low countries
DESCRIPTION
CoeTRANSCRIPT
SWISS ARMY
LOW COUNTRIESStrategy rating: 1
Climate: Fertile, MarshARMY SELECTION
Command Must include a general
May include up to 2 sub-commanders
Core: Must include 2 units of Pikemen. Up to 10 units Core.Support: May include up to 6 support.
The number of support plus skirmish selections must
not exceed the number of core selections.
Skirmish: May include up to 4 skirmish.
The number of support plus skirmish selections must
not exceed the number of core selections.
Allies: Up to 25% of the points available may be spent on
troops from the Allies section.
COMMAND
General
TitleDlMlAttacksNotes & TraitsPts
General9+29+2+2Army general .50
Upgrades: May be mounted on a horse at a cost of 10 pts.Up to 2 sub-commanders
TitleDlMlAttacksNotes & TraitsPts
Sub-General8+18+1+1None65
Upgrades: May be mounted on a horse at a cost of 10 pts.CORE
Players may select up to 10 units from the Core Troops section.
Pikemen
Models per unit 15-32.
ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS
CLOSED104+136+4+1669
Weapons:Pike, Hand weapon.
Armour:None.Special rules:Phalanx (medieval).
Upgrades:May add light armour at a cost of 2 pts per model, upgrading ARM 6+.
May add heavy armour at a cost of 2 pts per model, upgrading ARM 5+ (only after 1330).May upgrade DL7 and ML7 at a cost of 2 pts (only after 1330).
Halberdiers
Models per unit 12-32.
ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS
OPEN104+136+4+17711
Weapons:Halberd, Hand weapon.
Armour:Light Armour.
Special rules:None.
Upgrades:May upgrade heavy armour at a cost of 2 pts per model, upgrading ARM 5+.
May be steady add a cost of 3 pts per model.
Up to 2 units of Burghers
Models per unit 6-20.
ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS
OPEN204+134+4+16725
Weapons:Hand weapon.
Armour:Light Armour, Shield.
Special rules:Shock Cavalry.
Upgrades:May add long spear at a cost of 2 pts per model.
May add lance at a cost of 4 pts per model.
May add warhorses at a cost of 4 pts per model.
Up to a unit may have heavy armour instead of light upgrading ARM 3+, but reducing MR 18, at a cost of 3 pts per model.
SUPPORTFor each unit selected from the Core section one unit may be selected from the Support
section or Skirmish section. A maximum of 6 Support units may be chosen.
Crossbowmen
Models per unit 10-20.
ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS
OPEN104+136+4+17714
Weapons:Heavy Crossbow, Hand weapon.
Armour:Light Armour.
Special rules:None.
Upgrades:
May add heavy armour upgrading ARM 5+ at a cost of 2 pts per model.
May add pavise upgrading ARM 4+ at a cost of 3 pts per model.
Availability: All armies.
Whitehoods(1330-1410)
Models per unit 15-40.
ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS
OPEN OR SKIRMISH124+13N/A41567
Weapons:Hand weapon.
Armour:None.
Special rules:Warband.
Upgrades:
May add long or throwing spear at a cost of 1 pt per model or may add halberd at a cost of 2 pts per model.
May add Shield at a cost 1 pt per model.
Up to 1 unit of Long Bowmen (1330-1410)
Models per unit 10-20.
ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS
OPEN104+136+4+17714
Weapons:Long Bow, Hand weapon.
Armour:Light Armour.
Special rules:Expert archers.
Upgrades:May upgrade heavy armour at a cost of 2 pts per model, upgrading ARM 5+.
Up to 1 Light Gun
Models per unit 1 (3 crew per weapon)
ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS
CLOSED104+1 per Hits3N/A4+27778
Weapons:Hand weapon.
Armour:None.
Special rules:Light Gun Range 90cm, Kill 2+, 1 shot, D6 hits on formed units; no ARM save, only one hit against skirmishers unless at 30cm range or less (D6 Hits).
Upgrades:May add Light Armour at a cost of 3 ptos per gun, Upgrading ARM 6+.
Up to 3 Organ Gun
Models per unit:1 (3 crewmen)
ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS
CLOSED104+1 per HIT3N/A427798
Weapons:Hand weapon.
Armour:None.
Special rules:Organ Gun Range: 30cm; KILL 4+; 2D6 shots; -1 ARM save.
Organ Guns may stand and fire as a charge reaction.
Upgrades:May add light armour upgrading ARM 6+ at a cost of 3 pts per gun.
Availability: All armies.
SKIRMISH
For each unit selected from the Core section one unit may be selected from the support
section Skirmish section. A maximun 4 Skirmish units may be chosen.
Skirmish
Models per unit 8-15.
ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS
Skirmish124+12N/A4+16610
Weapons:Self Bow, Hand Weapon.
Armour:None.
Special rules:None.
Upgrades:
May add Light Armour at a cost of 2 ptos per model, Upgrading ARM 6+.
Mounted Crosbowmen
Models per unit 8-15.
ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS
Skirmish204+125+4+16620
Weapons:Light Crosbow, Hand Weapon.
Armour:Light Armour.
Special rules:None.
Upgrades:
None.
Up to 2 units of Handgunners (Only after 1410)
Models per unit 8-15.
ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS
Skirmish124+13N/A4+16612
Weapons:Handgun, Hand weapon.
Armour:None.
Special rules:None.
Upgrades:May add light armour upgrading ARM 6+ at a cost of 2 pts per model.
Availability: All armies.
ALLIES
Up to 1 Sub-Commander
TitleDlMlAttacksNotes & TraitsPts
Sub-General 8+18+1+1Mounted, Heroic Leader65
Up to 1 unit of Feudal Knights
Models per unit 6-20.
ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS
OPEN204+144+4+18847
Weapons:Hand weapon, Lance.
Armour:Light armour, Shield.
Special rules:Shock cavalry, warhorse.
Upgrades:
May add Heavy armour, upgrading ARM 3+ vs at a cost 2 pts per model.
May add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2 pts per model.
May add half barding, upgrading ARM 2+ at a cost 3 pts per model (only after 1410).
May add metal barding, upgrading ARM 2+ at a cost 4 pts per model (only after 1410).
LOW COUNTRIES ALLIES:Up to 1 Sub-Commander1-2 units of Pikemen
0-2 units of Halberdiers
0-1 units of Burghers
0-1 units of Crossbowmen
0-1 units of Skirmish