kcb 202 week 4 the world of play. agenda attendance group activity choosing a topic

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KCB 202 Week 4 The World of Play

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Page 1: KCB 202 Week 4 The World of Play. Agenda  Attendance  Group Activity  Choosing a topic

KCB 202 Week 4

The World of Play

Page 2: KCB 202 Week 4 The World of Play. Agenda  Attendance  Group Activity  Choosing a topic

Agenda

Attendance

Group Activity

Choosing a topic

Page 3: KCB 202 Week 4 The World of Play. Agenda  Attendance  Group Activity  Choosing a topic

In the next five minutes…

On the stickies provided, put the name of a new media ‘tool’ that encourage collaboration or play, or both

When you are finished, stick them on the wall

Try to think of obvious and the not so obvious

Browse the net if it helps

We’ll discuss whats up there in 5 mins!

Page 4: KCB 202 Week 4 The World of Play. Agenda  Attendance  Group Activity  Choosing a topic

Generate a novel idea in 30 minutes

Get into groups of 3-4

Share ideas about existing needs/desires of society, communities which isn’t being met

Discuss how new media can be a facilitator for a product or service to help this need

Generate a new idea either leveraging from existing technology, or inventing a new technology

It doesn’t have to be feasible with the technology we have now

Come up with as many details as possible about the product/service

Present your idea as a proposal to the class in a 5 minute presentation

Page 5: KCB 202 Week 4 The World of Play. Agenda  Attendance  Group Activity  Choosing a topic

Brainstorming Rules

All ideas are listened to and recorded Evaluation begins AFTER all ideas are voiced Ensure all voices are heard Try a few approaches: try grouping ideas to form feasible ideas To decide on a final idea –  before a decision is made, see if

other ideas that may have been discounted during evaluation may be of use to the final idea.

PRESENTATION GUIDELINES 2 mins to talk about the process of coming up with an idea –

what worked, what didn’t 2 mins to explain the new idea explain 1 thing about history that informs your project explain one thing about geography that informs your project

Page 6: KCB 202 Week 4 The World of Play. Agenda  Attendance  Group Activity  Choosing a topic

Feedback on your Posts so far…

Think about the medium you are using – what works for paragraphs? What about when someone reads the post? What is the problem with referring to this week, or last year?

Don’t forget to reference both the source of the information (article, game etc.) as well as other ideas that you may bring in to flesh out your post

Always Introduce your quotes.

Consider ticking the box “open in new window” for links – it makes it easier to follow your post and not get lost on the net

make sure you use quotation marks around any directly quoted text

Page 7: KCB 202 Week 4 The World of Play. Agenda  Attendance  Group Activity  Choosing a topic

. . . thinking about your project topic/issue/case study . . . the task

otherwise known asASSESSMENT 3

Page 8: KCB 202 Week 4 The World of Play. Agenda  Attendance  Group Activity  Choosing a topic

According to this report, Amazon and Apple are being investigated for anti-trust issues over the e-book pricing arrangements they have arrived at in the US. It is possible to understand this as an issue of market regulation.

Do e-products merely represent new markets?

Are they new products? New forms of the same products?

Should they be regarded legally as different?

Should not the same laws apply?

Is there a possibility of technological obsolescence in the future?

What are the stakes for those who believe collective human knowledge should be archived for posterity?

Page 9: KCB 202 Week 4 The World of Play. Agenda  Attendance  Group Activity  Choosing a topic

This community bills itself “[t]he world’s first web-community owned club”. Collectively, through the pooling of subscriptions the members, supporters, fans bought and own a slab of a winning football (soccer) club in the UK.

Some argue it takes supporter-run clubs to a new level where “football-as-folk-culture” is enabled by new media (Ruddock et al., 2010).

Community, membership, collaboration and participation take on a different dimension here because commerce and play intersect to allow fans to take on commercial ownership.

What will these kinds of developments herald? Or is this just the old wine in new bottles and nothing has really changed?

http://www.myfootballclub.co.uk/

Page 10: KCB 202 Week 4 The World of Play. Agenda  Attendance  Group Activity  Choosing a topic

“The fact that we are ‘discussing’ (making assertions and arguing) more than ever before due to the internet and the blogsphere, does not prove that our democracy is in better shape. In the deluge of commentary which floods across online media forums, many voices are drowned out…

This environment precludes reasoning because reasoning, unlike argument, requires a willingness to listen to the other and to approach questions through mutual respect. It even requires us to step outside our own positional view of the world and into someone else’s”.

• Such are the perils of narrowcasting as enabled by new media, you might say but is there more to this?

• Traditionally, liberal democracies like Australia practise representative democracy but theorists like Habermas have long argued the value of discursive democracy.

• Is this discursive democracy gone berserk? Is the author’s argument valid?

• Or is this, in fact, evidence of the emergence of what John Keane (2009) calls “monitory democracy”, a new form of democracy?

http://www.eurekastreet.com.au/article.aspx?aeid=22430

Page 11: KCB 202 Week 4 The World of Play. Agenda  Attendance  Group Activity  Choosing a topic

This piece repudiates the reports of the security and privacy threats and loopholes the Android platform poses to its users.

it speaks to the anti-authoritarian, open source ethos of the early internet and can, in the long run, have long-running ramifications.

The recent ruling of a US court http://www.eff.org/press/archives/2010/07/26 , which deemed amongst other things, jailbreaking and remixes as legal, demonstrates that much.

Which is the better, more productive and secure attitude: proprietary or open source?

What are the risks and opportunities with the open source route? What are the risks and opportunities with the proprietary route? It is also possible to dissect this case study in comparison or alongside the rift

between Apple and Adobe over Flash applications.

http://mashable.com/2010/06/23/android-apps-privacy-threat/

Page 12: KCB 202 Week 4 The World of Play. Agenda  Attendance  Group Activity  Choosing a topic

Technological Developments & Trends

A rapidly expanding portion of new media is to do with augmented reality. From story telling http://www.fastcompany.com/1658142/a-shadowy-fantasy-land-comes-to-life-via-augmented-reality and play to teaching the potential is yet to be well understood.

However, the advancement of these technologies may also bring risks and changes that need to be thought through.

Individual tourists, schools, museums and art galleries, may prefer the more intuitive interfaces but the prevalence of these technologies may, in the long run, demand the teaching and knowledge of different literacies, possibly emphasising the visual and the verbal over the written.

Will this result in the devaluation of the written word?

Will it create greater understanding across differences or will it further differences?

What will it mean for the visually handicapped?

For the kinds of literacies we teach in schools?