mobile phones,

television, radio, satellite)

• utility networks (e.g. water, electricity, gas, sewerage)

• transport and logistics networks (e.g. air, train, road, shipping)

• financial networks (e.g. bank intranets, stock markets)

• security and policing networks (e.g. surveillance cameras)

Page 7: Introduction to the Programmable City Project

Coded processes

• Coded processes refer to the transaction and flow of digital data

across coded infrastructure

• Particularly important when they access, update, and monitor

relational databases that hold individual and institutional data

• Such databases can be accessed at a distance and used to verify,

monitor (say for billing purposes) and regulate user access to a

network, update personal files

• Many such coded processes relate to bank accounts, mortgages,

shares, taxation, insurance, health, crime, utility usage, service

usage

Page 8: Introduction to the Programmable City Project

Coded assemblages

• Coded assemblages are where several different coded infrastructures converge, becoming integral to each other in producing particular environments, such as office complexes, transport systems, shopping centres, etc

• For example, the coded infrastructures of water, electricity, gas, banks and mortgage lenders, commodities, Internet, telephone, mail, television, state database systems, etc, work together to create an assemblage that produces individual households

• The power of assemblages is their interconnection and interdependence creating systems whose complexity and power are much greater than the sum of their parts

Page 9: Introduction to the Programmable City Project

The Transduction of Space

• Code makes a difference to everyday life because it transduces space –

modulates how space is bought into being ‘as an incomplete solution to

a relational problem’

• Relational problems include undertaking domestic tasks, travelling between locations, conducting work, communicating between people, and practicing consumption

• Code/spaces are spaces dependent on code to function - mutually

constituted

• The relationship between code and space is dyadic – that is, without

code the space would not be transduced as intended

• Coded space is a transduction that is mediated by code, but whose

relationship is not dyadic

• Software mediates the solution to a problem, but it is not the only

solution

Page 10: Introduction to the Programmable City Project

New Modes of Governance

• Software is employed as an regulatory agent • Directed surveillance

• Automated surveillance that seeks to enforce more effective (self)disciplining

• Capture systems that actively reshape activity

• Voluntary systems/sousveillance

• The regulatory environment of code/space is increasingly that of automated management

• Automated in the sense that it is enacted by technologies and are automated, automatic, autonomous in nature

Page 11: Introduction to the Programmable City Project

The Data Revolution book

• a synoptic overview of big data, open data and data infrastructures

• an introduction to thinking conceptually about data, data infrastructures, data analytics and data markets

• a critical discussion of the technical issues and the social, political and ethical consequences of the data revolution

• an analysis of the implications of the data revolution to academic, business and government practices

Page 12: Introduction to the Programmable City Project

Data Assemblage

Attributes Elements

Systems of thought Modes of thinking, philosophies, theories, models, ideologies, rationalities, etc.

Forms of knowledge Research texts, manuals, magazines, websites, experience, word of mouth, chat

forums, etc.

Finance Business models, investment, venture capital, grants, philanthropy, profit, etc.

Political economy Policy, tax regimes, public and political opinion, ethical considerations, etc.

Govern-mentalities /

Legalities

Data standards, file formats, system requirements, protocols, regulations, laws,

licensing, intellectual property regimes, etc.

Materialities &

infrastructures

Paper/pens, computers, digital devices, sensors, scanners, databases, networks,

servers, etc.

Practices Techniques, ways of doing, learned behaviours, scientific conventions, etc.

Organisations &

institutions

Archives, corporations, consultants, manufacturers, retailers, government agencies,

universities, conferences, clubs and societies, committees and boards, communities

of practice, etc.

Subjectivities &

communities

Of data producers, curators, managers, analysts, scientists, politicians, users,

citizens, etc.

Places Labs, offices, field sites, data centres, server farms, business parks, etc, and their

agglomerations

Marketplace For data, its derivatives (e.g., text, tables, graphs, maps), analysts, analytic

software, interpretations, etc.

Page 13: Introduction to the Programmable City Project

Objectives of Programmable City Project

How is the city translated into software and data?

How do software and data reshape the city?

Translation:

City into Code/Data

Transduction:

Code/Data Reshapes City

THE CITY SOFTWARE

Discourses, Practices, Knowledge, Models

Mediation, Augmentation, Facilitation, Regulation

Page 14: Introduction to the Programmable City Project

Sub-Projects

Translation:

City into code

Transduction:

Code reshapes city

Understanding the city

(Knowledge)

How are digital data generated

and processed about cities and

their citizens? Tracey (PDR)

How does software drive public

policy development and

implementation? Bob (PhD)

Managing the city

(Governance)

How are discourses and practices

of city governance translated

into code? Sophia (PDR)

How is software used to regulate

and govern city life? Jim (PhD)

Working in the city

(Production)

How is the geography and

political economy of software

production organised? Alan (PhD)

How does software alter the

form and nature of work?

Leighton (PDR)

Living in the city

(Everyday Life)

How is software discursively

produced and legitimated by

vested interests? Darach (PhD)

To what extent does software

change how places function and

how people behave? (Sung-Yueh,

PDR)

Creating the smart city: Dublin Dashboard Gavin (PDR)

Page 15: Introduction to the Programmable City Project

Approach & Case Studies

• Case studies, interviews, ethnographies,

genealogies, PAR, audits ...

• Dublin, Boston and elsewhere

• Interested in talking to potential partners

Page 16: Introduction to the Programmable City Project

Rest of the Day

• 10.30-11.30: Software and Cities

Matthew Wilson (Harvard University) Quantified Self-City-Nation

Martin Dodge (University of Manchester) Code and Conveniences

• 11.30-12.30: Data and Cities

Tim Reardon (MAPC, Boston) Putting Data to Work in Metro Boston

Tracey P. Lauriault (NUIM A Genealogy of Open Data Assemblages

• 12.30-13.30: Lunch

• 13.30-14.00: Launch

Sean Sherlock, TD., Minister for Research and Innovation and Prof. Bernard Mahon, Vice-

President for Research NUIM

• 14.00-15.00 Smart Cities

Siobhan Clarke (Trinity College Dublin) ICT-Enabled Behavioural Change in Smart Cities

Adam Greenfield (LSE) Another City is Possible: Networked Urbanism from Above and

Below

• 15.00-15.45: The Programmable City project

Snapshots of Programmable City PhD/Postdoc projects

Gavin McArdle – Dublin City Dashboard

• 15.45-16.00 Closing remarks

Peter Finnegan, Director of International Research and Relations, Dublin City Council

Page 17: Introduction to the Programmable City Project

Thank you

[email protected] @robkitchin

http://www.nuim.ie/progcity/ @progcity #progcity

MIT Press, 2011 Sage, Aug 2014