lecture 01-introduction to game theory.pdf

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Graduate Level Game Theory

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  • Introduction to Game Theory

    Gabriel Carroll, Econ 180, Fall 2014

    September 22, 2014

    1 Logistics

    Go through syllabus overview, emphasizing:

    mathematical background (no econ needed);

    differences from other game theory classes;

    grading policy, including midterm date (Mon Oct 27) and final exam (Fri Dec

    12, 8:30 11:30 AM)

    Textbooks

    Tadelis is the most advanced undergrad book, its good but not deep enough

    Fudenberg-Tirole is the standard grad book, not ideal for a first course

    So the main source is the lectures; Ill post outlines and Xin will write more

    detailed notes as class goes along

    Will play a few games in class, with Xin administering

    Ill try to learn who everyone is, but it will take a while; you are encouraged to come

    to office hours

    2 What are games?

    Classic kind of problem in economic theory: decision problem one player makes

    a decision

    1

  • Example: a monopolist setting price p [0,) to maximize profit (pc)D(p),

    where cost c > 0 is constant and D(p) is some continuous, decreasing, positive-

    valued function

    Game theory studies situations where two or more decision-makers interact, and

    each ones preference may depend on what the others are doing

    Example: two firms in Bertrand competition. Each sets a price p1, p2, and

    all customers buy from the lowest-price firm, or they split evenly if prices are

    equal. So firm 1s profits are (p1c)D(p1) if p1 < p2, (p1c)D(p1)/2 if p1 = p2,

    and 0 if p1 > p2, and likewise for firm 2. Particular choices of c and D(p) (say,

    c = 1 and D(p) = 1/(1 + p)) make this into a specific game

    Firm 1 wants to just undercut whatever it thinks 2 will charge (unless 2 will

    charge c)

    Many more examples of situations modeled as games....

    Industrial organization: firms deciding what products to develop, how much

    to advertise

    Labor economics: workers deciding how hard to compete for a promotion;

    workers getting education to signal their ability to employers

    Development economics: farmers deciding whether to experiment with a new

    crop, or wait for their neighbors to experiment; deciding whether to share food

    with neighbor in a famine year, hoping the neighbor can pay back later

    Macroeconomics: firms setting prices based on expectations of future inflation

    Finance: traders deciding how much of various assets to buy and sell, depending

    on their private knowledge

    Political science: legislators bargaining over how to divide a budget; countries

    deciding how much to spend fighting a war; candidates choosing their platforms

    to try to get elected

    Urban planning: commuters deciding which road (or train, boat...) to take

    Computer science: routers deciding where to send network traffic; hackers

    looking for security holes

    Evolutionary biology: animals level of aggression / territoriality

    2

  • 3 Formal definition and examples

    Ingredients in a (normal-form / strategic-form) game G = (N,A, u):

    N = {1, . . . , n} set of players

    A = A1 An where Ai is is actions (or strategies)

    u = (u1, . . . , un), ui : A R set of payoff functions the thing each player

    wants to maximize

    Notation a for action profile, ai for actions of opponents, Ai for set of action

    profiles of opponents, (ai, ai)

    Examples describe all the ingredients

    Bertrand competition, as before

    Coordination game:

    A B

    A 1, 1 0, 0

    B 0, 0 1, 1

    (explain matrix notation for finite two-player games)

    Anti-coordination or matching pennies game (applications could include gen-

    erals choosing where to attack and defend, or two firms, with one stronger than

    the other, deciding what products to market):

    H T

    H 1,1 1, 1

    T 1, 1 1,1

    Prisoners dilemmaC D

    C 2, 2 0, 3

    D 3, 0 1, 1

    Applications include any kind of simultaneous favor exchange, e.g. offering to

    do an errand for a friend thats convenient for you; or not littering in the park.

    Usually associated with the silly prisoner story

    3

  • 4 Dominance

    We want to predict how people will behave in games

    One prediction: people wont do something if theres something else obviously bet-

    ter. Specifically, say action ai strictly dominates a

    iif ui(ai, ai) > ui(a

    i, ai) for

    every ai Ai.

    We usually are comfortable predicting that people wont play something strictly

    dominated

    Example: in prisoners dilemma, C strictly dominates D. So we predict (D,D) as

    the unique outcome. Note that both players nonetheless prefer (C,C).

    If players can foresee others rationality, we can sometimes predict more. Example:

    the follow your crush to lunch game. 1 = you, 2 = your crush, A and B are places

    to eat lunch. You like A better, but mostly just want to be near your crush; crush

    likes B better and doesnt care about you.

    A B

    A 4, 0 1, 1

    B 0, 0 3, 1

    Iteratively deleting dominated strategies gets us to (B,B).

    Will study this process in more detail next week....

    5 Nash equilibrium

    In many games, nothing is dominated. But would still like to make some kind of

    prediction.

    Some predictions better than others. For example, in coordination game, if we

    confidently predicted (A,B), we shouldnt be so confident, since either player would

    like to change.

    N ash equilibrium: a strategy profile a A such that ui(a) ui(a

    i, ai) for all i and

    all ai Ai.

    4

  • This is the most fundamental concept in game theory

    A consistent prediction for what players will do

    Solve some of the earlier examples....

    Bertrand competition: only Nash equilibrium is (c, c). First, check this is an

    NE. Then, show there are no others. (Sketch: WLOG can focus on profiles

    with p1 p2; if p1 < c then 1 would rather charge more, if p1 > c then 2 would

    rather undercut 1, and if p1 = c and p2 > c then 1 would rather charge more.

    So only (c, c) can be NE)

    Prisoners dilemma: only (D,D)

    Coordination game: (A,A) and (B,B)

    Matching pennies: none!

    As we can see, games can have multiple NE, or none

    In the matching pennies game, there is nonetheless an intuitive prediction: wed

    expect to see each player choosing H and T each half the time.

    There is an extension of NE that gives us this prediction, but first we need a little

    detour....

    5