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Living Labs Lessons Learned esteve almirall [email protected]

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Page 1: Living%20 Labs E Almirall

Living Labs Lessons Learned

esteve almirall [email protected]

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“Innovation isn’t what innovators do. It’s what customers adopt” !”

Michael Schrage, MIT

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0)

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Open Innovation

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? who invented the mountain bike

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Sources of New Ideas and Innovation

Academia

Associations, trade groups, conference boards

Competitors

Consultants

Customers

Business partners

15 25 35 45% 45% 35 15 25

Internet, blogs, bulletin boards

Other

R&D (internal)

Sales or service units

Employees (general population)

Think tanks

External Internal

IBM  Global  Benchmarking  Program    |    IBM  2006    |  

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Open Innovation

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Living Labs as an

Open Innovation Intermediary that aims to provide structure and

governance to user involvement

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Teleictus (2007 – now)

implementation of a system for remotely diagnosing and treating ictus (brain stroke).

Pre-Commercial Gap −  Inexistence of a complete solution. −  Availability of High Speed infrastructure.

The Role of Users −  Existence of a “Champion”. −  Co-creation of the service. −  Co-creation of parts of the solution.

The Role of the Living Labs organization −  Creation of an “innovation arena”. −  Selection, Formation & Coordination −  Fostering co-creation.

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i2cat

Ca L’Estruch, Sabadell

La Panera, Lleida

CitiLab Can Suris, Cornella

El Liceu

Espai Zer01,Olot

GEANT2

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Opera Oberta (2001 – now)

explored the use of High Def Video Conferencing for video broadcasting using Internet 2 infrastructure

Pre-Commercial Gap −  Tech. aspects e.g. connection of broadcast equip. to IP netw. −  Availability of High Speed infrastructure. −  IPR of the contents.

The Role of Users −  Existence of a “Champion”. −  Users in exhibition theaters and universities “fine-tuned” the

experience. The Role of the Living Labs organization

−  Creation of an “innovation arena”. −  Selection, Formation & Coordination − Mediation bt users and the rest of actors.

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R & D ?

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high level

mid level

ground level

high level

mid level

ground level

products and services

know

how

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1. Science is global. a) Ideas. b) People. c) Technologies.

2. Diffusion fostered by “publish or perish”.

3. Much of it is PUBLIC.

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Kleiner Perkins Portfolio (81 companies)

49 (60%) develop mid-level goods and services for use by other business. 23 developing enterprise software 6 instruments used in hospitals 20 IT equipment

19 Ground level consumer goods and services 3 network / community companies 2 e-commerce 2 providers of information (mobile) 1 distributor of movies over the Internet 1 photoneumatic therapy 1 financial services 1 restaurant guide (Zagat) 4 developing treatments

13 high level products and services 6 alternative energy companies 1 fuel cells 1 portable electronic devices 1 codecs 4 semiconductor industry 1 bio-technology

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User Contributions

1.  Living Labs observe user-lead practice in diffuse social contexts.

2.  Living Labs identify and codify tacit and practice based knowledge.

3.  Living Labs diffuse tacit and practice based knowledge into ad-hoc innovation networks.

4.  Living Labs operate at mid-low level innovation strata.

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In a complex, multi-stakeholder environment is not about

finding the right answers, is about finding the right

questions

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Product evolution or Interpretation of meaning

1.  Living Labs perform context-based experimentation in order to generate local modifications within existing socially negotiated meanings.

2.  Living Labs perform context-based experimentation in order to generate new socially negotiated meanings for products and services.

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?

how did we get here

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Who is going to buy an overpriced

($400 in 2001), low capacity (5GB), cheap plastic look, proprietary, with a 2” monochrome screen, music player with no usb (firewire only) support, no windows support, no replaceable battery that only lasts 10h.?

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World’s spending in electronics by country -2007 New York Times – Sept 4, 2008

(data source Euromonitor Intl.)

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2001 2009 2007

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1)  Sophisticated users. 2)  Eager to try new & pretty

imperfect things. 3)  Adopt them & integrate

them in their daily lives. 4)  Changing lifestyles and

providing meanings.

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?

how did we get here

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demand

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Key activities in Systems of Innovation I.  Provision of Knowledge inputs

Provision of R&D. Competence building through learning.

II.  Demand Side activities Formation of new product markets (public procurement + standards). Open Innovation. User-Driven Innovation. Societal aspects of innovation.

III.  Provision of Constituents Entrepreneurship. Support organizations. Networking. Institutions & Incentives (patents, …). Societal aspects.

IV.   Support for innovating firms Financing. Admin support. Consultancy. Edquist, 2006 + author

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?

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?

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Capturing value from R&D to Innovation a) Reducing Uncertainty

−  At personal level (Champion) – providing a framework. −  Validating users acceptance in real life settings. −  Co-creation of the business model.

b) Entrepreneurial Role of Living Labs −  Select, establish and manage the innovation network. −  Entrepreneurship = Selection + Formation + Coordination

c) Development of an Initial Demand −  As a result of involving public or private “buyers” and

“developers” in the exercise.

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open closed

users co-create

users as passive subjects

Trad.    R&D  

Human  Factors  &  Ergonomics  

Usability  tesFng  

Applied Ethnography

Lead  Users  

Open  PlaJorms  Design  

Thinking  

Collaborative Projects

ParFcipatory  Design  

Living  Labs  

Marketplaces

Join Ventures traditional

user centered user driven participatory collaborative

Design    Driven  InnovaFon  

Open  Source  

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User driven

Participatory

Collaborative

User centered

Traditional

Google on-line experiments

Lego Mindstroms

need for user involvement in

capturing knowledge from users

No involvement

Highly involved knowledge

information users passive subjects

users co-create

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Closed Open

understanding preferences

surfacing needs

domain based knowledge

market based knowledge

type of knowledge

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Exploration

Knowledge Capture

{surfacing needs/preferences domain specific

Validate fit Discover new uses/meaning Codify ‒ context specific - preferences {

Living labs

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Exploration

Knowledge Capture

Living labs

Fit+ experiment !   Technological

  Social (needs, interface, preferences, meaning)

  Economic (Business Model, Sustainability)

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Competition 101

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esteve almirall [email protected]

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