jamie squelch digital portfolio

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Digital Portfolio Jamie Squelch

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Page 1: Jamie Squelch Digital Portfolio

Digital Portfolio Jamie Squelch

Page 2: Jamie Squelch Digital Portfolio
Page 3: Jamie Squelch Digital Portfolio

Hydrophilic Surfaces

Hydrophobic Surfaces

Form Finding

Starting with the Namibian Desert beetle we investigated the way in which it collects water from fog using the surfaces on its back.

Page 4: Jamie Squelch Digital Portfolio

The diagrams to the right show how we started to use parametric modelling to cre-ate a more defined system for creating the surface at a micro-scopic level.

Page 5: Jamie Squelch Digital Portfolio

The diagrams to the left show the process we went through to digitally model the texture on the beetles back which let us to using a laser cutter to create a physical three dimentional representation of the surface.

These photos show attempted wax models of the same suface at different scales, we used these as an attempt to see if the water collecting properties of the surface would continue when scaled up, we subse-quently discovered it does not.

Page 6: Jamie Squelch Digital Portfolio

The line drawing below from autocad shows the peaks and troughs of the texture on the beetles back.

Page 7: Jamie Squelch Digital Portfolio
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Page 9: Jamie Squelch Digital Portfolio

Digital Image Processing

From an original hand drawn section through the entire site i used pho-toshop to add texture and annima-tion to the scene. This was usful for designing my final material pallette.

Page 10: Jamie Squelch Digital Portfolio

Comparative Board

Circulation through the arcade can be interconnected with living wall space and green zones.

The diagrams below show the design method used to get to the final outcome. First the overall massing is extruded from the existing site, the arcade space is then carved out from this forming negative circulation and retail space, finally green zones are reintroduced as raised terraces.

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The existing green spaces in proximity to the site are minor and there are few areas for out-door activity inside a 20 minute radius, it is therefore important to introduce an area where out-door activity is encouraged and available.

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Ground Floor Plan

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Praxis / Drafting

Using Autocad i was able to work on my original plans and overlay each floor on top of one another. This was usful to work out how different things worked in section.

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Ground Floor Plan

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Page 14: Jamie Squelch Digital Portfolio

First Floor Plan

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First Floor Plan

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The midfloor gardens between the different housing blocks is shown in this first floor plan. The bridges be-tween the gardens serve as part of the circulation route which looks out onto the arcade, this makes residents a constant part of the exterior world.

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Second Floor Plan

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In the upper floor plan you can see the light wells through the apart-ments which aswell as letting light into the corridoors below create a continuous vertical line through all the levels of the building meaning residents never lose sight of where they have come from or are going.

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Second Floor Plan

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Page 18: Jamie Squelch Digital Portfolio

Tectonic Board

The modular design of the blocks means that a system of steel frames could be layed out such that every frame is the same and can be prefacricated in a workshop and transported onto site. The frames could then have cast concrete floor plains cast on site.

Each of the identical frames are cut from brown cardboard, and use halving joint slots to slot the connecting floor planes together, a similar system of construction could be used for building where frames are erected and supported horizontally by steel beams and reinforced concrete slabs.

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Using 123D Make i was able to choose vertical and horizonal sections through the massing model i created in 3DS Max. This essentially allowed me to see the appropriate positions for the steel frames and concrete floor planes.From the below image you can see the main two separate planes used to construct the model, the vertical slotted steel frame and the horizontal floor planes. The images to the right show the simplicity of construction of the model as once the profiles are cut from the laser cutter it is a simple procedure to slot them into place.

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Unit Upsairs Plan

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Unit Downstairs Plan

Unit Section

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Jamie Squelch

Unit Upsairs Plan

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Unit Downstairs Plan

Unit Section

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Jamie Squelch

Unit Upsairs Plan

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Unit Downstairs Plan

Unit Section

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Jamie Squelch

Unit Design

The units main feature is the large open plan living and kitchen space which also serves as an entrance area. The L - shape where the first and second floor meet works so that every apart-ment has views either side of the building.

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Massing ModelsUsing these massing models and a sunlight analogue i was able to see from the above photos that light would not

reach the arcades, the lower set of photos show a tapered roof to try and let more light in.

Page 23: Jamie Squelch Digital Portfolio

Massing ModelsUsing these massing models and a sunlight analogue i was able to see from the above photos that light would not

reach the arcades, the lower set of photos show a tapered roof to try and let more light in.

Page 24: Jamie Squelch Digital Portfolio

Final Model

The final model i constructed using brown card shows the relationships betweens the floors and the roof gardens. As the layers are stripped down the floor plan of the retail space is shown.

Page 25: Jamie Squelch Digital Portfolio

Final Model

The final model i constructed using brown card shows the relationships betweens the floors and the roof gardens. As the layers are stripped down the floor plan of the retail space is shown.

Page 26: Jamie Squelch Digital Portfolio