james Сrabb, emea director of sales, bee7

29
Insights to boost retention and monetization

Upload: wnconf

Post on 08-Aug-2015

256 views

Category:

Business


0 download

TRANSCRIPT

Page 1: James Сrabb, EMEA Director of Sales, Bee7

Insights to boost retention and monetization

Page 2: James Сrabb, EMEA Director of Sales, Bee7

Not heard of us yet?

2.8 billion downloads

250 MAU

In just 5 years

Page 3: James Сrabb, EMEA Director of Sales, Bee7

We are Bee7

Retention

Cross promotio

n

Rewarded

gameplay

Rewarded Engageme

ntMonetizati

on

Page 4: James Сrabb, EMEA Director of Sales, Bee7

It’s raining apps

The average mobile game costs

$25,000 and generates $5,250 –

a shortfall of $19,750*

300,000 GAMES ON GOOGLE PLAY

*Jon Hare Mobile Games Forum 2015

Page 5: James Сrabb, EMEA Director of Sales, Bee7
Page 6: James Сrabb, EMEA Director of Sales, Bee7
Page 7: James Сrabb, EMEA Director of Sales, Bee7

What we’ve learnt

Get your game design and

gameplay right first

Page 8: James Сrabb, EMEA Director of Sales, Bee7

What we’ve learnt

Don’t force it

Let players control discovery

Page 9: James Сrabb, EMEA Director of Sales, Bee7

What we’ve learnt

Reward game play and re-engagement

Page 10: James Сrabb, EMEA Director of Sales, Bee7
Page 11: James Сrabb, EMEA Director of Sales, Bee7

Proven retention

Rewards game play andre-engagement in new and original game

1.

2.

3.

4.

Page 12: James Сrabb, EMEA Director of Sales, Bee7

What we are seeing work

View

Get rewardedReturn

Discover

Page 13: James Сrabb, EMEA Director of Sales, Bee7

The Bee7 Network

Page 14: James Сrabb, EMEA Director of Sales, Bee7

How does our typical user engage?

Downloads a new game weekly

Page 15: James Сrabb, EMEA Director of Sales, Bee7

How does our typical user engage?

Views Bee7 native game wall 1.5 times a day

Page 16: James Сrabb, EMEA Director of Sales, Bee7

80% of users view the game wall to discover new titles within the first 5 days

Interaction with Bee7 Gamewall

Page 17: James Сrabb, EMEA Director of Sales, Bee7

Interaction with Bee7 Gamewall

50 per cent retention from Day 7 to Day

21

Page 18: James Сrabb, EMEA Director of Sales, Bee7

Example of a highly effective integration

Optimal ways to access the game

wall

Page 19: James Сrabb, EMEA Director of Sales, Bee7

A closer look at Russia, Eastern Europe and USA

Page 20: James Сrabb, EMEA Director of Sales, Bee7

What days do they play?

Russia, US, Eastern Europe

Page 21: James Сrabb, EMEA Director of Sales, Bee7

Weekday gameplay compared

2pm

4pm

8pm

9pm

10pm

10am8am

12am

7pm

Russia, US, Eastern Europe

Page 22: James Сrabb, EMEA Director of Sales, Bee7

Weekend gameplay compared

9am

12am

7pm

8pm

9pm

10pm

Sunday 8pm

is when the most players are

playing!

Russia, US, Eastern Europe

Page 23: James Сrabb, EMEA Director of Sales, Bee7

Russia vs Eastern Europe vs USA Game play hours

(May 2015)

RUSSIA

4907hrs

USA

EASTERN EUROPE

1767.5hrs

2588hrs

per 1000Kconversions

per 1000Kconversions

per 1000Kconversions

Page 24: James Сrabb, EMEA Director of Sales, Bee7

Interaction with gamewall in a day

Country Number of visits to the game wall (percentage)

Russia X 1 X 2 X 3

US X 1 X 2 X 3

Eastern Europe (average)

X 1 X 2 X 3

12%19.5 %

23% 20%12.5

%

17.5%

19%12%

17%

Page 25: James Сrabb, EMEA Director of Sales, Bee7

Top 3 played games Panda

Pop

Candy Crush Soda

Cookie Jam

Family Farm Seaside

My Talking Angela

Cookie Jam

My Talking Angela

Clash of Kings

Talking Tom

USA RUSSIA E. EUROPE

Page 26: James Сrabb, EMEA Director of Sales, Bee7

Users in control of relevant discovery content are more likely to want to remain in your game

Conclusion

Page 27: James Сrabb, EMEA Director of Sales, Bee7

They love being rewarded and will come back for more

Conclusions

Page 28: James Сrabb, EMEA Director of Sales, Bee7

Conclusions

Offer engaging content supported by a seamless monetization and retention strategy

Page 29: James Сrabb, EMEA Director of Sales, Bee7

Thank [email protected]

@bee7mobilewww.bee7.com