james vint - pistol quick pass game.ppt

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  • 8/20/2019 James Vint - Pistol Quick Pass Game.ppt

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    Installing the Quick Passing

    Game In The Pistol Offense

    James Vint

    [email protected]

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    Installing The Quick Passing Game

    • Basic and Simple to protect

    • Pistol llo!s "our QB to receive the snap more

    #uickl$• Gets the %all to $our %est athletes #uickl$

    •  llo!s $ou to complete passes at a highpercentage

    • Takes advantage o& %lit'ing de&enses• Gives $ou the potential &or %ig pla$s

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    Components of the Quick Game

    • Gap Punch Protection

    • (atch and Thro!

    • ) Quick• ) and *itch

    • Bu%%le (oncepts

    • Quick (oncepts• ) Step (om%inations

    • +ncovered ,ules

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    Installation o& the - and Quick

    "

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    - Quick &rom /0/

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    (1

    X Releases hard upfield for two steps, turns inside, and

    settles. Release on a !" degree angle and reads first threat.

    Q# secures the snap, pi$ots, and throws to the X.

    The X gets upfield and works %ack to the sideline.

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    Installation o& the - and Quick

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    The must %e drilled in reading who to %lock.

    The X will work to da&light, and we drill securing thefoot%all and turning outside.

    'e get a good athlete the foot%all in open space.

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    Installation o& the - and Quick

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    The ( runs slant cross at ! &ards looking to replace the

    )#.

    2 3

    The * Runs a +ertical, with his release %ased on the

    techniue of the corner.

    The - #ack protects opposite the call.

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    The - Quick 1rom Trips

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    rom Trips, %oth the and the ( will %e %locking on the front

    side.

    2 3

     (ou must drill the read for the and the (.

    The must %e $ersed on who to %lock, and how to %lock.

    Coach them up to sta& under control and get the defender

    walled.

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    QB Presnap ,eads 1rom Trips

    • The QB (hecks &or the overhang pla$er a!a$ &romtrips.

    • I& there is no overhang pla$er4 the QB !ill !ork to thevoid.

    • The QB must kno! !here he is going !ith the %all%e&ore the snap.

    • The %all must %e delivered on time and on target.

    • To the trips side4 the QB locates the num%er threede&ender.

    • I& num%er three is in the %o04 !e thro! outside the%o0.

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    QB Presnap ,ead 5Trips6

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    rom Trips, the Q# looks for the num%er / defender.

    2 3

    If the num%er / defender to the trips side is in the %o0, he canthrow to the trips side.

    On the %ack side, he looks at the num%er 1 defender. If

    num%er two is in the %o0, he can throw the uick to the

    %ackside of trips.

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    QB Presnap ,ead 5Trips6

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    The num%er / defender to the trips side is in the %o0, so we

    can go to the trips side.

    The num%er 1 defender is outside the %o0, telling the Q# he

    can not got %ackside.

    'e use this to teach our X and * Quick.

    2 3

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    - Quick 2heel

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    Our X will run his uick route.

    The will release as if he is going to %lock the corner.

    e will settle his feet for one count and e0plode $ertical.

    Our is looking to work up the seam, reading off the safet&.

    Q# 'ill Pump The Quick

    2 3

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    9ing Quick 2heel

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    Our * will run his uick route.

    The ( will release as if he is going to %lock the corner.

    e will settle his feet for one count and e0plode $ertical.

    Our ( is looking to work up the seam, reading off the safet&.

    Q# 'ill Pump The Quick

    2 3

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    Installation of The #u%%le 2creen

    • 2e can get the &oot%all to our %est athletein open space

    • 2e can run the %u%%le &rom several

    &ormations• 2e install complimentar$ pla$s to e0pose

    de&ensive ad:ustments designed to stop

    the %u%%le• The Bu%%le is a high percentage pass

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    9ing " Bu%%le

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    The Outside recei$er to the %u%%le side releases $ertical and

    looks to %lock the force pla&er.

    is progression is press stalk to push crack.

    If the corner %ails, snap e&es inside.

    If the corner pla&s hard, engage and remain neutral.

    2 3

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    9ing " Bu%%le

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    The %u%%le pla&er will drop step with his inside foot, then step

    with his outside foot and work parallel to the )O2.

    The throw must %e a forward pass.

    The Q# is throwing a sharp %all through the outside shoulder

    of the recei$er.

    2 3

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    Trips * Bu%%le

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    rom Trips, we can throw the %u%%le to 31 or 3/.

    +s. Co$er 1 we can throw to num%er 1 if the O)# is inside our (.

    The ( will work an outside release working to maintain

    le$erage on the O)#.

    In the picture a%o$e, he must not let the 2 get outside.

    2 3

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    Trips " Bu%%le

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    'e are looking le$erage on the 3/ defender.

    The now works to get outside the O)#.The 'R will release $ertical and %lock the corner to the 2.

    In the picture a%o$e, he must not let the 2 get outside.

    2 3

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    Bu%%le S!itch 5(rack6

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    'e run crack when the 31 defender is outside of our 31

    recei$er.

    Our outside recei$er will wall the num%er 1 defender.

    Our will work up and %lock the corner.

    2 3

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    Trips Bu%%le one

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    'e are going to use 4one action to hold the num%er /

    defender.

    The Q# and running %ack will e0ecute their ride mechanics

    The Q# will flash and throw.

     (ou must run the 4one with %u%%le action to complement the

    *one #u%%le.

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    9ing Bu%%le Slant

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    Q# must read the num%er 1 defender.

    If num%er two runs with the %u%%le, throw the slant.

    If num%er two sinks under the slant, throw the %u%%le.

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    T!ins Bu%%le Vertical

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    'hen we call the %u%%le $ertical, we are throwing the $ertical.

    'e call this $s. Co$er 1, and Co$er 5, and 6an ree.

    The Q# will short7pump the %u%%le, and throw the $ertical.

    2 3

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    Trips " Bu%%le Slant 2heel

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    The will run the wheel working off the %utt of the slant of the

    *.

    The * will work his slant at " &ard, looking to step on the toes

    of a suat corner.

    The ( will work his %u%%le route.

    The Q# reads 2lant to 'heel to #u%%le.

    2 3

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    Installing The 2lant lat Com%o

    • The Slant;1lat (om%o is a read route• The QB !ill read the num%er / de&ender 

    • I& num%er / sinks4 thro! the &lat

    • I& num%er / !idens4 thro! the slant• The QB is looking &or line o& sight

     < =ine o& sight is a direct line %et!een the QBand the receiver !ith no de&ender in the path.

    • 2e can create a triangle read &or the#uarter%ack

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    T!ins Slant 1lat (om%o

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    Q# makes a presnap read to throw frontside or %ackside.

    The Q# will read the num%er 1 defender.

    The Q# uses / uick footwork.

    2 3

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    Slant;1lat &rom /0/ Set

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    'hen we run the slant8flat from our 101 set, the %ackside 31 runs a

    search route, tr&ing to find the hole %etween the %ackers.

    The %ackside 'R runs a deep slant, looking to get o$er the top of the

    %ackside %ackers.

    'ith the search route, we ha$e now created a triangle read for the Q#.

    Progression is slant8flat, search, deep slant.

    2 3

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    Slant;1lat 3irror &rom /0/ Set

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    'e now ha$e a triangle read for the uarter%ack to %oth sides.

    The Q# looks for the sand%o0 created %& the 31 and 3/

    defender.

    Q# will make a pre7snap read to determine front or %ack side.

    2 3

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    S!itch;(hange (all

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    'e can use a switch8change call to e0change the routes of the

    and the -.

    The - runs the angle while the runs the flat.

    'e maintain the e0act same triangles.

    2 3

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    (reating >ur Triangle

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    'hen we create the triangle, we ha$e spacing that forces

    defensi$e mo$ement.

    'e ha$e naturall& created lines of sight from uarter%ack to

    recei$er.

    Our triangles can work from two to three different depths.

    2 3

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    Twins 2lant lat Com%o $s. C71

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    +s. Co$er 1, we want to stretch the frontside safet&.

    Our ( runs a seam at the inside 9erse& of the half7field safet&,

    looking for space to settle. If he sees the promised land, he

    %ursts.

    The %ackside - runs a sit and settle in the - gap at " &ards.

    2 3

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    ,ollover Series

    • >ur rollover series stretches hal& the &ield

    hori'ontall$.

    • 2e are getting high percentage passes

    !ith the potential &or a consistent ?A $ard

    gain.

    • 2e can ad:ust the routes vs. various

    coverages.

    • Great versus man and 'one

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    ,ollover Series

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    3: and 31 run four &ard speed out routes.

    3/ or the motion man will run si0 &ards and %urst to the corner

    without getting too wide.

    'e ha$e a post and an cross on the %ackside.

    'e can semi7roll the Q# to the call side.

    2 3

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    ,ollover Series !;S!itch

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    6otion man can run the out, with 31 running the corner route.

    The ( must %urst to get $ertical to clear the out route.

    2 3

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    ,ollover Series 78 Vertical

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    'e can check to a $ertical with the *.

    This clears for the outs %& the ( and .

    'e can motion to trips, or run this from trips.

    2 3

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    *itch Series

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    The ( an run +ertical to clear the 31 defender.

    The * and X work outside $erticals for ", plant, and come %ack

    to /.

    Q# is going to go one step and throw.

    2 3

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     ll *itches

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    'e will work all stops $ersus Co$er !, soft man co$erage, or

    $ersus a defense %lit4ing the edge.

    'e want to create a uick, high percentage throw $ersus for

    the uarter%ack.

    Q# is going to go one step and throw.

    2 3

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    Installing the Quick Passing

    Game In The Pistol Offense

    James [email protected]