lecture notes on innovation and entertainment technology john pisciotta creative entertainment...
TRANSCRIPT
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!
Lecture notes on Innovation and Entertainment
Technology !
John Pisciotta Creative Entertainment Technology
20010 EIS2350.01 !
MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS
!
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Learning Doing Trap
John Pisciotta - Lecture notes on Innovation and Entertainment Technology
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What somebody else did or
What you are doing
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Super fan or
Newsworthy
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Group think or
Free thinker
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Talks about ideas or
Executes ideas
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Shiny object syndrome or
Focused
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Uncomfortable with disagreement
or Comfortable disagreeing
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Talent or
Team
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Degree or
Experience
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Passengers or
Drivers
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Avoids risk or
Takes smart risk
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Avoid failure or
fails fast, learn from it.
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Strategist or
Strategy+Tactical
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Sidelines or
In the game
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Lives in their head or
Gets it into the world
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Elevated view of their own opinion
or Let the data tell the story
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Fear the future or
Trust the future
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Mercenaries or
Missionaries
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Overly clever or
Not overly clever.
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LoudLab Principle #1:
The 2% Principle
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The 2% principle is a tool we use everyday. This came out of a lifelong habit of collecting things that are solidly within the top 2% (e.g., end of year earnings, phone calls, marketing materials, culture components, financial
modeling, speaking and presenting, letters to employees, UX/UI, team collaboration tools.
The 2% Principle begins with this question: Is what I am spending time on
and executing in the top 2% of everything else in this field? For the purpose of this course, this is important because you are competing not only with
your classmates, but people on a global level.
Please note, that you don’t have be within the top percentage right now, but you might want to consider eventually to get there. The top 2% is the
baseline to measure against. I'm not giving you a set of rules or criteria that will get you there. This needs to be your internal adventure. You will need to
own the 2% principle for it to be meaningful to you and your trajectory. If used over time, The 2% principles will touch everything you do.
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!!!!!
John Pisciotta Lecture notes on Innovation and Entertainment Technology
!!
Creative Entertainment Technology 20010 EIS2350.01
!MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS
!@johnpisciotta
http://www.loud-lab.com http://musicsynk.com