la ux delle cose
DESCRIPTION
La UX delle Cose: the UX of tangible objects.TRANSCRIPT
LA UX DELLE COSE
From the screen to the environment and come back
Daniela Panfili @TsoDa - http://tsoda.eu
What will see?
① Not testing a new technology but building an experience?
② How to be “flexible”?
③ How you can do the same experience?
④ What can you use of this experience in software development?
Why I'm so interested in building an esperience outside a screen?
The pervasive computing is a reality, but currently is more on paper and in experiments than in our daily life
The interactive museums and installationsare a reality of an environmental experience and all of us can try them
From the screen to the environment
Web, devices and physical environment
The interactive museumsAre in this path and there are a tangible reality
How an idea can be interactive?
From the trail to the experience
Trying a new technology is not enough to build an experience
Building the base
From the concept to the prototype: managing the whole experience
The interactive museumsAre in this path and there are a tangible reality
The main characters
and their development in our story
The interactive museumsAre in this path and there are a tangible reality
Objects’ efficiency vs. experience
How to build an experience that needs to be scalable and flexible?
• We don’t have the knowledge for making a planning
• The concept itself has to be so strong to cover this gap
• Each release needs to give the minimum feedback to build
the next one and it should have a meaning itself
We planned to do three+ releases before building the real installation
The interactive museumsAre in this path and there are a tangible reality
From Art to “You”
What you can learn and take away with you?
• Choosing the concept, there’s no need to be “artistic” but
you need to find a purpose to act for
• Applying the technology that better fits with the project
purpose
• Planning the trials in a way that from each you can learn
how to go ahead
Now it’s your time: how can you build an interactive project?
Tracking the project history
Mapping the development road it’s important to be consistent.
Chose your favourite way to collect the process stages.
Taking notes, photos or video for each one, conceptual or practical to check them while you move forward.
And in your daily working life?
There are still some useful concepts for it
• Paying attention to the relation between the user and his
environment
• Focusing on the user’s small physical problems and
attitudes
• Thinking to the user’s emotions
• Performance+Budget+Timing vs. User’s experience
How you can apply this experience developing software?
Questions?
What we talked about?
Testing a new technology it’s different from building an experience
Building “flexible” interactive project
If you want to do the same experience
Using this experience in software development