la technologie, unique clé d’une stratégie d’innovation · 5/2/18 2 coege of management of...
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Christopher L. TucciChair in Corporate Strategy & Innovation
EcolePolytechniqueFédéralede Lausanne (EPFL)
La technologie, unique clé d’une stratégied’innovation ?
26 April 2018
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WHAT IS INNOVATION?
! Innovation is the use of new knowledge to offer new products, processes or services
! It involves invention and commercialization (and hopefully appropriation)
R&D
Invention
Product development and marketing
Commercialization
Strategic pos itioning
Appropriation
Innovation
Co mp etitiv ead v an tag e
Afuah, Strategic Innovation, 2009
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! A “process of industrial mutation that incessantly revolutionizes the economic structure from within, incessantly destroying the old one, incessantly creating a new one.”—Schumpeter , Capitalism, Soc ialism & Democracy , 1942
CREATIVE DESTRUCTION
Schumpeter clearly intended to emphasis not only the “destruction” aspect of creativity, but the “creative” aspect as well (Freeman, 1982).
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College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Technology and innovation
§ Technology can be used in the innovation process itself
§ Or, more emphasized today, firms can adopt technology to modify their products, processes, and/or business models
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Agenda
§ Crowdsourcing & BMI
§ Industry 4.0 / IoT & BMI
§ Business Models & Business Model Innovation
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Industry 4.0 in context (adapted from Grassl 2015)
Internet of Things
CrowdsourcingIndustry 4.0
Consumer-facingSmart devices
Producer-facingIndustrial automation
Strategic
In tern etworkin g
e.g. , Su p p ly ch ain
man agemen t, factory
au tomation
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2.2 billion Facebook users spend733 million hours a day on the platform
(December, 2017)
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2.2 billion Facebook users spend733 million hours a day on the platform
Brooklyn Bridge17 million person-hours
(December, 2017)
(P h otos: Wikip ed ia, 2 0 1 5 )
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2.2 billion Facebook users spend733 million hours a day on the platform
Brooklyn Bridge17 million person-hours
Great Pyramid at Giza291 million person-hours
(December, 2017)
(P h otos: Wikip ed ia, 2 0 1 5 )
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2.2 billion Facebook users spend733 million hours a day on the platform
Brooklyn Bridge17 million person-hours
Great Pyramid at Giza291 million person-hours
Brooklyn Bridgehours
4040everyeveryeveryday
hours 2.52.5everyeveryeveryday
(December, 2017)
(P h otos: Wikip ed ia, 2 0 1 5 )
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Global 10 Web Sites by Traffic Volume 2017
1. Google.com2. YouTube.com (Google)
3. Facebook.com4. Baidu.com (Chinese search engine)
5. Wikipedia.org6. Yahoo.com
7. Tencent QQ (Chinese IM service)
8. Taobao (Chinese retail)
9. Reddit10. Amazon
~$598 billion
~$61.3 billion
$1.65 billion
~$404 billion
~$256 billion
~$406 billion
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What is crowdsourcing?
! “The act of taking a task traditionally performed by a designated agent (such as an employee or a contractor) and outsourcing it by making an open call to an undefined but large group of people”—Howe (2006: p. 1)
! Markets with no ex ante contracts! Getting a bunch of random people over the
Internet to solve a problem
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Distant vs. local search (Afuah & Tucci, 2012)
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P rob ab i l i ty o f
crowd sou rcin g
Ch aracteri sti cs o f th e p rob lem
• E ase o f d el in eation an d tran smission
• Mod u lari zab i l i ty
Ch aracteri sti cs o f th e crowd
• P ervasi ven ess o f p rob lem-so lvin g kn ow-h ow
• Motivation
Ch aracteri sti cs o f so lu tion s to b e evalu ated an d o f evalu ators
• E x p erien ce-good orien tation
• Nu mb er o f so lu tion evalu ators req u i red
Ch aracteri sti cs o f kn owled ge req u i red for th e so lu tion
• E ffecti ve d i stan ce
• Taci tn ess an d comp lex i ty o f kn owled ge to b e acq u i red
In formation tech n o logy (IT) ch aracteri sti cs
• P ervasi ven ess an d low cost
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Conditions under which problems can be crowdsourced
(Afuah & Tucci, 2012)
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Innovation and crowdsourcing
1. Product and service innovation for a better customer experience
2. Using the power of crowdsourcing to improve products and services directly
3. Using crowdsourcing to seek input on innovation activities
4. Developing platforms that service crowds
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Innovation and crowdsourcing
1. Product and service innovation for a better customer experience
2. Using the power of crowdsourcing to improve products and services directly
3. Using crowdsourcing to seek input on innovation activities
4. Developing platforms that service crowds
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Product innovation pre-Web2.0
! What was the last innovation you can think of in a travel (bookings) web site?– Ability to store and retrieve records?– Faster search for fares?– Nicer interface?– Ability to book both flights and cars?
! These are all relatively incremental innovations
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CASE: TripIt
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Social networking built in to product / service
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Waze (hybrid passive + active crowdsourcing)
! An iPhone and Android app that constantly tracks your movements via GPS
! All users’ movements are aggregated and reported as real-time traffic flow [IoT / passive crowdsourcing]
! Plus you can add your own information , road reports, gas station prices, and speed traps (!) [active crowdsourcing]
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Innovation and crowdsourcing
1. Product and service innovation for a better customer experience
2. Using the power of crowdsourcing to improve products and services directly
3. Using crowdsourcing to seek input on innovation activities
4. Developing platforms that service crowds
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Case: Netflix Prize (background)
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Case: Netflix Ratings Database
! The permanent contest was meant to last at least 5 years
! Within 15 months, 30’397 contestants had registered, grouped in 24’836 teams from 167 different countries
! 21 345 submissions were received from 2’925 different teams
! The leading team (two AT&T researchers) achieved an improvement of 8.57% after one year, winning them $50K
! Within three years the same team, combined with another leading team, had won the Netflix Prize!
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College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
CASE: Facebook Translation Project
§ Launched on December 27, 2007
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
3 weeks later (Jan. 18, 2008)CASE: Facebook Translation Project
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Case: Google Image Labeler
! What is this picture?
! When you and your randomly assigned partner pick the same words, you get “points”
! What for?– HINT: users vs consumers
vs customers
! Guess how much time
the winners spent?
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Innovation and crowdsourcing
1. Product and service innovation for a better customer experience
2. Using the power of crowdsourcing to improve products and services directly
3. Using crowdsourcing to seek input on innovation activities
4. Developing platforms that service crowds
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Examples of getting input from the crowd
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Innovation and crowdsourcing
1. Product and service innovation for a better customer experience
2. Using the power of crowdsourcing to improve products and services directly
3. Using crowdsourcing to seek input on innovation activities
4. Developing platforms that service crowds
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CASE (platform): Amazon Mechanical Turk
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College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Who are these people ?
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Data: Amazon Mechanical Turk
– Demographics• Age: 14 to 71 (median 30)
• Gender: 54% females, 46% males• Employment: 71% employed, 29% students, retired, unemployed
• Education: 99.9% high-school or higher, 64% college educated, 5% PhD • Industry:25 out of 28 proposed industries• Income: $0 to over $150,000 (US median $30-40k)
• Geography: 26 countries (76% US, 8% India, 3% Canada)• Hours week: 6.7 (median 4)
• Team size: 1 (median)
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Data: AMT breakdown emerging markets
Variable Emerging IndustrialzedAge 17-65 (26) 14-71 (31)
Gender F 19%; M 81 % F 65%; M 35%
Employment 72% employed 71% employed
Education HS 100%; Univ 82% HS 99%; Univ 62%
Industry 17 / 28 24 / 28
Income $0-80K ($7.5K) $0-150K ($35K)
Geography India 55%; Phil 7% (19 countries)
USA 87%; Canada 4% (16 countries)
Hours / week 11.5 (7) 5.9 (3)
Team size 4 (1) 1 (1)
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Data: Facebook Translations
– Demographics• Age: 14 to 50 (median 24)
• Gender: 33% females, 67% males• Employment: 56% employed, 44% students, retired, unemployed
• Education: 99% high-school or higher, 60% college educated, 4% PhD• Industry:26 out of 28 proposed industries• Income: $0 to over $150,000 (median $5-10k)
• Geography: 26 countries (9% US)• Hours week: 8 (median 3)
• Team size: 1 (median)
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What motivates them ?
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5/2/18
14
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
How satisfied would you be if you were contracted to work on the same
tasks…
15%
13%
20%
34%
8%
15%
21%
16%
28%
12%
10%
7%
18%
7%
44%
27%
29%
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21%
34%
33%
30%
18%
10%
inexchangeformoney
duringregularworkhours8-6
requiringyoutodothiseveryday…
underthesupervisionofamanager
ataphysicaloffice
stronglydissatisfied dissatisfied neutral satisfied stronglysatisfied
Being ab le to do th is at home on my own schedule is very important to me. I can work in the middle of the n ight if I want to. I have had some days where I started at 6 am and worked until midnight, with no breaks except the meal and bathroom kind.
To be able to do th is as a paid profession would be great. But home based work would be my preferred method. Being part of an online collaborative enterprise allows flex ibility not normally associated with regular activities.
I'd love a job like th is.
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Values
Career
Enhancing
Understanding
Social
Performance
Fun
MoneyProtective
Challenge
VolunteerismNon-Volunteerism
Free Time
Unsatisfying Job
- +++
+++
+
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Crowd “tuning” to different crowd organizations (Pereira, Viscusi & Tucci, 2017)
Type When useful + techniques to complementCrowd-driven(e.g ., Innocentiveclient)
• Useful for exploitation of well-understood problems or improvements to known products, services, or issues
• Useful for innovative solutions to highly defined tasks• Invest in analytics and data scientists
Crowd-based(e.g ., Wikipedia)
• Firms that have an open-ended problem—not very well defined—and that would like to explore the creative potential of the crowd without losing control over it
• The crowd itself helps not only with potential solutions, but also helps to define the problem/direction itself
“Crowded”(e.g ., One Billion Minds)
• Useful for exploration of little-understood problems• Searching for new consumer trends, emerging disruptive changes, and
highly creative new products and/or services• To complement the exploration orientation, invest in crowd
infrastructure such as peer voting and gamification
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College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
CONCLUSIONS
§ Take advantage of Web2.0 and IoT by building services that exploit the valuable information provided by users
§ If you are making money directly from a crowdsourcinginitiative, consider paying contributors, either a small amount directly or via a large prize, to induce effort.
§ If you are indirectly making money from the distributed innovation effort, you may induce effort via a leaderboard and perhaps a feeling of belonging to a community
§ Also use crowdsourcing to seek input on innovation activities§ Develop products and services that enable social interactions§ Pick the crowd that fits your needs best because not all crowds
are the same!
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Agenda
§ Crowdsourcing & BMI
§ Industry 4.0 / IoT & BMI
§ Business Models & Business Model Innovation
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Industry 4.0 in context (adapted from Grassl 2015)
Internet of Things
CrowdsourcingIndustry 4.0
Consumer-facingSmart devices
Producer-facingIndustrial automation
Strategic
In tern etworkin g
e.g. , Su p p ly ch ain
man agemen t, factory
au tomation
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Progression across sectors (Brews & Tucci, 2003)
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Progression across sectorsProgression across sectors (Brews & , 2003)
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Comparing banking and auto manufacturing
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Progression to Industry 4.0
Stage 1: Build Bandwidth
Development of the network infrastructure to connect all stakeholders.
Stage 2: Automate and web-enable the office, factory, supply, employee, and customer relationship chain.
Standardization and web-enabling of existing operational processes and activities.
Stage 3: Innovate through networking
Innovation through the exploitation of networking and existing core capabilities.
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Analyze them and use them for decision-making!
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Case: Styr
! Integrated tracker, scale, and phone app
! Sport supplement suggestions
! Possible move into personal nutrition
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Accountable care?
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Agenda
! Crowdsourcing & BMI
! Industry 4.0 / IoT & BMI
! Business Models & Business Model Innovation
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So u rce:
Massa, Tu cci, Afu ah 2 0 1 6
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Novel ways of “DoingBusiness”
So u rce:
Zo tt, Amit, Massa 2 0 1 1
5/2/18
19
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Business models
§ “A conceptual tool that expresses the business logic of a specific firm”– Osterwalder, Pigneur, & Tucci
§ A story that answers Peter Drucker’s age-old questions: (1) who is the customer, (2) what does the customer value, (3) how do we make money in this business, (4) and what is the economic logic that explains how we can deliver value to customers at an appropriate cost?– Magretta
§ “The method by which a firm organizes its resources to offer its customers value from which it can make money.”– Afuah & Tucci
§ A depiction of the rationale of how an organization creates, delivers, and captures value (economic, social, or other forms of value) in relationship with a network of exchange partners– Zott, Amit, & Massa
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
A theoretically rich and conceptually dense notion
So, what is a BUSINESS MODEL?
www.Wo rdle.net
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Understanding BMs: back in 1958
Chester Carlson
So urce: Henry Chersbro ug hAlex Osterwa lder
5/2/18
20
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Understanding BMs: back in 1958
Xero x 9 1 4 photo copy ma chine
So urce: Henry Chersbro ug hAlex Osterwa lder
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Understanding BMs: today
So urce: internet
Shai Agassi
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Understanding BMs: today
So urce: BetterPla ce.co m
Better Pla ce BM Ba ttery Swa p Sta tionCha rg e Sta tio n
5/2/18
21
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Comparing the examples
What do they have in common?
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Lessons
Technology (product) per se has no value (you need a business model to connect it to a market)
How can value be extracted from technology?
1
So urce:
Alex Osterwa lder
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Lessons
Both Xerox and Better Place created and implemented radically new business models.
Design – creation, implementation, validation
2
So urce:
Alex Osterwa lder
5/2/18
22
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Lessons
Business Model Innovation involves undertaking risk
Effectuation – (fast) prototyping – experimentation - trial & error learning
3
So urce:
Alex Osterwa lder
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Business Model Innovation
BUSINESS MODEL INNOVATION
BUSINESS MODEL DESIGN BUSINESS MODEL RECONFIGURATION
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Business model design
§ the very first instance of a new BM
§ is usually associated with entrepreneurial activity
5/2/18
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College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Business Model Innovation (Massa & Tucci 2013)
BUSINESS MODEL INNOVATION
BUSINESS MODEL DESIGN BUSINESS MODEL RECONFIGURATION
Any firm’s first BM
Ex: Travelocity
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Business Model Innovation (Massa & Tucci 2013)
BUSINESS MODEL INNOVATION
BUSINESS MODEL DESIGN BUSINESS MODEL RECONFIGURATION
Any firm’s first BM
Ex: Metro
The first BM of a kind in an industry
Ex: Travelocity
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Business Model Innovation (Massa & Tucci 2013)
BUSINESS MODEL INNOVATION
BUSINESS MODEL DESIGN BUSINESS MODEL RECONFIGURATION
Any firm’s second (or later) BM
Ex: GMAC
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Business Model Innovation
BUSINESS MODEL INNOVATION
BUSINESS MODEL DESIGN BUSINESS MODEL RECONFIGURATION
Any firm’s second (or later) BM
Ex: GMAC
Ex: iTunes
The first BM of a kind in an industry
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New revenue model
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Role of innovation management
! Anticipate new markets, new technologies, new business models
! Possible solutions– Map business models– Use new ideas as sources of limited experiments– Confer authority to experiment– Run experiments before scaling up
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73Lorenzo Massa
>When is BMI needed?
Characteristics
Introduction
Small SalesHigh CostLow Quality
Growth
Emergence of a Dominant DesignSales start increasingMarket penetration
Maturity
CommoditizationMarket Saturation
(decline)
Competition
Loduc ofinnovation
Compete on functionality/performance
Product
Compete on quality/services
Process
Compete on convenienceCompete on prices
Business Model
Rate ofInnovation
Time
ProductInnovation
ProcessInnovation
Business ModelInnovation
Industry Sales
Time
Introduction Growth Maturity Market development stages
ProductInnovation
ProcessInnovation
Business ModelInnovation
Characteristics
Introduction
Small SalesHigh CostLow Quality
Growth
Emergence of a Dominant DesignSales start increasingMarket penetration
Maturity
CommoditizationMarket Saturation
(decline)
Competition
Loduc ofinnovation
Compete on functionality/performance
Product
Compete on quality/services
Process
Compete on convenienceCompete on prices
Business Model
Rate ofInnovation
Time
ProductInnovation
ProcessInnovation
Business ModelInnovation
Industry Sales
Time
Introduction Growth Maturity Market development stages
ProductInnovation
ProcessInnovation
Business ModelInnovation
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Examples of Industry 4.0 BMI (Baur & Wee 2015; Brews & Tuc c i 2003, 2007)
! Servitization: Cemex (service guarantee); Rolls-Royce , Caterpiller (“subscription” with anticipatory maintenance)
! Intellectual property servitization: Consulting services built around current products (SAP, Red Hat) or IP licensing (Qualcomm)
! Integrate products with active (human) or passive (sensors) crowdsourcing (or “monetizing data”): Western Digital hard drive quality; SCiO spectrometer
! Creating platforms around products for complementors: SLM Solutions 3D printer manufacturer; Nvidia graphics processors
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During the past decade of the major innovations within existing corporations “only a precious few have been business model
related” (Johnson, Christensen & Kagermann, 2008)
Why?
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Challenges of BMR
! Reconfiguration and design are two distinct activities that imply important differences
! Reconfiguration assumes the existence of a BM: it involves facing challenges that are idiosyncratic to existing organizations – organizational inertia– management processes
– modes of organizational learning– modes of change– path dependent constraints in general
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Why is Business Model Innovation so difficult?
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1Lack of understanding concerning
what a Business Model ultimately is
Problems in collective sense making
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5/2/18
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Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Barriers to Business Model thinking
2Cognitive Barriers
Dominant Logic, Industry Recipes, Heuristics
PARC XEROX
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Barriers to Business Model thinking
3Computational Complexity
The number of logically possible combinations of business model components may be very large
College of M anagem ent of Technology
Chris topher Tuc c iCopyr ight © EPFL, Lausanne, Swit zer landSMP 2018
Barriers to Business Model thinking
4Dynamic Complexity
Interdependencies and non-linear dynamics between components, activities, choices
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Possible areas to focus on (Giesen, Berman and Blitz 2007; Massa &
Tuc c i 2012)
! Industry model innovation– moving into new industries– redefining existing industries, or– creating entirely new ones
! Revenue model innovation– re-configuration of the product-service value mix– new pricing models
! Enterprise model innovation– changing the role a firm plays in the value chain– changes in the extended enterprise and networks with employees,
suppliers, customers, and others, including capability / asset configurations
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Managing two+ business models (Markides & Cheriton 2004)
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Managing two+ business models (Markides & Oyon 2010)
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La technologie, unique clé d’une stratégie d’innovation ?
! If this were a debate, it would be difficult to argue that technology is the unique key to innovation strategy– Leadership– Organization culture– Understanding your market
! However, I hope the above examples show that technology is playing an increasingly important role in companies’ innovation strategies, even in sectors that were not used to technological innovation– Example: Fintech
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2.2 billion Facebook users spend733 million hours a day on the platform
Brooklyn Bridge17 million person-hours
Great Pyramid at Giza291 million person-hours
Brooklyn Bridgehours
4040everyeveryeveryday
hours 2.52.5everyeveryeveryday
(December, 2017)
(P h otos: Wikip ed ia, 2 0 1 5 )
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Thank you!
Christopher L Tucci
[email protected]://csi.epfl.ch
Twitter @cltucci