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SWISS ARMY

LOW COUNTRIESStrategy rating: 1

Climate: Fertile, MarshARMY SELECTION

Command Must include a general

May include up to 2 sub-commanders

Core: Must include 2 units of Pikemen. Up to 10 units Core.Support: May include up to 6 support.

The number of support plus skirmish selections must

not exceed the number of core selections.

Skirmish: May include up to 4 skirmish.

The number of support plus skirmish selections must

not exceed the number of core selections.

Allies: Up to 25% of the points available may be spent on

troops from the Allies section.

COMMAND

General

TitleDlMlAttacksNotes & TraitsPts

General9+29+2+2Army general .50

Upgrades: May be mounted on a horse at a cost of 10 pts.Up to 2 sub-commanders

TitleDlMlAttacksNotes & TraitsPts

Sub-General8+18+1+1None65

Upgrades: May be mounted on a horse at a cost of 10 pts.CORE

Players may select up to 10 units from the Core Troops section.

Pikemen

Models per unit 15-32.

ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS

CLOSED104+136+4+1669

Weapons:Pike, Hand weapon.

Armour:None.Special rules:Phalanx (medieval).

Upgrades:May add light armour at a cost of 2 pts per model, upgrading ARM 6+.

May add heavy armour at a cost of 2 pts per model, upgrading ARM 5+ (only after 1330).May upgrade DL7 and ML7 at a cost of 2 pts (only after 1330).

Halberdiers

Models per unit 12-32.

ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS

OPEN104+136+4+17711

Weapons:Halberd, Hand weapon.

Armour:Light Armour.

Special rules:None.

Upgrades:May upgrade heavy armour at a cost of 2 pts per model, upgrading ARM 5+.

May be steady add a cost of 3 pts per model.

Up to 2 units of Burghers

Models per unit 6-20.

ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS

OPEN204+134+4+16725

Weapons:Hand weapon.

Armour:Light Armour, Shield.

Special rules:Shock Cavalry.

Upgrades:May add long spear at a cost of 2 pts per model.

May add lance at a cost of 4 pts per model.

May add warhorses at a cost of 4 pts per model.

Up to a unit may have heavy armour instead of light upgrading ARM 3+, but reducing MR 18, at a cost of 3 pts per model.

SUPPORTFor each unit selected from the Core section one unit may be selected from the Support

section or Skirmish section. A maximum of 6 Support units may be chosen.

Crossbowmen

Models per unit 10-20.

ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS

OPEN104+136+4+17714

Weapons:Heavy Crossbow, Hand weapon.

Armour:Light Armour.

Special rules:None.

Upgrades:

May add heavy armour upgrading ARM 5+ at a cost of 2 pts per model.

May add pavise upgrading ARM 4+ at a cost of 3 pts per model.

Availability: All armies.

Whitehoods(1330-1410)

Models per unit 15-40.

ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS

OPEN OR SKIRMISH124+13N/A41567

Weapons:Hand weapon.

Armour:None.

Special rules:Warband.

Upgrades:

May add long or throwing spear at a cost of 1 pt per model or may add halberd at a cost of 2 pts per model.

May add Shield at a cost 1 pt per model.

Up to 1 unit of Long Bowmen (1330-1410)

Models per unit 10-20.

ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS

OPEN104+136+4+17714

Weapons:Long Bow, Hand weapon.

Armour:Light Armour.

Special rules:Expert archers.

Upgrades:May upgrade heavy armour at a cost of 2 pts per model, upgrading ARM 5+.

Up to 1 Light Gun

Models per unit 1 (3 crew per weapon)

ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS

CLOSED104+1 per Hits3N/A4+27778

Weapons:Hand weapon.

Armour:None.

Special rules:Light Gun Range 90cm, Kill 2+, 1 shot, D6 hits on formed units; no ARM save, only one hit against skirmishers unless at 30cm range or less (D6 Hits).

Upgrades:May add Light Armour at a cost of 3 ptos per gun, Upgrading ARM 6+.

Up to 3 Organ Gun

Models per unit:1 (3 crewmen)

ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS

CLOSED104+1 per HIT3N/A427798

Weapons:Hand weapon.

Armour:None.

Special rules:Organ Gun Range: 30cm; KILL 4+; 2D6 shots; -1 ARM save.

Organ Guns may stand and fire as a charge reaction.

Upgrades:May add light armour upgrading ARM 6+ at a cost of 3 pts per gun.

Availability: All armies.

SKIRMISH

For each unit selected from the Core section one unit may be selected from the support

section Skirmish section. A maximun 4 Skirmish units may be chosen.

Skirmish

Models per unit 8-15.

ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS

Skirmish124+12N/A4+16610

Weapons:Self Bow, Hand Weapon.

Armour:None.

Special rules:None.

Upgrades:

May add Light Armour at a cost of 2 ptos per model, Upgrading ARM 6+.

Mounted Crosbowmen

Models per unit 8-15.

ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS

Skirmish204+125+4+16620

Weapons:Light Crosbow, Hand Weapon.

Armour:Light Armour.

Special rules:None.

Upgrades:

None.

Up to 2 units of Handgunners (Only after 1410)

Models per unit 8-15.

ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS

Skirmish124+13N/A4+16612

Weapons:Handgun, Hand weapon.

Armour:None.

Special rules:None.

Upgrades:May add light armour upgrading ARM 6+ at a cost of 2 pts per model.

Availability: All armies.

ALLIES

Up to 1 Sub-Commander

TitleDlMlAttacksNotes & TraitsPts

Sub-General 8+18+1+1Mounted, Heroic Leader65

Up to 1 unit of Feudal Knights

Models per unit 6-20.

ORDERMRSHOOTATTACKSHTHARMKILLHITSDLMLPTS

OPEN204+144+4+18847

Weapons:Hand weapon, Lance.

Armour:Light armour, Shield.

Special rules:Shock cavalry, warhorse.

Upgrades:

May add Heavy armour, upgrading ARM 3+ vs at a cost 2 pts per model.

May add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2 pts per model.

May add half barding, upgrading ARM 2+ at a cost 3 pts per model (only after 1410).

May add metal barding, upgrading ARM 2+ at a cost 4 pts per model (only after 1410).

LOW COUNTRIES ALLIES:Up to 1 Sub-Commander1-2 units of Pikemen

0-2 units of Halberdiers

0-1 units of Burghers

0-1 units of Crossbowmen

0-1 units of Skirmish