la ux delle cose

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LA UX DELLE COSE From the screen to the environment and come back Daniela Panfili @TsoDa - http://tsoda.eu

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La UX delle Cose: the UX of tangible objects.

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Page 1: La UX delle cose

LA UX DELLE COSE

From the screen to the environment and come back

Daniela Panfili @TsoDa - http://tsoda.eu

Page 2: La UX delle cose

What will see?

① Not testing a new technology but building an experience?

② How to be “flexible”?

③ How you can do the same experience?

④ What can you use of this experience in software development?

Page 3: La UX delle cose

Why I'm so interested in building an esperience outside a screen?

The pervasive computing is a reality, but currently is more on paper and in experiments than in our daily life

Page 4: La UX delle cose

The interactive museums and installationsare a reality of an environmental experience and all of us can try them

Page 5: La UX delle cose

From the screen to the environment

Web, devices and physical environment

Page 6: La UX delle cose

The interactive museumsAre in this path and there are a tangible reality

How an idea can be interactive?

Page 7: La UX delle cose

From the trail to the experience

Trying a new technology is not enough to build an experience

Page 8: La UX delle cose

Building the base

Page 9: La UX delle cose

From the concept to the prototype: managing the whole experience

The interactive museumsAre in this path and there are a tangible reality

Page 10: La UX delle cose

The main characters

and their development in our story

Page 11: La UX delle cose

The interactive museumsAre in this path and there are a tangible reality

Objects’ efficiency vs. experience

Page 12: La UX delle cose

How to build an experience that needs to be scalable and flexible?

• We don’t have the knowledge for making a planning

• The concept itself has to be so strong to cover this gap

• Each release needs to give the minimum feedback to build

the next one and it should have a meaning itself

Page 13: La UX delle cose

We planned to do three+ releases before building the real installation

The interactive museumsAre in this path and there are a tangible reality

Page 14: La UX delle cose

From Art to “You”

What you can learn and take away with you?

Page 15: La UX delle cose

• Choosing the concept, there’s no need to be “artistic” but

you need to find a purpose to act for

• Applying the technology that better fits with the project

purpose

• Planning the trials in a way that from each you can learn

how to go ahead

Now it’s your time: how can you build an interactive project?

Page 16: La UX delle cose

Tracking the project history

Mapping the development road it’s important to be consistent.

Chose your favourite way to collect the process stages.

Taking notes, photos or video for each one, conceptual or practical to check them while you move forward.

Page 17: La UX delle cose

And in your daily working life?

There are still some useful concepts for it

Page 18: La UX delle cose

• Paying attention to the relation between the user and his

environment

• Focusing on the user’s small physical problems and

attitudes

• Thinking to the user’s emotions

• Performance+Budget+Timing vs. User’s experience

How you can apply this experience developing software?

Page 19: La UX delle cose

Questions?

What we talked about?

Testing a new technology it’s different from building an experience

Building “flexible” interactive project

If you want to do the same experience

Using this experience in software development