louise downe museums and mobile 2011

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Louise Downe @LouiseDowne [email protected]

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Page 1: Louise Downe Museums and Mobile 2011

@LouiseDowne

Louise Downe@LouiseDowne

[email protected]

Page 2: Louise Downe Museums and Mobile 2011

@LouiseDowne

Web-basedexhibition guides

Exhibition guide apps

GamesInteractive experiences

Page 3: Louise Downe Museums and Mobile 2011

@LouiseDowne

iOS? Android? SMS? Web app?

Page 4: Louise Downe Museums and Mobile 2011

@LouiseDowne

Web? Audio guides?Signage? Film?Gallery assistant? Wall texts?Magazine? Mobile?

Page 5: Louise Downe Museums and Mobile 2011

@LouiseDowne

• What is your goal?

• What do your users need in order to achieve this?

Page 6: Louise Downe Museums and Mobile 2011

@LouiseDowne

• What is your goal?

We want to make mobile tours more accessible We want to make art more accessible

Page 7: Louise Downe Museums and Mobile 2011

@LouiseDowne

51%Can’tDidn’t know the guide existed• Didn’t have internet access on • their mobileDidn’t know it was free• Didn’t know how to connect to • the wireless network

49%Won’tDidn’t want their opinion to be influenced• Didn’t have time• Felt uncomfortable about using a mobile • phone inside a museumDidn’t know they were allowed to use their • mobile at TateThought that it would be too tiring...•

Page 8: Louise Downe Museums and Mobile 2011

@LouiseDowne

11%Can’tDidn’t know the guide existed• Didn’t have internet access on • their mobileDidn’t know it was free• Didn’t know how to connect to • the wireless network

89%Won’tDidn’t know the guide existed• Didn’t want their opinion to be influenced• Didn’t have time• Felt uncomfortable about using a mobile • phone inside a museumDidn’t know they were allowed to use their • mobile at TateThought that it would be too tiring...•

Page 9: Louise Downe Museums and Mobile 2011

@LouiseDowne

• What do your users need in order to achieve this?

What your service needs to do• How your service will work• How your service needs to improve• /differ from what you already doWhat platform should deliver your service• How your service should be marketed•

Studying your users can tell you:

Page 10: Louise Downe Museums and Mobile 2011

@LouiseDowne

£££Take an educated guess, release, learn, re-release, learn, re-release, learn, re-release...

£Do some user-research, release, learn, re-release

Page 11: Louise Downe Museums and Mobile 2011

@LouiseDowne

£££Take an educated guess, release, learn, re-release, learn, re-release, learn, re-release...

Use Flurry • www.flurry.com

appFigures • www.appfigures.com

Google Analytics• www.google.com/analytics

Focus groups•

Page 12: Louise Downe Museums and Mobile 2011

@LouiseDowne

Contextual & non-contextual interviewsWhat you can achieve from the project

“What is the problem?”

Users in your museum

Users outside your museum

Page 13: Louise Downe Museums and Mobile 2011

@LouiseDowne

CCTV stalking, shadowing & customer journey mapsHow the service needs to improve/differ from what you already do

“Why are you having this problem?”

Page 14: Louise Downe Museums and Mobile 2011

@LouiseDowne

Making the most of data with user personasWhat platform should your service be delivered on

“Who are you?”

Current users

Non-users

Page 15: Louise Downe Museums and Mobile 2011

@LouiseDowne

Co-designHow will your service work

“Any ideas?”

Project stakeholders

Users inside your museum

Page 16: Louise Downe Museums and Mobile 2011

@LouiseDowne

Museum Users

Service Design User Experience

Art Art Art

Wizz! Bang!

Crash!

Page 17: Louise Downe Museums and Mobile 2011

@LouiseDowne