kanatash the kalashtar psion
TRANSCRIPT
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Character Sheet
Player Name
Kanatash 15 Psion Uncarnate 57,000Character Name Level Class Paragon Path Epic Destiny Total XP
Kalashtar Medium 40 Male 6'3" 220 lbs Lawful Good The Path of LightRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
11 Initiative 1 7 3
CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
11 STRStrength
0 7
12 CONConstitution
1 8
13 DEXDexterity
1 8
22 INTIntelligence
6 13
14 WISWisdom
2 9
20 CHACharisma
5 12
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
80 40 20 7
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
DEATH SAVING THROW FAILURES
SAVING THROW MODS
RESISTANCES Resist 12 Psychic damage
CURRENT CONDITIONS AND EFFECTS
SKILLS
BONUS SKILL NAMEABIL MOD+ 1/2 LVL
TRND(+5)
ARMORPENALTY MISC
8 Acrobatics DEX 8 0 n/a 0
22 Arcana INT 13 5 n/a 4
7 Athletics STR 7 0 n/a 0
12 Bluff CHA 12 0 n/a 0
19 Diplomacy CHA 12 5 n/a 2
9 Dungeoneering WIS 9 0 n/a 0
8 Endurance CON 8 0 n/a 0
9 Heal WIS 9 0 n/a 0
13 History INT 13 0 n/a 0
16 Insight WIS 9 5 n/a 2
12 Intimidate CHA 12 0 n/a 0
9 Nature WIS 9 0 n/a 0
14 Perception WIS 9 5 n/a 0
13 Religion INT 13 0 n/a 0
8 Stealth DEX 8 0 n/a 0
12 Streetwise CHA 12 0 n/a 0
8 Thievery DEX 8 0 n/a 0
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
28 AC 17 7 4
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
24 FORT 17 1 3 3
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
26 REF 17 6 3
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
27 WILL 17 5 2 3
CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Dual Soul - Make saves vs. dazed and dominated at the
start of your turn instead of the end.
Bastion of Mental Clarity - You have the bastion of
mental clarity power.
Telepathy 5 - Two way telepathic communication within 5.
CLASS / PATH / DESTINY FEATURES
Discipline Focus - Choose a discipline focus.
Telekinesis Focus
Psionic Augmentation - Gain augmentable at-wills instead
of encounter powers.
Ritual Casting - Gain Ritual Caster as a bonus feat.
Flicker into Nothing - Become insubstantial when
spending an action point to make a psionic attack.
Misty Step - Psionic attacks ignore insubstantial.
Paragon Power Points - Gain 2 power points.
LANGUAGES KNOWN
Common, Supernal, Quori, Riedran
MOVEMENTSCORE BASE ARMOR ITEM MISC
6 Speed (Squares) 6
SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
26 Passive Insight 10 + 16
24 Passive Perception 10 + 14
SPECIAL SENSES
telepathy 10
ATTACK WORKSPACEABILITY:Melee Basic Attack - Staff of Psicraft +3ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 12 7 0 2 3
ABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 7 7 0
DAMAGE WORKSPACEABILITY:Melee Basic Attack - Staff of Psicraft +3DAMAGE ABIL FEAT ENH MISC MISC
1d8+3 0 3
ABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC
1d4 0
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
12 vs AC 1d8+3Staff of Psicraft +3
7 vs AC 1d4Unarmed (Melee)
8 vs AC 1d4+1Unarmed (Range)
vs
FEATS
Ritual Caster - Master and perform rituals
Dual Mind Strength - +2 damage with psychic powers;
+3 at 11th, +4 at 21st
Group Mindlink - All allies can communicate telepathically
Quori Shield - Gain resist psychic 5 + one-half level
Telepathic Sensitivity - +5 to Perception when detecting
creatures
Linguist - Learn three new languages
Great Fortitude - +2 to Fortitude defense, +3 at 11th, +4
at 21st
Extended Telepathy - Increase telepathy range to 10
Dual Mind Reserves - Regain 1 power point when you use
second wind
Psychic Lock - Target hit with psychic power takes –2 on
next attack roll
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POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
Mind Lock
Mind Break
Dual Hallucination
ENCOUNTER POWERS
Second Wind
Bastion of Mental Clarity
Far Hand
Forceful Push
Phantom Hook
DAILY POWERS
Mental Trauma
Mind Blast
Dominate
UTILITY POWERS
Intellect Fortress
Shared Recovery
Mind over Flesh
Shed Body
Power Points: 9
OTHER EQUIPMENT
Adventurer's Kit
Journeybread (4)
Identification Papers with Portrait
Tent
COINS AND OTHER WEALTHMoney on hand: 25 pp; 35 gp
Stored money: 0 gp
Encumbrance: 59 / 110
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
Staff of Psicraft +3 (Off-hand) (E)
WEAPON
WEAPON
WEAPON
ARMORMagic Feyweave Armor +4 (E)
ARMS
FEET
HANDS
HEAD
NECKTimeless Locket +3 (E)
RINGRing of Mental Power (paragon tier) (E)
RING
WAIST
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
Tenser's Floating Disk
Comprehend Language
Arcane Lock
Knock
Phantom Steed
Tiny Lanterns
Wizard's Sight
Secure Shelter
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUNDSarlona
Torn by ages of war, paranoia, rampant magic, and human
exodus, Sarlona is a continent deeply affected by the ravages of the past. Although larger than Khorvaire, its
struggles have reduced the population to two primary cultures: one that is grateful for the prosperity granted by its
spiritual overseers and one that believes those spirits to be corrupt.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
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PLAY DATA
CHARACTER NAME
KanatashPLAYER NAME
RACEKalashtar
CLASSPsion
LEVEL15
26PassiveInsight 24
PassivePerception
HP
80
Spd
6
Init
+11
SCORE ABILITY MOD
11 +0STR
12 +1CON
13 +1DEX
22 +6INT
14 +2WIS
20 +5CHA
AC
28
Fort
24
Ref
26
Will
27
PLAY DATA
Skills
8 Acrobatics DEX22 Arcana INT (Trained)7 Athletics STR12 Bluff CHA19 Diplomacy CHA (Trained)
9 Dungeoneering WIS8 Endurance CON9 Heal WIS13 History INT16 Insight WIS (Trained)12 Intimidate CHA9 Nature WIS14 Perception WIS (Trained)13 Religion INT8 Stealth DEX12 Streetwise CHA8 Thievery DEX
ADDITIONAL EFFECTS
ENCOUNTER SPECIAL
Action Point
Effect: Gain a standard action this turn.Special: You are reset to one action point when
you take an extended rest. You gain an action point each milestone.
ADDITIONAL EFFECTS
Flicker into Nothing: When you spend an action point to attack with a psionic power, you
become insubstantial until the end of your next turn.
UTILITY POWER
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Effect: You spend a healing surge and regain 20 hit points. You gain a +2 bonus to all defenses
until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKPH
AT-WILL POWER
Mind Lock (Augment 0)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 10
RANGE
16
ATTACK
One creature
TARGET
10
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier (+6) psychic damage, and the target is slowed until the end of
your next turn.
Staff of Psicraft +3: +16 attack, 1d8+12 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL1
BOOKPP
AT-WILL POWER
Mind Lock (Augment 1)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 10
RANGE
16
ATTACK
One creature
TARGET
10
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier (+6) psychic damage, and the target is slowed until the end of
your next turn, and the target also cannot shift until the end of your next turn.
Staff of Psicraft +3: +16 attack, 1d8+12 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL1
BOOKPP
AT-WILL POWER
Mind Lock (Augment 2)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Area burst 1 within 10 squares
RANGE
16
ATTACK
Each creature in burst
TARGET
10
1
vs Will
DEFENSE
Attack: Intelligence vs. WillHit: 1d8 + Intelligence modifier (+6) psychic
damage, and the target is slowed until the end of your next turn.
Staff of Psicraft +3: +16 attack, 1d8+12 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL1
BOOKPP
AT-WILL POWER
Mind Break (Augment 0)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 10
RANGE
16
ATTACK
One creature
TARGET
10
vs Will
DEFENSE
Attack: Intelligence vs. WillHit: 1d8 + Intelligence modifier (+6) psychic
damage, and the target gains vulnerability to psychic damage equal to your Charisma modifier (+5) until the end of your next turn.
Special: You can use this power unaugmented as a ranged basic attack.
Staff of Psicraft +3: +16 attack, 1d8+12 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL7
BOOKPH3
AT-WILL POWER
Mind Break (Augment 1)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 10
RANGE
16
ATTACK
One creature
TARGET
10
vs Will
DEFENSE
Attack: Intelligence vs. WillHit: 1d8 + Intelligence modifier (+6) psychic damage, and the target gains vulnerability to psychic damage equal to your Charisma modifier (+5) until the end of your next turn, but the vulnerability equals 5. The target loses resistance to psychic damage until the end of your next turn.Special: You can use this power unaugmented as a ranged basic attack.
Staff of Psicraft +3: +16 attack, 1d8+12 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL7
BOOKPH3
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AT-WILL POWER
Mind Break (Augment 2)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 10
RANGE
16
ATTACK
One creature
TARGET
10
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 2d8 + Intelligence modifier (+6) psychic damage, and the target gains vulnerability to psychic damage equal to 5 + your Charisma
modifier (+5) until the end of your next turn.Special: You can use this power unaugmented
as a ranged basic attack.
Staff of Psicraft +3: +16 attack, 2d8+12 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL7
BOOKPH3
AT-WILL POWER
Dual Hallucination (Augment 0)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 20
RANGE
16
ATTACK
One of two creatures
TARGET
20
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier (+6) psychic damage, and the target grants combat advantage to the next creature that attacks it before the end
of your next turn.
Staff of Psicraft +3: +16 attack, 1d8+12 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL13
BOOKPH3
AT-WILL POWER
Dual Hallucination (Augment 1)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 20
RANGE
16
ATTACK
One of two creatures
TARGET
20
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier (+6) psychic damage, and the target grants combat advantage to the next creature that attacks it before the end
of your next turn, and the target takes a penalty to Reflex equal to your Charisma modifier (+5)
until the end of your next turn.
Staff of Psicraft +3: +16 attack, 1d8+12 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL13
BOOKPH3
AT-WILL POWER
Dual Hallucination (Augment 4)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 20
RANGE
16
ATTACK
One of two creatures
TARGET
20
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 2d8 + Intelligence modifier (+6) psychic damage, and the target is dazed until the end of
your next turn.
Staff of Psicraft +3: +16 attack, 2d8+12 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL13
BOOKPH3
ENCOUNTER POWER
Bastion of Mental Clarity
KEYWORDS USED
Imm Interrupt
ACTION
Close burst 5
RANGE
ATTACK
You and each ally in burst
TARGET
5
vs
DEFENSE
Trigger: An enemy hits or misses you with an
attack against your WillEffect: Each target gains a +4 power bonus to
Will until the end of your next turn.
ADDITIONAL EFFECTS
CLASSRacial Power
LEVEL*
BOOKEPG
ENCOUNTER POWER
Far Hand
KEYWORDSPsionic
USED
Minor
ACTION
Ranged 5
RANGE
ATTACK
One object that weighs 20 pounds or less and isn't carried by another creature
TARGET
5
vs
DEFENSE
Effect: You either move the target to a square within range or manipulate it. When you move the target with this power, you can cause the target to remain aloft until the end of your next turn. If you are holding the target when you use this power, you can put it into a container that's on your person and simultaneously move a second object that you're carrying to your hand. The second object then becomes the target if it weighs 20 pounds or less.Sustain Minor: You either move the target to a square within range or manipulate it.
ADDITIONAL EFFECTS
CLASSPsion
LEVEL BOOKPH3
ENCOUNTER POWER
Forceful Push
KEYWORDSPsionic
USED
Free
ACTION
Ranged 10
RANGE
ATTACK
One creature
TARGET
10
vs
DEFENSE
Effect: You slide the target 1 square, but not into hindering terrain.
Level 11: You slide the target 2 squares.Level 21: You slide the target 3 squares.
ADDITIONAL EFFECTS
CLASSPsion
LEVEL BOOKPH3
ENCOUNTER POWER
Phantom Hook (Augment 0)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 20
RANGE
16
ATTACK
One creature
TARGET
20
vs Fort
DEFENSE
Attack: Intelligence vs. FortitudeHit: 2d10 + Intelligence modifier (+6) psychic
damage, and you pull the target 1 square. If the target is insubstantial, it loses the insubstantial quality until the end of your next turn.
Staff of Psicraft +3: +16 attack, 2d10+12 damage
ADDITIONAL EFFECTS
CLASSUncarnate
LEVEL11
BOOKPH3
ENCOUNTER POWER
Phantom Hook (Augment 2)
KEYWORDSAugmentable, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 20
RANGE
16
ATTACK
One creature
TARGET
20
vs Fort
DEFENSE
Attack: Intelligence vs. FortitudeHit: 2d12 + Intelligence modifier (+6) psychic
damage, and you pull the target 5 squares. If you pull the target to a square adjacent to you, the target is immobilized until the end of your next
turn. If the target is insubstantial, it loses the insubstantial quality until the end of your next turn.
Staff of Psicraft +3: +16 attack, 2d12+12
damageADDITIONAL EFFECTS
CLASSUncarnate
LEVEL11
BOOKPH3
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DAILY POWER
Mental Trauma
KEYWORDSImplement, Psionic, Psychic
USED
Standard
ACTION
Ranged 20
RANGE
16
ATTACK
One creature
TARGET
20
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: 3d8 + Intelligence modifier (+6) psychic damage.Miss: Half damage.
Effect: The target gains vulnerable 5 psychic (save ends).
Staff of Psicraft +3: +16 attack, 3d8+12 damage
ADDITIONAL EFFECTS
CLASSPsion
LEVEL1
BOOKPH3
DAILY POWER
Mind Blast
KEYWORDSImplement, Psionic
USED
Standard
ACTION
Close blast 5
RANGE
16
ATTACK
Each creature in blast
TARGET
5
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: The target is stunned (save ends).Miss: The target is dazed until the end of your next turn.
Staff of Psicraft +3: +16 attack
ADDITIONAL EFFECTS
CLASSPsion
LEVEL9
BOOKPH3
DAILY POWER
Dominate
KEYWORDSCharm, Implement, Psionic, Psychic
USED
Standard
ACTION
Ranged 20
RANGE
16
ATTACK
One creature
TARGET
20
vs Will
DEFENSE
Attack: Intelligence vs. Will
Hit: The target is dominated (save ends).Aftereffect: The target takes ongoing 10 psychic damage (save ends).
Miss: The target takes ongoing 10 psychic damage (save ends).
Staff of Psicraft +3: +16 attack
ADDITIONAL EFFECTS
CLASSPsion
LEVEL15
BOOKPH3
UTILITY POWER
Intellect Fortress
KEYWORDSPsionic
USED
Imm Interrupt
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Trigger: You are hit by an attackEffect: Choose a defense. Until the end of your
next turn, you gain a power bonus to that defense equal to your Charisma modifier (+5).
ADDITIONAL EFFECTS
CLASSPsion
LEVEL2
BOOKPH3
UTILITY POWER
Shared Recovery
KEYWORDSPsionic
USED
Free
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Trigger: An ally within 5 squares of you regains hit points or succeeds on a saving throw
Effect: You gain temporary hit points equal to twice your Intelligence modifier (+6).
ADDITIONAL EFFECTS
CLASSPsion
LEVEL6
BOOKPP
UTILITY POWER
Mind over Flesh
KEYWORDSPsionic
USED
Imm Interrupt
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Trigger: An effect dazes, dominates, or stuns you
Effect: You make a saving throw against the triggering effect. If you save, the triggering effect
doesn't affect you.
ADDITIONAL EFFECTS
CLASSPsion
LEVEL10
BOOKPH3
UTILITY POWER
Shed Body
KEYWORDSPsionic
USED
Minor
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Effect: You become a being of thought until the
end of the encounter. In this form, you are insubstantial, gain fly 6 (hover, maximum altitude 2) and a +2 power bonus to AC and Reflex, and
can't take standard actions. You can end the effect as a minor action.
ADDITIONAL EFFECTS
CLASSUncarnate
LEVEL12
BOOKPH3
MAGIC WEAPON
Staff of Psicraft +3
DAMAGE PROFICIENT GROUP RANGE
+3 attack rolls and damage rolls
ENHANCEMENT
15
LEVEL
+3d8 damage
CRITICAL
PROPERTIES
You gain a +2 item bonus to Arcana checks.
Melee Basic Attack: +12 attack, 1d8+3 damage
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily * Augmentable): Free Action.
Trigger: You make a psionic area or close attack using this staff. Effect: The size of the attack's blast or burst increases by 1. Augment 2: You
regain the use of this power.
ITEM SLOTOff-hand
WEIGHT0
PRICE25000
BOOKPH3
MAGIC ITEM
Magic Feyweave Armor +4
1
AC BONUS
-
CHECK
-
SPEED
1
QUANTITY
+4 AC
ENHANCEMENT
16
LEVEL
Armor
TYPE
PROPERTIES
Feyweave armor is woven with techniques perfected by the eladrin.
AT-WILL ENCOUNTER DAILY
POWER
ITEM SLOTBody
WEIGHT5
PRICE45000
BOOKPH
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MAGIC ITEM
Timeless Locket +3
AC BONUS CHECK SPEED
1
QUANTITY
+3 Fortitude, Reflex, and Will
ENHANCEMENT
14
LEVEL
Neck Slot Item
TYPE
PROPERTIES
You gain an item bonus to initiative checks equal
to the locket's enhancement bonus.
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily): Minor Action. You take a standard action, which you cannot use to make an attack.
ITEM SLOTNeck
WEIGHT0
PRICE21000
BOOKAV2
MAGIC ITEM
Ring of Mental Power (paragon tier)
AC BONUS CHECK SPEED
1
QUANTITY
ENHANCEMENT
14
LEVEL
Ring
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Encounter): Free Action. Trigger: You have no power points remaining. Effect: You regain 1 power point. Power (Daily): Free Action. Trigger: You miss with an augmented psionic attack power. Effect: You regain the power points you spent to augment the power. If you have reached at least one milestone today, you can instead reroll the attack roll and use either result.
ITEM SLOTRing
WEIGHT0
PRICE21000
BOOKPH3
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