lruce bee level design presentation
DESCRIPTION
Selection of levels created using UnrealEd and MayaTRANSCRIPT
DM-NouveauxUnreal Tournament. Deathmatch level – futuristic architecture – 16 player.
DM-BrunelUnreal Tournament Deathmatch level inspired by victorian architecture – 16 player count
DM-Psycho-AsylumUnreal Tournament Deathmatch level – victorian design – 16 player.
DM-Cygnus RavineUnreal Tournament Deathmatch level – futuristic design – 16 player.
New YorkUnreal level test piece for WindwardMark Interactive – New York circa 1930’s
DM-VictoriaUnreal Tournament 2003 Deathmatch level – victorian architecture - 16 player count
DM-CBP2_TensileSteel Large team Deathmatch level (UT2004) themed off Battersea Power Station in London.
RO-KonigsplatzMy first commercially released level – RO-Konigsplatz shipped with the retail version of Red Orchestra: Ostfront 41-45.
RO-Riga Docks (constructed using UnrealEd)
Medium sized Red Orchestra map set up with 4 objectives – realistic war-torn urban environment.
RO-Riga Docks (continued)
RO-Riga Docks (continued)
Motorstorm Pacific Rift (Track-Mudslide constructed using Maya 8.5)
This track shipped with the retail version of Motorstorm Pacific Rift.The backdrop for this track is a lush and dense rainforest. The surrounding landscape has beendevastated by a recent landslide.
Motorstorm Pacific Rift (Track-Mudslide constructed using Maya 8.5)
Motorstorm Pacific Rift (Track-Mudslide constructed using Maya 8.5)
Motorstorm Pacific Rift (Track-Mudslide constructed using Maya 8.5)
Motorstorm Pacific Rift (Track-Mudslide constructed using Maya 8.5)
Motorstorm Pacific Rift (Track-Mudslide constructed using Maya 8.5)