ip based game productions: best practices

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I P B A S E D G A M E P R O D U C T I O N S I P B A S E D G A M E P R O D U C T I O N S Elena Lobova CEO, iLogos

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Page 1: IP based game productions: Best Practices

IP BASED GAME PRODUCTIONSIP BASED GAME PRODUCTIONS

Elena LobovaCEO, iLogos

Page 2: IP based game productions: Best Practices

[Still] The fastest growing sector of the entertainment

industry

Attractive economics Unlimited opportunities for creativity

(genres, platforms etc)

Audience widening

Why games?

2014

$24.5 Bn

$17.0

$7.4

$30.0 Bn

$9.4

$20.6

2015

$35.5 Bn

$11.2

$24.4

2016

$40.4 Bn

$12.8

$27.6

2017

$44.2 Bn

$12.9

$31.3

2018

CAGR+15.9%

2014 – 2018

© 2015 Newzoo | Source:Newzoo Global Games Market Report Premium

Page 3: IP based game productions: Best Practices

Why IP based?

Necessity to be distinguished in overcrowded marketplace

Opportunity to use existingcontent (art assets, story, setting)

Loyal audience Potentially big existingfan base

IP = traffic(A. Lot. Of. Free. Traffic!)

Talent access

Page 4: IP based game productions: Best Practices

Why co-production?

Talent access Technologyand know-how sharing

Success sharing

Cost sharing Risk sharing Skill sharing

Market accessand expertise

Page 5: IP based game productions: Best Practices

Success sharing

Development costestimation

Co-funding Revenue share

What should be considered first Financial model (mutually beneficial)

depends on IP strength

costs coverage

developer’s experience

value of provided assets

code re-usage/existing engines

marketing effort

distribution channel strength

Page 6: IP based game productions: Best Practices

What should be considered first Split of main responsibilities

Game design Development processcoordination

Art assets creation,art direction

Facilitating access between IP and game production

Marketingcoordination

Page 7: IP based game productions: Best Practices

What should be considered first Team structure

Page 8: IP based game productions: Best Practices

What can go wrong?

Users' expectations (of familiar characters, storyline)

are not met

Game mechanics don’tsuit the IP

Team members don’t know and don’t understand

the IP well

Page 9: IP based game productions: Best Practices

What can go wrong?

Development timeline is not adjusted to the other IP

productions timelines

The game itself is notinteresting (without the IP)

No/insufficient marketing budget to promote the game and overestimating the role

of the IP

Page 10: IP based game productions: Best Practices

How to make things right

Pre-production is a must Know your IPAllocate the timefor coordination with the IP

owner, feedback and approval

Page 11: IP based game productions: Best Practices

How to make things right

Define the Executive Producer/Product Ownerwho determines the final

vision

Follow the art style religiously

Provide the infrastructurefor working together

with the co-production partner and for effective feedback

Page 12: IP based game productions: Best Practices

Examples of the IPsMovies, TV Video Games

Page 13: IP based game productions: Best Practices

Examples of the IPsBooks Comics, manga

Page 14: IP based game productions: Best Practices

Examples of the IPsBoard games Cartoon

Page 15: IP based game productions: Best Practices

Examples of the IPsMusic Celebrity

Page 16: IP based game productions: Best Practices

Anything else!

Examples of the IPs

Page 17: IP based game productions: Best Practices

Strong IP Right genre Expertise

Pre-production Pipeline Perfect collaboration

Amazing IP-basedHit Game!

Page 18: IP based game productions: Best Practices

Would like to discuss more?

...or let’s meet at the party tonight!

[email protected]

olena.lobovaelenalobova