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LOGO
The Development of Collaborative Project–Based Learning Via
Augmented Reality m-Learning for Thai and The Lao People’s
Democratic Republic Students
Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
King Mongkut’s University of Technology North Bangkok, Thailand
LOGO
AUTHOR
Wichai Trilek, Ph.D.Student lecturer at in Bodindecha (Sing Singhaseni)
School, Bangkok, Thailand.
Assistant Professor Dr. Pallop Piriyasurawong ,Ph.D. lecturer in Information and Communication Technology for
Education, Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok, Thailand.
Associate Professor Dr. Namon Jeerungsuwan, Ph.D. lecturer in Information and Communication Technology for
Education, Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok, Thailand.
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
INTRODUCTION
By the year 2015, the ASEAN countries will combine as one community under the motto "One Vision, One Identity, and One Community". Education therefore has a major role in preparing and encouraging the adaptation to enter the ASEAN Economic Community of students. Learning can be managed by Project-based learning and Collaborative learning usig m-Learning. It also can be applied with Augmented Reality (AR) technology that build up interest to students in class.
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
INTRODUCTION (con)
The researcher then develops m-Learning for a collaborative learning via Augmented Reality between Thai and The Lao People’s Democratic Republic students. The research outcome will be an important guide to develop the learning model between Thailand and other neighboring ASEAN countries in the future.
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OBJECTIVE OF THE STUDY
To develop m-Learning for a Collaborative Project–Based
Learning Model via Augmented Reality m-Learning for Thai and The Lao People’s Democratic Republic Students
To assess the effectiveness of m-Learning developed by
the experts
Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
RESERCH METHODOLOGY
1. Analysis Stage
2. Design Stage
3. Development Stage
4. Implement Stage
5. Evaluation Stage
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
1. Analysis Stage
1.1 Explore the problems and requirements to enhance basic ASEAN community skill for Thai students
1.2 Study, analyze, and synthesize the related research studies and papers
1.3 In-depth Interview five experts
LOGO
2. Design Stage
Wichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
m-Learning system
System Administ
ratorsUsers CPL
ContentEvaluation
As depicted in Figure 1.
the use of AR
Tools to promote the CPL
The design m-Learning system consists of six parts:
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
2. Design Stage
Figure 1 : m-Learning System
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
3. Development Stage
To create m-Learning for collaborative project-based learning via Augmented Reality between Thai and The Lao People’s Democratic Republic Students that support iOS and Android mobile platform as depicted in Concept Map Figure 2
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
3. Development Stage
Figure 2 : m-Learning Concept Map
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
4. Implement Stage
Tested the developed m-Learning with samples of ten students in Mathayom 4th of Bodindecha (Sing Singhaseni) School
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
5. Evaluation Stage
The collecting data tool is a survey of expert’s opinion on m-Learning which is separated into six parts.
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
RESEARCH RESULTS
1. The m-Learning supporting iOS and Android mobile platform and Internet consists of six parts i) System Administrator (system login, courses, activity
calendar, and ASEAN languages) ii) System User (login, instructor’s information, student’s
information of both individual and group information, discussion, and consultation with experts)
iii) Collaborative Learning (content/ sample, Augmented Reality: AR, creating Augmented Reality guide, example of projects, and project report)
iv) Tool to promote the Collaborative Project-Based Learning
v) The Use of Augmented Reality Technology (AR) vi) Evaluation System
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
RESEARCH RESULTS (con)
Figure 3 : Examples of m-Learning screen
Downloadapp AseanTeach http://app.apps-builder.com/977933
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
RESEARCH RESULTS (con)
2. The research result of five technology and educational media experts’ opinion towards a Collaborative Project–Based Learning Model and Augmented Reality to bring information to develop m-Learning is shown in Table 1
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
RESEARCH RESULTS (con)
Table 1: Experts’ attitude result
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
DISCUSSIONS
The study result of five experts’ opinion towards developed m-Learning system found that the model’s components get high appropriateness level. Thus, this gives confidence that the developed m-Learning system is reliable and effective in promoting the Collaborative Project–Based Learning via Augmented Reality m-Learning for Thai and The Lao People’s Democratic Republic Students.
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
CONSLUSION
This research has developed the m-Learning as a supporting tool to set up an Experiential Learning environment for learners. Students have an interaction between Thai and the Lao People’s Democratic Republic students by using project as a based. The samples’ conjunctive goal is to build a project portfolio by applying the Augmented Reality technology to motivate attentions of collaborative learning to be enjoy, happy, and to enhance learning experience. The researcher expects that this developed m-Learning will be a guide for those who interested in developing the collaborative learning between Thai and ASEAN students to further enhance student’s capabilities in entering ASEAN Economic Community.
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
ACKNOWLEDGEMENTS
The research work was supported by Department of Information and Communication Technology of Education, Faculty of Technical Education, King Mongkut's University of Technology North Bangkok, and Bodindecha (Sing Singhaseni) school, Bangkok, Thailand.
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
REFERENCES
Bonacin, R., & Martins M. C., (2008). Using multimedia in the mobile collaborative learning. Hwang, GJ. Wu PH, Ke HR., (2011). An interactive concept map approach to supporting mobile learning activities for natural science courses. Computers & Education, 2272–2280.Klopfer, E. (2008). Augmented learning: Research and design of mobile educational games. Puworawan, Y. (2005). “Information technology systems that support and promote the alive library service”. Chiang Mai: Library Journal, 12 (B.E. 2548), 21-29.Roger, Everett M. (1995). .( 4 nd ed). Diffusion of Innovations New York : The Free Press.Sanpakdee, S. (2014). Augmented Reality Application in ASEAN Economics Community Publicity Board. Journal of Science & Technology , The 10th Mahasarakham University Research Conference.
LOGOWichai Trilek, Pullop Piriyasurawong, and Namon Jeerungsuwan
REFERENCES (con)
Tananuwat, R. Integrated virtual world and real world learning media (Augmented Reality). Retrieved May 30, 2015, from http://secondsci.ipst.ac.th/ i Index.php?option=com_content&view=article&id=336:armedia&catid= 19:2009-05-04-05-01-56&Itemid=34.Wetulan, P. (2008). Mobile Learning (mLearning) m-learning through a wireless network. Retrieved May 15, 2015. from http://thaimlearning.blogspot.com/