kanatash the kalashtar psion

6
Character Sheet Player Name Kanatash 15 Psion Uncarnate 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP Kalashtar Medium 40 Male 6'3" 220 lbs Lawful Good The Path of Light Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 11 Initiative 1 7 3 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 11 STR Strength 0 7 12 CON Constitution 1 8 13 DEX Dexterity 1 8 22 INT Intelligence 6 13 14 WIS Wisdom 2 9 20 CHA Charisma 5 12 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 80 40 20 7 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES Resist 12 Psychic damage CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC 8 Acrobatics DEX 8 0 n/a 0 22 Arcana INT 13 5 n/a 4 7 Athletics STR 7 0 n/a 0 12 Bluff CHA 12 0 n/a 0 19 Diplomacy CHA 12 5 n/a 2 9 Dungeoneering WIS 9 0 n/a 0 8 Endurance CON 8 0 n/a 0 9 Heal WIS 9 0 n/a 0 13 History INT 13 0 n/a 0 16 Insight WIS 9 5 n/a 2 12 Intimidate CHA 12 0 n/a 0 9 Nature WIS 9 0 n/a 0 14 Perception WIS 9 5 n/a 0 13 Religion INT 13 0 n/a 0 8 Stealth DEX 8 0 n/a 0 12 Streetwise CHA 12 0 n/a 0 8 Thievery DEX 8 0 n/a 0 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 28 AC 17 7 4 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 24 FORT 17 1 3 3 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 26 REF 17 6 3 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 27 WILL 17 5 2 3 CONDITIONAL BONUSES ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Dual Soul - Make saves vs. dazed and dominated at the start of your turn instead of the end. Bastion of Mental Clarity - You have the bastion of mental clarity power. Telepathy 5 - Two way telepathic communication within 5. CLASS / PATH / DESTINY FEATURES Discipline Focus - Choose a discipline focus. Telekinesis Focus Psionic Augmentation - Gain augmentable at-wills instead of encounter powers. Ritual Casting - Gain Ritual Caster as a bonus feat. Flicker into Nothing - Become insubstantial when spending an action point to make a psionic attack. Misty Step - Psionic attacks ignore insubstantial. Paragon Power Points - Gain 2 power points. LANGUAGES KNOWN Common, Supernal, Quori, Riedran MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 26 Passive Insight 10 + 16 24 Passive Perception 10 + 14 SPECIAL SENSES telepathy 10 ATTACK WORKSPACE ABILITY: Melee Basic Attack - Staff of Psicraft +3 ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 12 7 0 2 3 ABILITY: Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 7 7 0 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Staff of Psicraft +3 DAMAGE ABIL FEAT ENH MISC MISC 1d8+3 0 3 ABILITY: Melee Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC 1d4 0 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 12 vs AC 1d8+3 Staff of Psicraft +3 7 vs AC 1d4 Unarmed (Melee) 8 vs AC 1d4+1 Unarmed (Range) vs FEATS Ritual Caster - Master and perform rituals Dual Mind Strength - +2 damage with psychic powers; +3 at 11th, +4 at 21st Group Mindlink - All allies can communicate telepathically Quori Shield - Gain resist psychic 5 + one-half level Telepathic Sensitivity - +5 to Perception when detecting creatures Linguist - Learn three new languages Great Fortitude - +2 to Fortitude defense, +3 at 11th, +4 at 21st Extended Telepathy - Increase telepathy range to 10 Dual Mind Reserves - Regain 1 power point when you use second wind Psychic Lock - Target hit with psychic power takes –2 on next attack roll Kanatash Page 1

Upload: kurt-garwood

Post on 02-Apr-2015

87 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Kanatash the Kalashtar psion

Character Sheet

Player Name

Kanatash 15 Psion Uncarnate 57,000Character Name Level Class Paragon Path Epic Destiny Total XP

Kalashtar Medium 40 Male 6'3" 220 lbs Lawful Good The Path of LightRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

11 Initiative 1 7 3

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

11 STRStrength

0 7

12 CONConstitution

1 8

13 DEXDexterity

1 8

22 INTIntelligence

6 13

14 WISWisdom

2 9

20 CHACharisma

5 12

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

80 40 20 7

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS

RESISTANCES Resist 12 Psychic damage

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAMEABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

8 Acrobatics DEX 8 0 n/a 0

22 Arcana INT 13 5 n/a 4

7 Athletics STR 7 0 n/a 0

12 Bluff CHA 12 0 n/a 0

19 Diplomacy CHA 12 5 n/a 2

9 Dungeoneering WIS 9 0 n/a 0

8 Endurance CON 8 0 n/a 0

9 Heal WIS 9 0 n/a 0

13 History INT 13 0 n/a 0

16 Insight WIS 9 5 n/a 2

12 Intimidate CHA 12 0 n/a 0

9 Nature WIS 9 0 n/a 0

14 Perception WIS 9 5 n/a 0

13 Religion INT 13 0 n/a 0

8 Stealth DEX 8 0 n/a 0

12 Streetwise CHA 12 0 n/a 0

8 Thievery DEX 8 0 n/a 0

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

28 AC 17 7 4

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

24 FORT 17 1 3 3

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

26 REF 17 6 3

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

27 WILL 17 5 2 3

CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Dual Soul - Make saves vs. dazed and dominated at the

start of your turn instead of the end.

Bastion of Mental Clarity - You have the bastion of

mental clarity power.

Telepathy 5 - Two way telepathic communication within 5.

CLASS / PATH / DESTINY FEATURES

Discipline Focus - Choose a discipline focus.

Telekinesis Focus

Psionic Augmentation - Gain augmentable at-wills instead

of encounter powers.

Ritual Casting - Gain Ritual Caster as a bonus feat.

Flicker into Nothing - Become insubstantial when

spending an action point to make a psionic attack.

Misty Step - Psionic attacks ignore insubstantial.

Paragon Power Points - Gain 2 power points.

LANGUAGES KNOWN

Common, Supernal, Quori, Riedran

MOVEMENTSCORE BASE ARMOR ITEM MISC

6 Speed (Squares) 6

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

26 Passive Insight 10 + 16

24 Passive Perception 10 + 14

SPECIAL SENSES

telepathy 10

ATTACK WORKSPACEABILITY:Melee Basic Attack - Staff of Psicraft +3ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 12 7 0 2 3

ABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 7 7 0

DAMAGE WORKSPACEABILITY:Melee Basic Attack - Staff of Psicraft +3DAMAGE ABIL FEAT ENH MISC MISC

1d8+3 0 3

ABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

1d4 0

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

12 vs AC 1d8+3Staff of Psicraft +3

7 vs AC 1d4Unarmed (Melee)

8 vs AC 1d4+1Unarmed (Range)

vs

FEATS

Ritual Caster - Master and perform rituals

Dual Mind Strength - +2 damage with psychic powers;

+3 at 11th, +4 at 21st

Group Mindlink - All allies can communicate telepathically

Quori Shield - Gain resist psychic 5 + one-half level

Telepathic Sensitivity - +5 to Perception when detecting

creatures

Linguist - Learn three new languages

Great Fortitude - +2 to Fortitude defense, +3 at 11th, +4

at 21st

Extended Telepathy - Increase telepathy range to 10

Dual Mind Reserves - Regain 1 power point when you use

second wind

Psychic Lock - Target hit with psychic power takes –2 on

next attack roll

Kanatash Page 1

Page 2: Kanatash the Kalashtar psion

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Mind Lock

Mind Break

Dual Hallucination

ENCOUNTER POWERS

Second Wind

Bastion of Mental Clarity

Far Hand

Forceful Push

Phantom Hook

DAILY POWERS

Mental Trauma

Mind Blast

Dominate

UTILITY POWERS

Intellect Fortress

Shared Recovery

Mind over Flesh

Shed Body

Power Points: 9

OTHER EQUIPMENT

Adventurer's Kit

Journeybread (4)

Identification Papers with Portrait

Tent

COINS AND OTHER WEALTHMoney on hand: 25 pp; 35 gp

Stored money: 0 gp

Encumbrance: 59 / 110

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

Staff of Psicraft +3 (Off-hand) (E)

WEAPON

WEAPON

WEAPON

ARMORMagic Feyweave Armor +4 (E)

ARMS

FEET

HANDS

HEAD

NECKTimeless Locket +3 (E)

RINGRing of Mental Power (paragon tier) (E)

RING

WAIST

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

Tenser's Floating Disk

Comprehend Language

Arcane Lock

Knock

Phantom Steed

Tiny Lanterns

Wizard's Sight

Secure Shelter

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUNDSarlona

Torn by ages of war, paranoia, rampant magic, and human

exodus, Sarlona is a continent deeply affected by the ravages of the past. Although larger than Khorvaire, its

struggles have reduced the population to two primary cultures: one that is grateful for the prosperity granted by its

spiritual overseers and one that believes those spirits to be corrupt.

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Kanatash Page 2

Page 3: Kanatash the Kalashtar psion

PLAY DATA

CHARACTER NAME

KanatashPLAYER NAME

RACEKalashtar

CLASSPsion

LEVEL15

26PassiveInsight 24

PassivePerception

HP

80

Spd

6

Init

+11

SCORE ABILITY MOD

11 +0STR

12 +1CON

13 +1DEX

22 +6INT

14 +2WIS

20 +5CHA

AC

28

Fort

24

Ref

26

Will

27

PLAY DATA

Skills

8 Acrobatics DEX22 Arcana INT (Trained)7 Athletics STR12 Bluff CHA19 Diplomacy CHA (Trained)

9 Dungeoneering WIS8 Endurance CON9 Heal WIS13 History INT16 Insight WIS (Trained)12 Intimidate CHA9 Nature WIS14 Perception WIS (Trained)13 Religion INT8 Stealth DEX12 Streetwise CHA8 Thievery DEX

ADDITIONAL EFFECTS

ENCOUNTER SPECIAL

Action Point

Effect: Gain a standard action this turn.Special: You are reset to one action point when

you take an extended rest. You gain an action point each milestone.

ADDITIONAL EFFECTS

Flicker into Nothing: When you spend an action point to attack with a psionic power, you

become insubstantial until the end of your next turn.

UTILITY POWER

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: You spend a healing surge and regain 20 hit points. You gain a +2 bonus to all defenses

until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKPH

AT-WILL POWER

Mind Lock (Augment 0)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 10

RANGE

16

ATTACK

One creature

TARGET

10

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 1d8 + Intelligence modifier (+6) psychic damage, and the target is slowed until the end of

your next turn.

Staff of Psicraft +3: +16 attack, 1d8+12 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL1

BOOKPP

AT-WILL POWER

Mind Lock (Augment 1)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 10

RANGE

16

ATTACK

One creature

TARGET

10

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 1d8 + Intelligence modifier (+6) psychic damage, and the target is slowed until the end of

your next turn, and the target also cannot shift until the end of your next turn.

Staff of Psicraft +3: +16 attack, 1d8+12 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL1

BOOKPP

AT-WILL POWER

Mind Lock (Augment 2)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Area burst 1 within 10 squares

RANGE

16

ATTACK

Each creature in burst

TARGET

10

1

vs Will

DEFENSE

Attack: Intelligence vs. WillHit: 1d8 + Intelligence modifier (+6) psychic

damage, and the target is slowed until the end of your next turn.

Staff of Psicraft +3: +16 attack, 1d8+12 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL1

BOOKPP

AT-WILL POWER

Mind Break (Augment 0)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 10

RANGE

16

ATTACK

One creature

TARGET

10

vs Will

DEFENSE

Attack: Intelligence vs. WillHit: 1d8 + Intelligence modifier (+6) psychic

damage, and the target gains vulnerability to psychic damage equal to your Charisma modifier (+5) until the end of your next turn.

Special: You can use this power unaugmented as a ranged basic attack.

Staff of Psicraft +3: +16 attack, 1d8+12 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL7

BOOKPH3

AT-WILL POWER

Mind Break (Augment 1)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 10

RANGE

16

ATTACK

One creature

TARGET

10

vs Will

DEFENSE

Attack: Intelligence vs. WillHit: 1d8 + Intelligence modifier (+6) psychic damage, and the target gains vulnerability to psychic damage equal to your Charisma modifier (+5) until the end of your next turn, but the vulnerability equals 5. The target loses resistance to psychic damage until the end of your next turn.Special: You can use this power unaugmented as a ranged basic attack.

Staff of Psicraft +3: +16 attack, 1d8+12 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL7

BOOKPH3

Kanatash Page 3

Page 4: Kanatash the Kalashtar psion

AT-WILL POWER

Mind Break (Augment 2)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 10

RANGE

16

ATTACK

One creature

TARGET

10

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 2d8 + Intelligence modifier (+6) psychic damage, and the target gains vulnerability to psychic damage equal to 5 + your Charisma

modifier (+5) until the end of your next turn.Special: You can use this power unaugmented

as a ranged basic attack.

Staff of Psicraft +3: +16 attack, 2d8+12 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL7

BOOKPH3

AT-WILL POWER

Dual Hallucination (Augment 0)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 20

RANGE

16

ATTACK

One of two creatures

TARGET

20

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 1d8 + Intelligence modifier (+6) psychic damage, and the target grants combat advantage to the next creature that attacks it before the end

of your next turn.

Staff of Psicraft +3: +16 attack, 1d8+12 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL13

BOOKPH3

AT-WILL POWER

Dual Hallucination (Augment 1)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 20

RANGE

16

ATTACK

One of two creatures

TARGET

20

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 1d8 + Intelligence modifier (+6) psychic damage, and the target grants combat advantage to the next creature that attacks it before the end

of your next turn, and the target takes a penalty to Reflex equal to your Charisma modifier (+5)

until the end of your next turn.

Staff of Psicraft +3: +16 attack, 1d8+12 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL13

BOOKPH3

AT-WILL POWER

Dual Hallucination (Augment 4)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 20

RANGE

16

ATTACK

One of two creatures

TARGET

20

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 2d8 + Intelligence modifier (+6) psychic damage, and the target is dazed until the end of

your next turn.

Staff of Psicraft +3: +16 attack, 2d8+12 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL13

BOOKPH3

ENCOUNTER POWER

Bastion of Mental Clarity

KEYWORDS USED

Imm Interrupt

ACTION

Close burst 5

RANGE

ATTACK

You and each ally in burst

TARGET

5

vs

DEFENSE

Trigger: An enemy hits or misses you with an

attack against your WillEffect: Each target gains a +4 power bonus to

Will until the end of your next turn.

ADDITIONAL EFFECTS

CLASSRacial Power

LEVEL*

BOOKEPG

ENCOUNTER POWER

Far Hand

KEYWORDSPsionic

USED

Minor

ACTION

Ranged 5

RANGE

ATTACK

One object that weighs 20 pounds or less and isn't carried by another creature

TARGET

5

vs

DEFENSE

Effect: You either move the target to a square within range or manipulate it. When you move the target with this power, you can cause the target to remain aloft until the end of your next turn. If you are holding the target when you use this power, you can put it into a container that's on your person and simultaneously move a second object that you're carrying to your hand. The second object then becomes the target if it weighs 20 pounds or less.Sustain Minor: You either move the target to a square within range or manipulate it.

ADDITIONAL EFFECTS

CLASSPsion

LEVEL BOOKPH3

ENCOUNTER POWER

Forceful Push

KEYWORDSPsionic

USED

Free

ACTION

Ranged 10

RANGE

ATTACK

One creature

TARGET

10

vs

DEFENSE

Effect: You slide the target 1 square, but not into hindering terrain.

Level 11: You slide the target 2 squares.Level 21: You slide the target 3 squares.

ADDITIONAL EFFECTS

CLASSPsion

LEVEL BOOKPH3

ENCOUNTER POWER

Phantom Hook (Augment 0)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 20

RANGE

16

ATTACK

One creature

TARGET

20

vs Fort

DEFENSE

Attack: Intelligence vs. FortitudeHit: 2d10 + Intelligence modifier (+6) psychic

damage, and you pull the target 1 square. If the target is insubstantial, it loses the insubstantial quality until the end of your next turn.

Staff of Psicraft +3: +16 attack, 2d10+12 damage

ADDITIONAL EFFECTS

CLASSUncarnate

LEVEL11

BOOKPH3

ENCOUNTER POWER

Phantom Hook (Augment 2)

KEYWORDSAugmentable, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 20

RANGE

16

ATTACK

One creature

TARGET

20

vs Fort

DEFENSE

Attack: Intelligence vs. FortitudeHit: 2d12 + Intelligence modifier (+6) psychic

damage, and you pull the target 5 squares. If you pull the target to a square adjacent to you, the target is immobilized until the end of your next

turn. If the target is insubstantial, it loses the insubstantial quality until the end of your next turn.

Staff of Psicraft +3: +16 attack, 2d12+12

damageADDITIONAL EFFECTS

CLASSUncarnate

LEVEL11

BOOKPH3

Kanatash Page 4

Page 5: Kanatash the Kalashtar psion

DAILY POWER

Mental Trauma

KEYWORDSImplement, Psionic, Psychic

USED

Standard

ACTION

Ranged 20

RANGE

16

ATTACK

One creature

TARGET

20

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: 3d8 + Intelligence modifier (+6) psychic damage.Miss: Half damage.

Effect: The target gains vulnerable 5 psychic (save ends).

Staff of Psicraft +3: +16 attack, 3d8+12 damage

ADDITIONAL EFFECTS

CLASSPsion

LEVEL1

BOOKPH3

DAILY POWER

Mind Blast

KEYWORDSImplement, Psionic

USED

Standard

ACTION

Close blast 5

RANGE

16

ATTACK

Each creature in blast

TARGET

5

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: The target is stunned (save ends).Miss: The target is dazed until the end of your next turn.

Staff of Psicraft +3: +16 attack

ADDITIONAL EFFECTS

CLASSPsion

LEVEL9

BOOKPH3

DAILY POWER

Dominate

KEYWORDSCharm, Implement, Psionic, Psychic

USED

Standard

ACTION

Ranged 20

RANGE

16

ATTACK

One creature

TARGET

20

vs Will

DEFENSE

Attack: Intelligence vs. Will

Hit: The target is dominated (save ends).Aftereffect: The target takes ongoing 10 psychic damage (save ends).

Miss: The target takes ongoing 10 psychic damage (save ends).

Staff of Psicraft +3: +16 attack

ADDITIONAL EFFECTS

CLASSPsion

LEVEL15

BOOKPH3

UTILITY POWER

Intellect Fortress

KEYWORDSPsionic

USED

Imm Interrupt

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Trigger: You are hit by an attackEffect: Choose a defense. Until the end of your

next turn, you gain a power bonus to that defense equal to your Charisma modifier (+5).

ADDITIONAL EFFECTS

CLASSPsion

LEVEL2

BOOKPH3

UTILITY POWER

Shared Recovery

KEYWORDSPsionic

USED

Free

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Trigger: An ally within 5 squares of you regains hit points or succeeds on a saving throw

Effect: You gain temporary hit points equal to twice your Intelligence modifier (+6).

ADDITIONAL EFFECTS

CLASSPsion

LEVEL6

BOOKPP

UTILITY POWER

Mind over Flesh

KEYWORDSPsionic

USED

Imm Interrupt

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Trigger: An effect dazes, dominates, or stuns you

Effect: You make a saving throw against the triggering effect. If you save, the triggering effect

doesn't affect you.

ADDITIONAL EFFECTS

CLASSPsion

LEVEL10

BOOKPH3

UTILITY POWER

Shed Body

KEYWORDSPsionic

USED

Minor

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: You become a being of thought until the

end of the encounter. In this form, you are insubstantial, gain fly 6 (hover, maximum altitude 2) and a +2 power bonus to AC and Reflex, and

can't take standard actions. You can end the effect as a minor action.

ADDITIONAL EFFECTS

CLASSUncarnate

LEVEL12

BOOKPH3

MAGIC WEAPON

Staff of Psicraft +3

DAMAGE PROFICIENT GROUP RANGE

+3 attack rolls and damage rolls

ENHANCEMENT

15

LEVEL

+3d8 damage

CRITICAL

PROPERTIES

You gain a +2 item bonus to Arcana checks.

Melee Basic Attack: +12 attack, 1d8+3 damage

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily * Augmentable): Free Action.

Trigger: You make a psionic area or close attack using this staff. Effect: The size of the attack's blast or burst increases by 1. Augment 2: You

regain the use of this power.

ITEM SLOTOff-hand

WEIGHT0

PRICE25000

BOOKPH3

MAGIC ITEM

Magic Feyweave Armor +4

1

AC BONUS

-

CHECK

-

SPEED

1

QUANTITY

+4 AC

ENHANCEMENT

16

LEVEL

Armor

TYPE

PROPERTIES

Feyweave armor is woven with techniques perfected by the eladrin.

AT-WILL ENCOUNTER DAILY

POWER

ITEM SLOTBody

WEIGHT5

PRICE45000

BOOKPH

Kanatash Page 5

Page 6: Kanatash the Kalashtar psion

MAGIC ITEM

Timeless Locket +3

AC BONUS CHECK SPEED

1

QUANTITY

+3 Fortitude, Reflex, and Will

ENHANCEMENT

14

LEVEL

Neck Slot Item

TYPE

PROPERTIES

You gain an item bonus to initiative checks equal

to the locket's enhancement bonus.

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily): Minor Action. You take a standard action, which you cannot use to make an attack.

ITEM SLOTNeck

WEIGHT0

PRICE21000

BOOKAV2

MAGIC ITEM

Ring of Mental Power (paragon tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

14

LEVEL

Ring

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Encounter): Free Action. Trigger: You have no power points remaining. Effect: You regain 1 power point. Power (Daily): Free Action. Trigger: You miss with an augmented psionic attack power. Effect: You regain the power points you spent to augment the power. If you have reached at least one milestone today, you can instead reroll the attack roll and use either result.

ITEM SLOTRing

WEIGHT0

PRICE21000

BOOKPH3

Kanatash Page 6