lore of the heavens

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Page 1: Lore of the Heavens

8/13/2019 Lore of the Heavens

http://slidepdf.com/reader/full/lore-of-the-heavens 1/2

Page 2: Lore of the Heavens

8/13/2019 Lore of the Heavens

http://slidepdf.com/reader/full/lore-of-the-heavens 2/2

2. Warp Lightning Cast on a 6 +

The Skaven points a fleshy pawand bolts of greenish.blacklightning arc outwards.

\Warp Lightning is a magic missilewith a range of 24".

It causes D6 Strength 5 hits.

If the number of hits caused is 1 ,then the caster suffers a Strength 5hit instead of the target.

3 CURSE OF THE MIDNIGHT WINDCast on 10+Only three words of this ancient tongue areknown in modern days; three words to unleasha curse that was old when the world was

young.Curse of the idnight !ind is a hex with arange of 24". he target must re#roll all 6swhen rolling to hit, to wound and armoursa$esinstead choose to ha$e this s%ell target allenem& units within 12". If ROILING SKIES (Lore Attri bute)S%ells from the 'ore of (ea$ens mani%ulatethe ethers of the s)ies. *$en a single cantri%can u%set the delicate balance of the hea$ens,unleashing wa$es of force that buffet and

%ummel s)&bound creatures. !hen a s%ellfrom the 'ore of (ea$ens targets an enem&fl&ing unit or a model with the +l& s%ecial rule,the target suffers D6 Strength 4 hits, inaddition to an& other effects caused b& thes%ell.

5 COMET OF CASANDORACast on 12+

eaching out across the Winds of !agic into thehighest heavens" the Wi#ard draws a wanderingmeteorite down towards the battlefield.

his s%ell is cast u%on an& fi ed %oint on thetableto%. -lace a suitable mar)er o$er the e acts%ot affected # a small coin is ideal for this. +or aslong as the s%ell lasts, the %la&er rolls a D6 at thestart of each %la&er s following agic %hase. /na score of 1#0 nothing ha%%ens, but %lace anothermar)er on the first. /n the score of a 4#6 thecomet stri)es the s%ot. ll units from either sidethat are within 2D6" are struc) b& the comet.*ach unit struc) b& the comet ta)es 2D6 hits, 1hit for each mar)er on the comet, at a Strengthe3ual to 4 %lus the number of mar)ers on thecomet. /nce cast, the comet cannot be dis%elled.

he !i ard can choose to cast this s%ell so thatthe comet starts with two counters rather than

one, and two counters are added each time thecomet fails to land. If he does so, the casting$alue is increased to 24

ICESHARD BLIZZARD(Signature Spell)Cast on 7+

a#or$sharp shards of ice hurl from the chill skies to blind and dishearten the foe.Iceshard li ard is a hex with a range of 24".

he target suffers a #1 modifier to all o (itrolls both shooting and close combat7 and to its'eadershi% until the start of the caster s ne t

agic %hase. Shooting attac)s that do not useallistic S)ill must roll 4 on a D6 before

firing, or the shot s7 is lost he !i ard canchoose to e tend the range of this s%ell to 48". Ifhe does so, the casting $alue is increased to 19 .ROILING SKIES (Lore Attribute)S%ells from the 'ore of (ea$ens mani%ulate theethers of the s)ies. *$en a single cantri% canu%set the delicate balance of the hea$ens,unleashing wa$es of force that buffet and

%ummel s)&bound creatures. !hen a s%ell fromthe 'ore of (ea$ens targets an enem& fl&ingunit or a model with the +l& s%ecial rule, thetarget suffers D6 Strength 4 hits, in addition toan& other effects caused b& the s%ell.

1 HARMONIC CONVERGENCE

Cast on 6+ %ivining auspicious signs" thecaster guides the minds of his

fellow warriors.(armonic Con$ergence is anaugment s%ell with a range of 24".:ntil the start of the caster s ne t

agic %hase, the target re#rolls allo (it, o !ound and armour sa$e

rolls of 1. he caster can choose toha$e this s%ell target all friendl&units within 12". If he does so, thecasting $alue is increased to 12 .

4 URANNON'S THUNDERBOLT

Cast on 10+

!ith a crac) of thunder, the !i ard calls downan almight& ball of lightning and hurls it at theenem&.

:rannon s hunderbolt is a magic missile witha range of 24" that causes D6 Strength 6 hits.

he !i ard can choose to e tend the range ofthis s%ell to 48". If he does so, the casting $alueis increased to 10 .

ROILING SKIES (Lore Attribute)

S%ells from the 'ore of (ea$ens mani%ulate

the ethers of the s)ies. *$en a single cantri%can u%set the delicate balance of the hea$ens,unleashing wa$es of force that buffet and

%ummel s)&bound creatures. !hen a s%ellfrom the 'ore of (ea$ens targets an enem&fl&ing unit or a model with the +l& s%ecial rule,the target suffers D6 Strength 4 hits, in additionto an& other effects caused b& the s%ell.

2 WIND BLASTCast on 7+The Wi#ard sei#es the winds of the battlefield"directing them against the foe.!ind last is a magic missile with a range of 24".

he target is %ushed D0 1" directl& awa& from thecaster it does not change feeing7. If the target unitcomes into contact with im%assable terrain it sto%s1" awa& and suffers D6 Strength 0 hits. If the targetunit comes into contact with another unit it sto%s 1"awa& and both units suffer D6 Strength 0 hits.

argets that cannot mo$e are not %ushed bac) at all,

but still suffer D6 Strength 0 hits. he caster canchoose to summon a more %owerful wind that %ushes the target bac) D6 2", rather than D0 1". Ifhe does so, the casting $alue is increased to 14 .

ROILING SKIES (Lore Attribute)S%ells from the 'ore of (ea$ens mani%ulate theethers of the s)ies. *$en a single cantri% can u%setthe delicate balance of the hea$ens, unleashingwa$es of force that buffet and %ummel s)&boundcreatures. !hen a s%ell from the 'ore of (ea$enstargets an enem& fl&ing unit or a model with the +l&s%ecial rule, the target suffers D6 Strength 4 hits, inaddition to an& other effects caused b& the s%ell.

6. CHAIN LIGHTNINGCast on 15+

Lightning bursts from the Wi#ard&s hands and arcsacross the battlefield" leaping from foe to foe withcrackling 'ury.Chain 'ightning is a direct damage s%ell with arange of 24". Chain 'ightning causes D6 Strength6 hits. /nce the damage has been resol$ed, roll aD6; on a 0 or more, choose an enem& within 6" ofthe initial target # the lightning lea%s to that unit,which suffers D6 Strength 6 hits. <ee% rolling forfurther $ictims each within 6" of the last targetstruc)7, until the roll is failed or there are no more$iable targets a unit can onl& be the target ofChain 'ightning once %er agic %hase7.ROILING SKIES (Lore Attribute)S%ells from the 'ore of (ea$ens mani%ulate theethers of the s)ies. *$en a single cantri% can u%setthe delicate balance of the hea$ens, unleashingwa$es of force that buffet and %ummel s)&boundcreatures. !hen a s%ell from the 'ore of (ea$enstargets an enem& fl&ing unit or a model with the+l& s%ecial rule, the target suffers D6 Strength 4hits, in addition to an& other effects caused b& thes%ell.

ICESHARD BLIZZARD(Signature Spell)Cast on 7+

a#or$sharp shards of ice hurl from the chill skies to blind and dishearten the foe.Iceshard li ard is a hex with a range of 24".

he target suffers a #1 modifier to all o (itrolls both shooting and close combat7 and to its'eadershi% until the start of the caster s ne t

agic %hase. Shooting attac)s that do not useallistic S)ill must roll 4 on a D6 before

firing, or the shot s7 is lost he !i ard canchoose to e tend the range of this s%ell to 48". Ifhe does so, the casting $alue is increased to 19 .ROILING SKIES (Lore Attribute)S%ells from the 'ore of (ea$ens mani%ulate theethers of the s)ies. *$en a single cantri% canu%set the delicate balance of the hea$ens,unleashing wa$es of force that buffet and

%ummel s)&bound creatures. !hen a s%ell fromthe 'ore of (ea$ens targets an enem& fl&ingunit or a model with the +l& s%ecial rule, thetarget suffers D6 Strength 4 hits, in addition toan& other effects caused b& the s%ell.