macromedia flash mx design professional modifying graphics importing and
TRANSCRIPT
Macromedia Flash MX Design Professional
MODIFYING GRAPHICSIMPORTING AND
2Importing and Modifying Graphics Unit G
Understand and import graphics Break apart bitmaps and use bitmap fills Trace bitmap graphicsUse imported graphics in a movie
Unit Lessons
3Importing and Modifying Graphics Unit G
Import vector and bitmap graphics
Break apart bitmap images
Manipulate bitmap fill images
Trace bitmap graphics to create vectors
Animate imported graphics
Importing and Modifying Graphics
4Importing and Modifying Graphics Unit G
Understand and Import Graphics
Import graphics from several different drawing and image-editing programs:– Macromedia Fireworks– Macromedia Freehand– Adobe Illustrator– Adobe Photoshop– Adobe ImageReady
5Importing and Modifying Graphics Unit G
Understanding the FormatsVector-based application – an application in which all images and motion within the application are calculated according to mathematical formulas
Bitmap image – an image based on pixels, not on a mathematical formula
6Importing and Modifying Graphics Unit G
Bitmap and Vector-based Formats
Vector-based application results in smaller file size and a robust ability to resize movies
Importing bitmaps increases the file size of your movie and decreases flexibility in terms of resizing the movie
7Importing and Modifying Graphics Unit G
Importing Different Graphic Formats
Click the Import command on the File menu and select the option in the Import dialog box
8Importing and Modifying Graphics Unit G
Using Macromedia Fireworks PNG Files
Import PNG files– As flattened
images (bitmap format) or
– As editable objects (vector format)
9Importing and Modifying Graphics Unit G
Importing Macromedia Freehand Files
Import both CMYK and Grayscale Macromedia Freehand images as (RGB) filesSupport only up to eight colors in a gradient fillImport blends in separate paths Preserve layers, text blocks, symbols, and pages
10Importing and Modifying Graphics Unit G
Importing Adobe Illustrator Files
Ungroup any grouped elements before importing
Select importing options in the Import dialog box:
11Importing and Modifying Graphics Unit G
Importing Bitmaps from Adobe Photoshop/Adobe ImageReady
Install QuickTime 4.0
Compress the bitmap before importing
Control the size, compression, and anti-aliasing of an imported bitmap
12Importing and Modifying Graphics Unit G
Break Apart Bitmaps and Use Bitmap Fills
Breaking apart an image makes each area of color a discrete element that you can manipulate separately from the rest of the image
You can apply different bitmap fill effects
13Importing and Modifying Graphics Unit G
Breaking Apart Bitmaps
You manipulate an image that you break apart the same as you would a stage-level object
A stage-level object is a vector object that you draw directly on the stage
14Importing and Modifying Graphics Unit G
Different Bitmap Fills Effects
Bitmap fill with the paintbrush
Bitmap fill in a circle
Bitmap fill in text
15Importing and Modifying Graphics Unit G
Using Bitmap Fills
Use the Fill Transform Tool to change position of the original image:– size– shape– rotation– skew
16Importing and Modifying Graphics Unit G
Using Bitmap Fills
Apply your images as a fill by using the Paintbrush Tool:– break apart the image– select it with the Eyedropper Tool – choose a paintbrush and brush size
17Importing and Modifying Graphics Unit G
Selecting a Bitmap Fill with the Color Mixer Panel
Use the Color Mixer to select the bitmap of your choice:
18Importing and Modifying Graphics Unit G
Trace Bitmap Graphics
If you need to convert a bitmap image into a vector image for animation purposes, use tracing
Convert a pure bitmap into vector paths and fills with varying degrees of detail
19Importing and Modifying Graphics Unit G
Tracing Examples
Before AfterBefore
20Importing and Modifying Graphics Unit G
Using the Trace Settings
There are four options that affect how detailed the trace will appear:
– Color Threshold
– Minimum Area
– Curve Fit
– Corner Threshold
21Importing and Modifying Graphics Unit G
Trace Bitmap Dialog Box
22Importing and Modifying Graphics Unit G
Different Trace Effects
You can to trace an image using very detailed or less detailed settings
23Importing and Modifying Graphics Unit G
Use Imported Graphics in a Movie
Optimize Library of imported graphics
Manipulate instances of symbols on the stage
24Importing and Modifying Graphics Unit G
Mixing Graphic Formats
You can combine importing graphics
Use filling with bitmaps
Trace bitmaps
Manipulate imported images
25Importing and Modifying Graphics Unit G
Optimizing Your Library
A well-optimized movie is a movie in which you are not using any symbols gratuitously and all symbols have been optimized
Group your symbols into folders in the Library panel or by the piece of the movie with which a symbol is associated
26Importing and Modifying Graphics Unit G
Example of Well-organized Library
27Importing and Modifying Graphics Unit G
Importing IdiosyncrasiesYou can import files from the following programs:– Macromedia Fireworks– AutoCAD– MacPaint– Silicon Graphics Image– QuickTime
Install QuickTime 5 for support
28Importing and Modifying Graphics Unit G
Animating Imported Graphics
Animate any type of imported graphics
Use Library elements
Use tweening animation
Utilize any animation techniques
29Importing and Modifying Graphics Unit G
Animating Imported Library Elements
Tree leaves split into layers and
animated based on color
30Importing and Modifying Graphics Unit G
Unit G TasksUnderstand the formats
Import bitmaps and vector images
Break apart bitmaps
Manipulate bitmap fill images
Trace bitmaps
Optimize a library
Animate imported graphics