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Kantar IMRB & MMA
Smartphone Usage and
Behaviour Report – India
Apr-Jun 2017
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Table of contents
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Purpose of the Report………………………………………………………………………... 3
Executive Summary……..…………………………………………………………………….. 6
Smartphone Internet Usage…………………………………………………………………... 11
Category Definitions…………………………………………………………………………… 41
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MMA India seeks to provide regular insights on mobile usage in India. These insights will be published in a series of industry reports with the
objective of: 1) Understanding the efficacy of Mobile as a marketing medium; 2) Enable all members of the ecosystem to stay updated with
consumer mobile trends and media consumption habits; 3) Evaluate the role of mobile advertising as an influencer in the consumer path to
purchase; 4) Provide access to global best practices and technologies in the space of mobile usage and measurement.
Research Objective
Kantar IMRB has been commissioned by MMA India to study the evolving nature of the smartphone consumer, by understanding their mobile
usage and behaviour. The findings of this study were derived using a combination of Mobi Trak—our proprietary metering technology that
measures smartphone usage behaviour—and face-to-face interviews to understand consumer profiles for smartphone users.
Purpose of the report
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Mobi Trak is Kantar IMRB’s proprietary smartphone metering technology used to measure smartphone behaviour. The technology is
deployed on a panel of 8000 smartphone users in Metros and non-Metros across India.
How it works
Mobi Trak passively monitors the following
• Incidence of app and web-data usage
• Identifies top apps/sites by category
• Investigates type and degree of usage across different markets, SECs etc.
Mobi Track – supports all versions of Android supported by the Google Play Store i.e. Android version 2.2 onwards to maintain representative
coverage of the Android market. The only exception is to this is Android version 7 (Nougat) which has <1% market share in India. We will be
updating our metering technology to support this version of Android in H1 of 2017.
Note: Mobi Track findings are projected to the mobile internet universe as defined by the I-Cube Study.
About I-Cube
Internet in India (I-Cube) is an annual syndicated conducted by Kantar IMRB and endorsed by the Internet and Mobile Association of India
(IAMAI). It is widely considered to be the bible for understanding internet usage and penetration in India. The study is conducted face-to-face
among urban and rural internet users India. I-Cube highlights the emerging and potential internet segments and offers future trends in the internet
market.
About Mobi Trak and I-Cube
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Kantar IMRB has considered various definitions to arrive at a suitable set of definitions for the study.
Smartphone: Gartner definition
http://www.gartner.com/it-glossary/smartphone/
A smartphone is a mobile communications device that uses an identifiable open OS. An open OS is supported by third-party applications written
by a notable developer community. Third-party applications can be installed and removed, and they can be created for the device’s OS and
application programming interfaces (APIs). Alternatively, developers must be able to access APIs through a discrete layer such as Java. The OS
must support a multitasking environment and user interface that can handle multiple applications simultaneously. For example, it can display e-
mail while playing music.
comScore definition: Smartphone
A mobile phone which has either an iOS or Android operating system.
Additional definitions are provided in the Annexure.
Kantar IMRB definitions:
Smartphone
Kantar IMRB’s smartphone measurement panel is comprised exclusively of Android devices. For measuring usage behaviour, in the
smartphone usage report, we have adapted the comScore definition i.e. We have consider any mobile phone with an Android OS as a
smartphone.
iOS: [Wikipedia]
iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating
system that presently powers many of the company's mobile devices, including the iPhone, iPad, and iPod touch. This definition has been
considered for respondents to the iOS consumer survey.
Defining Smartphones
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Definition changed from “those who use mobile to access the Internet”
to “those who primarily use mobile to access the Internet”
Updated universe estimates from ICUBE 2016.
More Granular Reporting
Increase in the number of age groups
Previously 15-24 | 25+
Revised: 15-24 | 25-34 | 35+
Increase in the number of town classes
Previously 40 lac+ | below 40 lac
Revised 40 lac+ | 10-40 lac | below 10 lac
The data for previous quarter (Jan-Mar 2017) has also been re-cast
using the new universe estimates to afford comparability across the
quarters.
Urban Internet Universe 2016
A note on the aligning to the ICUBE universe
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Executive Summary
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1
2
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Data usage goes up even after free
mobile-data offers are discontinued1
indicating that the high data usage of
previous months have habituated
smartphone consumers to services like
social media, entertainment, shopping,
games and more.
1. Mukesh Ambani says Jio won't be free after March 31, announces Jio Prime
Data becomes a HABIT
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` Cricket Mania
LIVE was the catchphrase of the season. Both
streaming services and ticket-booking platforms
experienced a higher demand from smartphone
users during this period.
Fantasy Sports revolving around cricket
became the most popular games for the
quarter.
The 10th edition of the Indian Premier League
(IPL) generated tremendous interest and
engagement among smartphone users
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` Continuing
dominance for
Social & Messaging
The avenues of interconnectedness between
people continue to rise and expand with
seemingly no limit!
There was a significant jump in the time spent on
social networks and instant messaging apps -
clearly the most engaging platforms for
Smartphone users
Multiplayer games witnessed a revival this quarter;
continuing a global trend towards increased social
media interactions via mobile games.
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PayTM, India’s biggest mobile-payments firm, is preparing to
introduce messaging functionality to it’s app2. Chat functionality
could also provide Indian businesses with an official channel through
which to interact with customers.
WhatsApp and Hike are also reported to be exploring the viability of
adding payment option for India3, and PayTM’s announcement could
be a pre-emptive move to fend off messaging platforms as they make
an entry into the space of mobile payments.
12 Business Day: India’s Biggest Mobile Wallet Takes Aim at WhatsApp
23 Hike beats WhatsApp to launching messenger app payments in India
Messaging & Social Apps: From Connections Commerce
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An average user spends approximately 3.3 hours daily accessing the Internet on a smartphone. An
increase of 6% over the last quarter.
12 Sources:
Mobile Internet audience: IMRB I-Cube June 2016
Reach and Time Spent : Kantar IMRB Mobi Trak [April - June 2017]
139Mn urban Indians
accessing the
Internet on mobile
199 min spent accessing apps/m-
sites every day
Search, Social,
Messaging
Entertainment
Shopping
Games
Finance
Reach of popular categories
94%
74%
63%
46%
46%
59%
14%
9%
1%
6%
11%
Search, Social, Messaging Entertainment
Shopping Games
Finance Others
% TIME SPENT on smartphone
Others includes News, Sports, Career & Education, Beauty, Food &
Drink, Health, Travel etc.
Jan-Mar’17: 188 minutes
6%
Understanding
Smartphone Internet Usage
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Search, Social, Messaging
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For the 1st time in 2017, Facebook
eclipsed WhatsApp as the most
popular app in the Social/Messaging
category, further cementing it’s
position as the most coveted digital
platform for marketers.
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• Mobile video continues it’s march over music platforms. 4 out of
the top 5 apps in this category were mobile video platforms.
IPL MANIA • BookMyShow broke into the top 5 Apps for the Entertainment category,
on account of the massive demand for attending IPL matches
• Hotstar, the IPL’s official online streaming partner, similarly witnessed a
huge jump in popularity during this quarter
ENTERTAINMENT
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E-com majors continued to duke it out. Flipkart
Big10 shopping event and Amazon’s Great
Indian Sale were just some of the online
shopping festivals vying for smartphone users'
attention.
Price conscious consumers in less affluent
households and small metros emerged as the
most engaged audiences during this quarter.
SHOPPING
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The newly launched fantasy cricket game – Dream11
appears to have worked its magic, as it emerged as
the most popular mobile game during this period.
Multiplayer games (where people can play with
strangers/friends online) seem to be the future of
mobile gaming as the top 5 games are all multiplayer
games. This continues the global trend towards
increased social interaction through gaming.
GAMES
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While wallet apps continue to remain popular—we see
the return of core banking apps into the list. SBI and
ICICI have reclaimed their place amongst the top 5
Finance properties after being set back briefly over the
fallout of demonetisation at the end of 2016.
An aggressive marketing campaign for Kotak Mahindra’s
811 Zero Balance app yielded dividends with the app
breaking into the Top 5 financial properties for the first
time in 2017.
FINANCE
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Get the complete report!
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