lifespan human development psy 223 mtwr 10:15-12:20 sb 106 dr. nicole alea
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Lifespan Human Lifespan Human Development Development
PSY 223PSY 223
MTWR 10:15-12:20MTWR 10:15-12:20
SB 106SB 106
Dr. Nicole Alea
Syllabus & Course MaterialsSyllabus & Course Materials
available online at: available online at:
http://people.uncw.edu/alean/PSY223.htmhttp://people.uncw.edu/alean/PSY223.htm
Lifespan human Lifespan human developmentdevelopment
A A fieldfield of study that aims to of study that aims to understandunderstand constancyconstancy & & changechange in physical, in physical,
cognitive, social, & emotional factors cognitive, social, & emotional factors throughout the throughout the lifespanlifespan..
What do you think?What do you think?
Development is continuous, gradual Development is continuous, gradual progression, with new abilities, skills, & progression, with new abilities, skills, & knowledge gradually added at a relatively knowledge gradually added at a relatively uniform pace.uniform pace.
OROR
Development occurs at different rates, Development occurs at different rates, alternating between periods of little alternating between periods of little change and periods of abrupt, rapid change and periods of abrupt, rapid change.change.
Basic issuesBasic issues1.1. Continuous or discontinuous development?Continuous or discontinuous development?
QuantitativeQuantitative - adding on - adding on more or more complex more or more complex skills skills
QualitativeQualitative – new skills – new skills emerge at particular emerge at particular periodsperiods
What do you think?What do you think?
Humans everywhere follow the Humans everywhere follow the same general sequence of same general sequence of development. development.
OROR
Each human passes through a Each human passes through a unique course of development.unique course of development.
Basic issuesBasic issues2.2. One course of development or many?One course of development or many?
UniversalUniversal – basic – basic process for everyone; process for everyone; differences are simply differences are simply variations in basic variations in basic processprocess
Context-specificContext-specific -- unique process for unique process for everyone; differences everyone; differences result from different result from different environmentsenvironments
What do you think?What do you think?
Human intelligence is determined Human intelligence is determined almost exclusively by genetic almost exclusively by genetic factors. factors.
OROR
Human intelligence is largely the Human intelligence is largely the result of experiential factors.result of experiential factors.
Basic issuesBasic issues3.3. Nature or Nurture?Nature or Nurture?
NatureNature – human – human development is biologically development is biologically (genetically) determined(genetically) determined
NurtureNurture - the physical and - the physical and social environment influence social environment influence human developmenthuman development
Contemporary Contemporary developmental developmental psychologists say psychologists say “both”“both”Are kids born bad?Are kids born bad?
When do humans stop When do humans stop developing?developing?
Traditional population pyramid: more children & youngTraditional population pyramid: more children & young
Projected population pyramid: equal young & oldProjected population pyramid: equal young & old
Lifespan PerspectiveLifespan PerspectivePaul Baltes (1987)Paul Baltes (1987)
Max Planck Institute for Human Max Planck Institute for Human DevelopmentDevelopment
http://www.mpib-berlin.mpg.de/**Table 1.5: Major Theories of Human **Table 1.5: Major Theories of Human
Development**Development**
1.1. Development as lifelongDevelopment as lifelong (**Table (**Table 1.1**)1.1**)
PeriodPeriod Approximate age rangeApproximate age range
Prenatal Prenatal Conception to birthConception to birth
Infancy & toddlerhoodInfancy & toddlerhood birth – 2 yearsbirth – 2 years
Early childhoodEarly childhood 2-6 years2-6 years
Middle childhoodMiddle childhood 6-11 years6-11 years
AdolescenceAdolescence 11-20 years11-20 years
Early adulthoodEarly adulthood 20-40 years20-40 years
Middle adulthoodMiddle adulthood 40-60 years40-60 years
Late adulthoodLate adulthood 60 years-death60 years-death
What abilities decline with age?What abilities decline with age?
What abilities increase with age?What abilities increase with age?
MultidirectionalityMultidirectionality: decline & growth at : decline & growth at allall points in lifespanpoints in lifespan
– development doesn’t occur in one directiondevelopment doesn’t occur in one direction– ratio shifts with ageratio shifts with age
2.2. Multidirectional & Multidirectional & multidimensionalmultidimensional
ratio between gains & losses shifts across lifespanratio between gains & losses shifts across lifespan
Gains > Gains > LossesLosses
Losses > GainsLosses > Gains
MultidirectionalityMultidirectionality: decline & growth at : decline & growth at allall points in lifespanpoints in lifespan
– development doesn’t occur in one directiondevelopment doesn’t occur in one direction– ratio shifts with ageratio shifts with age
MultidimensionalityMultidimensionality: pattern of decline & : pattern of decline & growth varies growth varies acrossacross & & withinwithin domains domains
2.2. Multidirectional & Multidirectional & multidimensionalmultidimensional
VocabularyVocabulary
MemoryMemory
Ability to learn foreign languageAbility to learn foreign language
Emotional understandingEmotional understanding
gains & losses depend on domaingains & losses depend on domain
Natural occurring plasticity Natural occurring plasticity through through compensationcompensation
Plasticity through trainingPlasticity through training
Less plasticity with Less plasticity with increasing ageincreasing age
3.3. PlasticityPlasticity Humans have a range of functioningHumans have a range of functioning
4.4. Embedded in multiple contextsEmbedded in multiple contexts Age-graded influencesAge-graded influences::
related to chronological agerelated to chronological age
History-graded influencesHistory-graded influences::
related to generational (cohort) eventsrelated to generational (cohort) events
Nonnormative influencesNonnormative influences::
related to unique experiencesrelated to unique experiences
Research Methods Research Methods
Developmental psychology in the Developmental psychology in the news…news…
Can a violent video game called Grand Theft Auto Can a violent video game called Grand Theft Auto be responsible for an 18-year-old, Devin Moore, be responsible for an 18-year-old, Devin Moore,
murdering three people? murdering three people?
A scene from the violent video game Grand A scene from the violent video game Grand Theft Auto. Theft Auto.
January 18, 2006January 18, 2006
““Playing violent video games, Playing violent video games, like Grand Theft Auto, leads to like Grand Theft Auto, leads to
increased aggression in increased aggression in adolescents.”adolescents.”
1.1. Correlational designCorrelational design: see how two (or more) : see how two (or more) pre-existingpre-existing variables are variables are relatedrelated
Correlation Correlation coefficientcoefficient Correlation Correlation coefficientcoefficient rr = = rr = = ++.20.20 ++.20.20
Sign: direction of relationSign: direction of relationSign: direction of relationSign: direction of relation
+ variables move in same direction - variables move in opposite direction+ variables move in same direction - variables move in opposite direction
Ranges 0 to 1: Closer to 1 stronger the relationRanges 0 to 1: Closer to 1 stronger the relationRanges 0 to 1: Closer to 1 stronger the relationRanges 0 to 1: Closer to 1 stronger the relation
Number: strength of relationNumber: strength of relationNumber: strength of relationNumber: strength of relation
+.+.2020 +.+.2020 +.46+.46 +.46+.46 -.09-.09 -.09-.09
General Research DesignsGeneral Research Designs
CannotCannot make cause & effect conclusion make cause & effect conclusion
third variable problemthird variable problem: other variable : other variable might account for relationmight account for relation
What conclusions can we make? What conclusions can we make? What conclusions can we make? What conclusions can we make?
Video Games Video Games Video Games Video Games Aggressive Aggressive Behavior Behavior
Aggressive Aggressive Behavior Behavior r r = +.20= +.20
directionality problemdirectionality problem: do not : do not know the direction of relationknow the direction of relation
Personality Peer Personality Peer pressurepressure
Personality Peer Personality Peer pressurepressure
““Playing violent video games, Playing violent video games, like Grand Theft Auto, like Grand Theft Auto, leads to leads to
(i.e., causes)(i.e., causes) increased increased aggression in adolescents.”aggression in adolescents.”
VariablesVariablesVariablesVariables
Dependent (DV)Dependent (DV)Dependent (DV)Dependent (DV)
Outcome variableOutcome variable
General Research DesignsGeneral Research Designs2.2. Experimental designExperimental design: manipulate variable to : manipulate variable to
test the effects on outcome variabletest the effects on outcome variable
(Aggressive behavior)(Aggressive behavior)(Aggressive behavior)(Aggressive behavior)
VariablesVariablesVariablesVariables
Dependent (DV)Dependent (DV)Dependent (DV)Dependent (DV)
Outcome variableOutcome variable
General Research DesignsGeneral Research Designs
Independent (IV)Independent (IV)Independent (IV)Independent (IV)
Manipulated variableManipulated variable
(Aggressive behavior)(Aggressive behavior)(Aggressive behavior)(Aggressive behavior)
2.2. Experimental designExperimental design: manipulate variable to : manipulate variable to test the effects on outcome variabletest the effects on outcome variable
Group 1: nonviolent game Group 1: nonviolent game Group 2: violent game Group 2: violent gameGroup 1: nonviolent game Group 1: nonviolent game Group 2: violent game Group 2: violent game
How do I know if experiment worked? How do I know if experiment worked? How do I know if experiment worked? How do I know if experiment worked?
Because have Because have random assignmentrandom assignment to IV to IV– rules out rules out confoundsconfounds – other explanations – other explanations– without it, do not have a without it, do not have a “true” experiment“true” experiment
What conclusions can we make? What conclusions can we make? What conclusions can we make? What conclusions can we make?
Independent (IV)Independent (IV)Independent (IV)Independent (IV) Dependent (DV)Dependent (DV)Dependent (DV)Dependent (DV)
CanCan make cause & effect conclusion make cause & effect conclusion
““Playing violent video games, Playing violent video games, like Grand Theft Auto, leads to like Grand Theft Auto, leads to
increased aggression in increased aggression in adolescentsadolescents.”.”
Developmental Research Developmental Research DesignsDesigns
VariablesVariables MeasureMeasure Effects from…Effects from…
Building blocks of Building blocks of ALLALL developmental research developmental research
Changes Changes in a personin a person
experiences unique to experiences unique to a a generationgeneration
circumstances during circumstances during data collectiondata collection
birth yearbirth yearCohortCohort
time of time of measurementmeasurement
TimeTime
chronological agechronological ageAgeAge
Developmental Research Developmental Research DesignsDesigns
Cross-sectionalCross-sectional: age & cohort vary, time constant: age & cohort vary, time constant
TimeTime
CohortCohort 20052005
19951995 1010
19901990 1515
19851985 2020
rr = = +.30+.30
rr = +.20 = +.20
rr = +.10 = +.10
Can only conclude Can only conclude age differencesage differences
Developmental Research Developmental Research DesignsDesigns
LongitudinalLongitudinal: age & time vary, cohort constant: age & time vary, cohort constant
TimeTime
CohortCohort 19951995 20002000 20052005
19851985 1010 1515 2020r = r = +.30+.30
r = +.20r = +.20 r = +.10r = +.10
Can conclude Can conclude age changeage change
Advantages & DisadvantagesAdvantages & Disadvantages
Measures age Measures age changechange
Time effectsTime effects
Practice effectsPractice effects
Nonrandom drop-out Nonrandom drop-out
Lack of generalizabilityLack of generalizability
LongitudinalLongitudinal
DisadvantagesDisadvantagesDesignDesign AdvantagesAdvantages
Cross-sectionalCross-sectionalPractical & Practical &
quickquickAge differencesAge differences
Cohort effectCohort effect
With all the problems, what should researchers do? With all the problems, what should researchers do? With all the problems, what should researchers do? With all the problems, what should researchers do?
Developmental Research Developmental Research DesignsDesigns
SequentialSequential: combine cross-sectional & : combine cross-sectional & longitudinal designslongitudinal designs
TimeTime
CohortCohort 20052005 20102010
19951995 1010 1515
19901990 1515 2020
19851985 2020 2525
Age & cohort effects can be teased apartAge & cohort effects can be teased apartAge & cohort effects can be teased apartAge & cohort effects can be teased apartAge change that generalizes to other cohortsAge change that generalizes to other cohortsAge change that generalizes to other cohortsAge change that generalizes to other cohorts
Considered the “best” developmental Considered the “best” developmental research design…but hardly ever done?research design…but hardly ever done?
In-class Assignment 1In-class Assignment 1
The purpose of this assignment is to give The purpose of this assignment is to give you an opportunity to apply and practice you an opportunity to apply and practice
what you have learned about general and what you have learned about general and developmental research designs. developmental research designs.