king of the north draft3
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King Of The North
Event Address, contact and list submission
VenueThe Outpost, Sheffield, 30 Furnival Gate Sheffield, South Yorkshire S1 4QP
Date13thJuly 2014
Telephone - 0114 2752172 Lists submission, rule queries to [email protected] or@Lordy_war
Ticket payments via The Outposts website or phone the above number
Parking is 1 on Sundays, right next to the shop
Event Rules
22 Places available
3 games all using the Battleline scenario
2400pts
Tickets are 17.50 which includes lunch (14 if tickets paid for at Return to Tollheim tournament)
Lists are to be submitted beforeMonday 7ththJuly
Armies dont have to be painted however unpainted armies will not gain the 4 bonus tournament points (see
additional tournament points)
Proxies may not be used EVER! Models from other ranges are fine as long as they clearly represent the model
they are being used for.
Proxy armies may be used (such as Annies Chaos Gnomes) as long as the models clearly represent the units
they are being used as (Buckets of bugs type armies will be cast into the Chaos Warp)
This event will be using the Lordy Hammer composition pack attached with the pack
Prizes include store credit for the following:
30 for first place, 20 for second place, 10 for third place, 20 Best Painted
Schedule
9:00-09:30 am registration, fire drill and Q&As
9:30-12:00am Game 1
12:00-12:45 lunch and best painting votes
12:45-15:15 Game 2
15:30-18:00 Game 3
18:15Results, Awards, Raffle
Additional Victory points
Fleeing units at the end of the game generate half victory points
Fleeing units at the end of the game that require a double 1 due to casualties, generate full victory points
Characters and mounts are worth separate victory points, this include units such as the Screaming Bell etc.
Units (not characters or single models) reduced to25% or less than their starting size are worth half victory
points
Additional Tournament points
You will receive 3 tournament points for handing a correct list in before the deadline
You will receive 3 tournament points for using a fullypainted army, including basing You will receive 1 tournament point if your army has painted & textured movement trays for all units
You will receive 3 tournament points for making a ticket payment before the deadline. (Tickets not paid for
before the deadline will be offered to reserves)
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Scoring system
The games will be scored using the 20-0 system as follows:
Victory
Point
Difference
Score
0-149 10-10150-299 11-9
300-449 12-8
450-599 13-7
600-749 14-6
750-899 15-5
900-1049 16-4
1050-1199 17-3
1200-1349 18-2
1350-1499 19-1
1500+ 20-0
Lordy Hammer Comp Pack
General Comp
No Special or named characters are allowed
A maximum of 2 wizards may select spells from the same lore, this doesnt include race specific loresor bound
lores such as Sisters of the Thorn etc
No more than 20 infantry models plus up to two characters (infantry only) may enter buildings, a maximum of 6
monstrous infantry and one monstrous infantry character may enter buildings
No unit may swift reform into a building The folding fortress or Power scroll may not be taken
No army may generate more than 2 power dice or dispel dice per phase, including channelling
No more than 12 power dice can be used in a magic phase
No army may include more than 4 War machines
All BSBs from older books may take mundane equipment available to them
Characters will only take one wound from the following spells, Dwellers Below, Final Transmutation, the
Dreaded 13thspell
Battlescrolls may not be taken
Comp breaker
If you have a themed army that breaks the comp conditions please contact me, if its not something ridiculous and is Themed/Fluffy Ill probably allow it, for example, two Khorne Skull Cannons may be taken in a full
Khorne daemon list, however a list with 15 core Chaos Warrior Chariots does not make a themed list, it just
makes you a filthy gamey bastard and will be refused.
Draft 3
This is the third and final draft, no comp will be added/removed now unless something is majorly wrong. I will
continue to update the pack with Q&As as they come at me
Slow Play
Hopefully this wont be an issue, but to ensure all games get finished on time we will be using a slow play
penalty
to those who slow play (2.5 hours is plenty of time to finish a game)
Failure to complete games within 6 turns will incur the following penalty
Once = Warning issued, Twice = 3 Point penalty, Third time = 5 Point penalty
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Race Specific Comp
Beastmen!
Beastmen armies may take an extra 200pts when building army lists
May generate 3 power dice and 3 dispel dice per phase
May take 3 wizards with the same lore
Bretonnia
May generate 3 power dice and 3 dispel dice per phase
Daemons of Chaos
Skull Cannons are 0-1
A maximum of 8 Beasts of Nurgle may be taken and maximum unit size of 4
The Rock of Inevitabili ty may not be taken
Plaguebearer units can be a max of 450pts including command and magic standards
Models will only ever benefit from a magic weapon that it is currently using, carrying the Sword of Swift Slaying
for example will not give you the benefit of ASF if you choose to use another Magic Sword in combat
Dark Elves
Characters mounted on Dark Steeds 0-3
Executioner and Witch Elf units may not exceed 40 models
Maximum of 4 units of fast cavalry
Dwarfs
Gyrocopters are 0-4
Cannons are 0-2
Chaos Dwarfs
A Maximum of 1 each of the following may be taken, Hellcannon, Magma Cannon, Deathshrieker
Kdaii Destroyer, Hellcannons and Irondaemons count as war machines
Chalice of blood may only be used at the start of the magic phase
High Elves
Banner of World Dragon and Frostheart Phoenixes are 0-2 combined
White Lion units can be a maximum of 450pts including full command and magic standards
Loremaster doesnt count towardsthe maximum number of wizards using the same lore .
Lizarden
Skink Skirmishers are 0-3
Mounted Scar Vets and Mounted Old Bloods are 0-3 combined if a Slann Mage is taken
A Slann Mage Priest with Wandering Deliberations does not count to the maximum number of wizards using
the same lore
Ogre Kingdoms
Ironblasters, Hellheart and Dispel scroll are 0-2 combined
A maximum of 8 Mournfang models may be taken
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Orcs and Goblins
Savage Orc BigUn units may not exceed 40 models
Bolt Throwers dont count to the War machine cap
Mangler Squigs, Doom Divers and Rock Lobbers are 0-5 combined
Skaven
Slave units may not exceed 50 models
Hellpit, and Warp Lightning cannon are all 0-2 combined
A maximum of three from the following may be taken Hellpit, Doom Wheel and Warp lightning cannons
Gutter runners are 0-2 and a maximum of 20 models
Doom Rocket, Brass Orb 0-1 choice combined
Giant rat units below 100pts are 0-2
The Empire
Great Cannons and Steam tanks are 0-2 combined
Steam tank counts as a war machine A maximum of 8 Demigryphs may be taken
War Alter doesnt count towards the rule maximum of 2 wizards choosing the same lore
Tomb Kings
Tomb Kings armies may take an extra 200pts when building army lists
May Generate 3 power and 3 dispel dice per phase
May take 3 wizards with the same lore
Vampire Counts
Dire Wolf units are 0-4 Ethereal units including charactersare 0-4combined
Red Fury, Ogre Blade and Terrorgheists are 0-3 combined
Warriors of Chaos
Daemon Princes and Core Chariots are 0-4
A Daemon Prince with the Daemonic Flight may not take soulfeeder
A maximum of 4 flyers may be taken
Third eye of Tzeentch, Talisman of Preservation, Armour of Destiny, max 1 on the same model
Chimeras are 0-2
Wood Elves
Max 70 Asrai long bows, Hail of Doom Arrow counts as 5, Waystalkers count as 3, Waywatchers count as two
A maximum of 20 Waywatchers can be taken
Waystalkers 0-3
Ambushing units 0-4
Text highlighted in red were changes made from Draft 1
Text highlighted in green are changes made from Draft 2
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Q. Will open ground count as terrain for the purposes of the 'Curse of Anraheir' spell from Lore of Beasts?
A. Yes open ground will cause dangerous terrain tests, also note that any wounds caused by the curse of
Anraheir are not magical.
Q. Can units that fire like Warmachines such as Steam Tanks and Iron Blasters pivot before shooting? A. No