kabongo presentation
DESCRIPTION
Kabongo creates socially-connected online learning games that help kids learn to read.TRANSCRIPT
Socially-connected online learning games for kids
Meet Kabongo!
Gogo kabongo demo
Early Consumer success
● Pilot launched October 2010● Won Creative Child Magazine 2011 Game of the
Year (and a dozen other awards)● 15% of all visitors register their kids to play (vs.
2%)● 20+ minutes average game play: more than LEGO
World, BarbieGirls.com, Nick Jr. and 95% of kids sites
Registrations are growing…
…As are site visitors
Why we’re unique
• Brain games for kids based on real cognitive science
• Learning is intrinsic using ‘game mechanic’
• Social connection between moms and kids
Learning games connecting moms with their kids
8
A Neuropsychological Approach to Learning
Three brain areas related to learning according to A. R. Luria (1972)
Tested with 45,000 students!
*Naglieri, Rowe, & Conway (2010)
Consumer Learning is exploding
Digital media adoption: younger
*50 million kids age 11 and under
progress reports engage parents
Child’s Activity
Level 4 Level 1
PARTNERSHIPSPARTNERSHIPSPARTNERSHIPSPARTNERSHIPS
Volunteer SpotSitterCityBlogger MomsDisney RadioeMiles
How do we reach moms?Multi-dimensional social media
.
Who Are Our Competitors?
EducationEntertainment
Proven Leadership Team
First AdvantageFirst Advantage
Terrell Anderson President & CEO• 20+ years in consumer media, gaming and the Internet• Built consumer software business 4x in 3 years• Sold media technology company for 7x boost in valuation in 2 years• MBA, Harvard Business School
Teri Rousseau Chief Marketing Officer • Youth market specialist in digital media• Helped produce and market 80 interactive products for children
Bridget Erdmann Development Partner• Game designer & producer with over 25 years of experience • Creator of IP for kids media including interactive, print and TV
Advisory Board
Jack Naglieri, PhD• Emeritus Professor of Psychology, George Mason U• Research Professor, University of Virginia
Beth Kirsch• Online customer acquisition expert• Audible.com, LowerMyBills.com, Like.com
Suzanne Barchers• Children’s literacy expert • Editor-in-Chief of LeapFrog
Sean Bender• VP, Riot Games• GGV Capital
• Raise next round of funding
• Use of proceeds:• Customer acquisition
• Product development
• Mobile
Next steps
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Socially-connected online learning games for kids