jefferson

3
Skills LIGHT WOUND -1 Test Penalty MODERATE WOUND -3 Test Penalty, Half Movement 2 Action max, Half Armor FLESHWOUND No Effect SERIOUS WOUND -6 Test Penalty, Crawl 1 Action max, Armor Gone ON DEATH”S DOOR Unconcious & Dying WOUNDS Type Damage Shots Range _____________________ ____ ______ __________ _____________________ ____ ______ __________ _____________________ ____ ______ __________ _____________________ ____ ______ __________ _____________________ ____ ______ __________ _____________________ ____ ______ __________ _____________________ ____ ______ __________ Weapons & Armor Armor Type Protection Trauma / Ballistic ______________________________ ___/ ___ ______________________________ ___/ ___ Tager Vitality Current Total Vitality Current Total feat feat feat feat feat feat Agility Intellect Perception Presence Strength Tenacity Attributes tager tager tager tager tager tager Name ___________________________________ Callsign ___________________________________ Allegiance ___________________________________ Occupation ___________________________________ Virtue ___________________________________ Flaw ___________________________________ Race ___________________________________ Player Secondary Attributes Reflex Actions Orgone Drama Points Movement MPH careful YPT tager MPH tager careful tager YPT tager tager Level Base Specialty Level Base Specialty

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Page 1: Jefferson

Skills

LIGHT WOUND-1 Test Penalty

MODERATE WOUND-3 Test Penalty, Half Movement

2 Action max, Half Armor

FLESHWOUNDNo Effect

SERIOUS WOUND-6 Test Penalty, Crawl

1 Action max, Armor Gone

ON DEATH”S DOORUnconcious & Dying

WOUNDS

feat

feat

feat

feat

feat

feat

Agility

Intellect

Perception

Presence

Strength

Tenacity

Attributes

tager

tager

tager

tager

tager

tager

Type Damage Shots Range

_____________________ ____ ______ _______________________________ ____ ______ _______________________________ ____ ______ _______________________________ ____ ______ _______________________________ ____ ______ _______________________________ ____ ______ _______________________________ ____ ______ __________

Weapons & Armor

Armor Type Protection Trauma / Ballistic

______________________________ ___/ _________________________________ ___/ ___

Name ___________________________

Callsign ___________________________

Allegiance ___________________________

Occupation ___________________________

Virtue ___________________________

Flaw ___________________________

Race ___________________________

Player

Tager Vitality

Current Total

Vitality

Current Total

Secondary Attributes

Reflex Actions

OrgoneDramaPoints

Movement

MPH careful

YPT

tagerMPH

tagercareful

tagerYPT

tager tager

feat

feat

feat

feat

feat

feat

Agility

Intellect

Perception

Presence

Strength

Tenacity

Attributes

tager

tager

tager

tager

tager

tager

Name ___________________________________

Callsign ___________________________________

Allegiance ___________________________________

Occupation ___________________________________

Virtue ___________________________________

Flaw ___________________________________

Race ___________________________________

Player

Secondary Attributes

Reflex Actions

OrgoneDramaPoints

Movement

MPH careful

YPT

tagerMPH

tagercareful

tagerYPT

tager tager

LevelBase

Specialty LevelBase

Specialty

Page 2: Jefferson

Gender __________________ Age __________________ Weight __________________ Height __________________ Hair __________________ Eyes __________________ Coloring __________________ Birthdate __________________ Birthplace __________________ Features __________________ __________________ __________________ __________________ __________________

Personal Information Possessions

Gear (carried) Gear (owned)_______________________ ___________________________________________ ___________________________________________ ___________________________________________ ___________________________________________ ___________________________________________ ___________________________________________ ___________________________________________ ____________________

Insanity

Insanity Points

Disorders________________________________________________________________________________________________________________________________________________________________________________________________________

XP

Total

Unspent

Manifestation ______________________________ Regeneration Fear Factor Actions Reflex Vitality

Agility Perception Strength TenacityBonus

FeatFeatFeatFeat

Bonus Bonus Bonus

Limit Weapon ________________________________________ _________________________________________ Special _________________________________________ _________________________________________ _________________________________________ _________________________________________

Qualities Assets Drawbacks

__________________________ ________________________

__________________________ ________________________

__________________________ ________________________

__________________________ ________________________

__________________________ ________________________

__________________________ ________________________

__________________________ ________________________

Tager

Page 3: Jefferson

Mech Sheet

(Co)smeticNone

(L)ight Damage-1 Test penalty

(M)oderateDamage-3 Test penalty, half movement, 2 actions max, half armor, half DCS

(S)erious Damage-6 Test penalty, crawl,1 action max, armor gone, quarter DCS, half regen, A-pod/jumping gone. Pilot takes halfdamage in Vitality

(Cr)itical DamageFalling apart, barely walk,no A-pod/jumping, DCS gone,quarter regen.Pilot takes full damage in Vitality

Current Total Damage Effects Integrity Integrity

Support Systems Effect Code_______________________ __________________________________________ ___________________________ __________________________________________ ___________________________ __________________________________________ ___________________________ __________________________________________ ___________________________ __________________________________________ ___________________________ __________________________________________ ____

Control ResponseAgility

Total

SensorsPercep-tion

Total

Multi-Task SystemsAction

Total

Warning SystemsReflex

Total

Frame Damage Integrity Bonus

Type Size Range Damage Shots Rounds Special Code

_________________________________ ______ ______________ _____ ______ ____________ _______________________________ ____

_________________________________ ______ ______________ _____ ______ ____________ _______________________________ ____

_________________________________ ______ ______________ _____ ______ ____________ _______________________________ ____

_________________________________ ______ ______________ _____ ______ ____________ _______________________________ ____

_________________________________ ______ ______________ _____ ______ ____________ _______________________________ ____

_________________________________ ______ ______________ _____ ______ ____________ _______________________________ ____

_________________________________ ______ ______________ _____ ______ ____________ _______________________________ ____

_________________________________ ______ ______________ _____ ______ ____________ _______________________________ ____

Weapons Systems

Movement Systems Effect Code Ground Speed ____________________________________________ ____ Air / Water Speed ____________________________________________ ____ Acceleration Code ____________________________________________ ____ Jumping Distance ____________________________________________ _________________________ ____________________________________________ _________________________ ____________________________________________ _________________________ ____________________________________________ _________________________ ____________________________________________ _________________________ ____________________________________________ ____

Sensor Systems Effect Mode Code_______________________ _________________________ _______________ ___________________________ _________________________ _______________ ___________________________ _________________________ _______________ ___________________________ _________________________ _______________ ___________________________ _________________________ _______________ ___________________________ _________________________ _______________ ___________________________ _________________________ _______________ ___________________________ _________________________ _______________ ___________________________ _________________________ _______________ ____

CONCEPT

Mecha ___________________ Type ___________________ Size ___________________ Callsign ___________________ Armor

Regeneration

DCS